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Unified Diff: content/browser/renderer_host/input/touch_event_queue_unittest.cc

Issue 872633005: Stop sending an async touchmove for the app slop region (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add explicit test for flush Created 5 years, 11 months ago
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Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
index 21895d2935c7f0150262eba792821ee9be57ca4a..2664a4c21eacb6b61a4b40c82b3f75a826d3b0d8 100644
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
@@ -1827,16 +1827,6 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
EXPECT_EQ(0U, GetAndResetSentEventCount());
EXPECT_EQ(1U, GetAndResetAckedEventCount());
- // As soon as a touchmove exceeds the outer slop region it will be forwarded
- // immediately.
- MoveTouchPoint(0, 0, 20);
- SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
- EXPECT_FALSE(HasPendingAsyncTouchMove());
- EXPECT_FALSE(sent_event().cancelable);
- EXPECT_EQ(0U, queued_event_count());
- EXPECT_EQ(1U, GetAndResetSentEventCount());
- EXPECT_EQ(1U, GetAndResetAckedEventCount());
-
// Subsequent touchmove's should be deferred.
MoveTouchPoint(0, 0, 25);
EXPECT_TRUE(HasPendingAsyncTouchMove());
@@ -1936,6 +1926,60 @@ TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
EXPECT_EQ(1U, GetAndResetAckedEventCount());
}
+TEST_F(TouchEventQueueTest, AsyncTouchFlushedByTouchEnd) {
Rick Byers 2015/01/28 20:00:09 thanks for adding this test
+ SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE);
Rick Byers 2015/01/28 20:00:08 we don't need to explicitly set this (it's the def
jdduke (slow) 2015/01/28 20:10:07 Probably not, only did it for consistency with oth
+
+ PressTouchPoint(0, 0);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Initiate async touchmove dispatch after the start of a scroll sequence.
+ MoveTouchPoint(0, 0, 5);
+ WebGestureEvent followup_scroll;
+ followup_scroll.type = WebInputEvent::GestureScrollBegin;
+ SetFollowupEvent(followup_scroll);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ MoveTouchPoint(0, 0, 10);
+ followup_scroll.type = WebInputEvent::GestureScrollUpdate;
+ SetFollowupEvent(followup_scroll);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Now queue a second touchmove and verify it's not (yet) dispatched.
+ MoveTouchPoint(0, 0, 100);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Return the touch sequence to the original touchstart position.
Rick Byers 2015/01/28 20:00:09 this gets coalesced into the above event, right?
jdduke (slow) 2015/01/28 20:10:07 yup, i'll make a note.
+ MoveTouchPoint(0, 0, 0);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Queuing the final touchend should flush the pending, async touchmove.
+ ReleaseTouchPoint(0);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(0, sent_event().touches[0].position.x);
+ EXPECT_EQ(0, sent_event().touches[0].position.y);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+
+ // Touchend is not cancelable during async touch dispatch.
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_IGNORED);
+ EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type);
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+}
+
// Ensure that async touch dispatch and touch ack timeout interactions work
// appropriately.
TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) {
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