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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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146 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 146 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
147 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); | 147 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); |
148 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target,
GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h
eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe
numPixelType type, const void* pixels); | 148 GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target,
GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei h
eight, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLe
numPixelType type, const void* pixels); |
149 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); | 149 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); |
150 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); | 150 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); |
151 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); | 151 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); |
152 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); | 152 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); |
153 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target
, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid
th, GLsizei height, GLsizei depth); | 153 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target
, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid
th, GLsizei height, GLsizei depth); |
154 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); | 154 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); |
155 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTexture3DTarget targe
t, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsi
zei height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, con
st void* pixels); | 155 GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTexture3DTarget targe
t, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsi
zei height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, con
st void* pixels); |
| 156 GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLidProgram pro
gram, GLsizeiNotNegative count, const char* const* varyings, GLenumBufferMode bu
ffermode); |
156 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location,
GLfloat x); | 157 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location,
GLfloat x); |
157 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 158 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
158 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location,
GLint x); | 159 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location,
GLint x); |
159 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 160 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
160 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location,
GLuint x); | 161 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location,
GLuint x); |
161 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); | 162 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
162 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location,
GLfloat x, GLfloat y); | 163 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location,
GLfloat x, GLfloat y); |
163 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 164 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
164 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location,
GLint x, GLint y); | 165 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location,
GLint x, GLint y); |
165 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 166 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
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281 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 282 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
282 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 283 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
283 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 284 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
284 | 285 |
285 // Extension CHROMIUM_path_rendering. | 286 // Extension CHROMIUM_path_rendering. |
286 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 287 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
287 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 288 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
288 | 289 |
289 // Extension KHR_blend_equation_advanced | 290 // Extension KHR_blend_equation_advanced |
290 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 291 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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