OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 #include <string> | 11 #include <string> |
12 | 12 |
13 #include "base/debug/trace_event.h" | 13 #include "base/debug/trace_event.h" |
14 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
15 #include "ui/gl/gl_context.h" | 15 #include "ui/gl/gl_context.h" |
16 #include "ui/gl/gl_enums.h" | 16 #include "ui/gl/gl_enums.h" |
17 #include "ui/gl/gl_gl_api_implementation.h" | 17 #include "ui/gl/gl_gl_api_implementation.h" |
18 #include "ui/gl/gl_implementation.h" | 18 #include "ui/gl/gl_implementation.h" |
19 #include "ui/gl/gl_version_info.h" | 19 #include "ui/gl/gl_version_info.h" |
20 | 20 |
21 namespace gfx { | 21 namespace gfx { |
22 | 22 |
23 static bool g_debugBindingsInitialized; | 23 static bool g_debugBindingsInitialized; |
24 DriverGL g_driver_gl; | 24 DriverGL g_driver_gl; |
25 | 25 |
| 26 void glBeginQueryNotBound(GLenum target, GLuint id) { |
| 27 NOTREACHED(); |
| 28 } |
26 void glBeginQueryARBNotBound(GLenum target, GLuint id) { | 29 void glBeginQueryARBNotBound(GLenum target, GLuint id) { |
27 NOTREACHED(); | 30 NOTREACHED(); |
28 } | 31 } |
29 void glBindFramebufferEXTNotBound(GLenum target, GLuint framebuffer) { | 32 void glBeginTransformFeedbackNotBound(GLenum primitiveMode) { |
30 NOTREACHED(); | 33 NOTREACHED(); |
31 } | 34 } |
32 void glBindRenderbufferEXTNotBound(GLenum target, GLuint renderbuffer) { | 35 void glBindBufferBaseNotBound(GLenum target, GLuint index, GLuint buffer) { |
| 36 NOTREACHED(); |
| 37 } |
| 38 void glBindBufferRangeNotBound(GLenum target, |
| 39 GLuint index, |
| 40 GLuint buffer, |
| 41 GLintptr offset, |
| 42 GLsizeiptr size) { |
| 43 NOTREACHED(); |
| 44 } |
| 45 void glBindFragDataLocationNotBound(GLuint program, |
| 46 GLuint colorNumber, |
| 47 const char* name) { |
| 48 NOTREACHED(); |
| 49 } |
| 50 void glBindFragDataLocationIndexedNotBound(GLuint program, |
| 51 GLuint colorNumber, |
| 52 GLuint index, |
| 53 const char* name) { |
| 54 NOTREACHED(); |
| 55 } |
| 56 void glBindSamplerNotBound(GLuint unit, GLuint sampler) { |
| 57 NOTREACHED(); |
| 58 } |
| 59 void glBindTransformFeedbackNotBound(GLenum target, GLuint id) { |
33 NOTREACHED(); | 60 NOTREACHED(); |
34 } | 61 } |
35 void glBindVertexArrayOESNotBound(GLuint array) { | 62 void glBindVertexArrayOESNotBound(GLuint array) { |
36 NOTREACHED(); | 63 NOTREACHED(); |
37 } | 64 } |
38 void glBlendBarrierKHRNotBound(void) { | 65 void glBlendBarrierKHRNotBound(void) { |
39 NOTREACHED(); | 66 NOTREACHED(); |
40 } | 67 } |
| 68 void glBlitFramebufferNotBound(GLint srcX0, |
| 69 GLint srcY0, |
| 70 GLint srcX1, |
| 71 GLint srcY1, |
| 72 GLint dstX0, |
| 73 GLint dstY0, |
| 74 GLint dstX1, |
| 75 GLint dstY1, |
| 76 GLbitfield mask, |
| 77 GLenum filter) { |
| 78 NOTREACHED(); |
| 79 } |
