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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 #include <string> | 11 #include <string> |
12 | 12 |
13 #include "base/debug/trace_event.h" | 13 #include "base/debug/trace_event.h" |
14 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
15 #include "ui/gl/gl_context.h" | 15 #include "ui/gl/gl_context.h" |
16 #include "ui/gl/gl_enums.h" | 16 #include "ui/gl/gl_enums.h" |
17 #include "ui/gl/gl_gl_api_implementation.h" | 17 #include "ui/gl/gl_gl_api_implementation.h" |
18 #include "ui/gl/gl_implementation.h" | 18 #include "ui/gl/gl_implementation.h" |
19 #include "ui/gl/gl_version_info.h" | 19 #include "ui/gl/gl_version_info.h" |
20 | 20 |
21 namespace gfx { | 21 namespace gfx { |
22 | 22 |
23 static bool g_debugBindingsInitialized; | 23 static bool g_debugBindingsInitialized; |
24 DriverGL g_driver_gl; | 24 DriverGL g_driver_gl; |
25 | 25 |
26 void glBeginQueryARBNotBound(GLenum target, GLuint id) { | |
27 NOTREACHED(); | |
28 } | |
29 void glBindFramebufferEXTNotBound(GLenum target, GLuint framebuffer) { | |
30 NOTREACHED(); | |
31 } | |
32 void glBindRenderbufferEXTNotBound(GLenum target, GLuint renderbuffer) { | |
33 NOTREACHED(); | |
34 } | |
35 void glBindVertexArrayOESNotBound(GLuint array) { | |
36 NOTREACHED(); | |
37 } | |
38 void glBlendBarrierKHRNotBound(void) { | |
39 NOTREACHED(); | |
40 } | |
41 void glBlitFramebufferANGLENotBound(GLint srcX0, | |
42 GLint srcY0, | |
43 GLint srcX1, | |
44 GLint srcY1, | |
45 GLint dstX0, | |
46 GLint dstY0, | |
47 GLint dstX1, | |
48 GLint dstY1, | |
49 GLbitfield mask, | |
50 GLenum filter) { | |
51 NOTREACHED(); | |
52 } | |
53 void glBlitFramebufferEXTNotBound(GLint srcX0, | |
54 GLint srcY0, | |
55 GLint srcX1, | |
56 GLint srcY1, | |
57 GLint dstX0, | |
58 GLint dstY0, | |
59 GLint dstX1, | |
60 GLint dstY1, | |
61 GLbitfield mask, | |
62 GLenum filter) { | |
63 NOTREACHED(); | |
64 } | |
65 GLenum glCheckFramebufferStatusEXTNotBound(GLenum target) { | |
66 NOTREACHED(); | |
67 return 0; | |
68 } | |
69 void glDeleteBuffersARBNotBound(GLsizei n, const GLuint* buffers) { | |
70 NOTREACHED(); | |
71 } | |
72 void glDeleteFramebuffersEXTNotBound(GLsizei n, const GLuint* framebuffers) { | |
73 NOTREACHED(); | |
74 } | |
75 void glDeleteQueriesARBNotBound(GLsizei n, const GLuint* ids) { | |
76 NOTREACHED(); | |
77 } | |
78 void glDeleteRenderbuffersEXTNotBound(GLsizei n, const GLuint* renderbuffers) { | |
79 NOTREACHED(); | |
80 } | |
81 void glDeleteVertexArraysOESNotBound(GLsizei n, const GLuint* arrays) { | |
82 NOTREACHED(); | |
83 } | |
84 void glDrawArraysInstancedANGLENotBound(GLenum mode, | |
85 GLint first, | |
86 GLsizei count, | |
87 GLsizei primcount) { | |
88 NOTREACHED(); | |
89 } | |
90 void glDrawBuffersARBNotBound(GLsizei n, const GLenum* bufs) { | |
91 NOTREACHED(); | |
92 } | |
93 void glDrawElementsInstancedANGLENotBound(GLenum mode, | |
94 GLsizei count, | |
95 GLenum type, | |
96 const void* indices, | |
97 GLsizei primcount) { | |
98 NOTREACHED(); | |
99 } | |
100 void glEndQueryARBNotBound(GLenum target) { | |
101 NOTREACHED(); | |
102 } | |
103 void glFramebufferRenderbufferEXTNotBound(GLenum target, | |
104 GLenum attachment, | |
105 GLenum renderbuffertarget, | |
106 GLuint renderbuffer) { | |
107 NOTREACHED(); | |
108 } | |
109 void glFramebufferTexture2DEXTNotBound(GLenum target, | |
110 GLenum attachment, | |
111 GLenum textarget, | |
112 GLuint texture, | |
113 GLint level) { | |
114 NOTREACHED(); | |
115 } | |
116 void glGenBuffersARBNotBound(GLsizei n, GLuint* buffers) { | |
117 NOTREACHED(); | |
118 } | |
119 void glGenerateMipmapEXTNotBound(GLenum target) { | |
120 NOTREACHED(); | |
121 } | |
122 void glGenFramebuffersEXTNotBound(GLsizei n, GLuint* framebuffers) { | |
123 NOTREACHED(); | |
124 } | |
125 void glGenQueriesARBNotBound(GLsizei n, GLuint* ids) { | |
126 NOTREACHED(); | |
127 } | |
128 void glGenRenderbuffersEXTNotBound(GLsizei n, GLuint* renderbuffers) { | |
129 NOTREACHED(); | |
130 } | |
131 void glGenVertexArraysOESNotBound(GLsizei n, GLuint* arrays) { | |
132 NOTREACHED(); | |
133 } | |
134 void glGetFramebufferAttachmentParameterivEXTNotBound(GLenum target, | |
135 GLenum attachment, | |
136 GLenum pname, | |
137 GLint* params) { | |
138 NOTREACHED(); | |
139 } | |
140 GLenum glGetGraphicsResetStatusARBNotBound(void) { | |
141 NOTREACHED(); | |
142 return 0; | |
143 } | |
144 void glGetProgramBinaryNotBound(GLuint program, | |
145 GLsizei bufSize, | |
146 GLsizei* length, | |
147 GLenum* binaryFormat, | |
148 GLvoid* binary) { | |
149 NOTREACHED(); | |
150 } | |
151 void glGetQueryivARBNotBound(GLenum target, GLenum pname, GLint* params) { | |
152 NOTREACHED(); | |
153 } | |
154 void glGetQueryObjectivARBNotBound(GLuint id, GLenum pname, GLint* params) { | |
155 NOTREACHED(); | |
156 } | |
157 void glGetQueryObjectui64vNotBound(GLuint id, GLenum pname, GLuint64* params) { | |
158 NOTREACHED(); | |
159 } | |
160 void glGetQueryObjectuivARBNotBound(GLuint id, GLenum pname, GLuint* params) { | |
161 NOTREACHED(); | |
162 } | |
163 void glGetRenderbufferParameterivEXTNotBound(GLenum target, | |
164 GLenum pname, | |
165 GLint* params) { | |
166 NOTREACHED(); | |
167 } | |
168 GLboolean glIsFramebufferEXTNotBound(GLuint framebuffer) { | |
169 NOTREACHED(); | |
170 return 0; | |
171 } | |
172 GLboolean glIsQueryARBNotBound(GLuint query) { | |
173 NOTREACHED(); | |
174 return 0; | |
175 } | |
176 GLboolean glIsRenderbufferEXTNotBound(GLuint renderbuffer) { | |
177 NOTREACHED(); | |
178 return 0; | |
179 } | |
180 GLboolean glIsVertexArrayOESNotBound(GLuint array) { | |
181 NOTREACHED(); | |
182 return 0; | |
183 } | |
184 void* glMapBufferNotBound(GLenum target, GLenum access) { | |
185 NOTREACHED(); | |
186 return 0; | |
187 } | |
188 void* glMapBufferRangeNotBound(GLenum target, | |
189 GLintptr offset, | |
190 GLsizeiptr length, | |
191 GLbitfield access) { | |
192 NOTREACHED(); | |
193 return 0; | |
194 } | |
195 void glProgramBinaryNotBound(GLuint program, | |
196 GLenum binaryFormat, | |
197 const GLvoid* binary, | |
198 GLsizei length) { | |
199 NOTREACHED(); | |
200 } | |
201 void glQueryCounterNotBound(GLuint id, GLenum target) { | |
202 NOTREACHED(); | |
203 } | |
204 void glRenderbufferStorageEXTNotBound(GLenum target, | |
205 GLenum internalformat, | |
206 GLsizei width, | |
207 GLsizei height) { | |
208 NOTREACHED(); | |
209 } | |
210 void glRenderbufferStorageMultisampleANGLENotBound(GLenum target, | |
211 GLsizei samples, | |
212 GLenum internalformat, | |
213 GLsizei width, | |
214 GLsizei height) { | |
215 NOTREACHED(); | |
216 } | |
217 void glRenderbufferStorageMultisampleEXTNotBound(GLenum target, | |
218 GLsizei samples, | |
219 GLenum internalformat, | |
220 GLsizei width, | |
221 GLsizei height) { | |
222 NOTREACHED(); | |
223 } | |
224 void glTexStorage2DEXTNotBound(GLenum target, | |
225 GLsizei levels, | |
226 GLenum internalformat, | |
227 GLsizei width, | |
228 GLsizei height) { | |
229 NOTREACHED(); | |
230 } | |
231 GLboolean glUnmapBufferNotBound(GLenum target) { | |
232 NOTREACHED(); | |
233 return 0; | |
234 } | |
235 void glVertexAttribDivisorANGLENotBound(GLuint index, GLuint divisor) { | |
236 NOTREACHED(); | |
237 } | |
238 | |
239 void DriverGL::InitializeStaticBindings() { | 26 void DriverGL::InitializeStaticBindings() { |
240 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( | 27 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( |
241 GetGLProcAddress("glActiveTexture")); | 28 GetGLProcAddress("glActiveTexture")); |
242 fn.glAttachShaderFn = | 29 fn.glAttachShaderFn = |
243 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); | 30 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); |
244 fn.glBeginQueryFn = | 31 fn.glBeginQueryFn = 0; |
245 reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); | 32 fn.glBeginQueryARBFn = 0; |
246 fn.glBeginQueryARBFn = | 33 fn.glBeginTransformFeedbackFn = 0; |
247 reinterpret_cast<glBeginQueryARBProc>(glBeginQueryARBNotBound); | |
248 fn.glBeginTransformFeedbackFn = | |
249 reinterpret_cast<glBeginTransformFeedbackProc>( | |
250 GetGLProcAddress("glBeginTransformFeedback")); | |
251 fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( | 34 fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( |
252 GetGLProcAddress("glBindAttribLocation")); | 35 GetGLProcAddress("glBindAttribLocation")); |
253 fn.glBindBufferFn = | 36 fn.glBindBufferFn = |
254 reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); | 37 reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); |
255 fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( | 38 fn.glBindBufferBaseFn = 0; |
256 GetGLProcAddress("glBindBufferBase")); | 39 fn.glBindBufferRangeFn = 0; |
257 fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( | 40 fn.glBindFragDataLocationFn = 0; |
258 GetGLProcAddress("glBindBufferRange")); | 41 fn.glBindFragDataLocationIndexedFn = 0; |
259 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( | 42 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
260 GetGLProcAddress("glBindFragDataLocation")); | 43 GetGLProcAddress("glBindFramebufferEXT")); |
261 fn.glBindFragDataLocationIndexedFn = | |
262 reinterpret_cast<glBindFragDataLocationIndexedProc>( | |
263 GetGLProcAddress("glBindFragDataLocationIndexed")); | |
264 fn.glBindFramebufferEXTFn = | |
265 reinterpret_cast<glBindFramebufferEXTProc>(glBindFramebufferEXTNotBound); | |
266 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 44 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
267 glBindRenderbufferEXTNotBound); | 45 GetGLProcAddress("glBindRenderbufferEXT")); |
268 fn.glBindSamplerFn = | 46 fn.glBindSamplerFn = 0; |
269 reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); | |
270 fn.glBindTextureFn = | 47 fn.glBindTextureFn = |
271 reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); | 48 reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); |
272 fn.glBindTransformFeedbackFn = reinterpret_cast<glBindTransformFeedbackProc>( | 49 fn.glBindTransformFeedbackFn = 0; |
273 GetGLProcAddress("glBindTransformFeedback")); | 50 fn.glBindVertexArrayOESFn = 0; |
274 fn.glBindVertexArrayOESFn = | 51 fn.glBlendBarrierKHRFn = 0; |
275 reinterpret_cast<glBindVertexArrayOESProc>(glBindVertexArrayOESNotBound); | |
276 fn.glBlendBarrierKHRFn = | |
277 reinterpret_cast<glBlendBarrierKHRProc>(glBlendBarrierKHRNotBound); | |
278 fn.glBlendColorFn = | 52 fn.glBlendColorFn = |
279 reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); | 53 reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); |
280 fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( | 54 fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( |
281 GetGLProcAddress("glBlendEquation")); | 55 GetGLProcAddress("glBlendEquation")); |
282 fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( | 56 fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( |
283 GetGLProcAddress("glBlendEquationSeparate")); | 57 GetGLProcAddress("glBlendEquationSeparate")); |
284 fn.glBlendFuncFn = | 58 fn.glBlendFuncFn = |
285 reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); | 59 reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); |
286 fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( | 60 fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( |
287 GetGLProcAddress("glBlendFuncSeparate")); | 61 GetGLProcAddress("glBlendFuncSeparate")); |
288 fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( | 62 fn.glBlitFramebufferFn = 0; |
289 GetGLProcAddress("glBlitFramebuffer")); | 63 fn.glBlitFramebufferANGLEFn = 0; |
290 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 64 fn.glBlitFramebufferEXTFn = 0; |
291 glBlitFramebufferANGLENotBound); | |
292 fn.glBlitFramebufferEXTFn = | |
293 reinterpret_cast<glBlitFramebufferEXTProc>(glBlitFramebufferEXTNotBound); | |
294 fn.glBufferDataFn = | 65 fn.glBufferDataFn = |
295 reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); | 66 reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); |
296 fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( | 67 fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( |
297 GetGLProcAddress("glBufferSubData")); | 68 GetGLProcAddress("glBufferSubData")); |
298 fn.glCheckFramebufferStatusEXTFn = | 69 fn.glCheckFramebufferStatusEXTFn = |
299 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 70 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
300 glCheckFramebufferStatusEXTNotBound); | 71 GetGLProcAddress("glCheckFramebufferStatusEXT")); |
301 fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); | 72 fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); |
302 fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( | 73 fn.glClearBufferfiFn = 0; |
303 GetGLProcAddress("glClearBufferfi")); | 74 fn.glClearBufferfvFn = 0; |
304 fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( | 75 fn.glClearBufferivFn = 0; |
305 GetGLProcAddress("glClearBufferfv")); | 76 fn.glClearBufferuivFn = 0; |
306 fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( | |
307 GetGLProcAddress("glClearBufferiv")); | |
308 fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( | |
309 GetGLProcAddress("glClearBufferuiv")); | |
310 fn.glClearColorFn = | 77 fn.glClearColorFn = |
311 reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); | 78 reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); |
312 fn.glClearDepthFn = | 79 fn.glClearDepthFn = |
313 reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); | 80 reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); |
314 fn.glClearDepthfFn = | 81 fn.glClearDepthfFn = 0; |
315 reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); | |
316 fn.glClearStencilFn = | 82 fn.glClearStencilFn = |
317 reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); | 83 reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); |
318 fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( | 84 fn.glClientWaitSyncFn = 0; |
319 GetGLProcAddress("glClientWaitSync")); | |
320 fn.glColorMaskFn = | 85 fn.glColorMaskFn = |
321 reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); | 86 reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); |
322 fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( | 87 fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( |
323 GetGLProcAddress("glCompileShader")); | 88 GetGLProcAddress("glCompileShader")); |
324 fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( | 89 fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( |
325 GetGLProcAddress("glCompressedTexImage2D")); | 90 GetGLProcAddress("glCompressedTexImage2D")); |
326 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( | 91 fn.glCompressedTexImage3DFn = 0; |
327 GetGLProcAddress("glCompressedTexImage3D")); | |
328 fn.glCompressedTexSubImage2DFn = | 92 fn.glCompressedTexSubImage2DFn = |
329 reinterpret_cast<glCompressedTexSubImage2DProc>( | 93 reinterpret_cast<glCompressedTexSubImage2DProc>( |
330 GetGLProcAddress("glCompressedTexSubImage2D")); | 94 GetGLProcAddress("glCompressedTexSubImage2D")); |
331 fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( | 95 fn.glCopyBufferSubDataFn = 0; |
332 GetGLProcAddress("glCopyBufferSubData")); | |
333 fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( | 96 fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( |
334 GetGLProcAddress("glCopyTexImage2D")); | 97 GetGLProcAddress("glCopyTexImage2D")); |
335 fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( | 98 fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( |
336 GetGLProcAddress("glCopyTexSubImage2D")); | 99 GetGLProcAddress("glCopyTexSubImage2D")); |
337 fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( | 100 fn.glCopyTexSubImage3DFn = 0; |
338 GetGLProcAddress("glCopyTexSubImage3D")); | |
339 fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( | 101 fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( |
340 GetGLProcAddress("glCreateProgram")); | 102 GetGLProcAddress("glCreateProgram")); |
341 fn.glCreateShaderFn = | 103 fn.glCreateShaderFn = |
342 reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); | 104 reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); |
343 fn.glCullFaceFn = | 105 fn.glCullFaceFn = |
344 reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); | 106 reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); |
345 fn.glDeleteBuffersARBFn = | 107 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
346 reinterpret_cast<glDeleteBuffersARBProc>(glDeleteBuffersARBNotBound); | 108 GetGLProcAddress("glDeleteBuffers")); |
347 fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( | 109 fn.glDeleteFencesAPPLEFn = 0; |
348 GetGLProcAddress("glDeleteFencesAPPLE")); | 110 fn.glDeleteFencesNVFn = 0; |
349 fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( | |
350 GetGLProcAddress("glDeleteFencesNV")); | |
351 fn.glDeleteFramebuffersEXTFn = reinterpret_cast<glDeleteFramebuffersEXTProc>( | 111 fn.glDeleteFramebuffersEXTFn = reinterpret_cast<glDeleteFramebuffersEXTProc>( |
352 glDeleteFramebuffersEXTNotBound); | 112 GetGLProcAddress("glDeleteFramebuffersEXT")); |
353 fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( | 113 fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( |
354 GetGLProcAddress("glDeleteProgram")); | 114 GetGLProcAddress("glDeleteProgram")); |
355 fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( | 115 fn.glDeleteQueriesFn = 0; |
356 GetGLProcAddress("glDeleteQueries")); | 116 fn.glDeleteQueriesARBFn = 0; |
357 fn.glDeleteQueriesARBFn = | |
358 reinterpret_cast<glDeleteQueriesARBProc>(glDeleteQueriesARBNotBound); | |
359 fn.glDeleteRenderbuffersEXTFn = | 117 fn.glDeleteRenderbuffersEXTFn = |
360 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | 118 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
361 glDeleteRenderbuffersEXTNotBound); | 119 GetGLProcAddress("glDeleteRenderbuffersEXT")); |
362 fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( | 120 fn.glDeleteSamplersFn = 0; |
363 GetGLProcAddress("glDeleteSamplers")); | |
364 fn.glDeleteShaderFn = | 121 fn.glDeleteShaderFn = |
