Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc |
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
index 21895d2935c7f0150262eba792821ee9be57ca4a..2664a4c21eacb6b61a4b40c82b3f75a826d3b0d8 100644 |
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc |
@@ -1827,16 +1827,6 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) { |
EXPECT_EQ(0U, GetAndResetSentEventCount()); |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- // As soon as a touchmove exceeds the outer slop region it will be forwarded |
- // immediately. |
- MoveTouchPoint(0, 0, 20); |
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_FALSE(HasPendingAsyncTouchMove()); |
- EXPECT_FALSE(sent_event().cancelable); |
- EXPECT_EQ(0U, queued_event_count()); |
- EXPECT_EQ(1U, GetAndResetSentEventCount()); |
- EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
- |
// Subsequent touchmove's should be deferred. |
MoveTouchPoint(0, 0, 25); |
EXPECT_TRUE(HasPendingAsyncTouchMove()); |
@@ -1936,6 +1926,60 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) { |
EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
} |
+TEST_F(TouchEventQueueTest, AsyncTouchFlushedByTouchEnd) { |
Rick Byers
2015/01/28 20:00:09
thanks for adding this test
|
+ SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE); |
Rick Byers
2015/01/28 20:00:08
we don't need to explicitly set this (it's the def
jdduke (slow)
2015/01/28 20:10:07
Probably not, only did it for consistency with oth
|
+ |
+ PressTouchPoint(0, 0); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Initiate async touchmove dispatch after the start of a scroll sequence. |
+ MoveTouchPoint(0, 0, 5); |
+ WebGestureEvent followup_scroll; |
+ followup_scroll.type = WebInputEvent::GestureScrollBegin; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ MoveTouchPoint(0, 0, 10); |
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate; |
+ SetFollowupEvent(followup_scroll); |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Now queue a second touchmove and verify it's not (yet) dispatched. |
+ MoveTouchPoint(0, 0, 100); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Return the touch sequence to the original touchstart position. |
Rick Byers
2015/01/28 20:00:09
this gets coalesced into the above event, right?
jdduke (slow)
2015/01/28 20:10:07
yup, i'll make a note.
|
+ MoveTouchPoint(0, 0, 0); |
+ EXPECT_TRUE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(0U, queued_event_count()); |
+ EXPECT_EQ(0U, GetAndResetSentEventCount()); |
+ EXPECT_EQ(1U, GetAndResetAckedEventCount()); |
+ |
+ // Queuing the final touchend should flush the pending, async touchmove. |
+ ReleaseTouchPoint(0); |
+ EXPECT_FALSE(HasPendingAsyncTouchMove()); |
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(0, sent_event().touches[0].position.x); |
+ EXPECT_EQ(0, sent_event().touches[0].position.y); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+ |
+ // Touchend is not cancelable during async touch dispatch. |
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED); |
+ EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type); |
+ EXPECT_FALSE(sent_event().cancelable); |
+ EXPECT_EQ(1U, GetAndResetSentEventCount()); |
+} |
+ |
// Ensure that async touch dispatch and touch ack timeout interactions work |
// appropriately. |
TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) { |