41 void glBlitFramebufferANGLENotBound(GLint srcX0, | 80 void glBlitFramebufferANGLENotBound(GLint srcX0, |
42 GLint srcY0, | 81 GLint srcY0, |
43 GLint srcX1, | 82 GLint srcX1, |
44 GLint srcY1, | 83 GLint srcY1, |
45 GLint dstX0, | 84 GLint dstX0, |
46 GLint dstY0, | 85 GLint dstY0, |
47 GLint dstX1, | 86 GLint dstX1, |
48 GLint dstY1, | 87 GLint dstY1, |
49 GLbitfield mask, | 88 GLbitfield mask, |
50 GLenum filter) { | 89 GLenum filter) { |
51 NOTREACHED(); | 90 NOTREACHED(); |
52 } | 91 } |
53 void glBlitFramebufferEXTNotBound(GLint srcX0, | 92 void glBlitFramebufferEXTNotBound(GLint srcX0, |
54 GLint srcY0, | 93 GLint srcY0, |
55 GLint srcX1, | 94 GLint srcX1, |
56 GLint srcY1, | 95 GLint srcY1, |
57 GLint dstX0, | 96 GLint dstX0, |
58 GLint dstY0, | 97 GLint dstY0, |
59 GLint dstX1, | 98 GLint dstX1, |
60 GLint dstY1, | 99 GLint dstY1, |
61 GLbitfield mask, | 100 GLbitfield mask, |
62 GLenum filter) { | 101 GLenum filter) { |
63 NOTREACHED(); | 102 NOTREACHED(); |
64 } | 103 } |
65 GLenum glCheckFramebufferStatusEXTNotBound(GLenum target) { | 104 void glClearBufferfiNotBound(GLenum buffer, |
| 105 GLint drawbuffer, |
| 106 const GLfloat depth, |
| 107 GLint stencil) { |
| 108 NOTREACHED(); |
| 109 } |
| 110 void glClearBufferfvNotBound(GLenum buffer, |
| 111 GLint drawbuffer, |
| 112 const GLfloat* value) { |
| 113 NOTREACHED(); |
| 114 } |
| 115 void glClearBufferivNotBound(GLenum buffer, |
| 116 GLint drawbuffer, |
| 117 const GLint* value) { |
| 118 NOTREACHED(); |
| 119 } |
| 120 void glClearBufferuivNotBound(GLenum buffer, |
| 121 GLint drawbuffer, |
| 122 const GLuint* value) { |
| 123 NOTREACHED(); |
| 124 } |
| 125 void glClearDepthfNotBound(GLclampf depth) { |
| 126 NOTREACHED(); |
| 127 } |
| 128 GLenum glClientWaitSyncNotBound(GLsync sync, |
| 129 GLbitfield flags, |
| 130 GLuint64 timeout) { |
66 NOTREACHED(); | 131 NOTREACHED(); |
67 return 0; | 132 return 0; |
68 } | 133 } |
69 void glDeleteBuffersARBNotBound(GLsizei n, const GLuint* buffers) { | 134 void glCompressedTexImage3DNotBound(GLenum target, |
| 135 GLint level, |
| 136 GLenum internalformat, |
| 137 GLsizei width, |
| 138 GLsizei height, |
| 139 GLsizei depth, |
| 140 GLint border, |
| 141 GLsizei imageSize, |
| 142 const void* data) { |
70 NOTREACHED(); | 143 NOTREACHED(); |
71 } | 144 } |
72 void glDeleteFramebuffersEXTNotBound(GLsizei n, const GLuint* framebuffers) { | 145 void glCopyBufferSubDataNotBound(GLenum readTarget, |
| 146 GLenum writeTarget, |
| 147 GLintptr readOffset, |
| 148 GLintptr writeOffset, |
| 149 GLsizeiptr size) { |
| 150 NOTREACHED(); |
| 151 } |
| 152 void glCopyTexSubImage3DNotBound(GLenum target, |
| 153 GLint level, |
| 154 GLint xoffset, |
| 155 GLint yoffset, |
| 156 GLint zoffset, |
| 157 GLint x, |
| 158 GLint y, |
| 159 GLsizei width, |