365 reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); | 122 reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); |
366 fn.glDeleteSyncFn = | 123 fn.glDeleteSyncFn = 0; |
367 reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); | |
368 fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( | 124 fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( |
369 GetGLProcAddress("glDeleteTextures")); | 125 GetGLProcAddress("glDeleteTextures")); |
370 fn.glDeleteTransformFeedbacksFn = | 126 fn.glDeleteTransformFeedbacksFn = 0; |
371 reinterpret_cast<glDeleteTransformFeedbacksProc>( | 127 fn.glDeleteVertexArraysOESFn = 0; |
372 GetGLProcAddress("glDeleteTransformFeedbacks")); | |
373 fn.glDeleteVertexArraysOESFn = reinterpret_cast<glDeleteVertexArraysOESProc>( | |
374 glDeleteVertexArraysOESNotBound); | |
375 fn.glDepthFuncFn = | 128 fn.glDepthFuncFn = |
376 reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); | 129 reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); |
377 fn.glDepthMaskFn = | 130 fn.glDepthMaskFn = |
378 reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); | 131 reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); |
379 fn.glDepthRangeFn = | 132 fn.glDepthRangeFn = |
380 reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); | 133 reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); |
381 fn.glDepthRangefFn = | 134 fn.glDepthRangefFn = 0; |
382 reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); | |
383 fn.glDetachShaderFn = | 135 fn.glDetachShaderFn = |
384 reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); | 136 reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); |
385 fn.glDisableFn = | 137 fn.glDisableFn = |
386 reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); | 138 reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); |
387 fn.glDisableVertexAttribArrayFn = | 139 fn.glDisableVertexAttribArrayFn = |
388 reinterpret_cast<glDisableVertexAttribArrayProc>( | 140 reinterpret_cast<glDisableVertexAttribArrayProc>( |
389 GetGLProcAddress("glDisableVertexAttribArray")); | 141 GetGLProcAddress("glDisableVertexAttribArray")); |
390 fn.glDiscardFramebufferEXTFn = reinterpret_cast<glDiscardFramebufferEXTProc>( | 142 fn.glDiscardFramebufferEXTFn = 0; |
391 GetGLProcAddress("glDiscardFramebufferEXT")); | |
392 fn.glDrawArraysFn = | 143 fn.glDrawArraysFn = |
393 reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); | 144 reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); |
394 fn.glDrawArraysInstancedANGLEFn = | 145 fn.glDrawArraysInstancedANGLEFn = 0; |
395 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 146 fn.glDrawBufferFn = 0; |
396 glDrawArraysInstancedANGLENotBound); | 147 fn.glDrawBuffersARBFn = 0; |
397 fn.glDrawBufferFn = | |
398 reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); | |
399 fn.glDrawBuffersARBFn = | |
400 reinterpret_cast<glDrawBuffersARBProc>(glDrawBuffersARBNotBound); | |
401 fn.glDrawElementsFn = | 148 fn.glDrawElementsFn = |
402 reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); | 149 reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); |
403 fn.glDrawElementsInstancedANGLEFn = | 150 fn.glDrawElementsInstancedANGLEFn = 0; |
404 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 151 fn.glDrawRangeElementsFn = 0; |
405 glDrawElementsInstancedANGLENotBound); | 152 fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
406 fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( | 153 fn.glEGLImageTargetTexture2DOESFn = 0; |
407 GetGLProcAddress("glDrawRangeElements")); | |
408 fn.glEGLImageTargetRenderbufferStorageOESFn = | |
409 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( | |
410 GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); | |
411 fn.glEGLImageTargetTexture2DOESFn = | |
412 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( | |
413 GetGLProcAddress("glEGLImageTargetTexture2DOES")); | |
414 fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); | 154 fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); |
415 fn.glEnableVertexAttribArrayFn = | 155 fn.glEnableVertexAttribArrayFn = |
416 reinterpret_cast<glEnableVertexAttribArrayProc>( | 156 reinterpret_cast<glEnableVertexAttribArrayProc>( |
417 GetGLProcAddress("glEnableVertexAttribArray")); | 157 GetGLProcAddress("glEnableVertexAttribArray")); |
418 fn.glEndQueryFn = | 158 fn.glEndQueryFn = 0; |
419 reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); | 159 fn.glEndQueryARBFn = 0; |
420 fn.glEndQueryARBFn = | 160 fn.glEndTransformFeedbackFn = 0; |
421 reinterpret_cast<glEndQueryARBProc>(glEndQueryARBNotBound); | 161 fn.glFenceSyncFn = 0; |
422 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( | |
423 GetGLProcAddress("glEndTransformFeedback")); | |
424 fn.glFenceSyncFn = | |
425 reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); | |
426 fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); | 162 fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); |
427 fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( | 163 fn.glFinishFenceAPPLEFn = 0; |
428 GetGLProcAddress("glFinishFenceAPPLE")); | 164 fn.glFinishFenceNVFn = 0; |
429 fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( | |
430 GetGLProcAddress("glFinishFenceNV")); | |
431 fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); | 165 fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); |
432 fn.glFlushMappedBufferRangeFn = | 166 fn.glFlushMappedBufferRangeFn = 0; |
433 reinterpret_cast<glFlushMappedBufferRangeProc>( | |
434 GetGLProcAddress("glFlushMappedBufferRange")); | |
435 fn.glFramebufferRenderbufferEXTFn = | 167 fn.glFramebufferRenderbufferEXTFn = |
436 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | 168 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
437 glFramebufferRenderbufferEXTNotBound); | 169 GetGLProcAddress("glFramebufferRenderbufferEXT")); |
438 fn.glFramebufferTexture2DEXTFn = | 170 fn.glFramebufferTexture2DEXTFn = |
439 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 171 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
440 glFramebufferTexture2DEXTNotBound); | 172 GetGLProcAddress("glFramebufferTexture2DEXT")); |
441 fn.glFramebufferTexture2DMultisampleEXTFn = | 173 fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
442 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( | 174 fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
443 GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); | 175 fn.glFramebufferTextureLayerFn = 0; |
444 fn.glFramebufferTexture2DMultisampleIMGFn = | |
445 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( | |
446 GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); | |
447 fn.glFramebufferTextureLayerFn = | |
448 reinterpret_cast<glFramebufferTextureLayerProc>( | |
449 GetGLProcAddress("glFramebufferTextureLayer")); | |
450 fn.glFrontFaceFn = | 176 fn.glFrontFaceFn = |
451 reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); | 177 reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); |
452 fn.glGenBuffersARBFn = | 178 fn.glGenBuffersARBFn = |
453 reinterpret_cast<glGenBuffersARBProc>(glGenBuffersARBNotBound); | 179 reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
454 fn.glGenerateMipmapEXTFn = | 180 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
455 reinterpret_cast<glGenerateMipmapEXTProc>(glGenerateMipmapEXTNotBound); | 181 GetGLProcAddress("glGenerateMipmapEXT")); |
456 fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( | 182 fn.glGenFencesAPPLEFn = 0; |
457 GetGLProcAddress("glGenFencesAPPLE")); | 183 fn.glGenFencesNVFn = 0; |
458 fn.glGenFencesNVFn = | 184 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
459 reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); | 185 GetGLProcAddress("glGenFramebuffersEXT")); |
460 fn.glGenFramebuffersEXTFn = | 186 fn.glGenQueriesFn = 0; |
461 reinterpret_cast<glGenFramebuffersEXTProc>(glGenFramebuffersEXTNotBound); | 187 fn.glGenQueriesARBFn = 0; |
462 fn.glGenQueriesFn = | |
463 reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); | |
464 fn.glGenQueriesARBFn = | |
465 reinterpret_cast<glGenQueriesARBProc>(glGenQueriesARBNotBound); | |
466 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 188 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
467 glGenRenderbuffersEXTNotBound); | 189 GetGLProcAddress("glGenRenderbuffersEXT")); |
468 fn.glGenSamplersFn = | 190 fn.glGenSamplersFn = 0; |
469 reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); | |
470 fn.glGenTexturesFn = | 191 fn.glGenTexturesFn = |
471 reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); | 192 reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); |
472 fn.glGenTransformFeedbacksFn = reinterpret_cast<glGenTransformFeedbacksProc>( | 193 fn.glGenTransformFeedbacksFn = 0; |
473 GetGLProcAddress("glGenTransformFeedbacks")); | 194 fn.glGenVertexArraysOESFn = 0; |
474 fn.glGenVertexArraysOESFn = | |
475 reinterpret_cast<glGenVertexArraysOESProc>(glGenVertexArraysOESNotBound); | |
476 fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( | 195 fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( |
477 GetGLProcAddress("glGetActiveAttrib")); | 196 GetGLProcAddress("glGetActiveAttrib")); |
478 fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( | 197 fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( |
479 GetGLProcAddress("glGetActiveUniform")); | 198 GetGLProcAddress("glGetActiveUniform")); |
480 fn.glGetActiveUniformBlockivFn = | 199 fn.glGetActiveUniformBlockivFn = 0; |
481 reinterpret_cast<glGetActiveUniformBlockivProc>( | 200 fn.glGetActiveUniformBlockNameFn = 0; |
482 GetGLProcAddress("glGetActiveUniformBlockiv")); | 201 fn.glGetActiveUniformsivFn = 0; |
483 fn.glGetActiveUniformBlockNameFn = | |
484 reinterpret_cast<glGetActiveUniformBlockNameProc>( | |
485 GetGLProcAddress("glGetActiveUniformBlockName")); | |
486 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( | |
487 GetGLProcAddress("glGetActiveUniformsiv")); | |
488 fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( | 202 fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( |
489 GetGLProcAddress("glGetAttachedShaders")); | 203 GetGLProcAddress("glGetAttachedShaders")); |
490 fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( | 204 fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( |
491 GetGLProcAddress("glGetAttribLocation")); | 205 GetGLProcAddress("glGetAttribLocation")); |
492 fn.glGetBooleanvFn = | 206 fn.glGetBooleanvFn = |
493 reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); | 207 reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); |
494 fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( | 208 fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( |
495 GetGLProcAddress("glGetBufferParameteriv")); | 209 GetGLProcAddress("glGetBufferParameteriv")); |
496 fn.glGetErrorFn = | 210 fn.glGetErrorFn = |
497 reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); | 211 reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); |
498 fn.glGetFenceivNVFn = | 212 fn.glGetFenceivNVFn = 0; |
499 reinterpret_cast<glGetFenceivNVProc>(GetGLProcAddress("glGetFenceivNV")); | |
500 fn.glGetFloatvFn = | 213 fn.glGetFloatvFn = |
501 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); | 214 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); |
502 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( | 215 fn.glGetFragDataLocationFn = 0; |
503 GetGLProcAddress("glGetFragDataLocation")); | |
504 fn.glGetFramebufferAttachmentParameterivEXTFn = | 216 fn.glGetFramebufferAttachmentParameterivEXTFn = |
505 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | 217 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
506 glGetFramebufferAttachmentParameterivEXTNotBound); | 218 GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
507 fn.glGetGraphicsResetStatusARBFn = | 219 fn.glGetGraphicsResetStatusARBFn = 0; |
508 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 220 fn.glGetInteger64i_vFn = 0; |
509 glGetGraphicsResetStatusARBNotBound); | 221 fn.glGetInteger64vFn = 0; |
510 fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( | 222 fn.glGetIntegeri_vFn = 0; |
511 GetGLProcAddress("glGetInteger64i_v")); | |
512 fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( | |
513 GetGLProcAddress("glGetInteger64v")); | |
514 fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( | |
515 GetGLProcAddress("glGetIntegeri_v")); | |
516 fn.glGetIntegervFn = | 223 fn.glGetIntegervFn = |
517 reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); | 224 reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); |
518 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( | 225 fn.glGetInternalformativFn = 0; |
519 GetGLProcAddress("glGetInternalformativ")); | 226 fn.glGetProgramBinaryFn = 0; |
520 fn.glGetProgramBinaryFn = | |
521 reinterpret_cast<glGetProgramBinaryProc>(glGetProgramBinaryNotBound); | |
522 fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( | 227 fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( |
523 GetGLProcAddress("glGetProgramInfoLog")); | 228 GetGLProcAddress("glGetProgramInfoLog")); |
524 fn.glGetProgramivFn = | 229 fn.glGetProgramivFn = |
525 reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); | 230 reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); |
526 fn.glGetQueryivFn = | 231 fn.glGetQueryivFn = 0; |
527 reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); | 232 fn.glGetQueryivARBFn = 0; |
528 fn.glGetQueryivARBFn = | 233 fn.glGetQueryObjecti64vFn = 0; |
529 reinterpret_cast<glGetQueryivARBProc>(glGetQueryivARBNotBound); | 234 fn.glGetQueryObjectivFn = 0; |
530 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( | 235 fn.glGetQueryObjectivARBFn = 0; |
531 GetGLProcAddress("glGetQueryObjecti64v")); | 236 fn.glGetQueryObjectui64vFn = 0; |
532 fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( | 237 fn.glGetQueryObjectuivFn = 0; |
533 GetGLProcAddress("glGetQueryObjectiv")); | 238 fn.glGetQueryObjectuivARBFn = 0; |
534 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | |
535 glGetQueryObjectivARBNotBound); | |
536 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | |
537 glGetQueryObjectui64vNotBound); | |
538 fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( | |
539 GetGLProcAddress("glGetQueryObjectuiv")); | |
540 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | |
541 glGetQueryObjectuivARBNotBound); | |
542 fn.glGetRenderbufferParameterivEXTFn = | 239 fn.glGetRenderbufferParameterivEXTFn = |
543 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | 240 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
544 glGetRenderbufferParameterivEXTNotBound); | 241 GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
545 fn.glGetSamplerParameterfvFn = reinterpret_cast<glGetSamplerParameterfvProc>( | 242 fn.glGetSamplerParameterfvFn = 0; |
546 GetGLProcAddress("glGetSamplerParameterfv")); | 243 fn.glGetSamplerParameterivFn = 0; |
547 fn.glGetSamplerParameterivFn = reinterpret_cast<glGetSamplerParameterivProc>( | |
548 GetGLProcAddress("glGetSamplerParameteriv")); | |
549 fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( | 244 fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( |
550 GetGLProcAddress("glGetShaderInfoLog")); | 245 GetGLProcAddress("glGetShaderInfoLog")); |
551 fn.glGetShaderivFn = | 246 fn.glGetShaderivFn = |
552 reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); | 247 reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); |
553 fn.glGetShaderPrecisionFormatFn = | 248 fn.glGetShaderPrecisionFormatFn = 0; |
554 reinterpret_cast<glGetShaderPrecisionFormatProc>( | |
555 GetGLProcAddress("glGetShaderPrecisionFormat")); | |
556 fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( | 249 fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( |
557 GetGLProcAddress("glGetShaderSource")); | 250 GetGLProcAddress("glGetShaderSource")); |
558 fn.glGetStringFn = | 251 fn.glGetStringFn = |
559 reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); | 252 reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); |
560 fn.glGetSyncivFn = | 253 fn.glGetSyncivFn = 0; |
561 reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); | 254 fn.glGetTexLevelParameterfvFn = 0; |
562 fn.glGetTexLevelParameterfvFn = | 255 fn.glGetTexLevelParameterivFn = 0; |
563 reinterpret_cast<glGetTexLevelParameterfvProc>( | |
564 GetGLProcAddress("glGetTexLevelParameterfv")); | |
565 fn.glGetTexLevelParameterivFn = | |
566 reinterpret_cast<glGetTexLevelParameterivProc>( | |
567 GetGLProcAddress("glGetTexLevelParameteriv")); | |
568 fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( | 256 fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( |
569 GetGLProcAddress("glGetTexParameterfv")); | 257 GetGLProcAddress("glGetTexParameterfv")); |
570 fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( | 258 fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( |
571 GetGLProcAddress("glGetTexParameteriv")); | 259 GetGLProcAddress("glGetTexParameteriv")); |
572 fn.glGetTransformFeedbackVaryingFn = | 260 fn.glGetTransformFeedbackVaryingFn = 0; |
573 reinterpret_cast<glGetTransformFeedbackVaryingProc>( | 261 fn.glGetTranslatedShaderSourceANGLEFn = 0; |
574 GetGLProcAddress("glGetTransformFeedbackVarying")); | 262 fn.glGetUniformBlockIndexFn = 0; |
575 fn.glGetTranslatedShaderSourceANGLEFn = | |
576 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( | |
577 GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); | |
578 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( | |
579 GetGLProcAddress("glGetUniformBlockIndex")); | |
580 fn.glGetUniformfvFn = | 263 fn.glGetUniformfvFn = |
581 reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); | 264 reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); |
582 fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( | 265 fn.glGetUniformIndicesFn = 0; |
583 GetGLProcAddress("glGetUniformIndices")); | |
584 fn.glGetUniformivFn = | 266 fn.glGetUniformivFn = |
585 reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); | 267 reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); |
