| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkSurface_Gpu.h" | 8 #include "SkSurface_Gpu.h" |
| 9 | 9 |
| 10 #include "GrGpuResourceCacheAccess.h" | 10 #include "GrGpuResourceCacheAccess.h" |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 | 37 |
| 38 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { | 38 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { |
| 39 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 39 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
| 40 int sampleCount = rt->numSamples(); | 40 int sampleCount = rt->numSamples(); |
| 41 // TODO: Make caller specify this (change virtual signature of onNewSurface)
. | 41 // TODO: Make caller specify this (change virtual signature of onNewSurface)
. |
| 42 static const Budgeted kBudgeted = kNo_Budgeted; | 42 static const Budgeted kBudgeted = kNo_Budgeted; |
| 43 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl
eCount, | 43 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl
eCount, |
| 44 &this->props()); | 44 &this->props()); |
| 45 } | 45 } |
| 46 | 46 |
| 47 SkImage* SkSurface_Gpu::onNewImageSnapshot() { | 47 SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) { |
| 48 const int sampleCount = fDevice->accessRenderTarget()->numSamples(); | 48 const int sampleCount = fDevice->accessRenderTarget()->numSamples(); |
| 49 SkImage* image = SkNewImageFromBitmapTexture(fDevice->accessBitmap(false), s
ampleCount); | 49 SkImage* image = SkNewImageFromBitmapTexture(fDevice->accessBitmap(false), s
ampleCount, |
| 50 budgeted); |
| 50 if (image) { | 51 if (image) { |
| 51 as_IB(image)->initWithProps(this->props()); | 52 as_IB(image)->initWithProps(this->props()); |
| 52 } | 53 } |
| 53 return image; | 54 return image; |
| 54 } | 55 } |
| 55 | 56 |
| 56 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, | 57 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
| 57 const SkPaint* paint) { | 58 const SkPaint* paint) { |
| 58 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); | 59 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
| 59 } | 60 } |
| 60 | 61 |
| 61 // Create a new SkGpuDevice and, if necessary, copy the contents of the old | 62 // Create a new SkGpuDevice and, if necessary, copy the contents of the old |
| 62 // device into it. Note that this flushes the SkGpuDevice but | 63 // device into it. Note that this flushes the SkGpuDevice but |
| 63 // doesn't force an OpenGL flush. | 64 // doesn't force an OpenGL flush. |
| 64 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { | 65 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
| 65 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 66 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
| 66 // are we sharing our render target with the image? | 67 // are we sharing our render target with the image? Note this call should ne
ver create a new |
| 67 SkASSERT(this->getCachedImage()); | 68 // image because onCopyOnWrite is only called when there is a cached image. |
| 68 if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { | 69 SkImage* image = this->getCachedImage(kNo_Budgeted); |
| 70 SkASSERT(image); |
| 71 if (rt->asTexture() == SkTextureImageGetTexture(image)) { |
| 69 GrRenderTarget* oldRT = this->fDevice->accessRenderTarget(); | 72 GrRenderTarget* oldRT = this->fDevice->accessRenderTarget(); |
| 70 SkSurface::Budgeted budgeted = oldRT->cacheAccess().isBudgeted() ? kYes_
Budgeted : | 73 SkSurface::Budgeted budgeted = oldRT->cacheAccess().isBudgeted() ? kYes_
Budgeted : |
| 71 kNo_B
udgeted; | 74 kNo_B
udgeted; |
| 72 SkAutoTUnref<SkGpuDevice> newDevice( | 75 SkAutoTUnref<SkGpuDevice> newDevice( |
| 73 SkGpuDevice::Create(oldRT->getContext(), budgeted, fDevice->imageInf
o(), | 76 SkGpuDevice::Create(oldRT->getContext(), budgeted, fDevice->imageInf
o(), |
| 74 oldRT->numSamples(), &this->props(), 0)); | 77 oldRT->numSamples(), &this->props(), 0)); |
| 75 if (kRetain_ContentChangeMode == mode && !oldRT->wasDestroyed() && newDe
vice) { | 78 if (kRetain_ContentChangeMode == mode && !oldRT->wasDestroyed() && newDe
vice) { |
| 76 oldRT->getContext()->copySurface(newDevice->accessRenderTarget(), ol
dRT); | 79 oldRT->getContext()->copySurface(newDevice->accessRenderTarget(), ol
dRT); |
| 77 } | 80 } |
| 78 | 81 |
| 79 SkASSERT(this->getCachedCanvas()); | 82 SkASSERT(this->getCachedCanvas()); |
| 80 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); | 83 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); |
| 81 | 84 |
| 82 this->getCachedCanvas()->setRootDevice(newDevice); | 85 this->getCachedCanvas()->setRootDevice(newDevice); |
| 83 SkRefCnt_SafeAssign(fDevice, newDevice.get()); | 86 SkRefCnt_SafeAssign(fDevice, newDevice.get()); |
| 84 | 87 |
| 85 // For now we always treat the image snapshots as budgeted. We could mak
e newImageSnapshot | 88 SkTextureImageApplyBudgetedDecision(image); |
| 86 // take a Budgeted param. | |
| 87 oldRT->cacheAccess().makeBudgeted(); | |
| 88 | |
| 89 } else if (kDiscard_ContentChangeMode == mode) { | 89 } else if (kDiscard_ContentChangeMode == mode) { |
| 90 this->SkSurface_Gpu::onDiscard(); | 90 this->SkSurface_Gpu::onDiscard(); |
| 91 } | 91 } |
| 92 } | 92 } |
| 93 | 93 |
| 94 void SkSurface_Gpu::onDiscard() { | 94 void SkSurface_Gpu::onDiscard() { |
| 95 fDevice->accessRenderTarget()->discard(); | 95 fDevice->accessRenderTarget()->discard(); |
| 96 } | 96 } |
| 97 | 97 |
| 98 /////////////////////////////////////////////////////////////////////////////// | 98 /////////////////////////////////////////////////////////////////////////////// |
| (...skipping 10 matching lines...) Expand all Loading... |
| 109 int sampleCount, const SkSurfaceProps* pro
ps) { | 109 int sampleCount, const SkSurfaceProps* pro
ps) { |
| 110 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sa
mpleCount, props, | 110 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sa
mpleCount, props, |
| 111 SkGpuDevice::kNeedClear
_Flag)); | 111 SkGpuDevice::kNeedClear
_Flag)); |
| 112 if (!device) { | 112 if (!device) { |
| 113 return NULL; | 113 return NULL; |
| 114 } | 114 } |
| 115 return SkNEW_ARGS(SkSurface_Gpu, (device)); | 115 return SkNEW_ARGS(SkSurface_Gpu, (device)); |
| 116 } | 116 } |
| 117 | 117 |
| 118 #endif | 118 #endif |
| OLD | NEW |