| 160 GLsizei height) { |
| 161 NOTREACHED(); |
| 162 } |
| 163 void glDeleteFencesAPPLENotBound(GLsizei n, const GLuint* fences) { |
| 164 NOTREACHED(); |
| 165 } |
| 166 void glDeleteFencesNVNotBound(GLsizei n, const GLuint* fences) { |
| 167 NOTREACHED(); |
| 168 } |
| 169 void glDeleteQueriesNotBound(GLsizei n, const GLuint* ids) { |
73 NOTREACHED(); | 170 NOTREACHED(); |
74 } | 171 } |
75 void glDeleteQueriesARBNotBound(GLsizei n, const GLuint* ids) { | 172 void glDeleteQueriesARBNotBound(GLsizei n, const GLuint* ids) { |
76 NOTREACHED(); | 173 NOTREACHED(); |
77 } | 174 } |
78 void glDeleteRenderbuffersEXTNotBound(GLsizei n, const GLuint* renderbuffers) { | 175 void glDeleteSamplersNotBound(GLsizei n, const GLuint* samplers) { |
| 176 NOTREACHED(); |
| 177 } |
| 178 void glDeleteSyncNotBound(GLsync sync) { |
| 179 NOTREACHED(); |
| 180 } |
| 181 void glDeleteTransformFeedbacksNotBound(GLsizei n, const GLuint* ids) { |
79 NOTREACHED(); | 182 NOTREACHED(); |
80 } | 183 } |
81 void glDeleteVertexArraysOESNotBound(GLsizei n, const GLuint* arrays) { | 184 void glDeleteVertexArraysOESNotBound(GLsizei n, const GLuint* arrays) { |
82 NOTREACHED(); | 185 NOTREACHED(); |
83 } | 186 } |
| 187 void glDepthRangefNotBound(GLclampf zNear, GLclampf zFar) { |
| 188 NOTREACHED(); |
| 189 } |
| 190 void glDiscardFramebufferEXTNotBound(GLenum target, |
| 191 GLsizei numAttachments, |
| 192 const GLenum* attachments) { |
| 193 NOTREACHED(); |
| 194 } |
84 void glDrawArraysInstancedANGLENotBound(GLenum mode, | 195 void glDrawArraysInstancedANGLENotBound(GLenum mode, |
85 GLint first, | 196 GLint first, |
86 GLsizei count, | 197 GLsizei count, |
87 GLsizei primcount) { | 198 GLsizei primcount) { |
88 NOTREACHED(); | 199 NOTREACHED(); |
89 } | 200 } |
| 201 void glDrawBufferNotBound(GLenum mode) { |
| 202 NOTREACHED(); |
| 203 } |
90 void glDrawBuffersARBNotBound(GLsizei n, const GLenum* bufs) { | 204 void glDrawBuffersARBNotBound(GLsizei n, const GLenum* bufs) { |
91 NOTREACHED(); | 205 NOTREACHED(); |
92 } | 206 } |
93 void glDrawElementsInstancedANGLENotBound(GLenum mode, | 207 void glDrawElementsInstancedANGLENotBound(GLenum mode, |
94 GLsizei count, | 208 GLsizei count, |
95 GLenum type, | 209 GLenum type, |
96 const void* indices, | 210 const void* indices, |
97 GLsizei primcount) { | 211 GLsizei primcount) { |
98 NOTREACHED(); | 212 NOTREACHED(); |
99 } | 213 } |
| 214 void glDrawRangeElementsNotBound(GLenum mode, |
| 215 GLuint start, |
| 216 GLuint end, |
| 217 GLsizei count, |
| 218 GLenum type, |
| 219 const void* indices) { |
| 220 NOTREACHED(); |
| 221 } |
| 222 void glEGLImageTargetRenderbufferStorageOESNotBound(GLenum target, |
| 223 GLeglImageOES image) { |
| 224 NOTREACHED(); |
| 225 } |
| 226 void glEGLImageTargetTexture2DOESNotBound(GLenum target, GLeglImageOES image) { |