586 fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( | 268 fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( |
587 GetGLProcAddress("glGetUniformLocation")); | 269 GetGLProcAddress("glGetUniformLocation")); |
588 fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( | 270 fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( |
589 GetGLProcAddress("glGetVertexAttribfv")); | 271 GetGLProcAddress("glGetVertexAttribfv")); |
590 fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( | 272 fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( |
591 GetGLProcAddress("glGetVertexAttribiv")); | 273 GetGLProcAddress("glGetVertexAttribiv")); |
592 fn.glGetVertexAttribPointervFn = | 274 fn.glGetVertexAttribPointervFn = |
593 reinterpret_cast<glGetVertexAttribPointervProc>( | 275 reinterpret_cast<glGetVertexAttribPointervProc>( |
594 GetGLProcAddress("glGetVertexAttribPointerv")); | 276 GetGLProcAddress("glGetVertexAttribPointerv")); |
595 fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); | 277 fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); |
596 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( | 278 fn.glInsertEventMarkerEXTFn = 0; |
597 GetGLProcAddress("glInsertEventMarkerEXT")); | 279 fn.glInvalidateFramebufferFn = 0; |
598 fn.glInvalidateFramebufferFn = reinterpret_cast<glInvalidateFramebufferProc>( | 280 fn.glInvalidateSubFramebufferFn = 0; |
599 GetGLProcAddress("glInvalidateFramebuffer")); | |
600 fn.glInvalidateSubFramebufferFn = | |
601 reinterpret_cast<glInvalidateSubFramebufferProc>( | |
602 GetGLProcAddress("glInvalidateSubFramebuffer")); | |
603 fn.glIsBufferFn = | 281 fn.glIsBufferFn = |
604 reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); | 282 reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); |
605 fn.glIsEnabledFn = | 283 fn.glIsEnabledFn = |
606 reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); | 284 reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); |
607 fn.glIsFenceAPPLEFn = | 285 fn.glIsFenceAPPLEFn = 0; |
608 reinterpret_cast<glIsFenceAPPLEProc>(GetGLProcAddress("glIsFenceAPPLE")); | 286 fn.glIsFenceNVFn = 0; |
609 fn.glIsFenceNVFn = | 287 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
610 reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); | 288 GetGLProcAddress("glIsFramebufferEXT")); |
611 fn.glIsFramebufferEXTFn = | |
612 reinterpret_cast<glIsFramebufferEXTProc>(glIsFramebufferEXTNotBound); | |
613 fn.glIsProgramFn = | 289 fn.glIsProgramFn = |
614 reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); | 290 reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); |
615 fn.glIsQueryFn = | 291 fn.glIsQueryFn = 0; |
616 reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); | 292 fn.glIsQueryARBFn = 0; |
617 fn.glIsQueryARBFn = reinterpret_cast<glIsQueryARBProc>(glIsQueryARBNotBound); | 293 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
618 fn.glIsRenderbufferEXTFn = | 294 GetGLProcAddress("glIsRenderbufferEXT")); |
619 reinterpret_cast<glIsRenderbufferEXTProc>(glIsRenderbufferEXTNotBound); | 295 fn.glIsSamplerFn = 0; |
620 fn.glIsSamplerFn = | |
621 reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); | |
622 fn.glIsShaderFn = | 296 fn.glIsShaderFn = |
623 reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); | 297 reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); |
624 fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); | 298 fn.glIsSyncFn = 0; |
625 fn.glIsTextureFn = | 299 fn.glIsTextureFn = |
626 reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); | 300 reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); |
627 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( | 301 fn.glIsTransformFeedbackFn = 0; |
628 GetGLProcAddress("glIsTransformFeedback")); | 302 fn.glIsVertexArrayOESFn = 0; |
629 fn.glIsVertexArrayOESFn = | |
630 reinterpret_cast<glIsVertexArrayOESProc>(glIsVertexArrayOESNotBound); | |
631 fn.glLineWidthFn = | 303 fn.glLineWidthFn = |
632 reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); | 304 reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); |
633 fn.glLinkProgramFn = | 305 fn.glLinkProgramFn = |
634 reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); | 306 reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); |
635 fn.glMapBufferFn = reinterpret_cast<glMapBufferProc>(glMapBufferNotBound); | 307 fn.glMapBufferFn = 0; |
636 fn.glMapBufferRangeFn = | 308 fn.glMapBufferRangeFn = 0; |
637 reinterpret_cast<glMapBufferRangeProc>(glMapBufferRangeNotBound); | 309 fn.glMatrixLoadfEXTFn = 0; |
638 fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( | 310 fn.glMatrixLoadIdentityEXTFn = 0; |
639 GetGLProcAddress("glMatrixLoadfEXT")); | 311 fn.glPauseTransformFeedbackFn = 0; |
640 fn.glMatrixLoadIdentityEXTFn = reinterpret_cast<glMatrixLoadIdentityEXTProc>( | |
641 GetGLProcAddress("glMatrixLoadIdentityEXT")); | |
642 fn.glPauseTransformFeedbackFn = | |
643 reinterpret_cast<glPauseTransformFeedbackProc>( | |
644 GetGLProcAddress("glPauseTransformFeedback")); | |
645 fn.glPixelStoreiFn = | 312 fn.glPixelStoreiFn = |
646 reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); | 313 reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); |
647 fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( | 314 fn.glPointParameteriFn = 0; |
648 GetGLProcAddress("glPointParameteri")); | |
649 fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( | 315 fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( |
650 GetGLProcAddress("glPolygonOffset")); | 316 GetGLProcAddress("glPolygonOffset")); |
651 fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( | 317 fn.glPopGroupMarkerEXTFn = 0; |
652 GetGLProcAddress("glPopGroupMarkerEXT")); | 318 fn.glProgramBinaryFn = 0; |
653 fn.glProgramBinaryFn = | 319 fn.glProgramParameteriFn = 0; |
654 reinterpret_cast<glProgramBinaryProc>(glProgramBinaryNotBound); | 320 fn.glPushGroupMarkerEXTFn = 0; |
655 fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( | 321 fn.glQueryCounterFn = 0; |
656 GetGLProcAddress("glProgramParameteri")); | 322 fn.glReadBufferFn = 0; |
657 fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( | |
658 GetGLProcAddress("glPushGroupMarkerEXT")); | |
659 fn.glQueryCounterFn = | |
660 reinterpret_cast<glQueryCounterProc>(glQueryCounterNotBound); | |
661 fn.glReadBufferFn = | |
662 reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); | |
663 fn.glReadPixelsFn = | 323 fn.glReadPixelsFn = |
664 reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); | 324 reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); |
665 fn.glReleaseShaderCompilerFn = reinterpret_cast<glReleaseShaderCompilerProc>( | 325 fn.glReleaseShaderCompilerFn = 0; |
666 GetGLProcAddress("glReleaseShaderCompiler")); | |
667 fn.glRenderbufferStorageEXTFn = | 326 fn.glRenderbufferStorageEXTFn = |
668 reinterpret_cast<glRenderbufferStorageEXTProc>( | 327 reinterpret_cast<glRenderbufferStorageEXTProc>( |
669 glRenderbufferStorageEXTNotBound); | 328 GetGLProcAddress("glRenderbufferStorageEXT")); |
670 fn.glRenderbufferStorageMultisampleFn = | 329 fn.glRenderbufferStorageMultisampleFn = 0; |
671 reinterpret_cast<glRenderbufferStorageMultisampleProc>( | 330 fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
672 GetGLProcAddress("glRenderbufferStorageMultisample")); | 331 fn.glRenderbufferStorageMultisampleEXTFn = 0; |
673 fn.glRenderbufferStorageMultisampleANGLEFn = | 332 fn.glRenderbufferStorageMultisampleIMGFn = 0; |
674 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | 333 fn.glResumeTransformFeedbackFn = 0; |
675 glRenderbufferStorageMultisampleANGLENotBound); | |
676 fn.glRenderbufferStorageMultisampleEXTFn = | |
677 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | |
678 glRenderbufferStorageMultisampleEXTNotBound); | |
679 fn.glRenderbufferStorageMultisampleIMGFn = | |
680 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( | |
681 GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); | |
682 fn.glResumeTransformFeedbackFn = | |
683 reinterpret_cast<glResumeTransformFeedbackProc>( | |
684 GetGLProcAddress("glResumeTransformFeedback")); | |
685 fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( | 334 fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( |
686 GetGLProcAddress("glSampleCoverage")); | 335 GetGLProcAddress("glSampleCoverage")); |
687 fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( | 336 fn.glSamplerParameterfFn = 0; |
688 GetGLProcAddress("glSamplerParameterf")); | 337 fn.glSamplerParameterfvFn = 0; |
689 fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( | 338 fn.glSamplerParameteriFn = 0; |
690 GetGLProcAddress("glSamplerParameterfv")); | 339 fn.glSamplerParameterivFn = 0; |
691 fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( | |
692 GetGLProcAddress("glSamplerParameteri")); | |
693 fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( | |
694 GetGLProcAddress("glSamplerParameteriv")); | |
695 fn.glScissorFn = | 340 fn.glScissorFn = |
696 reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); | 341 reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); |
697 fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( | 342 fn.glSetFenceAPPLEFn = 0; |
698 GetGLProcAddress("glSetFenceAPPLE")); | 343 fn.glSetFenceNVFn = 0; |
699 fn.glSetFenceNVFn = | 344 fn.glShaderBinaryFn = 0; |
700 reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); | |
701 fn.glShaderBinaryFn = | |
702 reinterpret_cast<glShaderBinaryProc>(GetGLProcAddress("glShaderBinary")); | |
703 fn.glShaderSourceFn = | 345 fn.glShaderSourceFn = |
704 reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); | 346 reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); |
705 fn.glStencilFuncFn = | 347 fn.glStencilFuncFn = |
706 reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); | 348 reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); |
707 fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( | 349 fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( |
708 GetGLProcAddress("glStencilFuncSeparate")); | 350 GetGLProcAddress("glStencilFuncSeparate")); |
709 fn.glStencilMaskFn = | 351 fn.glStencilMaskFn = |
710 reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); | 352 reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); |
711 fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( | 353 fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( |
712 GetGLProcAddress("glStencilMaskSeparate")); | 354 GetGLProcAddress("glStencilMaskSeparate")); |
713 fn.glStencilOpFn = | 355 fn.glStencilOpFn = |
714 reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); | 356 reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); |
715 fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( | 357 fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( |
716 GetGLProcAddress("glStencilOpSeparate")); | 358 GetGLProcAddress("glStencilOpSeparate")); |
717 fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( | 359 fn.glTestFenceAPPLEFn = 0; |
718 GetGLProcAddress("glTestFenceAPPLE")); | 360 fn.glTestFenceNVFn = 0; |
719 fn.glTestFenceNVFn = | |
720 reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); | |
721 fn.glTexImage2DFn = | 361 fn.glTexImage2DFn = |
722 reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); | 362 reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); |
723 fn.glTexImage3DFn = | 363 fn.glTexImage3DFn = 0; |
724 reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); | |
725 fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( | 364 fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( |
726 GetGLProcAddress("glTexParameterf")); | 365 GetGLProcAddress("glTexParameterf")); |
727 fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( | 366 fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( |
728 GetGLProcAddress("glTexParameterfv")); | 367 GetGLProcAddress("glTexParameterfv")); |
729 fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( | 368 fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( |
730 GetGLProcAddress("glTexParameteri")); | 369 GetGLProcAddress("glTexParameteri")); |
731 fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( | 370 fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( |
732 GetGLProcAddress("glTexParameteriv")); | 371 GetGLProcAddress("glTexParameteriv")); |
733 fn.glTexStorage2DEXTFn = | 372 fn.glTexStorage2DEXTFn = 0; |
734 reinterpret_cast<glTexStorage2DEXTProc>(glTexStorage2DEXTNotBound); | 373 fn.glTexStorage3DFn = 0; |
735 fn.glTexStorage3DFn = | |
736 reinterpret_cast<glTexStorage3DProc>(GetGLProcAddress("glTexStorage3D")); | |
737 fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( | 374 fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( |
738 GetGLProcAddress("glTexSubImage2D")); | 375 GetGLProcAddress("glTexSubImage2D")); |
739 fn.glTransformFeedbackVaryingsFn = | 376 fn.glTransformFeedbackVaryingsFn = 0; |
740 reinterpret_cast<glTransformFeedbackVaryingsProc>( | |
741 GetGLProcAddress("glTransformFeedbackVaryings")); | |
742 fn.glUniform1fFn = | 377 fn.glUniform1fFn = |
743 reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); | 378 reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); |
744 fn.glUniform1fvFn = | 379 fn.glUniform1fvFn = |
745 reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); | 380 reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); |
746 fn.glUniform1iFn = | 381 fn.glUniform1iFn = |
747 reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); | 382 reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); |
748 fn.glUniform1ivFn = | 383 fn.glUniform1ivFn = |
749 reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); | 384 reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); |
750 fn.glUniform1uiFn = | 385 fn.glUniform1uiFn = 0; |
751 reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); | 386 fn.glUniform1uivFn = 0; |
752 fn.glUniform1uivFn = | |
753 reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); | |
754 fn.glUniform2fFn = | 387 fn.glUniform2fFn = |
755 reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); | 388 reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); |
756 fn.glUniform2fvFn = | 389 fn.glUniform2fvFn = |
757 reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); | 390 reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); |
758 fn.glUniform2iFn = | 391 fn.glUniform2iFn = |
759 reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); | 392 reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); |
760 fn.glUniform2ivFn = | 393 fn.glUniform2ivFn = |
761 reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); | 394 reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); |
762 fn.glUniform2uiFn = | 395 fn.glUniform2uiFn = 0; |
763 reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); | 396 fn.glUniform2uivFn = 0; |
764 fn.glUniform2uivFn = | |
765 reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); | |
766 fn.glUniform3fFn = | 397 fn.glUniform3fFn = |
767 reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); | 398 reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); |
768 fn.glUniform3fvFn = | 399 fn.glUniform3fvFn = |
769 reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); | 400 reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); |
770 fn.glUniform3iFn = | 401 fn.glUniform3iFn = |
771 reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); | 402 reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); |
772 fn.glUniform3ivFn = | 403 fn.glUniform3ivFn = |
773 reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); | 404 reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); |
774 fn.glUniform3uiFn = | 405 fn.glUniform3uiFn = 0; |
775 reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); | 406 fn.glUniform3uivFn = 0; |
776 fn.glUniform3uivFn = | |
777 reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); | |
778 fn.glUniform4fFn = | 407 fn.glUniform4fFn = |
779 reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); | 408 reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); |
780 fn.glUniform4fvFn = | 409 fn.glUniform4fvFn = |
781 reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); | 410 reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); |
782 fn.glUniform4iFn = | 411 fn.glUniform4iFn = |
783 reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); | 412 reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); |
784 fn.glUniform4ivFn = | 413 fn.glUniform4ivFn = |
785 reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); | 414 reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); |
786 fn.glUniform4uiFn = | 415 fn.glUniform4uiFn = 0; |
787 reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); | 416 fn.glUniform4uivFn = 0; |
788 fn.glUniform4uivFn = | 417 fn.glUniformBlockBindingFn = 0; |
789 reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); | |
790 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( | |
791 GetGLProcAddress("glUniformBlockBinding")); | |
792 fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( | 418 fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( |
793 GetGLProcAddress("glUniformMatrix2fv")); | 419 GetGLProcAddress("glUniformMatrix2fv")); |
794 fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( | 420 fn.glUniformMatrix2x3fvFn = 0; |
795 GetGLProcAddress("glUniformMatrix2x3fv")); | 421 fn.glUniformMatrix2x4fvFn = 0; |
796 fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( | |
797 GetGLProcAddress("glUniformMatrix2x4fv")); | |
798 fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( | 422 fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( |
799 GetGLProcAddress("glUniformMatrix3fv")); | 423 GetGLProcAddress("glUniformMatrix3fv")); |
800 fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( | 424 fn.glUniformMatrix3x2fvFn = 0; |
801 GetGLProcAddress("glUniformMatrix3x2fv")); | 425 fn.glUniformMatrix3x4fvFn = 0; |
802 fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( | |
803 GetGLProcAddress("glUniformMatrix3x4fv")); | |
