| Index: content/public/common/content_switches.cc
|
| diff --git a/content/public/common/content_switches.cc b/content/public/common/content_switches.cc
|
| index 9a41cc6992d4ed65d78bb06cf697457d120b8feb..c704bbe423900716032983dd7857c5bd8bb31fd6 100644
|
| --- a/content/public/common/content_switches.cc
|
| +++ b/content/public/common/content_switches.cc
|
| @@ -4,9 +4,6 @@
|
|
|
| #include "content/public/common/content_switches.h"
|
|
|
| -#include "base/command_line.h"
|
| -#include "base/metrics/field_trial.h"
|
| -
|
| namespace switches {
|
|
|
| // The number of MSAA samples for canvas2D. Requires MSAA support by GPU to
|
| @@ -958,20 +955,6 @@ const char kEnableNpapi[] = "enable-npapi";
|
| const char kEnablePluginPowerSaver[] = "enable-plugin-power-saver";
|
| #endif
|
|
|
| -#if defined(OS_WIN)
|
| -bool IsWin32kRendererLockdownEnabled() {
|
| - const std::string group_name =
|
| - base::FieldTrialList::FindFullName("Win32kLockdown");
|
| - const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
|
| - if (cmd_line->HasSwitch(kEnableWin32kRendererLockDown))
|
| - return true;
|
| - if (cmd_line->HasSwitch(kDisableWin32kRendererLockDown))
|
| - return false;
|
| - // Default.
|
| - return group_name == "Enabled";
|
| -}
|
| -#endif
|
| -
|
| // Don't dump stuff here, follow the same order as the header.
|
|
|
| } // namespace switches
|
|
|