| 227 NOTREACHED(); |
| 228 } |
| 229 void glEndQueryNotBound(GLenum target) { |
| 230 NOTREACHED(); |
| 231 } |
100 void glEndQueryARBNotBound(GLenum target) { | 232 void glEndQueryARBNotBound(GLenum target) { |
101 NOTREACHED(); | 233 NOTREACHED(); |
102 } | 234 } |
103 void glFramebufferRenderbufferEXTNotBound(GLenum target, | 235 void glEndTransformFeedbackNotBound(void) { |
104 GLenum attachment, | |
105 GLenum renderbuffertarget, | |
106 GLuint renderbuffer) { | |
107 NOTREACHED(); | 236 NOTREACHED(); |
108 } | 237 } |
109 void glFramebufferTexture2DEXTNotBound(GLenum target, | 238 GLsync glFenceSyncNotBound(GLenum condition, GLbitfield flags) { |
110 GLenum attachment, | 239 NOTREACHED(); |
111 GLenum textarget, | 240 return 0; |
112 GLuint texture, | 241 } |
113 GLint level) { | 242 void glFinishFenceAPPLENotBound(GLuint fence) { |
114 NOTREACHED(); | 243 NOTREACHED(); |
115 } | 244 } |
116 void glGenBuffersARBNotBound(GLsizei n, GLuint* buffers) { | 245 void glFinishFenceNVNotBound(GLuint fence) { |
117 NOTREACHED(); | 246 NOTREACHED(); |
118 } | 247 } |
119 void glGenerateMipmapEXTNotBound(GLenum target) { | 248 void glFlushMappedBufferRangeNotBound(GLenum target, |
| 249 GLintptr offset, |
| 250 GLsizeiptr length) { |
120 NOTREACHED(); | 251 NOTREACHED(); |
121 } | 252 } |
122 void glGenFramebuffersEXTNotBound(GLsizei n, GLuint* framebuffers) { | 253 void glFramebufferTexture2DMultisampleEXTNotBound(GLenum target, |
| 254 GLenum attachment, |
| 255 GLenum textarget, |
| 256 GLuint texture, |
| 257 GLint level, |
| 258 GLsizei samples) { |
| 259 NOTREACHED(); |
| 260 } |
| 261 void glFramebufferTexture2DMultisampleIMGNotBound(GLenum target, |
| 262 GLenum attachment, |
| 263 GLenum textarget, |
| 264 GLuint texture, |
| 265 GLint level, |
| 266 GLsizei samples) { |
| 267 NOTREACHED(); |
| 268 } |
| 269 void glFramebufferTextureLayerNotBound(GLenum target, |
| 270 GLenum attachment, |
| 271 GLuint texture, |
| 272 GLint level, |
| 273 GLint layer) { |
| 274 NOTREACHED(); |
| 275 } |
| 276 void glGenFencesAPPLENotBound(GLsizei n, GLuint* fences) { |
| 277 NOTREACHED(); |
| 278 } |
| 279 void glGenFencesNVNotBound(GLsizei n, GLuint* fences) { |
| 280 NOTREACHED(); |
| 281 } |
| 282 void glGenQueriesNotBound(GLsizei n, GLuint* ids) { |
123 NOTREACHED(); | 283 NOTREACHED(); |
124 } | 284 } |
125 void glGenQueriesARBNotBound(GLsizei n, GLuint* ids) { | 285 void glGenQueriesARBNotBound(GLsizei n, GLuint* ids) { |
126 NOTREACHED(); | 286 NOTREACHED(); |
127 } | 287 } |
128 void glGenRenderbuffersEXTNotBound(GLsizei n, GLuint* renderbuffers) { | 288 void glGenSamplersNotBound(GLsizei n, GLuint* samplers) { |
| 289 NOTREACHED(); |
| 290 } |
| 291 void glGenTransformFeedbacksNotBound(GLsizei n, GLuint* ids) { |
129 NOTREACHED(); | 292 NOTREACHED(); |