804 fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( | 426 fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( |
805 GetGLProcAddress("glUniformMatrix4fv")); | 427 GetGLProcAddress("glUniformMatrix4fv")); |
806 fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( | 428 fn.glUniformMatrix4x2fvFn = 0; |
807 GetGLProcAddress("glUniformMatrix4x2fv")); | 429 fn.glUniformMatrix4x3fvFn = 0; |
808 fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( | 430 fn.glUnmapBufferFn = 0; |
809 GetGLProcAddress("glUniformMatrix4x3fv")); | |
810 fn.glUnmapBufferFn = | |
811 reinterpret_cast<glUnmapBufferProc>(glUnmapBufferNotBound); | |
812 fn.glUseProgramFn = | 431 fn.glUseProgramFn = |
813 reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); | 432 reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); |
814 fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( | 433 fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( |
815 GetGLProcAddress("glValidateProgram")); | 434 GetGLProcAddress("glValidateProgram")); |
816 fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( | 435 fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( |
817 GetGLProcAddress("glVertexAttrib1f")); | 436 GetGLProcAddress("glVertexAttrib1f")); |
818 fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( | 437 fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( |
819 GetGLProcAddress("glVertexAttrib1fv")); | 438 GetGLProcAddress("glVertexAttrib1fv")); |
820 fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( | 439 fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( |
821 GetGLProcAddress("glVertexAttrib2f")); | 440 GetGLProcAddress("glVertexAttrib2f")); |
822 fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( | 441 fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( |
823 GetGLProcAddress("glVertexAttrib2fv")); | 442 GetGLProcAddress("glVertexAttrib2fv")); |
824 fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( | 443 fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( |
825 GetGLProcAddress("glVertexAttrib3f")); | 444 GetGLProcAddress("glVertexAttrib3f")); |
826 fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( | 445 fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( |
827 GetGLProcAddress("glVertexAttrib3fv")); | 446 GetGLProcAddress("glVertexAttrib3fv")); |
828 fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( | 447 fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( |
829 GetGLProcAddress("glVertexAttrib4f")); | 448 GetGLProcAddress("glVertexAttrib4f")); |
830 fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( | 449 fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( |
831 GetGLProcAddress("glVertexAttrib4fv")); | 450 GetGLProcAddress("glVertexAttrib4fv")); |
832 fn.glVertexAttribDivisorANGLEFn = | 451 fn.glVertexAttribDivisorANGLEFn = 0; |
833 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 452 fn.glVertexAttribI4iFn = 0; |
834 glVertexAttribDivisorANGLENotBound); | 453 fn.glVertexAttribI4ivFn = 0; |
835 fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( | 454 fn.glVertexAttribI4uiFn = 0; |
836 GetGLProcAddress("glVertexAttribI4i")); | 455 fn.glVertexAttribI4uivFn = 0; |
837 fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( | 456 fn.glVertexAttribIPointerFn = 0; |
838 GetGLProcAddress("glVertexAttribI4iv")); | |
839 fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( | |
840 GetGLProcAddress("glVertexAttribI4ui")); | |
841 fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( | |
842 GetGLProcAddress("glVertexAttribI4uiv")); | |
843 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( | |
844 GetGLProcAddress("glVertexAttribIPointer")); | |
845 fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( | 457 fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( |
846 GetGLProcAddress("glVertexAttribPointer")); | 458 GetGLProcAddress("glVertexAttribPointer")); |
847 fn.glViewportFn = | 459 fn.glViewportFn = |
848 reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); | 460 reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); |
849 fn.glWaitSyncFn = | 461 fn.glWaitSyncFn = 0; |
850 reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); | |
851 } | 462 } |
852 | 463 |
853 void DriverGL::InitializeDynamicBindings(GLContext* context) { | 464 void DriverGL::InitializeDynamicBindings(GLContext* context) { |
854 DCHECK(context && context->IsCurrent(NULL)); | 465 DCHECK(context && context->IsCurrent(NULL)); |
855 const GLVersionInfo* ver = context->GetVersionInfo(); | 466 const GLVersionInfo* ver = context->GetVersionInfo(); |
856 ALLOW_UNUSED_LOCAL(ver); | 467 ALLOW_UNUSED_LOCAL(ver); |
857 std::string extensions = context->GetExtensions() + " "; | 468 std::string extensions = context->GetExtensions() + " "; |
858 ALLOW_UNUSED_LOCAL(extensions); | 469 ALLOW_UNUSED_LOCAL(extensions); |
859 | 470 |
860 ext.b_GL_ANGLE_framebuffer_blit = | 471 ext.b_GL_ANGLE_framebuffer_blit = |
861 extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; | 472 extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; |
862 ext.b_GL_ANGLE_framebuffer_multisample = | 473 ext.b_GL_ANGLE_framebuffer_multisample = |
863 extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; | 474 extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; |
864 ext.b_GL_ANGLE_instanced_arrays = | 475 ext.b_GL_ANGLE_instanced_arrays = |
865 extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; | 476 extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; |
866 ext.b_GL_ANGLE_translated_shader_source = | 477 ext.b_GL_ANGLE_translated_shader_source = |
867 extensions.find("GL_ANGLE_translated_shader_source ") != | 478 extensions.find("GL_ANGLE_translated_shader_source ") != |
868 std::string::npos; | 479 std::string::npos; |
869 ext.b_GL_APPLE_fence = | 480 ext.b_GL_APPLE_fence = |
870 extensions.find("GL_APPLE_fence ") != std::string::npos; | 481 extensions.find("GL_APPLE_fence ") != std::string::npos; |
871 ext.b_GL_APPLE_vertex_array_object = | 482 ext.b_GL_APPLE_vertex_array_object = |
872 extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; | 483 extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; |
873 ext.b_GL_ARB_ES2_compatibility = | |
874 extensions.find("GL_ARB_ES2_compatibility ") != std::string::npos; | |
875 ext.b_GL_ARB_blend_func_extended = | |
876 extensions.find("GL_ARB_blend_func_extended ") != std::string::npos; | |
877 ext.b_GL_ARB_copy_buffer = | |
878 extensions.find("GL_ARB_copy_buffer ") != std::string::npos; | |
879 ext.b_GL_ARB_draw_buffers = | 484 ext.b_GL_ARB_draw_buffers = |
880 extensions.find("GL_ARB_draw_buffers ") != std::string::npos; | 485 extensions.find("GL_ARB_draw_buffers ") != std::string::npos; |
881 ext.b_GL_ARB_draw_instanced = | 486 ext.b_GL_ARB_draw_instanced = |
882 extensions.find("GL_ARB_draw_instanced ") != std::string::npos; | 487 extensions.find("GL_ARB_draw_instanced ") != std::string::npos; |
883 ext.b_GL_ARB_framebuffer_object = | |
884 extensions.find("GL_ARB_framebuffer_object ") != std::string::npos; | |
885 ext.b_GL_ARB_get_program_binary = | 488 ext.b_GL_ARB_get_program_binary = |
886 extensions.find("GL_ARB_get_program_binary ") != std::string::npos; | 489 extensions.find("GL_ARB_get_program_binary ") != std::string::npos; |
887 ext.b_GL_ARB_instanced_arrays = | 490 ext.b_GL_ARB_instanced_arrays = |
888 extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; | 491 extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; |
889 ext.b_GL_ARB_internalformat_query = | |
890 extensions.find("GL_ARB_internalformat_query ") != std::string::npos; | |
891 ext.b_GL_ARB_invalidate_subdata = | |
892 extensions.find("GL_ARB_invalidate_subdata ") != std::string::npos; | |
893 ext.b_GL_ARB_map_buffer_range = | 492 ext.b_GL_ARB_map_buffer_range = |
894 extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; | 493 extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; |
895 ext.b_GL_ARB_occlusion_query = | 494 ext.b_GL_ARB_occlusion_query = |
896 extensions.find("GL_ARB_occlusion_query ") != std::string::npos; | 495 extensions.find("GL_ARB_occlusion_query ") != std::string::npos; |
897 ext.b_GL_ARB_robustness = | 496 ext.b_GL_ARB_robustness = |
898 extensions.find("GL_ARB_robustness ") != std::string::npos; | 497 extensions.find("GL_ARB_robustness ") != std::string::npos; |
899 ext.b_GL_ARB_sampler_objects = | |
900 extensions.find("GL_ARB_sampler_objects ") != std::string::npos; | |
901 ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; | 498 ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; |
902 ext.b_GL_ARB_texture_storage = | 499 ext.b_GL_ARB_texture_storage = |
903 extensions.find("GL_ARB_texture_storage ") != std::string::npos; | 500 extensions.find("GL_ARB_texture_storage ") != std::string::npos; |
904 ext.b_GL_ARB_timer_query = | 501 ext.b_GL_ARB_timer_query = |
905 extensions.find("GL_ARB_timer_query ") != std::string::npos; | 502 extensions.find("GL_ARB_timer_query ") != std::string::npos; |
906 ext.b_GL_ARB_transform_feedback2 = | |
907 extensions.find("GL_ARB_transform_feedback2 ") != std::string::npos; | |
908 ext.b_GL_ARB_uniform_buffer_object = | |
909 extensions.find("GL_ARB_uniform_buffer_object ") != std::string::npos; | |
910 ext.b_GL_ARB_vertex_array_object = | 503 ext.b_GL_ARB_vertex_array_object = |
911 extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; | 504 extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; |
912 ext.b_GL_ARB_vertex_buffer_object = | 505 ext.b_GL_ARB_vertex_buffer_object = |
913 extensions.find("GL_ARB_vertex_buffer_object ") != std::string::npos; | 506 extensions.find("GL_ARB_vertex_buffer_object ") != std::string::npos; |
| 507 ext.b_GL_CHROMIUM_gles_depth_binding_hack = |
| 508 extensions.find("GL_CHROMIUM_gles_depth_binding_hack ") != |
| 509 std::string::npos; |
914 ext.b_GL_EXT_debug_marker = | 510 ext.b_GL_EXT_debug_marker = |
915 extensions.find("GL_EXT_debug_marker ") != std::string::npos; | 511 extensions.find("GL_EXT_debug_marker ") != std::string::npos; |
916 ext.b_GL_EXT_direct_state_access = | 512 ext.b_GL_EXT_direct_state_access = |
917 extensions.find("GL_EXT_direct_state_access ") != std::string::npos; | 513 extensions.find("GL_EXT_direct_state_access ") != std::string::npos; |
918 ext.b_GL_EXT_discard_framebuffer = | 514 ext.b_GL_EXT_discard_framebuffer = |
919 extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; | 515 extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; |
920 ext.b_GL_EXT_disjoint_timer_query = | 516 ext.b_GL_EXT_disjoint_timer_query = |
921 extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; | 517 extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; |
922 ext.b_GL_EXT_draw_buffers = | 518 ext.b_GL_EXT_draw_buffers = |
923 extensions.find("GL_EXT_draw_buffers ") != std::string::npos; | 519 extensions.find("GL_EXT_draw_buffers ") != std::string::npos; |
924 ext.b_GL_EXT_framebuffer_blit = | 520 ext.b_GL_EXT_framebuffer_blit = |
925 extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; | 521 extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; |
926 ext.b_GL_EXT_framebuffer_multisample = | 522 ext.b_GL_EXT_framebuffer_multisample = |
927 extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; | 523 extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; |
928 ext.b_GL_EXT_framebuffer_object = | 524 ext.b_GL_EXT_framebuffer_object = |
929 extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; | 525 extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; |
930 ext.b_GL_EXT_map_buffer_range = | 526 ext.b_GL_EXT_map_buffer_range = |
931 extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; | 527 extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; |
932 ext.b_GL_EXT_multisampled_render_to_texture = | 528 ext.b_GL_EXT_multisampled_render_to_texture = |
933 extensions.find("GL_EXT_multisampled_render_to_texture ") != | 529 extensions.find("GL_EXT_multisampled_render_to_texture ") != |
934 std::string::npos; | 530 std::string::npos; |
| 531 ext.b_GL_EXT_occlusion_query_boolean = |
| 532 extensions.find("GL_EXT_occlusion_query_boolean ") != std::string::npos; |
935 ext.b_GL_EXT_robustness = | 533 ext.b_GL_EXT_robustness = |
936 extensions.find("GL_EXT_robustness ") != std::string::npos; | 534 extensions.find("GL_EXT_robustness ") != std::string::npos; |
937 ext.b_GL_EXT_texture_storage = | 535 ext.b_GL_EXT_texture_storage = |
938 extensions.find("GL_EXT_texture_storage ") != std::string::npos; | 536 extensions.find("GL_EXT_texture_storage ") != std::string::npos; |
939 ext.b_GL_EXT_timer_query = | 537 ext.b_GL_EXT_timer_query = |
940 extensions.find("GL_EXT_timer_query ") != std::string::npos; | 538 extensions.find("GL_EXT_timer_query ") != std::string::npos; |
941 ext.b_GL_IMG_multisampled_render_to_texture = | 539 ext.b_GL_IMG_multisampled_render_to_texture = |
942 extensions.find("GL_IMG_multisampled_render_to_texture ") != | 540 extensions.find("GL_IMG_multisampled_render_to_texture ") != |
943 std::string::npos; | 541 std::string::npos; |
944 ext.b_GL_KHR_blend_equation_advanced = | 542 ext.b_GL_KHR_blend_equation_advanced = |
945 extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; | 543 extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; |
946 ext.b_GL_KHR_robustness = | 544 ext.b_GL_KHR_robustness = |
947 extensions.find("GL_KHR_robustness ") != std::string::npos; | 545 extensions.find("GL_KHR_robustness ") != std::string::npos; |
948 ext.b_GL_NV_blend_equation_advanced = | 546 ext.b_GL_NV_blend_equation_advanced = |
949 extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; | 547 extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; |
950 ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; | 548 ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; |
951 ext.b_GL_NV_path_rendering = | 549 ext.b_GL_NV_path_rendering = |
952 extensions.find("GL_NV_path_rendering ") != std::string::npos; | 550 extensions.find("GL_NV_path_rendering ") != std::string::npos; |
953 ext.b_GL_OES_EGL_image = | 551 ext.b_GL_OES_EGL_image = |
954 extensions.find("GL_OES_EGL_image ") != std::string::npos; | 552 extensions.find("GL_OES_EGL_image ") != std::string::npos; |
955 ext.b_GL_OES_get_program_binary = | 553 ext.b_GL_OES_get_program_binary = |
956 extensions.find("GL_OES_get_program_binary ") != std::string::npos; | 554 extensions.find("GL_OES_get_program_binary ") != std::string::npos; |
957 ext.b_GL_OES_mapbuffer = | 555 ext.b_GL_OES_mapbuffer = |
958 extensions.find("GL_OES_mapbuffer ") != std::string::npos; | 556 extensions.find("GL_OES_mapbuffer ") != std::string::npos; |
959 ext.b_GL_OES_vertex_array_object = | 557 ext.b_GL_OES_vertex_array_object = |
960 extensions.find("GL_OES_vertex_array_object ") != std::string::npos; | 558 extensions.find("GL_OES_vertex_array_object ") != std::string::npos; |
961 | 559 |
962 fn.glBeginQueryARBFn = 0; | 560 debug_fn.glBeginQueryFn = 0; |
| 561 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 562 fn.glBeginQueryFn = |
| 563 reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
| 564 DCHECK(fn.glBeginQueryFn); |
| 565 } |
| 566 |
963 debug_fn.glBeginQueryARBFn = 0; | 567 debug_fn.glBeginQueryARBFn = 0; |
964 if (ext.b_GL_ARB_occlusion_query) { | 568 if (ext.b_GL_ARB_occlusion_query) { |
965 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( | 569 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
966 GetGLProcAddress("glBeginQueryARB")); | 570 GetGLProcAddress("glBeginQueryARB")); |
967 } | 571 DCHECK(fn.glBeginQueryARBFn); |
968 if (!fn.glBeginQueryARBFn) { | 572 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 573 ext.b_GL_EXT_occlusion_query_boolean) { |
969 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( | 574 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
970 GetGLProcAddress("glBeginQueryEXT")); | 575 GetGLProcAddress("glBeginQueryEXT")); |
971 } | 576 DCHECK(fn.glBeginQueryARBFn); |
972 | 577 } |
973 fn.glBindFramebufferEXTFn = 0; | 578 |
974 debug_fn.glBindFramebufferEXTFn = 0; | 579 debug_fn.glBeginTransformFeedbackFn = 0; |
975 if (ext.b_GL_EXT_framebuffer_object) { | 580 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
976 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( | 581 fn.glBeginTransformFeedbackFn = |
977 GetGLProcAddress("glBindFramebufferEXT")); | 582 reinterpret_cast<glBeginTransformFeedbackProc>( |
978 } | 583 GetGLProcAddress("glBeginTransformFeedback")); |
979 if (!fn.glBindFramebufferEXTFn) { | 584 DCHECK(fn.glBeginTransformFeedbackFn); |
980 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( | 585 } |
981 GetGLProcAddress("glBindFramebuffer")); | 586 |
982 } | 587 debug_fn.glBindBufferBaseFn = 0; |
983 | 588 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
984 fn.glBindRenderbufferEXTFn = 0; | 589 fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
985 debug_fn.glBindRenderbufferEXTFn = 0; | 590 GetGLProcAddress("glBindBufferBase")); |
986 if (ext.b_GL_EXT_framebuffer_object) { | 591 DCHECK(fn.glBindBufferBaseFn); |
987 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 592 } |
988 GetGLProcAddress("glBindRenderbufferEXT")); | 593 |
989 } | 594 debug_fn.glBindBufferRangeFn = 0; |
990 if (!fn.glBindRenderbufferEXTFn) { | 595 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
991 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 596 fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
992 GetGLProcAddress("glBindRenderbuffer")); | 597 GetGLProcAddress("glBindBufferRange")); |
993 } | 598 DCHECK(fn.glBindBufferRangeFn); |
994 | 599 } |
995 fn.glBindVertexArrayOESFn = 0; | 600 |
| 601 debug_fn.glBindFragDataLocationFn = 0; |
| 602 if (ver->IsAtLeastGL(3u, 0u)) { |
| 603 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| 604 GetGLProcAddress("glBindFragDataLocation")); |
| 605 DCHECK(fn.glBindFragDataLocationFn); |
| 606 } |
| 607 |
| 608 debug_fn.glBindFragDataLocationIndexedFn = 0; |
| 609 if (ver->IsAtLeastGL(3u, 3u)) { |
| 610 fn.glBindFragDataLocationIndexedFn = |
| 611 reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| 612 GetGLProcAddress("glBindFragDataLocationIndexed")); |
| 613 DCHECK(fn.glBindFragDataLocationIndexedFn); |
