| Index: sky/specs/gestures.md
|
| diff --git a/sky/specs/gestures.md b/sky/specs/gestures.md
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| index 037fa247bd2fddff51a4d7d94a5f00d2d97e5636..cefa311e0ed54a5953a28a95061153fcf15c10d4 100644
|
| --- a/sky/specs/gestures.md
|
| +++ b/sky/specs/gestures.md
|
| @@ -1,60 +1,105 @@
|
| Gestures
|
| ========
|
|
|
| +TODO(ianh): make it possible for a Gesture to time out and cancel even
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| +without having seen a pointer event, to handle double-tap events
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| +
|
| +TODO(ianh): even with that, we should keep track of finished-but-valid
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| +candidates so that when double-tap cancels itself, the tap, which was
|
| +still valid even though it's done, can be accepted
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| +
|
| ```javascript
|
|
|
| callback GestureCallback void (Event event);
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|
|
| dictionary GestureState {
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| Boolean valid = false; // if true, the event was part of the current gesture
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| + Boolean forceCommit = false; // if true, the gesture thinks that other gestures should give up
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| Boolean finished = true; // if true, we're ready for the next gesture to start
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| }
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|
|
| +dictionary SendEventOptions {
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| + Integer? coallesceGroup = null; // when queuing events, only the last event with each group is kept
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| + Boolean precommit = false; // if true, event should just be sent right away, not queued
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| +}
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| +
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| abstract class Gesture {
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| constructor ();
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|
|
| - Boolean processEvent(EventTarget target, Event event);
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| - // - if this.ready=true, clear the sendEvent() buffer and forget
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| - // the last accept() callback, if any.
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| + attribute GestureCallback callback;
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| + // set by GestureChooser to point to itself
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| +
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| + GestureState processEvent(EventTarget target, Event event);
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| + // - if this.ready=true:
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| + // - clear the sendEvent() buffer
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| + // - set this.accepted = false
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| // - let returnValue = this.processEventInternal(...)
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| // - if this.discarding:
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| // - assert: returnValue.valid == false
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| - // - if !returnValue.valid, then clear the sendEvent() buffer and
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| - // forget the last accept() callback, if any
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| - // - set this.ready = returnValue.finished
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| + // - if returnValue.valid == false
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| + // - assert: returnValue.forceCommit == false
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| + // - if !returnValue.valid, then:
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| + // - clear the sendEvent() buffer
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| + // - set this.accepted = false
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| // - set this.canceled = !returnValue.valid
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| + // - set this.ready = returnValue.finished
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| // - set this.discarding = !returnValue.valid && !returnValue.finished
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| // - set this.active = returnValue.valid && !returnValue.finished
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| - // - return returnValue.valid
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| -
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| - readonly attribute Boolean active; // defaults to false
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| - // true if the last time processEvent was invoked, valid was true
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| - // and finished was false, and we haven't been cancel()ed
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| + // - return returnValue
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|
|
| readonly attribute Boolean canceled; // defaults to false
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| // true if either the last time processEvent was invoked, valid was
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| // false, or, we have been cancel()ed
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|
|
| + readonly attribute Boolean ready; // defaults to true
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| + // true if the last time processEvent was invoked, the gesture was
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| + // over
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| +
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| readonly attribute Boolean discarding; // defaults to false
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| // true if the last time processEvent was invoked, valid was false
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| + // and finished was false, or, we have been cancel()ed
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| + // (aka canceled && !ready)
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| +
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| + readonly attribute Boolean active; // defaults to false
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| + // true if the last time processEvent was invoked, valid was true
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| // and finished was false, and we haven't been cancel()ed
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| + // (aka !canceled && !ready)
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|
|
| - readonly attribute Boolean ready; // defaults to true
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| - // true if the last time processEvent was invoked, the gesture was
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| - // over, or, we have been cancel()ed
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| + readonly attribute Boolean accepted; // defaults to false
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| + // true accept() was called and we haven't been cancel()ed since
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|
|
| - void accept(GestureCallback callback);
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| + void accept();
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| // assert: this.canceled == false
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| - // remember the giver accept callback, and send the buffered gesture
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| - // events to that callback
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| + // set accepted = true
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| + // send the buffered gesture events to the callback
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| // - call this immediately after getting a positive result from
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| // processEvent()
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|
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| virtual void cancel();
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| - // set active=false, canceled=true, discarding=false, ready=false
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| - // clear the sendEvent() buffer and forget the last accept()
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| - // callback, if any
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| - // descendants may override this if they have more state to drop
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| + // called to indicate that this gesture isn't going to be chosen,
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| + // or if it was chosen, that it is finished