130 } | 293 } |
131 void glGenVertexArraysOESNotBound(GLsizei n, GLuint* arrays) { | 294 void glGenVertexArraysOESNotBound(GLsizei n, GLuint* arrays) { |
132 NOTREACHED(); | 295 NOTREACHED(); |
133 } | 296 } |
134 void glGetFramebufferAttachmentParameterivEXTNotBound(GLenum target, | 297 void glGetActiveUniformBlockivNotBound(GLuint program, |
135 GLenum attachment, | 298 GLuint uniformBlockIndex, |
136 GLenum pname, | 299 GLenum pname, |
137 GLint* params) { | 300 GLint* params) { |
138 NOTREACHED(); | 301 NOTREACHED(); |
139 } | 302 } |
| 303 void glGetActiveUniformBlockNameNotBound(GLuint program, |
| 304 GLuint uniformBlockIndex, |
| 305 GLsizei bufSize, |
| 306 GLsizei* length, |
| 307 char* uniformBlockName) { |
| 308 NOTREACHED(); |
| 309 } |
| 310 void glGetActiveUniformsivNotBound(GLuint program, |
| 311 GLsizei uniformCount, |
| 312 const GLuint* uniformIndices, |
| 313 GLenum pname, |
| 314 GLint* params) { |
| 315 NOTREACHED(); |
| 316 } |
| 317 void glGetFenceivNVNotBound(GLuint fence, GLenum pname, GLint* params) { |
| 318 NOTREACHED(); |
| 319 } |
| 320 GLint glGetFragDataLocationNotBound(GLuint program, const char* name) { |
| 321 NOTREACHED(); |
| 322 return 0; |
| 323 } |
140 GLenum glGetGraphicsResetStatusARBNotBound(void) { | 324 GLenum glGetGraphicsResetStatusARBNotBound(void) { |
141 NOTREACHED(); | 325 NOTREACHED(); |
142 return 0; | 326 return 0; |
143 } | 327 } |
| 328 void glGetInteger64i_vNotBound(GLenum target, GLuint index, GLint64* data) { |
| 329 NOTREACHED(); |
| 330 } |
| 331 void glGetInteger64vNotBound(GLenum pname, GLint64* params) { |
| 332 NOTREACHED(); |
| 333 } |
| 334 void glGetIntegeri_vNotBound(GLenum target, GLuint index, GLint* data) { |
| 335 NOTREACHED(); |
| 336 } |
| 337 void glGetInternalformativNotBound(GLenum target, |
| 338 GLenum internalformat, |
| 339 GLenum pname, |
| 340 GLsizei bufSize, |
| 341 GLint* params) { |
| 342 NOTREACHED(); |
| 343 } |
144 void glGetProgramBinaryNotBound(GLuint program, | 344 void glGetProgramBinaryNotBound(GLuint program, |
145 GLsizei bufSize, | 345 GLsizei bufSize, |
146 GLsizei* length, | 346 GLsizei* length, |
147 GLenum* binaryFormat, | 347 GLenum* binaryFormat, |
148 GLvoid* binary) { | 348 GLvoid* binary) { |
149 NOTREACHED(); | 349 NOTREACHED(); |
150 } | 350 } |
| 351 void glGetQueryivNotBound(GLenum target, GLenum pname, GLint* params) { |
| 352 NOTREACHED(); |
| 353 } |
151 void glGetQueryivARBNotBound(GLenum target, GLenum pname, GLint* params) { | 354 void glGetQueryivARBNotBound(GLenum target, GLenum pname, GLint* params) { |
152 NOTREACHED(); | 355 NOTREACHED(); |
153 } | 356 } |
| 357 void glGetQueryObjecti64vNotBound(GLuint id, GLenum pname, GLint64* params) { |
| 358 NOTREACHED(); |
| 359 } |
| 360 void glGetQueryObjectivNotBound(GLuint id, GLenum pname, GLint* params) { |