| 614 } |
| 615 |
| 616 debug_fn.glBindSamplerFn = 0; |
| 617 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 618 fn.glBindSamplerFn = |
| 619 reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
| 620 DCHECK(fn.glBindSamplerFn); |
| 621 } |
| 622 |
| 623 debug_fn.glBindTransformFeedbackFn = 0; |
| 624 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 625 fn.glBindTransformFeedbackFn = |
| 626 reinterpret_cast<glBindTransformFeedbackProc>( |
| 627 GetGLProcAddress("glBindTransformFeedback")); |
| 628 DCHECK(fn.glBindTransformFeedbackFn); |
| 629 } |
| 630 |
996 debug_fn.glBindVertexArrayOESFn = 0; | 631 debug_fn.glBindVertexArrayOESFn = 0; |
997 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 632 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
998 ext.b_GL_ARB_vertex_array_object) { | 633 ext.b_GL_ARB_vertex_array_object) { |
999 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 634 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
1000 GetGLProcAddress("glBindVertexArray")); | 635 GetGLProcAddress("glBindVertexArray")); |
1001 } | 636 DCHECK(fn.glBindVertexArrayOESFn); |
1002 if (!fn.glBindVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { | 637 } else if (ext.b_GL_OES_vertex_array_object) { |
1003 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 638 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
1004 GetGLProcAddress("glBindVertexArrayOES")); | 639 GetGLProcAddress("glBindVertexArrayOES")); |
1005 } | 640 DCHECK(fn.glBindVertexArrayOESFn); |
1006 if (!fn.glBindVertexArrayOESFn) { | 641 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1007 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 642 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
1008 GetGLProcAddress("glBindVertexArrayAPPLE")); | 643 GetGLProcAddress("glBindVertexArrayAPPLE")); |
1009 } | 644 DCHECK(fn.glBindVertexArrayOESFn); |
1010 | 645 } |
1011 fn.glBlendBarrierKHRFn = 0; | 646 |
1012 debug_fn.glBlendBarrierKHRFn = 0; | 647 debug_fn.glBlendBarrierKHRFn = 0; |
1013 if (ext.b_GL_NV_blend_equation_advanced) { | 648 if (ext.b_GL_NV_blend_equation_advanced) { |
1014 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( | 649 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
1015 GetGLProcAddress("glBlendBarrierNV")); | 650 GetGLProcAddress("glBlendBarrierNV")); |
1016 } | 651 DCHECK(fn.glBlendBarrierKHRFn); |
1017 if (!fn.glBlendBarrierKHRFn) { | 652 } else if (ext.b_GL_KHR_blend_equation_advanced) { |
1018 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( | 653 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
1019 GetGLProcAddress("glBlendBarrierKHR")); | 654 GetGLProcAddress("glBlendBarrierKHR")); |
1020 } | 655 DCHECK(fn.glBlendBarrierKHRFn); |
1021 | 656 } |
1022 fn.glBlitFramebufferANGLEFn = 0; | 657 |
| 658 debug_fn.glBlitFramebufferFn = 0; |
| 659 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 660 fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| 661 GetGLProcAddress("glBlitFramebuffer")); |
| 662 DCHECK(fn.glBlitFramebufferFn); |
| 663 } |
| 664 |
1023 debug_fn.glBlitFramebufferANGLEFn = 0; | 665 debug_fn.glBlitFramebufferANGLEFn = 0; |
1024 if (ext.b_GL_ANGLE_framebuffer_blit) { | 666 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 667 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| 668 GetGLProcAddress("glBlitFramebuffer")); |
| 669 DCHECK(fn.glBlitFramebufferANGLEFn); |
| 670 } else if (ext.b_GL_ANGLE_framebuffer_blit) { |
1025 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 671 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
1026 GetGLProcAddress("glBlitFramebufferANGLE")); | 672 GetGLProcAddress("glBlitFramebufferANGLE")); |
1027 } | 673 DCHECK(fn.glBlitFramebufferANGLEFn); |
1028 if (!fn.glBlitFramebufferANGLEFn) { | 674 } |
1029 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 675 |
| 676 debug_fn.glBlitFramebufferEXTFn = 0; |
| 677 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 678 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
1030 GetGLProcAddress("glBlitFramebuffer")); | 679 GetGLProcAddress("glBlitFramebuffer")); |
1031 } | 680 DCHECK(fn.glBlitFramebufferEXTFn); |
1032 | 681 } else if (ext.b_GL_EXT_framebuffer_blit) { |
1033 fn.glBlitFramebufferEXTFn = 0; | |
1034 debug_fn.glBlitFramebufferEXTFn = 0; | |
1035 if (ext.b_GL_EXT_framebuffer_blit) { | |
1036 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( | 682 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
1037 GetGLProcAddress("glBlitFramebufferEXT")); | 683 GetGLProcAddress("glBlitFramebufferEXT")); |
1038 } | 684 DCHECK(fn.glBlitFramebufferEXTFn); |
1039 if (!fn.glBlitFramebufferEXTFn) { | 685 } |
1040 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( | 686 |
1041 GetGLProcAddress("glBlitFramebuffer")); | 687 debug_fn.glClearBufferfiFn = 0; |
1042 } | 688 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1043 | 689 fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
1044 fn.glCheckFramebufferStatusEXTFn = 0; | 690 GetGLProcAddress("glClearBufferfi")); |
1045 debug_fn.glCheckFramebufferStatusEXTFn = 0; | 691 DCHECK(fn.glClearBufferfiFn); |
1046 if (ext.b_GL_EXT_framebuffer_object) { | 692 } |
1047 fn.glCheckFramebufferStatusEXTFn = | 693 |
1048 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 694 debug_fn.glClearBufferfvFn = 0; |
1049 GetGLProcAddress("glCheckFramebufferStatusEXT")); | 695 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1050 } | 696 fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
1051 if (!fn.glCheckFramebufferStatusEXTFn) { | 697 GetGLProcAddress("glClearBufferfv")); |
1052 fn.glCheckFramebufferStatusEXTFn = | 698 DCHECK(fn.glClearBufferfvFn); |
1053 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 699 } |
1054 GetGLProcAddress("glCheckFramebufferStatus")); | 700 |
1055 } | 701 debug_fn.glClearBufferivFn = 0; |
1056 | 702 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1057 fn.glDeleteBuffersARBFn = 0; | 703 fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
1058 debug_fn.glDeleteBuffersARBFn = 0; | 704 GetGLProcAddress("glClearBufferiv")); |
1059 if (ext.b_GL_ARB_vertex_buffer_object) { | 705 DCHECK(fn.glClearBufferivFn); |
1060 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( | 706 } |
1061 GetGLProcAddress("glDeleteBuffersARB")); | 707 |
1062 } | 708 debug_fn.glClearBufferuivFn = 0; |
1063 if (!fn.glDeleteBuffersARBFn) { | 709 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1064 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( | 710 fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
1065 GetGLProcAddress("glDeleteBuffers")); | 711 GetGLProcAddress("glClearBufferuiv")); |
1066 } | 712 DCHECK(fn.glClearBufferuivFn); |
1067 | 713 } |
1068 fn.glDeleteFramebuffersEXTFn = 0; | 714 |
1069 debug_fn.glDeleteFramebuffersEXTFn = 0; | 715 debug_fn.glClearDepthfFn = 0; |
1070 if (ext.b_GL_EXT_framebuffer_object) { | 716 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
1071 fn.glDeleteFramebuffersEXTFn = | 717 fn.glClearDepthfFn = |
1072 reinterpret_cast<glDeleteFramebuffersEXTProc>( | 718 reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
1073 GetGLProcAddress("glDeleteFramebuffersEXT")); | 719 DCHECK(fn.glClearDepthfFn); |
1074 } | 720 } |
1075 if (!fn.glDeleteFramebuffersEXTFn) { | 721 |
1076 fn.glDeleteFramebuffersEXTFn = | 722 debug_fn.glClientWaitSyncFn = 0; |
1077 reinterpret_cast<glDeleteFramebuffersEXTProc>( | 723 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
1078 GetGLProcAddress("glDeleteFramebuffers")); | 724 ext.b_GL_ARB_sync) { |
1079 } | 725 fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
1080 | 726 GetGLProcAddress("glClientWaitSync")); |
1081 fn.glDeleteQueriesARBFn = 0; | 727 DCHECK(fn.glClientWaitSyncFn); |
| 728 } |
| 729 |
| 730 debug_fn.glCompressedTexImage3DFn = 0; |
| 731 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 732 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| 733 GetGLProcAddress("glCompressedTexImage3D")); |
| 734 DCHECK(fn.glCompressedTexImage3DFn); |
| 735 } |
| 736 |
| 737 debug_fn.glCopyBufferSubDataFn = 0; |
| 738 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 739 fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
| 740 GetGLProcAddress("glCopyBufferSubData")); |
| 741 DCHECK(fn.glCopyBufferSubDataFn); |
| 742 } |
| 743 |
| 744 debug_fn.glCopyTexSubImage3DFn = 0; |
| 745 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 746 fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
| 747 GetGLProcAddress("glCopyTexSubImage3D")); |
| 748 DCHECK(fn.glCopyTexSubImage3DFn); |
| 749 } |
| 750 |
| 751 debug_fn.glDeleteFencesAPPLEFn = 0; |
| 752 if (ext.b_GL_APPLE_fence) { |
| 753 fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
| 754 GetGLProcAddress("glDeleteFencesAPPLE")); |
| 755 DCHECK(fn.glDeleteFencesAPPLEFn); |
| 756 } |
| 757 |
| 758 debug_fn.glDeleteFencesNVFn = 0; |
| 759 if (ext.b_GL_NV_fence) { |
| 760 fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
| 761 GetGLProcAddress("glDeleteFencesNV")); |
| 762 DCHECK(fn.glDeleteFencesNVFn); |
| 763 } |
| 764 |
| 765 debug_fn.glDeleteQueriesFn = 0; |
| 766 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 767 fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| 768 GetGLProcAddress("glDeleteQueries")); |
| 769 DCHECK(fn.glDeleteQueriesFn); |
| 770 } |
| 771 |
1082 debug_fn.glDeleteQueriesARBFn = 0; | 772 debug_fn.glDeleteQueriesARBFn = 0; |
1083 if (ext.b_GL_ARB_occlusion_query) { | 773 if (ext.b_GL_ARB_occlusion_query) { |
1084 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( | 774 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
1085 GetGLProcAddress("glDeleteQueriesARB")); | 775 GetGLProcAddress("glDeleteQueriesARB")); |
1086 } | 776 DCHECK(fn.glDeleteQueriesARBFn); |
1087 if (!fn.glDeleteQueriesARBFn) { | 777 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 778 ext.b_GL_EXT_occlusion_query_boolean) { |
1088 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( | 779 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
1089 GetGLProcAddress("glDeleteQueriesEXT")); | 780 GetGLProcAddress("glDeleteQueriesEXT")); |
1090 } | 781 DCHECK(fn.glDeleteQueriesARBFn); |
1091 | 782 } |
1092 fn.glDeleteRenderbuffersEXTFn = 0; | 783 |
1093 debug_fn.glDeleteRenderbuffersEXTFn = 0; | 784 debug_fn.glDeleteSamplersFn = 0; |
1094 if (ext.b_GL_EXT_framebuffer_object) { | 785 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1095 fn.glDeleteRenderbuffersEXTFn = | 786 fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
1096 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | 787 GetGLProcAddress("glDeleteSamplers")); |
1097 GetGLProcAddress("glDeleteRenderbuffersEXT")); | 788 DCHECK(fn.glDeleteSamplersFn); |
1098 } | 789 } |
1099 if (!fn.glDeleteRenderbuffersEXTFn) { | 790 |
1100 fn.glDeleteRenderbuffersEXTFn = | 791 debug_fn.glDeleteSyncFn = 0; |
1101 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | 792 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
1102 GetGLProcAddress("glDeleteRenderbuffers")); | 793 ext.b_GL_ARB_sync) { |
1103 } | 794 fn.glDeleteSyncFn = |
1104 | 795 reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
1105 fn.glDeleteVertexArraysOESFn = 0; | 796 DCHECK(fn.glDeleteSyncFn); |
| 797 } |
| 798 |
| 799 debug_fn.glDeleteTransformFeedbacksFn = 0; |
| 800 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 801 fn.glDeleteTransformFeedbacksFn = |
| 802 reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| 803 GetGLProcAddress("glDeleteTransformFeedbacks")); |
| 804 DCHECK(fn.glDeleteTransformFeedbacksFn); |
| 805 } |
| 806 |
1106 debug_fn.glDeleteVertexArraysOESFn = 0; | 807 debug_fn.glDeleteVertexArraysOESFn = 0; |
1107 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 808 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1108 ext.b_GL_ARB_vertex_array_object) { | 809 ext.b_GL_ARB_vertex_array_object) { |
1109 fn.glDeleteVertexArraysOESFn = | 810 fn.glDeleteVertexArraysOESFn = |
1110 reinterpret_cast<glDeleteVertexArraysOESProc>( | 811 reinterpret_cast<glDeleteVertexArraysOESProc>( |
1111 GetGLProcAddress("glDeleteVertexArrays")); | 812 GetGLProcAddress("glDeleteVertexArrays")); |
1112 } | 813 DCHECK(fn.glDeleteVertexArraysOESFn); |
1113 if (!fn.glDeleteVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { | 814 } else if (ext.b_GL_OES_vertex_array_object) { |
1114 fn.glDeleteVertexArraysOESFn = | 815 fn.glDeleteVertexArraysOESFn = |
1115 reinterpret_cast<glDeleteVertexArraysOESProc>( | 816 reinterpret_cast<glDeleteVertexArraysOESProc>( |
1116 GetGLProcAddress("glDeleteVertexArraysOES")); | 817 GetGLProcAddress("glDeleteVertexArraysOES")); |
1117 } | 818 DCHECK(fn.glDeleteVertexArraysOESFn); |
1118 if (!fn.glDeleteVertexArraysOESFn) { | 819 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1119 fn.glDeleteVertexArraysOESFn = | 820 fn.glDeleteVertexArraysOESFn = |
1120 reinterpret_cast<glDeleteVertexArraysOESProc>( | 821 reinterpret_cast<glDeleteVertexArraysOESProc>( |
1121 GetGLProcAddress("glDeleteVertexArraysAPPLE")); | 822 GetGLProcAddress("glDeleteVertexArraysAPPLE")); |
1122 } | 823 DCHECK(fn.glDeleteVertexArraysOESFn); |
1123 | 824 } |
1124 fn.glDrawArraysInstancedANGLEFn = 0; | 825 |
| 826 debug_fn.glDepthRangefFn = 0; |
| 827 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| 828 fn.glDepthRangefFn = |
| 829 reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
| 830 DCHECK(fn.glDepthRangefFn); |
| 831 } |
| 832 |
| 833 debug_fn.glDiscardFramebufferEXTFn = 0; |
| 834 if (ext.b_GL_EXT_discard_framebuffer) { |
| 835 fn.glDiscardFramebufferEXTFn = |
| 836 reinterpret_cast<glDiscardFramebufferEXTProc>( |
| 837 GetGLProcAddress("glDiscardFramebufferEXT")); |
| 838 DCHECK(fn.glDiscardFramebufferEXTFn); |
| 839 } |
| 840 |
1125 debug_fn.glDrawArraysInstancedANGLEFn = 0; | 841 debug_fn.glDrawArraysInstancedANGLEFn = 0; |
1126 if (ext.b_GL_ARB_draw_instanced) { | 842 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 843 fn.glDrawArraysInstancedANGLEFn = |
| 844 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| 845 GetGLProcAddress("glDrawArraysInstanced")); |
| 846 DCHECK(fn.glDrawArraysInstancedANGLEFn); |
| 847 } else if (ext.b_GL_ARB_draw_instanced) { |
1127 fn.glDrawArraysInstancedANGLEFn = | 848 fn.glDrawArraysInstancedANGLEFn = |
1128 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 849 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
1129 GetGLProcAddress("glDrawArraysInstancedARB")); | 850 GetGLProcAddress("glDrawArraysInstancedARB")); |
1130 } | 851 DCHECK(fn.glDrawArraysInstancedANGLEFn); |
1131 if (!fn.glDrawArraysInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { | 852 } else if (ext.b_GL_ANGLE_instanced_arrays) { |
1132 fn.glDrawArraysInstancedANGLEFn = | 853 fn.glDrawArraysInstancedANGLEFn = |
1133 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 854 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
1134 GetGLProcAddress("glDrawArraysInstancedANGLE")); | 855 GetGLProcAddress("glDrawArraysInstancedANGLE")); |
1135 } | 856 DCHECK(fn.glDrawArraysInstancedANGLEFn); |
1136 if (!fn.glDrawArraysInstancedANGLEFn) { | 857 } |
1137 fn.glDrawArraysInstancedANGLEFn = | 858 |
1138 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 859 debug_fn.glDrawBufferFn = 0; |
1139 GetGLProcAddress("glDrawArraysInstanced")); | 860 if (!ver->is_es) { |
1140 } | 861 fn.glDrawBufferFn = |
1141 | 862 reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
1142 fn.glDrawBuffersARBFn = 0; | 863 DCHECK(fn.glDrawBufferFn); |
| 864 } |
| 865 |
1143 debug_fn.glDrawBuffersARBFn = 0; | 866 debug_fn.glDrawBuffersARBFn = 0; |
1144 if (ext.b_GL_ARB_draw_buffers) { | 867 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 868 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| 869 GetGLProcAddress("glDrawBuffers")); |
| 870 DCHECK(fn.glDrawBuffersARBFn); |
| 871 } else if (ext.b_GL_ARB_draw_buffers) { |
1145 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 872 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
1146 GetGLProcAddress("glDrawBuffersARB")); | 873 GetGLProcAddress("glDrawBuffersARB")); |
1147 } | 874 DCHECK(fn.glDrawBuffersARBFn); |
1148 if (!fn.glDrawBuffersARBFn && (ext.b_GL_EXT_draw_buffers)) { | 875 } else if (ext.b_GL_EXT_draw_buffers) { |
1149 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 876 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
1150 GetGLProcAddress("glDrawBuffersEXT")); | 877 GetGLProcAddress("glDrawBuffersEXT")); |
1151 } | 878 DCHECK(fn.glDrawBuffersARBFn); |
1152 if (!fn.glDrawBuffersARBFn) { | 879 } |
1153 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 880 |
1154 GetGLProcAddress("glDrawBuffers")); | |
1155 } | |
1156 | |
1157 fn.glDrawElementsInstancedANGLEFn = 0; | |
1158 debug_fn.glDrawElementsInstancedANGLEFn = 0; | 881 debug_fn.glDrawElementsInstancedANGLEFn = 0; |
1159 if (ext.b_GL_ARB_draw_instanced) { | 882 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 883 fn.glDrawElementsInstancedANGLEFn = |
| 884 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| 885 GetGLProcAddress("glDrawElementsInstanced")); |
| 886 DCHECK(fn.glDrawElementsInstancedANGLEFn); |
| 887 } else if (ext.b_GL_ARB_draw_instanced) { |
1160 fn.glDrawElementsInstancedANGLEFn = | 888 fn.glDrawElementsInstancedANGLEFn = |
1161 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 889 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
1162 GetGLProcAddress("glDrawElementsInstancedARB")); | 890 GetGLProcAddress("glDrawElementsInstancedARB")); |
1163 } | 891 DCHECK(fn.glDrawElementsInstancedANGLEFn); |
1164 if (!fn.glDrawElementsInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { | 892 } else if (ext.b_GL_ANGLE_instanced_arrays) { |
1165 fn.glDrawElementsInstancedANGLEFn = | 893 fn.glDrawElementsInstancedANGLEFn = |
1166 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 894 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
1167 GetGLProcAddress("glDrawElementsInstancedANGLE")); | 895 GetGLProcAddress("glDrawElementsInstancedANGLE")); |
1168 } | 896 DCHECK(fn.glDrawElementsInstancedANGLEFn); |
1169 if (!fn.glDrawElementsInstancedANGLEFn) { | 897 } |