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| + // - assert: this.canceled == false
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| + // - set this.canceled = true
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| + // - set this.discarding = !this.ready
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| + // - set this.active = false
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| + // - clear the sendEvent() buffer
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| + // - set this.accepted = false
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| + // - descendants may override this if they have more state to drop,
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| + // or if they want to send an event to report that it's canceled,
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| + // especially if this.accepted is true
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| +
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| + virtual void reset();
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| + // called immediately after the first pointer-down of a possible
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| + // gesture is sent to processEvents() to indicate that the pointer
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| + // wasn't captured so we are to forget anything ever happened (later
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| + // pointer-downs are always captured)
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| + // - set this.canceled = true
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| + // - set this.ready = true
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| + // - set this.discarding = false
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| + // - set this.active = false
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| + // - clear the sendEvent() buffer
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| + // - set this.accepted = false
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| + // - descendants may override this if they have more state to drop
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|
|
| // internal API:
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|
|
| @@ -73,17 +118,32 @@ abstract class Gesture {
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| // - doing anything with the event or target other than reading
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| // state is a contract violation
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| // - you are allowed to call sendEvent() at any time during a
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| - // processEventInternal() call, or between calls to
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| - // processEventInternal() assuming that the last such call
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| - // returned either valid=true or finished=true.
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| + // processEventInternal() call, or after a call to
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| + // processEventInternal(), assuming that the last such call
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| + // returned either valid=true or finished=true, until the next
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| + // call to processEventInternal() or cancel().
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| + // - set forceCommit=true on the return value if you are confident
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| + // that this is the gesture the user meant, even if it's possible
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| + // that another gesture is still claiming it's valid (e.g. a long
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| + // press might forceCommit to override a scroll, if the user
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| + // hasn't moved for a while)
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| + // - if you send events, you can set precommit=true to send the
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| + // event even before the gesture has been accepted
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| + // - if you send precommit events, make sure to send corresponding
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| + // "cancel" events if reset() or cancel() are called
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|
|
| - void sendEvent(Event event);
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| + void sendEvent(Event event, SendEventOptions options);
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| // used internally to queue up or send events
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| // - assert: this.discarding == false
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| - // - if accepted is true, then send the event straight to the
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| - // callback
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| - // - otherwise, add it to the buffer
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| -
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| + // - assert: options.precommit is false or options.coallesceGroup
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| + // is null
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| + // - set event.gesture = this
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| + // - if this.accepted is true or if options.precommit is true, then
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| + // send the event straight to the callback
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| + // - otherwise:
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| + // - if the buffer has an entry with the same coallesceGroup
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| + // identifier, drop it
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| + // - add the event to the buffer
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| }
|
|
|
| class GestureChooser : EventTarget {
|
| @@ -109,25 +169,59 @@ class GestureChooser : EventTarget {
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| readonly attribute Boolean active; // at least one of the gestures is active (initially false)
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| readonly attribute Boolean accepted; // we accepted a gesture since the last time active was false (initially false)
|
|
|
| + // internal state:
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| + // /candidates/ is a list of Gesture objects, initially empty
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| + //
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| // any time one of the pointer events is received:
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| // - if it's pointer-down and it's already captured, ignore the
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| - // event; otherwise:
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| - // - let /candidates/ be a list of Gestures, initially empty
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| - // - if all of the registered Gestures have ready==true, then add
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| - // all of them to /candidates/; otherwise, add all the Gestures
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| - // with ready==false to /candidates/
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| + // event and skip the remaining steps
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| + // - let captured be a boolean
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| + // - if /candidates/ is empty, then:
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| + // - set captured to false
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| + // - if accepted is true, call cancel() on whatever the last
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| + // accepted candidate was, if any
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| + // - add all the registered Gestures to /candidates/
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| + // - otherwise:
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| + // - set captured to true
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| + // - if it's pointer-down, capture the event
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| // - call processEvent() with the event on all the Gestures in
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| - // /candidates/
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| - // - if it's pointer-down then:
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| - // - if at least one Gesture returned true, then capture the
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| - // event
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| - // - else send cancel() to all the gestures in /candidates/.