| 361 NOTREACHED(); |
| 362 } |
154 void glGetQueryObjectivARBNotBound(GLuint id, GLenum pname, GLint* params) { | 363 void glGetQueryObjectivARBNotBound(GLuint id, GLenum pname, GLint* params) { |
155 NOTREACHED(); | 364 NOTREACHED(); |
156 } | 365 } |
157 void glGetQueryObjectui64vNotBound(GLuint id, GLenum pname, GLuint64* params) { | 366 void glGetQueryObjectui64vNotBound(GLuint id, GLenum pname, GLuint64* params) { |
158 NOTREACHED(); | 367 NOTREACHED(); |
159 } | 368 } |
| 369 void glGetQueryObjectuivNotBound(GLuint id, GLenum pname, GLuint* params) { |
| 370 NOTREACHED(); |
| 371 } |
160 void glGetQueryObjectuivARBNotBound(GLuint id, GLenum pname, GLuint* params) { | 372 void glGetQueryObjectuivARBNotBound(GLuint id, GLenum pname, GLuint* params) { |
161 NOTREACHED(); | 373 NOTREACHED(); |
162 } | 374 } |
163 void glGetRenderbufferParameterivEXTNotBound(GLenum target, | 375 void glGetSamplerParameterfvNotBound(GLuint sampler, |
164 GLenum pname, | 376 GLenum pname, |
165 GLint* params) { | 377 GLfloat* params) { |
166 NOTREACHED(); | 378 NOTREACHED(); |
167 } | 379 } |
168 GLboolean glIsFramebufferEXTNotBound(GLuint framebuffer) { | 380 void glGetSamplerParameterivNotBound(GLuint sampler, |
| 381 GLenum pname, |
| 382 GLint* params) { |
| 383 NOTREACHED(); |
| 384 } |
| 385 void glGetShaderPrecisionFormatNotBound(GLenum shadertype, |
| 386 GLenum precisiontype, |
| 387 GLint* range, |
| 388 GLint* precision) { |
| 389 NOTREACHED(); |
| 390 } |
| 391 void glGetSyncivNotBound(GLsync sync, |
| 392 GLenum pname, |
| 393 GLsizei bufSize, |
| 394 GLsizei* length, |
| 395 GLint* values) { |
| 396 NOTREACHED(); |
| 397 } |
| 398 void glGetTexLevelParameterfvNotBound(GLenum target, |
| 399 GLint level, |
| 400 GLenum pname, |
| 401 GLfloat* params) { |
| 402 NOTREACHED(); |
| 403 } |
| 404 void glGetTexLevelParameterivNotBound(GLenum target, |
| 405 GLint level, |
| 406 GLenum pname, |
| 407 GLint* params) { |
| 408 NOTREACHED(); |
| 409 } |
| 410 void glGetTransformFeedbackVaryingNotBound(GLuint program, |
| 411 GLuint index, |
| 412 GLsizei bufSize, |
| 413 GLsizei* length, |
| 414 GLenum* type, |
| 415 char* name) { |
| 416 NOTREACHED(); |
| 417 } |
| 418 void glGetTranslatedShaderSourceANGLENotBound(GLuint shader, |
| 419 GLsizei bufsize, |
| 420 GLsizei* length, |
| 421 char* source) { |
| 422 NOTREACHED(); |
| 423 } |
| 424 GLuint glGetUniformBlockIndexNotBound(GLuint program, |
| 425 const char* uniformBlockName) { |
169 NOTREACHED(); | 426 NOTREACHED(); |
170 return 0; | 427 return 0; |
171 } | 428 } |
| 429 void glGetUniformIndicesNotBound(GLuint program, |
| 430 GLsizei uniformCount, |
| 431 const char* const* uniformNames, |
| 432 GLuint* uniformIndices) { |
| 433 NOTREACHED(); |
| 434 } |