1170 fn.glDrawElementsInstancedANGLEFn = | 898 |
1171 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 899 debug_fn.glDrawRangeElementsFn = 0; |
1172 GetGLProcAddress("glDrawElementsInstanced")); | 900 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1173 } | 901 fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
1174 | 902 GetGLProcAddress("glDrawRangeElements")); |
1175 fn.glEndQueryARBFn = 0; | 903 DCHECK(fn.glDrawRangeElementsFn); |
| 904 } |
| 905 |
| 906 debug_fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
| 907 if (ext.b_GL_OES_EGL_image) { |
| 908 fn.glEGLImageTargetRenderbufferStorageOESFn = |
| 909 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| 910 GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
| 911 DCHECK(fn.glEGLImageTargetRenderbufferStorageOESFn); |
| 912 } |
| 913 |
| 914 debug_fn.glEGLImageTargetTexture2DOESFn = 0; |
| 915 if (ext.b_GL_OES_EGL_image) { |
| 916 fn.glEGLImageTargetTexture2DOESFn = |
| 917 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| 918 GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
| 919 DCHECK(fn.glEGLImageTargetTexture2DOESFn); |
| 920 } |
| 921 |
| 922 debug_fn.glEndQueryFn = 0; |
| 923 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 924 fn.glEndQueryFn = |
| 925 reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
| 926 DCHECK(fn.glEndQueryFn); |
| 927 } |
| 928 |
1176 debug_fn.glEndQueryARBFn = 0; | 929 debug_fn.glEndQueryARBFn = 0; |
1177 if (ext.b_GL_ARB_occlusion_query) { | 930 if (ext.b_GL_ARB_occlusion_query) { |
1178 fn.glEndQueryARBFn = | 931 fn.glEndQueryARBFn = |
1179 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); | 932 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); |
1180 } | 933 DCHECK(fn.glEndQueryARBFn); |
1181 if (!fn.glEndQueryARBFn) { | 934 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 935 ext.b_GL_EXT_occlusion_query_boolean) { |
1182 fn.glEndQueryARBFn = | 936 fn.glEndQueryARBFn = |
1183 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); | 937 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); |
1184 } | 938 DCHECK(fn.glEndQueryARBFn); |
1185 | 939 } |
1186 fn.glFramebufferRenderbufferEXTFn = 0; | 940 |
1187 debug_fn.glFramebufferRenderbufferEXTFn = 0; | 941 debug_fn.glEndTransformFeedbackFn = 0; |
1188 if (ext.b_GL_EXT_framebuffer_object) { | 942 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1189 fn.glFramebufferRenderbufferEXTFn = | 943 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
1190 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | 944 GetGLProcAddress("glEndTransformFeedback")); |
1191 GetGLProcAddress("glFramebufferRenderbufferEXT")); | 945 DCHECK(fn.glEndTransformFeedbackFn); |
1192 } | 946 } |
1193 if (!fn.glFramebufferRenderbufferEXTFn) { | 947 |
1194 fn.glFramebufferRenderbufferEXTFn = | 948 debug_fn.glFenceSyncFn = 0; |
1195 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | 949 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
1196 GetGLProcAddress("glFramebufferRenderbuffer")); | 950 ext.b_GL_ARB_sync) { |
1197 } | 951 fn.glFenceSyncFn = |
1198 | 952 reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
1199 fn.glFramebufferTexture2DEXTFn = 0; | 953 DCHECK(fn.glFenceSyncFn); |
1200 debug_fn.glFramebufferTexture2DEXTFn = 0; | 954 } |
1201 if (ext.b_GL_EXT_framebuffer_object) { | 955 |
1202 fn.glFramebufferTexture2DEXTFn = | 956 debug_fn.glFinishFenceAPPLEFn = 0; |
1203 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 957 if (ext.b_GL_APPLE_fence) { |
1204 GetGLProcAddress("glFramebufferTexture2DEXT")); | 958 fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
1205 } | 959 GetGLProcAddress("glFinishFenceAPPLE")); |
1206 if (!fn.glFramebufferTexture2DEXTFn) { | 960 DCHECK(fn.glFinishFenceAPPLEFn); |
1207 fn.glFramebufferTexture2DEXTFn = | 961 } |
1208 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 962 |
1209 GetGLProcAddress("glFramebufferTexture2D")); | 963 debug_fn.glFinishFenceNVFn = 0; |
1210 } | 964 if (ext.b_GL_NV_fence) { |
1211 | 965 fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
1212 fn.glGenBuffersARBFn = 0; | 966 GetGLProcAddress("glFinishFenceNV")); |
1213 debug_fn.glGenBuffersARBFn = 0; | 967 DCHECK(fn.glFinishFenceNVFn); |
1214 if (ext.b_GL_ARB_vertex_buffer_object) { | 968 } |
1215 fn.glGenBuffersARBFn = reinterpret_cast<glGenBuffersARBProc>( | 969 |
1216 GetGLProcAddress("glGenBuffersARB")); | 970 debug_fn.glFlushMappedBufferRangeFn = 0; |
1217 } | 971 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1218 if (!fn.glGenBuffersARBFn) { | 972 fn.glFlushMappedBufferRangeFn = |
1219 fn.glGenBuffersARBFn = | 973 reinterpret_cast<glFlushMappedBufferRangeProc>( |
1220 reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); | 974 GetGLProcAddress("glFlushMappedBufferRange")); |
1221 } | 975 DCHECK(fn.glFlushMappedBufferRangeFn); |
1222 | 976 } |
1223 fn.glGenerateMipmapEXTFn = 0; | 977 |
1224 debug_fn.glGenerateMipmapEXTFn = 0; | 978 debug_fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
1225 if (ext.b_GL_EXT_framebuffer_object) { | 979 if (ext.b_GL_EXT_multisampled_render_to_texture) { |
1226 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( | 980 fn.glFramebufferTexture2DMultisampleEXTFn = |
1227 GetGLProcAddress("glGenerateMipmapEXT")); | 981 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
1228 } | 982 GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
1229 if (!fn.glGenerateMipmapEXTFn) { | 983 DCHECK(fn.glFramebufferTexture2DMultisampleEXTFn); |
1230 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( | 984 } |
1231 GetGLProcAddress("glGenerateMipmap")); | 985 |
1232 } | 986 debug_fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
1233 | 987 if (ext.b_GL_IMG_multisampled_render_to_texture) { |
1234 fn.glGenFramebuffersEXTFn = 0; | 988 fn.glFramebufferTexture2DMultisampleIMGFn = |
1235 debug_fn.glGenFramebuffersEXTFn = 0; | 989 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
1236 if (ext.b_GL_EXT_framebuffer_object) { | 990 GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
1237 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( | 991 DCHECK(fn.glFramebufferTexture2DMultisampleIMGFn); |
1238 GetGLProcAddress("glGenFramebuffersEXT")); | 992 } |
1239 } | 993 |
1240 if (!fn.glGenFramebuffersEXTFn) { | 994 debug_fn.glFramebufferTextureLayerFn = 0; |
1241 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( | 995 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1242 GetGLProcAddress("glGenFramebuffers")); | 996 fn.glFramebufferTextureLayerFn = |
1243 } | 997 reinterpret_cast<glFramebufferTextureLayerProc>( |
1244 | 998 GetGLProcAddress("glFramebufferTextureLayer")); |
1245 fn.glGenQueriesARBFn = 0; | 999 DCHECK(fn.glFramebufferTextureLayerFn); |
| 1000 } |
| 1001 |
| 1002 debug_fn.glGenFencesAPPLEFn = 0; |
| 1003 if (ext.b_GL_APPLE_fence) { |
| 1004 fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
| 1005 GetGLProcAddress("glGenFencesAPPLE")); |
| 1006 DCHECK(fn.glGenFencesAPPLEFn); |
| 1007 } |
| 1008 |
| 1009 debug_fn.glGenFencesNVFn = 0; |
| 1010 if (ext.b_GL_NV_fence) { |
| 1011 fn.glGenFencesNVFn = |
| 1012 reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
| 1013 DCHECK(fn.glGenFencesNVFn); |
| 1014 } |
| 1015 |
| 1016 debug_fn.glGenQueriesFn = 0; |
| 1017 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1018 fn.glGenQueriesFn = |
| 1019 reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
| 1020 DCHECK(fn.glGenQueriesFn); |
| 1021 } |
| 1022 |
1246 debug_fn.glGenQueriesARBFn = 0; | 1023 debug_fn.glGenQueriesARBFn = 0; |
1247 if (ext.b_GL_ARB_occlusion_query) { | 1024 if (ext.b_GL_ARB_occlusion_query) { |
1248 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( | 1025 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
1249 GetGLProcAddress("glGenQueriesARB")); | 1026 GetGLProcAddress("glGenQueriesARB")); |
1250 } | 1027 DCHECK(fn.glGenQueriesARBFn); |
1251 if (!fn.glGenQueriesARBFn) { | 1028 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 1029 ext.b_GL_EXT_occlusion_query_boolean) { |
1252 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( | 1030 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
1253 GetGLProcAddress("glGenQueriesEXT")); | 1031 GetGLProcAddress("glGenQueriesEXT")); |
1254 } | 1032 DCHECK(fn.glGenQueriesARBFn); |
1255 | 1033 } |
1256 fn.glGenRenderbuffersEXTFn = 0; | 1034 |
1257 debug_fn.glGenRenderbuffersEXTFn = 0; | 1035 debug_fn.glGenSamplersFn = 0; |
1258 if (ext.b_GL_EXT_framebuffer_object) { | 1036 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1259 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 1037 fn.glGenSamplersFn = |
1260 GetGLProcAddress("glGenRenderbuffersEXT")); | 1038 reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
1261 } | 1039 DCHECK(fn.glGenSamplersFn); |
1262 if (!fn.glGenRenderbuffersEXTFn) { | 1040 } |
1263 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 1041 |
1264 GetGLProcAddress("glGenRenderbuffers")); | 1042 debug_fn.glGenTransformFeedbacksFn = 0; |
1265 } | 1043 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
1266 | 1044 fn.glGenTransformFeedbacksFn = |
1267 fn.glGenVertexArraysOESFn = 0; | 1045 reinterpret_cast<glGenTransformFeedbacksProc>( |
| 1046 GetGLProcAddress("glGenTransformFeedbacks")); |
| 1047 DCHECK(fn.glGenTransformFeedbacksFn); |
| 1048 } |
| 1049 |
1268 debug_fn.glGenVertexArraysOESFn = 0; | 1050 debug_fn.glGenVertexArraysOESFn = 0; |
1269 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 1051 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1270 ext.b_GL_ARB_vertex_array_object) { | 1052 ext.b_GL_ARB_vertex_array_object) { |
1271 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1053 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1272 GetGLProcAddress("glGenVertexArrays")); | 1054 GetGLProcAddress("glGenVertexArrays")); |
1273 } | 1055 DCHECK(fn.glGenVertexArraysOESFn); |
1274 if (!fn.glGenVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { | 1056 } else if (ext.b_GL_OES_vertex_array_object) { |
1275 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1057 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1276 GetGLProcAddress("glGenVertexArraysOES")); | 1058 GetGLProcAddress("glGenVertexArraysOES")); |
1277 } | 1059 DCHECK(fn.glGenVertexArraysOESFn); |
1278 if (!fn.glGenVertexArraysOESFn) { | 1060 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1279 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1061 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1280 GetGLProcAddress("glGenVertexArraysAPPLE")); | 1062 GetGLProcAddress("glGenVertexArraysAPPLE")); |
1281 } | 1063 DCHECK(fn.glGenVertexArraysOESFn); |
1282 | 1064 } |
1283 fn.glGetFramebufferAttachmentParameterivEXTFn = 0; | 1065 |
1284 debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; | 1066 debug_fn.glGetActiveUniformBlockivFn = 0; |
1285 if (ext.b_GL_EXT_framebuffer_object) { | 1067 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
1286 fn.glGetFramebufferAttachmentParameterivEXTFn = | 1068 fn.glGetActiveUniformBlockivFn = |
1287 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | 1069 reinterpret_cast<glGetActiveUniformBlockivProc>( |
1288 GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); | 1070 GetGLProcAddress("glGetActiveUniformBlockiv")); |
1289 } | 1071 DCHECK(fn.glGetActiveUniformBlockivFn); |
1290 if (!fn.glGetFramebufferAttachmentParameterivEXTFn) { | 1072 } |
1291 fn.glGetFramebufferAttachmentParameterivEXTFn = | 1073 |
1292 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | 1074 debug_fn.glGetActiveUniformBlockNameFn = 0; |
1293 GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); | 1075 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
1294 } | 1076 fn.glGetActiveUniformBlockNameFn = |
1295 | 1077 reinterpret_cast<glGetActiveUniformBlockNameProc>( |
1296 fn.glGetGraphicsResetStatusARBFn = 0; | 1078 GetGLProcAddress("glGetActiveUniformBlockName")); |
| 1079 DCHECK(fn.glGetActiveUniformBlockNameFn); |
| 1080 } |
| 1081 |
| 1082 debug_fn.glGetActiveUniformsivFn = 0; |
| 1083 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1084 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| 1085 GetGLProcAddress("glGetActiveUniformsiv")); |
| 1086 DCHECK(fn.glGetActiveUniformsivFn); |
| 1087 } |
| 1088 |
| 1089 debug_fn.glGetFenceivNVFn = 0; |
| 1090 if (ext.b_GL_NV_fence) { |
| 1091 fn.glGetFenceivNVFn = reinterpret_cast<glGetFenceivNVProc>( |
| 1092 GetGLProcAddress("glGetFenceivNV")); |
| 1093 DCHECK(fn.glGetFenceivNVFn); |
| 1094 } |
| 1095 |
| 1096 debug_fn.glGetFragDataLocationFn = 0; |
| 1097 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1098 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
| 1099 GetGLProcAddress("glGetFragDataLocation")); |
| 1100 DCHECK(fn.glGetFragDataLocationFn); |
| 1101 } |
| 1102 |
1297 debug_fn.glGetGraphicsResetStatusARBFn = 0; | 1103 debug_fn.glGetGraphicsResetStatusARBFn = 0; |
1298 if (ext.b_GL_ARB_robustness) { | 1104 if (ver->IsAtLeastGL(4u, 5u)) { |
| 1105 fn.glGetGraphicsResetStatusARBFn = |
| 1106 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1107 GetGLProcAddress("glGetGraphicsResetStatus")); |
| 1108 DCHECK(fn.glGetGraphicsResetStatusARBFn); |
| 1109 } else if (ext.b_GL_ARB_robustness) { |
1299 fn.glGetGraphicsResetStatusARBFn = | 1110 fn.glGetGraphicsResetStatusARBFn = |
1300 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1111 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1301 GetGLProcAddress("glGetGraphicsResetStatusARB")); | 1112 GetGLProcAddress("glGetGraphicsResetStatusARB")); |
1302 } | 1113 DCHECK(fn.glGetGraphicsResetStatusARBFn); |
1303 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_KHR_robustness)) { | 1114 } else if (ext.b_GL_KHR_robustness) { |
1304 fn.glGetGraphicsResetStatusARBFn = | 1115 fn.glGetGraphicsResetStatusARBFn = |
1305 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1116 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1306 GetGLProcAddress("glGetGraphicsResetStatusKHR")); | 1117 GetGLProcAddress("glGetGraphicsResetStatusKHR")); |
1307 } | 1118 DCHECK(fn.glGetGraphicsResetStatusARBFn); |
1308 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_EXT_robustness)) { | 1119 } else if (ext.b_GL_EXT_robustness) { |
1309 fn.glGetGraphicsResetStatusARBFn = | 1120 fn.glGetGraphicsResetStatusARBFn = |
1310 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1121 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1311 GetGLProcAddress("glGetGraphicsResetStatusEXT")); | 1122 GetGLProcAddress("glGetGraphicsResetStatusEXT")); |
1312 } | 1123 DCHECK(fn.glGetGraphicsResetStatusARBFn); |
1313 if (!fn.glGetGraphicsResetStatusARBFn) { | 1124 } |
1314 fn.glGetGraphicsResetStatusARBFn = | 1125 |
1315 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1126 debug_fn.glGetInteger64i_vFn = 0; |
1316 GetGLProcAddress("glGetGraphicsResetStatus")); | 1127 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
1317 } | 1128 fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
1318 | 1129 GetGLProcAddress("glGetInteger64i_v")); |
1319 fn.glGetProgramBinaryFn = 0; | 1130 DCHECK(fn.glGetInteger64i_vFn); |
| 1131 } |
| 1132 |
| 1133 debug_fn.glGetInteger64vFn = 0; |
| 1134 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1135 fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
| 1136 GetGLProcAddress("glGetInteger64v")); |
| 1137 DCHECK(fn.glGetInteger64vFn); |
| 1138 } |
| 1139 |
| 1140 debug_fn.glGetIntegeri_vFn = 0; |
| 1141 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1142 fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
| 1143 GetGLProcAddress("glGetIntegeri_v")); |
| 1144 DCHECK(fn.glGetIntegeri_vFn); |
| 1145 } |
| 1146 |
| 1147 debug_fn.glGetInternalformativFn = 0; |
| 1148 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1149 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
| 1150 GetGLProcAddress("glGetInternalformativ")); |
| 1151 DCHECK(fn.glGetInternalformativFn); |
| 1152 } |
| 1153 |
1320 debug_fn.glGetProgramBinaryFn = 0; | 1154 debug_fn.glGetProgramBinaryFn = 0; |
1321 if (ext.b_GL_OES_get_program_binary) { | 1155 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1156 ext.b_GL_ARB_get_program_binary) { |
| 1157 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| 1158 GetGLProcAddress("glGetProgramBinary")); |
| 1159 DCHECK(fn.glGetProgramBinaryFn); |
| 1160 } else if (ext.b_GL_OES_get_program_binary) { |
1322 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( | 1161 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
1323 GetGLProcAddress("glGetProgramBinaryOES")); | 1162 GetGLProcAddress("glGetProgramBinaryOES")); |
1324 } | 1163 DCHECK(fn.glGetProgramBinaryFn); |
1325 if (!fn.glGetProgramBinaryFn) { | 1164 } |
1326 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( | 1165 |
1327 GetGLProcAddress("glGetProgramBinary")); | 1166 debug_fn.glGetQueryivFn = 0; |
1328 } | 1167 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1329 | 1168 fn.glGetQueryivFn = |
1330 fn.glGetQueryivARBFn = 0; | 1169 reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
| 1170 DCHECK(fn.glGetQueryivFn); |
| 1171 } |
| 1172 |
1331 debug_fn.glGetQueryivARBFn = 0; | 1173 debug_fn.glGetQueryivARBFn = 0; |
1332 if (ext.b_GL_ARB_occlusion_query) { | 1174 if (ext.b_GL_ARB_occlusion_query) { |
1333 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( | 1175 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
1334 GetGLProcAddress("glGetQueryivARB")); | 1176 GetGLProcAddress("glGetQueryivARB")); |
1335 } | 1177 DCHECK(fn.glGetQueryivARBFn); |
1336 if (!fn.glGetQueryivARBFn) { | 1178 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 1179 ext.b_GL_EXT_occlusion_query_boolean) { |
1337 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( | 1180 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
1338 GetGLProcAddress("glGetQueryivEXT")); | 1181 GetGLProcAddress("glGetQueryivEXT")); |
1339 } | 1182 DCHECK(fn.glGetQueryivARBFn); |
1340 | 1183 } |
1341 fn.glGetQueryObjectivARBFn = 0; | 1184 |
| 1185 debug_fn.glGetQueryObjecti64vFn = 0; |
| 1186 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