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| - // - if accepted is false, and exactly one of the processEvent()
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| - // methods returned true, then set accepted to true and call that
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| - // Gesture's accept() method, passing it a method that fires the
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| - // provided event on the current target (if not null)
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| - // - if all the registered Gestures are now ready==true (regardless
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| - // of the return values), then set active and accepted to false;
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| + // /candidates/, collecting their return values (GestureState
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| + // objects)
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| + // - set forcingAccept to false
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| + // - set willAccept to null
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| + // - for each Gesture in /candidates/, in registration order:
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| + // - if it returned valid==false, then
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| + // - if it is our last accepted candidate, then:
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| + // - set this.accepted = false
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| + // - if it returned valid==true:
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| + // - if it's pointer-down, then:
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| + // - set captured to true
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| + // - capture the event
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| + // - if this.accepted == true:
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| + // - assert: this Gesture is the last accepted candidate
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| + // - if it returned forceCommit==true then:
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| + // - assert that its accepted attribute is false
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| + // - if forcingAccept is false, then:
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| + // - set willAccept to this Gesture
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| + // - set forcingAccept to true
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| + // - otherwise:
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| + // - if forcingAccept is false:
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| + // - if willAccept is null:
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| + // - set willAccept to this Gesture
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| + // - otherwise:
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| + // - set willAccept to 'undecided'
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| + // - if it returned finished==true
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| + // - remove the Gesture from /candidates/
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| + // - if willAccept is set to a Gesture:
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| + // - set this.accepted = true
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| + // - call the Gesture's accept() method; this is now the last
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| + // accepted candidate
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| + // - call cancel() on all the other Gesture objects that returned
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| + // valid==true
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| + // - if captured is false:
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| + // - call reset() on all the gestures in /candidates/, and then
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| + // let /candidates/ be empty
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| + // - if /candidates/ is now empty, then set active to false;
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| // otherwise, set active to true
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|
|
| }
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| @@ -155,7 +249,7 @@ class TapGesture : Gesture {
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| // - if it's primary:
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| // - assert: this.ready==true // this is the first press
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| // - this.primaryDown = true
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| - // - sendEvent() a tap-down event
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| + // - sendEvent() a tap-down event, with precommit=true
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| // - return { valid: true, finished: false }
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| // - otherwise:
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| // - if this.ready == false:
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| @@ -181,10 +275,10 @@ class TapGesture : Gesture {
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| // // because otherwise we would have lost capture and thus not be getting the events
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| // - if it's primary:
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| // - if it hit tests within target's bounding box:
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| - // - sendEvent() a tap-move event
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| + // - sendEvent() a tap-move event, with precommit=true
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| // - return { valid: true, finished: false }
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| // - otherwise:
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| - // - sendEvent() a tap-cancel event
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| + // - sendEvent() a tap-cancel event, with precommit=true
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| // - return { valid: false, finished: false }
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| // - otherwise:
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| // - // this is the move of some bogus secondary press
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| @@ -194,17 +288,101 @@ class TapGesture : Gesture {
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| // - if it's primary:
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| // - sendEvent() a tap event
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| // - this.primaryDown = false
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| - // - return { valid: true, finished: this.numButtons == 0 }
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| + // - return { valid: true, forceCommit: this.numButtons == 0, finished: this.numButtons == 0 }
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| // - otherwise:
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| // - // this is the 'up' of some bogus secondary press
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| // // ignore it, but continue listening for our primary up
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| // - return { valid: this.primaryDown, finished: this.numButtons == 0 }
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| }
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|
|
| -class ScrollGesture : Gesture {
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| - Boolean processEvent(EventTarget target, Event event);
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| - // this fires the following events:
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| - // TODO(ianh): fill this in
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| +class LongPressGesture : Gesture {
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| + GestureState processEvent(EventTarget target, Event event);
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| + // long-tap-start: sent when the primary pointer goes down
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| + // long-tap-cancel: sent when cancel(), reset(), or finger goes out of bounding box
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| + // long-tap: sent when the primary pointer is released
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| }
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|
|
| +class DoubleTapGesture : Gesture {
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| + GestureState processEvent(EventTarget target, Event event);
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| + // double-tap-start: sent when the primary pointer goes down the first time
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| + // double-tap-cancel: sent when cancel(), reset(), or finger goes out of bounding box, or it times out
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| + // double-tap: sent when the primary pointer is released the second time
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| +}
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| +
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| +
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| +abstract class ScrollGesture : Gesture {
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| + GestureState processEvent(EventTarget target, Event event);
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| + // this fires the following events (inertia is a boolean, delta is a float):
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| + // scroll-start, with field inertia=false, delta=0; precommit=true
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| + // scroll, with fields inertia (is this a simulated scroll from inertia or a real scroll?), delta (number of pixels to scroll); precommit=true
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| + // scroll-end, with field inertia (same), delta=0; precommit=true
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| + // scroll-start is fired right away
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| + // scroll is sent whenever the primary pointer moves while down
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| + // scroll is also sent after the pointer goes back up, based on inertia
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| + // scroll-end is sent after the pointer goes back up once the scroll reaches delta=0
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| + // scroll-end is also sent when the gesture is canceled or reset
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| + // processEvent() returns:
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| + // - valid=true pretty much always so long as there's a primary touch (e.g. not for a right-click)
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| + // - forceCommit=true when you travel a certain distance
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| + // - finished=true when the primary pointer goes up
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| +}
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| +
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| +class HorizontalScrollGesture : ScrollGesture { }
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| + // a ScrollGesture giving x-axis scrolling
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| +
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| +class VerticalScrollGesture : ScrollGesture { }
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| + // a ScrollGesture giving y-axis scrolling
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| +
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| +
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| +class PanGesture : Gesture {
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| + // similar to ScrollGesture, but with two axes
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| + // pan-start, pan, pan-end
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| + // events have inertia (boolean), dx (float), dy (float)
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| +}
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| +
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| +
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| +abstract class ZoomGesture : Gesture {
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| + GestureState processEvent(EventTarget target, Event event);
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| + // zoom-start: sent when we could start zooming (e.g. for pinch-zoom, when two fingers hit the glass) (precommit)
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| + // zoom-end: sent when cancel()ed after zoom-start, or when the fingers are lifted (precommit)
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| + // zoom, with a 'scale' attribute, whose value is a multiple of the scale factor at zoom-start
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| + // e.g. if the user zooms to 2x, you'd get a bunch of 'zoom' events like scale=1.0, scale=1.17, ... scale=1.91, scale=2.0
|
| +}
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| +
|
| +class PinchZoomGesture : ZoomGesture {
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| + // a ZoomGesture for two-finger-pinch gesture
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| + // zoom is precommit
|
| +}
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| +
|
| +class DoubleTapZoomGesture : ZoomGesture {
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| + // a ZoomGesture for the double-tap-slide gesture
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| + // when the slide starts, forceCommit
|
| +}
|
| +
|
| +
|
| +class PanAndZoomGesture : Gesture {
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| + GestureState processEvent(EventTarget target, Event event);
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| + // manipulate-start (precommit)
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| + // manipulate: (precommit)
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| + // panX, panY: pixels
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| + // scaleX, scaleY: a multiplier of the scale at manipulate-start
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| + // rotation: turns
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| + // manipulate-end (precommit)
|
| +}
|
| +
|
| +
|
| +abstract class FlingGesture : Gesture {
|
| + GestureState processEvent(EventTarget target, Event event);
|
| + // fling-start: when the gesture begins (precommit)
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| + // fling-move: while the user is directly dragging the element (has delta attribute with the distance from fling-start) (precommit)
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| + // fling: the user has released the pointer and the decision is it was in fact flung
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| + // fling-cancel: cancel(), or the user has released the pointer and the decision is it was not flung (precommit)
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| + // fling-end: cancel(), reset(), or after fling or fling-cancel (precommit)
|
| +}
|
| +
|
| +class FlingLeftGesture : FlingGesture { }
|
| +class FlingRightGesture : FlingGesture { }
|
| +class FlingUpGesture : FlingGesture { }
|
| +class FlingDownGesture : FlingGesture { }
|
| +
|
| ```
|
|
|