| 1187 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| 1188 GetGLProcAddress("glGetQueryObjecti64v")); |
| 1189 DCHECK(fn.glGetQueryObjecti64vFn); |
| 1190 } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
| 1191 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| 1192 GetGLProcAddress("glGetQueryObjecti64vEXT")); |
| 1193 DCHECK(fn.glGetQueryObjecti64vFn); |
| 1194 } |
| 1195 |
| 1196 debug_fn.glGetQueryObjectivFn = 0; |
| 1197 if (!ver->is_es) { |
| 1198 fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| 1199 GetGLProcAddress("glGetQueryObjectiv")); |
| 1200 DCHECK(fn.glGetQueryObjectivFn); |
| 1201 } |
| 1202 |
1342 debug_fn.glGetQueryObjectivARBFn = 0; | 1203 debug_fn.glGetQueryObjectivARBFn = 0; |
1343 if (ext.b_GL_ARB_occlusion_query) { | 1204 if (ext.b_GL_ARB_occlusion_query) { |
1344 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 1205 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
1345 GetGLProcAddress("glGetQueryObjectivARB")); | 1206 GetGLProcAddress("glGetQueryObjectivARB")); |
1346 } | 1207 DCHECK(fn.glGetQueryObjectivARBFn); |
1347 if (!fn.glGetQueryObjectivARBFn) { | 1208 } else if (ext.b_GL_EXT_disjoint_timer_query) { |
1348 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 1209 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
1349 GetGLProcAddress("glGetQueryObjectivEXT")); | 1210 GetGLProcAddress("glGetQueryObjectivEXT")); |
1350 } | 1211 DCHECK(fn.glGetQueryObjectivARBFn); |
1351 | 1212 } |
1352 fn.glGetQueryObjectui64vFn = 0; | 1213 |
1353 debug_fn.glGetQueryObjectui64vFn = 0; | 1214 debug_fn.glGetQueryObjectui64vFn = 0; |
1354 if (ext.b_GL_ARB_timer_query) { | 1215 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
1355 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 1216 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
1356 GetGLProcAddress("glGetQueryObjectui64v")); | 1217 GetGLProcAddress("glGetQueryObjectui64v")); |
1357 } | 1218 DCHECK(fn.glGetQueryObjectui64vFn); |
1358 if (!fn.glGetQueryObjectui64vFn) { | 1219 } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
1359 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 1220 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
1360 GetGLProcAddress("glGetQueryObjectui64vEXT")); | 1221 GetGLProcAddress("glGetQueryObjectui64vEXT")); |
1361 } | 1222 DCHECK(fn.glGetQueryObjectui64vFn); |
1362 | 1223 } |
1363 fn.glGetQueryObjectuivARBFn = 0; | 1224 |
| 1225 debug_fn.glGetQueryObjectuivFn = 0; |
| 1226 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1227 fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| 1228 GetGLProcAddress("glGetQueryObjectuiv")); |
| 1229 DCHECK(fn.glGetQueryObjectuivFn); |
| 1230 } |
| 1231 |
1364 debug_fn.glGetQueryObjectuivARBFn = 0; | 1232 debug_fn.glGetQueryObjectuivARBFn = 0; |
1365 if (ext.b_GL_ARB_occlusion_query) { | 1233 if (ext.b_GL_ARB_occlusion_query) { |
1366 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | 1234 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
1367 GetGLProcAddress("glGetQueryObjectuivARB")); | 1235 GetGLProcAddress("glGetQueryObjectuivARB")); |
1368 } | 1236 DCHECK(fn.glGetQueryObjectuivARBFn); |
1369 if (!fn.glGetQueryObjectuivARBFn) { | 1237 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 1238 ext.b_GL_EXT_occlusion_query_boolean) { |
1370 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | 1239 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
1371 GetGLProcAddress("glGetQueryObjectuivEXT")); | 1240 GetGLProcAddress("glGetQueryObjectuivEXT")); |
1372 } | 1241 DCHECK(fn.glGetQueryObjectuivARBFn); |
1373 | 1242 } |
1374 fn.glGetRenderbufferParameterivEXTFn = 0; | 1243 |
1375 debug_fn.glGetRenderbufferParameterivEXTFn = 0; | 1244 debug_fn.glGetSamplerParameterfvFn = 0; |
1376 if (ext.b_GL_EXT_framebuffer_object) { | 1245 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1377 fn.glGetRenderbufferParameterivEXTFn = | 1246 fn.glGetSamplerParameterfvFn = |
1378 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | 1247 reinterpret_cast<glGetSamplerParameterfvProc>( |
1379 GetGLProcAddress("glGetRenderbufferParameterivEXT")); | 1248 GetGLProcAddress("glGetSamplerParameterfv")); |
1380 } | 1249 DCHECK(fn.glGetSamplerParameterfvFn); |
1381 if (!fn.glGetRenderbufferParameterivEXTFn) { | 1250 } |
1382 fn.glGetRenderbufferParameterivEXTFn = | 1251 |
1383 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | 1252 debug_fn.glGetSamplerParameterivFn = 0; |
1384 GetGLProcAddress("glGetRenderbufferParameteriv")); | 1253 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1385 } | 1254 fn.glGetSamplerParameterivFn = |
1386 | 1255 reinterpret_cast<glGetSamplerParameterivProc>( |
1387 fn.glIsFramebufferEXTFn = 0; | 1256 GetGLProcAddress("glGetSamplerParameteriv")); |
1388 debug_fn.glIsFramebufferEXTFn = 0; | 1257 DCHECK(fn.glGetSamplerParameterivFn); |
1389 if (ext.b_GL_EXT_framebuffer_object) { | 1258 } |
1390 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( | 1259 |
1391 GetGLProcAddress("glIsFramebufferEXT")); | 1260 debug_fn.glGetShaderPrecisionFormatFn = 0; |
1392 } | 1261 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
1393 if (!fn.glIsFramebufferEXTFn) { | 1262 fn.glGetShaderPrecisionFormatFn = |
1394 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( | 1263 reinterpret_cast<glGetShaderPrecisionFormatProc>( |
1395 GetGLProcAddress("glIsFramebuffer")); | 1264 GetGLProcAddress("glGetShaderPrecisionFormat")); |
1396 } | 1265 DCHECK(fn.glGetShaderPrecisionFormatFn); |
1397 | 1266 } |
1398 fn.glIsQueryARBFn = 0; | 1267 |
| 1268 debug_fn.glGetSyncivFn = 0; |
| 1269 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1270 ext.b_GL_ARB_sync) { |
| 1271 fn.glGetSyncivFn = |
| 1272 reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
| 1273 DCHECK(fn.glGetSyncivFn); |
| 1274 } |
| 1275 |
| 1276 debug_fn.glGetTexLevelParameterfvFn = 0; |
| 1277 if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| 1278 fn.glGetTexLevelParameterfvFn = |
| 1279 reinterpret_cast<glGetTexLevelParameterfvProc>( |
| 1280 GetGLProcAddress("glGetTexLevelParameterfv")); |
| 1281 DCHECK(fn.glGetTexLevelParameterfvFn); |
| 1282 } |
| 1283 |
| 1284 debug_fn.glGetTexLevelParameterivFn = 0; |
| 1285 if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| 1286 fn.glGetTexLevelParameterivFn = |
| 1287 reinterpret_cast<glGetTexLevelParameterivProc>( |
| 1288 GetGLProcAddress("glGetTexLevelParameteriv")); |
| 1289 DCHECK(fn.glGetTexLevelParameterivFn); |
| 1290 } |
| 1291 |
| 1292 debug_fn.glGetTransformFeedbackVaryingFn = 0; |
| 1293 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1294 fn.glGetTransformFeedbackVaryingFn = |
| 1295 reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| 1296 GetGLProcAddress("glGetTransformFeedbackVarying")); |
| 1297 DCHECK(fn.glGetTransformFeedbackVaryingFn); |
| 1298 } |
| 1299 |
| 1300 debug_fn.glGetTranslatedShaderSourceANGLEFn = 0; |
| 1301 if (ext.b_GL_ANGLE_translated_shader_source) { |
| 1302 fn.glGetTranslatedShaderSourceANGLEFn = |
| 1303 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| 1304 GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
| 1305 DCHECK(fn.glGetTranslatedShaderSourceANGLEFn); |
| 1306 } |
| 1307 |
| 1308 debug_fn.glGetUniformBlockIndexFn = 0; |
| 1309 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1310 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| 1311 GetGLProcAddress("glGetUniformBlockIndex")); |
| 1312 DCHECK(fn.glGetUniformBlockIndexFn); |
| 1313 } |
| 1314 |
| 1315 debug_fn.glGetUniformIndicesFn = 0; |
| 1316 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1317 fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
| 1318 GetGLProcAddress("glGetUniformIndices")); |
| 1319 DCHECK(fn.glGetUniformIndicesFn); |
| 1320 } |
| 1321 |
| 1322 debug_fn.glInsertEventMarkerEXTFn = 0; |
| 1323 if (ext.b_GL_EXT_debug_marker) { |
| 1324 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
| 1325 GetGLProcAddress("glInsertEventMarkerEXT")); |
| 1326 DCHECK(fn.glInsertEventMarkerEXTFn); |
| 1327 } |
| 1328 |
| 1329 debug_fn.glInvalidateFramebufferFn = 0; |
| 1330 if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1331 fn.glInvalidateFramebufferFn = |
| 1332 reinterpret_cast<glInvalidateFramebufferProc>( |
| 1333 GetGLProcAddress("glInvalidateFramebuffer")); |
| 1334 DCHECK(fn.glInvalidateFramebufferFn); |
| 1335 } |
| 1336 |
| 1337 debug_fn.glInvalidateSubFramebufferFn = 0; |
| 1338 if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1339 fn.glInvalidateSubFramebufferFn = |
| 1340 reinterpret_cast<glInvalidateSubFramebufferProc>( |
| 1341 GetGLProcAddress("glInvalidateSubFramebuffer")); |
| 1342 DCHECK(fn.glInvalidateSubFramebufferFn); |
| 1343 } |
| 1344 |
| 1345 debug_fn.glIsFenceAPPLEFn = 0; |
| 1346 if (ext.b_GL_APPLE_fence) { |
| 1347 fn.glIsFenceAPPLEFn = reinterpret_cast<glIsFenceAPPLEProc>( |
| 1348 GetGLProcAddress("glIsFenceAPPLE")); |
| 1349 DCHECK(fn.glIsFenceAPPLEFn); |
| 1350 } |
| 1351 |
| 1352 debug_fn.glIsFenceNVFn = 0; |
| 1353 if (ext.b_GL_NV_fence) { |
| 1354 fn.glIsFenceNVFn = |
| 1355 reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
| 1356 DCHECK(fn.glIsFenceNVFn); |
| 1357 } |
| 1358 |
| 1359 debug_fn.glIsQueryFn = 0; |
| 1360 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1361 fn.glIsQueryFn = |
| 1362 reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
| 1363 DCHECK(fn.glIsQueryFn); |
| 1364 } |
| 1365 |
1399 debug_fn.glIsQueryARBFn = 0; | 1366 debug_fn.glIsQueryARBFn = 0; |
1400 if (ext.b_GL_ARB_occlusion_query) { | 1367 if (ext.b_GL_ARB_occlusion_query) { |
1401 fn.glIsQueryARBFn = | 1368 fn.glIsQueryARBFn = |
1402 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); | 1369 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); |
1403 } | 1370 DCHECK(fn.glIsQueryARBFn); |
1404 if (!fn.glIsQueryARBFn) { | 1371 } else if (ext.b_GL_EXT_disjoint_timer_query || |
| 1372 ext.b_GL_EXT_occlusion_query_boolean) { |
1405 fn.glIsQueryARBFn = | 1373 fn.glIsQueryARBFn = |
1406 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); | 1374 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); |
1407 } | 1375 DCHECK(fn.glIsQueryARBFn); |
1408 | 1376 } |
1409 fn.glIsRenderbufferEXTFn = 0; | 1377 |
1410 debug_fn.glIsRenderbufferEXTFn = 0; | 1378 debug_fn.glIsSamplerFn = 0; |
1411 if (ext.b_GL_EXT_framebuffer_object) { | 1379 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1412 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( | 1380 fn.glIsSamplerFn = |
1413 GetGLProcAddress("glIsRenderbufferEXT")); | 1381 reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
1414 } | 1382 DCHECK(fn.glIsSamplerFn); |
1415 if (!fn.glIsRenderbufferEXTFn) { | 1383 } |
1416 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( | 1384 |
1417 GetGLProcAddress("glIsRenderbuffer")); | 1385 debug_fn.glIsSyncFn = 0; |
1418 } | 1386 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
1419 | 1387 ext.b_GL_ARB_sync) { |
1420 fn.glIsVertexArrayOESFn = 0; | 1388 fn.glIsSyncFn = |
| 1389 reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
| 1390 DCHECK(fn.glIsSyncFn); |
| 1391 } |
| 1392 |
| 1393 debug_fn.glIsTransformFeedbackFn = 0; |
| 1394 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 1395 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
| 1396 GetGLProcAddress("glIsTransformFeedback")); |
| 1397 DCHECK(fn.glIsTransformFeedbackFn); |
| 1398 } |
| 1399 |
1421 debug_fn.glIsVertexArrayOESFn = 0; | 1400 debug_fn.glIsVertexArrayOESFn = 0; |
1422 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 1401 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1423 ext.b_GL_ARB_vertex_array_object) { | 1402 ext.b_GL_ARB_vertex_array_object) { |
1424 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 1403 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1425 GetGLProcAddress("glIsVertexArray")); | 1404 GetGLProcAddress("glIsVertexArray")); |
1426 } | 1405 DCHECK(fn.glIsVertexArrayOESFn); |
1427 if (!fn.glIsVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { | 1406 } else if (ext.b_GL_OES_vertex_array_object) { |
1428 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 1407 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1429 GetGLProcAddress("glIsVertexArrayOES")); | 1408 GetGLProcAddress("glIsVertexArrayOES")); |
1430 } | 1409 DCHECK(fn.glIsVertexArrayOESFn); |
1431 if (!fn.glIsVertexArrayOESFn) { | 1410 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1432 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 1411 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1433 GetGLProcAddress("glIsVertexArrayAPPLE")); | 1412 GetGLProcAddress("glIsVertexArrayAPPLE")); |
1434 } | 1413 DCHECK(fn.glIsVertexArrayOESFn); |
1435 | 1414 } |
1436 fn.glMapBufferFn = 0; | 1415 |
1437 debug_fn.glMapBufferFn = 0; | 1416 debug_fn.glMapBufferFn = 0; |
1438 if (ext.b_GL_OES_mapbuffer) { | 1417 if (!ver->is_es) { |
| 1418 fn.glMapBufferFn = |
| 1419 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); |
| 1420 DCHECK(fn.glMapBufferFn); |
| 1421 } else if (ext.b_GL_OES_mapbuffer) { |
1439 fn.glMapBufferFn = | 1422 fn.glMapBufferFn = |
1440 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); | 1423 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
1441 } | 1424 DCHECK(fn.glMapBufferFn); |
1442 if (!fn.glMapBufferFn) { | 1425 } |
1443 fn.glMapBufferFn = | 1426 |
1444 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); | |
1445 } | |
1446 | |
1447 fn.glMapBufferRangeFn = 0; | |
1448 debug_fn.glMapBufferRangeFn = 0; | 1427 debug_fn.glMapBufferRangeFn = 0; |
1449 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 1428 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1450 ext.b_GL_ARB_map_buffer_range) { | 1429 ext.b_GL_ARB_map_buffer_range) { |
1451 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( | 1430 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
1452 GetGLProcAddress("glMapBufferRange")); | 1431 GetGLProcAddress("glMapBufferRange")); |
1453 } | 1432 DCHECK(fn.glMapBufferRangeFn); |
1454 if (!fn.glMapBufferRangeFn) { | 1433 } else if (ext.b_GL_EXT_map_buffer_range) { |
1455 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( | 1434 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
1456 GetGLProcAddress("glMapBufferRangeEXT")); | 1435 GetGLProcAddress("glMapBufferRangeEXT")); |
1457 } | 1436 DCHECK(fn.glMapBufferRangeFn); |
1458 | 1437 } |
1459 fn.glProgramBinaryFn = 0; | 1438 |
| 1439 debug_fn.glMatrixLoadfEXTFn = 0; |
| 1440 if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| 1441 fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
| 1442 GetGLProcAddress("glMatrixLoadfEXT")); |
| 1443 DCHECK(fn.glMatrixLoadfEXTFn); |
| 1444 } |
| 1445 |
| 1446 debug_fn.glMatrixLoadIdentityEXTFn = 0; |
| 1447 if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| 1448 fn.glMatrixLoadIdentityEXTFn = |
| 1449 reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| 1450 GetGLProcAddress("glMatrixLoadIdentityEXT")); |
| 1451 DCHECK(fn.glMatrixLoadIdentityEXTFn); |
| 1452 } |
| 1453 |
| 1454 debug_fn.glPauseTransformFeedbackFn = 0; |
| 1455 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 1456 fn.glPauseTransformFeedbackFn = |
| 1457 reinterpret_cast<glPauseTransformFeedbackProc>( |
| 1458 GetGLProcAddress("glPauseTransformFeedback")); |
| 1459 DCHECK(fn.glPauseTransformFeedbackFn); |
| 1460 } |
| 1461 |
| 1462 debug_fn.glPointParameteriFn = 0; |
| 1463 if (!ver->is_es) { |
| 1464 fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
| 1465 GetGLProcAddress("glPointParameteri")); |
| 1466 DCHECK(fn.glPointParameteriFn); |
| 1467 } |
| 1468 |
| 1469 debug_fn.glPopGroupMarkerEXTFn = 0; |
| 1470 if (ext.b_GL_EXT_debug_marker) { |
| 1471 fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
| 1472 GetGLProcAddress("glPopGroupMarkerEXT")); |
| 1473 DCHECK(fn.glPopGroupMarkerEXTFn); |
| 1474 } |
| 1475 |
1460 debug_fn.glProgramBinaryFn = 0; | 1476 debug_fn.glProgramBinaryFn = 0; |
1461 if (ext.b_GL_OES_get_program_binary) { | 1477 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1478 ext.b_GL_ARB_get_program_binary) { |
| 1479 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| 1480 GetGLProcAddress("glProgramBinary")); |
| 1481 DCHECK(fn.glProgramBinaryFn); |
| 1482 } else if (ext.b_GL_OES_get_program_binary) { |
1462 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( | 1483 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
1463 GetGLProcAddress("glProgramBinaryOES")); | 1484 GetGLProcAddress("glProgramBinaryOES")); |
1464 } | 1485 DCHECK(fn.glProgramBinaryFn); |
1465 if (!fn.glProgramBinaryFn) { | 1486 } |
1466 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( | 1487 |
1467 GetGLProcAddress("glProgramBinary")); | 1488 debug_fn.glProgramParameteriFn = 0; |
1468 } | 1489 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
1469 | 1490 ext.b_GL_ARB_get_program_binary) { |
1470 fn.glQueryCounterFn = 0; | 1491 fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
| 1492 GetGLProcAddress("glProgramParameteri")); |
| 1493 DCHECK(fn.glProgramParameteriFn); |
| 1494 } |
| 1495 |
| 1496 debug_fn.glPushGroupMarkerEXTFn = 0; |
| 1497 if (ext.b_GL_EXT_debug_marker) { |
| 1498 fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| 1499 GetGLProcAddress("glPushGroupMarkerEXT")); |
| 1500 DCHECK(fn.glPushGroupMarkerEXTFn); |
| 1501 } |
| 1502 |
1471 debug_fn.glQueryCounterFn = 0; | 1503 debug_fn.glQueryCounterFn = 0; |
1472 if (ext.b_GL_ARB_timer_query) { | 1504 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
1473 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( | 1505 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
1474 GetGLProcAddress("glQueryCounter")); | 1506 GetGLProcAddress("glQueryCounter")); |
1475 } | 1507 DCHECK(fn.glQueryCounterFn); |
1476 if (!fn.glQueryCounterFn) { | 1508 } else if (ext.b_GL_EXT_disjoint_timer_query) { |
1477 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( | 1509 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
1478 GetGLProcAddress("glQueryCounterEXT")); | 1510 GetGLProcAddress("glQueryCounterEXT")); |
1479 } | 1511 DCHECK(fn.glQueryCounterFn); |
1480 | 1512 } |
1481 fn.glRenderbufferStorageEXTFn = 0; | 1513 |
1482 debug_fn.glRenderbufferStorageEXTFn = 0; | 1514 debug_fn.glReadBufferFn = 0; |
1483 if (ext.b_GL_EXT_framebuffer_object) { | 1515 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1484 fn.glRenderbufferStorageEXTFn = | 1516 fn.glReadBufferFn = |
1485 reinterpret_cast<glRenderbufferStorageEXTProc>( | 1517 reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
1486 GetGLProcAddress("glRenderbufferStorageEXT")); | 1518 DCHECK(fn.glReadBufferFn); |
1487 } | 1519 } |
1488 if (!fn.glRenderbufferStorageEXTFn) { | 1520 |
1489 fn.glRenderbufferStorageEXTFn = | 1521 debug_fn.glReleaseShaderCompilerFn = 0; |
1490 reinterpret_cast<glRenderbufferStorageEXTProc>( | 1522 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
1491 GetGLProcAddress("glRenderbufferStorage")); | 1523 fn.glReleaseShaderCompilerFn = |
1492 } | 1524 reinterpret_cast<glReleaseShaderCompilerProc>( |
1493 | 1525 GetGLProcAddress("glReleaseShaderCompiler")); |
1494 fn.glRenderbufferStorageMultisampleANGLEFn = 0; | 1526 DCHECK(fn.glReleaseShaderCompilerFn); |
| 1527 } |
| 1528 |
| 1529 debug_fn.glRenderbufferStorageMultisampleFn = 0; |
| 1530 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1531 fn.glRenderbufferStorageMultisampleFn = |
| 1532 reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| 1533 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 1534 DCHECK(fn.glRenderbufferStorageMultisampleFn); |
| 1535 } |
| 1536 |
1495 debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; | 1537 debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
1496 if (ext.b_GL_ANGLE_framebuffer_multisample) { | 1538 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1539 fn.glRenderbufferStorageMultisampleANGLEFn = |
| 1540 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| 1541 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 1542 DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); |
| 1543 } else if (ext.b_GL_ANGLE_framebuffer_multisample) { |
1497 fn.glRenderbufferStorageMultisampleANGLEFn = | 1544 fn.glRenderbufferStorageMultisampleANGLEFn = |
1498 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | 1545 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
1499 GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); | 1546 GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
1500 } | 1547 DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); |
1501 if (!fn.glRenderbufferStorageMultisampleANGLEFn) { | 1548 } |
1502 fn.glRenderbufferStorageMultisampleANGLEFn = | 1549 |
1503 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | 1550 debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; |
| 1551 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1552 fn.glRenderbufferStorageMultisampleEXTFn = |
| 1553 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
1504 GetGLProcAddress("glRenderbufferStorageMultisample")); | 1554 GetGLProcAddress("glRenderbufferStorageMultisample")); |
1505 } | 1555 DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); |
1506 | 1556 } else if (ext.b_GL_EXT_multisampled_render_to_texture || |
1507 fn.glRenderbufferStorageMultisampleEXTFn = 0; | 1557 ext.b_GL_EXT_framebuffer_multisample) { |
1508 debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; | |
1509 if ((ext.b_GL_EXT_framebuffer_multisample || | |
1510 ext.b_GL_EXT_multisampled_render_to_texture)) { | |
1511 fn.glRenderbufferStorageMultisampleEXTFn = | 1558 fn.glRenderbufferStorageMultisampleEXTFn = |
1512 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | 1559 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
1513 GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); | 1560 GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
1514 } | 1561 DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); |
1515 if (!fn.glRenderbufferStorageMultisampleEXTFn) { | 1562 } |
1516 fn.glRenderbufferStorageMultisampleEXTFn = | 1563 |
1517 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | 1564 debug_fn.glRenderbufferStorageMultisampleIMGFn = 0; |
1518 GetGLProcAddress("glRenderbufferStorageMultisample")); | 1565 if (ext.b_GL_IMG_multisampled_render_to_texture) { |
1519 } | 1566 fn.glRenderbufferStorageMultisampleIMGFn = |
1520 | 1567 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
1521 fn.glTexStorage2DEXTFn = 0; | 1568 GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
| 1569 DCHECK(fn.glRenderbufferStorageMultisampleIMGFn); |
| 1570 } |
| 1571 |
| 1572 debug_fn.glResumeTransformFeedbackFn = 0; |
| 1573 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 1574 fn.glResumeTransformFeedbackFn = |
| 1575 reinterpret_cast<glResumeTransformFeedbackProc>( |
| 1576 GetGLProcAddress("glResumeTransformFeedback")); |
| 1577 DCHECK(fn.glResumeTransformFeedbackFn); |
| 1578 } |
| 1579 |
| 1580 debug_fn.glSamplerParameterfFn = 0; |
| 1581 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1582 fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
| 1583 GetGLProcAddress("glSamplerParameterf")); |
| 1584 DCHECK(fn.glSamplerParameterfFn); |
| 1585 } |
| 1586 |
| 1587 debug_fn.glSamplerParameterfvFn = 0; |
| 1588 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1589 fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
| 1590 GetGLProcAddress("glSamplerParameterfv")); |
| 1591 DCHECK(fn.glSamplerParameterfvFn); |
| 1592 } |
| 1593 |
| 1594 debug_fn.glSamplerParameteriFn = 0; |
| 1595 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1596 fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
| 1597 GetGLProcAddress("glSamplerParameteri")); |
| 1598 DCHECK(fn.glSamplerParameteriFn); |
| 1599 } |
| 1600 |
| 1601 debug_fn.glSamplerParameterivFn = 0; |
| 1602 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1603 fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| 1604 GetGLProcAddress("glSamplerParameteriv")); |
| 1605 DCHECK(fn.glSamplerParameterivFn); |
| 1606 } |
| 1607 |
| 1608 debug_fn.glSetFenceAPPLEFn = 0; |
| 1609 if (ext.b_GL_APPLE_fence) { |
| 1610 fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
| 1611 GetGLProcAddress("glSetFenceAPPLE")); |
| 1612 DCHECK(fn.glSetFenceAPPLEFn); |
| 1613 } |
| 1614 |
| 1615 debug_fn.glSetFenceNVFn = 0; |
| 1616 if (ext.b_GL_NV_fence) { |
| 1617 fn.glSetFenceNVFn = |
| 1618 reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
| 1619 DCHECK(fn.glSetFenceNVFn); |
| 1620 } |
| 1621 |
| 1622 debug_fn.glShaderBinaryFn = 0; |
| 1623 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| 1624 fn.glShaderBinaryFn = reinterpret_cast<glShaderBinaryProc>( |
| 1625 GetGLProcAddress("glShaderBinary")); |
| 1626 DCHECK(fn.glShaderBinaryFn); |
| 1627 } |
| 1628 |
| 1629 debug_fn.glTestFenceAPPLEFn = 0; |
| 1630 if (ext.b_GL_APPLE_fence) { |
| 1631 fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
| 1632 GetGLProcAddress("glTestFenceAPPLE")); |
| 1633 DCHECK(fn.glTestFenceAPPLEFn); |
| 1634 } |
| 1635 |
| 1636 debug_fn.glTestFenceNVFn = 0; |
| 1637 if (ext.b_GL_NV_fence) { |
| 1638 fn.glTestFenceNVFn = |
| 1639 reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
| 1640 DCHECK(fn.glTestFenceNVFn); |
| 1641 } |
| 1642 |
| 1643 debug_fn.glTexImage3DFn = 0; |
| 1644 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1645 fn.glTexImage3DFn = |
| 1646 reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
| 1647 DCHECK(fn.glTexImage3DFn); |
| 1648 } |
| 1649 |
1522 debug_fn.glTexStorage2DEXTFn = 0; | 1650 debug_fn.glTexStorage2DEXTFn = 0; |
1523 if (ver->is_es3 || ext.b_GL_ARB_texture_storage) { | 1651 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1652 ext.b_GL_ARB_texture_storage) { |
1524 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( | 1653 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
1525 GetGLProcAddress("glTexStorage2D")); | 1654 GetGLProcAddress("glTexStorage2D")); |
1526 } | 1655 DCHECK(fn.glTexStorage2DEXTFn); |
1527 if (!fn.glTexStorage2DEXTFn) { | 1656 } else if (ext.b_GL_EXT_texture_storage) { |
1528 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( | 1657 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
1529 GetGLProcAddress("glTexStorage2DEXT")); | 1658 GetGLProcAddress("glTexStorage2DEXT")); |
1530 } | 1659 DCHECK(fn.glTexStorage2DEXTFn); |
1531 | 1660 } |
1532 fn.glUnmapBufferFn = 0; | 1661 |
| 1662 debug_fn.glTexStorage3DFn = 0; |
| 1663 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1664 fn.glTexStorage3DFn = reinterpret_cast<glTexStorage3DProc>( |
| 1665 GetGLProcAddress("glTexStorage3D")); |
| 1666 DCHECK(fn.glTexStorage3DFn); |
| 1667 } |
| 1668 |
| 1669 debug_fn.glTransformFeedbackVaryingsFn = 0; |
| 1670 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1671 fn.glTransformFeedbackVaryingsFn = |
| 1672 reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| 1673 GetGLProcAddress("glTransformFeedbackVaryings")); |
| 1674 DCHECK(fn.glTransformFeedbackVaryingsFn); |
| 1675 } |
| 1676 |
| 1677 debug_fn.glUniform1uiFn = 0; |
| 1678 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1679 fn.glUniform1uiFn = |
| 1680 reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
| 1681 DCHECK(fn.glUniform1uiFn); |
| 1682 } |
| 1683 |
| 1684 debug_fn.glUniform1uivFn = 0; |
| 1685 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1686 fn.glUniform1uivFn = |
| 1687 reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
| 1688 DCHECK(fn.glUniform1uivFn); |
| 1689 } |
| 1690 |
| 1691 debug_fn.glUniform2uiFn = 0; |
| 1692 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1693 fn.glUniform2uiFn = |
| 1694 reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
| 1695 DCHECK(fn.glUniform2uiFn); |
| 1696 } |
| 1697 |
| 1698 debug_fn.glUniform2uivFn = 0; |
| 1699 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1700 fn.glUniform2uivFn = |
| 1701 reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
| 1702 DCHECK(fn.glUniform2uivFn); |
| 1703 } |
| 1704 |
| 1705 debug_fn.glUniform3uiFn = 0; |
| 1706 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1707 fn.glUniform3uiFn = |
| 1708 reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
| 1709 DCHECK(fn.glUniform3uiFn); |
| 1710 } |
| 1711 |
| 1712 debug_fn.glUniform3uivFn = 0; |
| 1713 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1714 fn.glUniform3uivFn = |
| 1715 reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
| 1716 DCHECK(fn.glUniform3uivFn); |
| 1717 } |
| 1718 |
| 1719 debug_fn.glUniform4uiFn = 0; |
| 1720 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1721 fn.glUniform4uiFn = |
| 1722 reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
| 1723 DCHECK(fn.glUniform4uiFn); |
| 1724 } |
| 1725 |
| 1726 debug_fn.glUniform4uivFn = 0; |
| 1727 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1728 fn.glUniform4uivFn = |
| 1729 reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
| 1730 DCHECK(fn.glUniform4uivFn); |
| 1731 } |
| 1732 |
| 1733 debug_fn.glUniformBlockBindingFn = 0; |
| 1734 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1735 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| 1736 GetGLProcAddress("glUniformBlockBinding")); |
| 1737 DCHECK(fn.glUniformBlockBindingFn); |
| 1738 } |
| 1739 |
| 1740 debug_fn.glUniformMatrix2x3fvFn = 0; |
| 1741 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1742 fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
| 1743 GetGLProcAddress("glUniformMatrix2x3fv")); |
| 1744 DCHECK(fn.glUniformMatrix2x3fvFn); |
| 1745 } |
| 1746 |
| 1747 debug_fn.glUniformMatrix2x4fvFn = 0; |
| 1748 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1749 fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| 1750 GetGLProcAddress("glUniformMatrix2x4fv")); |
| 1751 DCHECK(fn.glUniformMatrix2x4fvFn); |
| 1752 } |
| 1753 |
| 1754 debug_fn.glUniformMatrix3x2fvFn = 0; |
| 1755 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1756 fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
| 1757 GetGLProcAddress("glUniformMatrix3x2fv")); |
| 1758 DCHECK(fn.glUniformMatrix3x2fvFn); |
| 1759 } |
| 1760 |
| 1761 debug_fn.glUniformMatrix3x4fvFn = 0; |
| 1762 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1763 fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| 1764 GetGLProcAddress("glUniformMatrix3x4fv")); |
| 1765 DCHECK(fn.glUniformMatrix3x4fvFn); |
| 1766 } |
| 1767 |
| 1768 debug_fn.glUniformMatrix4x2fvFn = 0; |
| 1769 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1770 fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
| 1771 GetGLProcAddress("glUniformMatrix4x2fv")); |
| 1772 DCHECK(fn.glUniformMatrix4x2fvFn); |
| 1773 } |
| 1774 |
| 1775 debug_fn.glUniformMatrix4x3fvFn = 0; |
| 1776 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1777 fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| 1778 GetGLProcAddress("glUniformMatrix4x3fv")); |
| 1779 DCHECK(fn.glUniformMatrix4x3fvFn); |
| 1780 } |
| 1781 |
1533 debug_fn.glUnmapBufferFn = 0; | 1782 debug_fn.glUnmapBufferFn = 0; |
1534 if (ext.b_GL_OES_mapbuffer) { | 1783 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1784 fn.glUnmapBufferFn = |
| 1785 reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
| 1786 DCHECK(fn.glUnmapBufferFn); |
| 1787 } else if (ext.b_GL_OES_mapbuffer) { |
1535 fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( | 1788 fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
1536 GetGLProcAddress("glUnmapBufferOES")); | 1789 GetGLProcAddress("glUnmapBufferOES")); |
1537 } | 1790 DCHECK(fn.glUnmapBufferFn); |
1538 if (!fn.glUnmapBufferFn) { | 1791 } |
1539 fn.glUnmapBufferFn = | 1792 |
1540 reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); | |
1541 } | |
1542 | |
1543 fn.glVertexAttribDivisorANGLEFn = 0; | |
1544 debug_fn.glVertexAttribDivisorANGLEFn = 0; | 1793 debug_fn.glVertexAttribDivisorANGLEFn = 0; |
1545 if (ext.b_GL_ARB_instanced_arrays) { | 1794 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1795 fn.glVertexAttribDivisorANGLEFn = |
| 1796 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| 1797 GetGLProcAddress("glVertexAttribDivisor")); |
| 1798 DCHECK(fn.glVertexAttribDivisorANGLEFn); |
| 1799 } else if (ext.b_GL_ARB_instanced_arrays) { |
1546 fn.glVertexAttribDivisorANGLEFn = | 1800 fn.glVertexAttribDivisorANGLEFn = |
1547 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 1801 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
1548 GetGLProcAddress("glVertexAttribDivisorARB")); | 1802 GetGLProcAddress("glVertexAttribDivisorARB")); |
1549 } | 1803 DCHECK(fn.glVertexAttribDivisorANGLEFn); |
1550 if (!fn.glVertexAttribDivisorANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { | 1804 } else if (ext.b_GL_ANGLE_instanced_arrays) { |
1551 fn.glVertexAttribDivisorANGLEFn = | 1805 fn.glVertexAttribDivisorANGLEFn = |
1552 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 1806 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
1553 GetGLProcAddress("glVertexAttribDivisorANGLE")); | 1807 GetGLProcAddress("glVertexAttribDivisorANGLE")); |
1554 } | 1808 DCHECK(fn.glVertexAttribDivisorANGLEFn); |
1555 if (!fn.glVertexAttribDivisorANGLEFn) { | 1809 } |
1556 fn.glVertexAttribDivisorANGLEFn = | 1810 |
1557 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 1811 debug_fn.glVertexAttribI4iFn = 0; |
1558 GetGLProcAddress("glVertexAttribDivisor")); | 1812 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1813 fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
| 1814 GetGLProcAddress("glVertexAttribI4i")); |
| 1815 DCHECK(fn.glVertexAttribI4iFn); |
| 1816 } |
| 1817 |
| 1818 debug_fn.glVertexAttribI4ivFn = 0; |
| 1819 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1820 fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
| 1821 GetGLProcAddress("glVertexAttribI4iv")); |
| 1822 DCHECK(fn.glVertexAttribI4ivFn); |
| 1823 } |
| 1824 |
| 1825 debug_fn.glVertexAttribI4uiFn = 0; |
| 1826 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1827 fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
| 1828 GetGLProcAddress("glVertexAttribI4ui")); |
| 1829 DCHECK(fn.glVertexAttribI4uiFn); |
| 1830 } |
| 1831 |
| 1832 debug_fn.glVertexAttribI4uivFn = 0; |
| 1833 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1834 fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
| 1835 GetGLProcAddress("glVertexAttribI4uiv")); |
| 1836 DCHECK(fn.glVertexAttribI4uivFn); |
| 1837 } |
| 1838 |
| 1839 debug_fn.glVertexAttribIPointerFn = 0; |
| 1840 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1841 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| 1842 GetGLProcAddress("glVertexAttribIPointer")); |
| 1843 DCHECK(fn.glVertexAttribIPointerFn); |
| 1844 } |
| 1845 |
| 1846 debug_fn.glWaitSyncFn = 0; |
| 1847 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 1848 ext.b_GL_ARB_sync) { |
| 1849 fn.glWaitSyncFn = |
| 1850 reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
| 1851 DCHECK(fn.glWaitSyncFn); |
1559 } | 1852 } |
1560 | 1853 |
1561 if (g_debugBindingsInitialized) | 1854 if (g_debugBindingsInitialized) |
1562 InitializeDebugBindings(); | 1855 InitializeDebugBindings(); |
1563 } | 1856 } |
1564 | 1857 |
1565 extern "C" { | 1858 extern "C" { |
1566 | 1859 |
1567 static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { | 1860 static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { |
1568 GL_SERVICE_LOG("glActiveTexture" | 1861 GL_SERVICE_LOG("glActiveTexture" |
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11329 | 11622 |
11330 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, | 11623 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, |
11331 GLbitfield flags, | 11624 GLbitfield flags, |
11332 GLuint64 timeout) { | 11625 GLuint64 timeout) { |
11333 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; | 11626 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; |
11334 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; | 11627 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; |
11335 return static_cast<GLenum>(0); | 11628 return static_cast<GLenum>(0); |
11336 } | 11629 } |
11337 | 11630 |
11338 } // namespace gfx | 11631 } // namespace gfx |
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