| 435 void glInsertEventMarkerEXTNotBound(GLsizei length, const char* marker) { |
| 436 NOTREACHED(); |
| 437 } |
| 438 void glInvalidateFramebufferNotBound(GLenum target, |
| 439 GLsizei numAttachments, |
| 440 const GLenum* attachments) { |
| 441 NOTREACHED(); |
| 442 } |
| 443 void glInvalidateSubFramebufferNotBound(GLenum target, |
| 444 GLsizei numAttachments, |
| 445 const GLenum* attachments, |
| 446 GLint x, |
| 447 GLint y, |
| 448 GLint width, |
| 449 GLint height) { |
| 450 NOTREACHED(); |
| 451 } |
| 452 GLboolean glIsFenceAPPLENotBound(GLuint fence) { |
| 453 NOTREACHED(); |
| 454 return 0; |
| 455 } |
| 456 GLboolean glIsFenceNVNotBound(GLuint fence) { |
| 457 NOTREACHED(); |
| 458 return 0; |
| 459 } |
| 460 GLboolean glIsQueryNotBound(GLuint query) { |
| 461 NOTREACHED(); |
| 462 return 0; |
| 463 } |
172 GLboolean glIsQueryARBNotBound(GLuint query) { | 464 GLboolean glIsQueryARBNotBound(GLuint query) { |
173 NOTREACHED(); | 465 NOTREACHED(); |
174 return 0; | 466 return 0; |
175 } | 467 } |
176 GLboolean glIsRenderbufferEXTNotBound(GLuint renderbuffer) { | 468 GLboolean glIsSamplerNotBound(GLuint sampler) { |
177 NOTREACHED(); | 469 NOTREACHED(); |
178 return 0; | 470 return 0; |
179 } | 471 } |
| 472 GLboolean glIsSyncNotBound(GLsync sync) { |
| 473 NOTREACHED(); |
| 474 return 0; |
| 475 } |
| 476 GLboolean glIsTransformFeedbackNotBound(GLuint id) { |
| 477 NOTREACHED(); |
| 478 return 0; |
| 479 } |
180 GLboolean glIsVertexArrayOESNotBound(GLuint array) { | 480 GLboolean glIsVertexArrayOESNotBound(GLuint array) { |
181 NOTREACHED(); | 481 NOTREACHED(); |
182 return 0; | 482 return 0; |
183 } | 483 } |
184 void* glMapBufferNotBound(GLenum target, GLenum access) { | 484 void* glMapBufferNotBound(GLenum target, GLenum access) { |
185 NOTREACHED(); | 485 NOTREACHED(); |
186 return 0; | 486 return 0; |
187 } | 487 } |
188 void* glMapBufferRangeNotBound(GLenum target, | 488 void* glMapBufferRangeNotBound(GLenum target, |
189 GLintptr offset, | 489 GLintptr offset, |
190 GLsizeiptr length, | 490 GLsizeiptr length, |
191 GLbitfield access) { | 491 GLbitfield access) { |
192 NOTREACHED(); | 492 NOTREACHED(); |
193 return 0; | 493 return 0; |
194 } | 494 } |
| 495 void glMatrixLoadfEXTNotBound(GLenum matrixMode, const GLfloat* m) { |
| 496 NOTREACHED(); |
| 497 } |
| 498 void glMatrixLoadIdentityEXTNotBound(GLenum matrixMode) { |
| 499 NOTREACHED(); |
| 500 } |
| 501 void glPauseTransformFeedbackNotBound(void) { |
| 502 NOTREACHED(); |
| 503 } |
| 504 void glPointParameteriNotBound(GLenum pname, GLint param) { |
| 505 NOTREACHED(); |
| 506 } |
| 507 void glPopGroupMarkerEXTNotBound(void) { |
| 508 NOTREACHED(); |
| 509 } |
195 void glProgramBinaryNotBound(GLuint program, | 510 void glProgramBinaryNotBound(GLuint program, |
196 GLenum binaryFormat, | 511 GLenum binaryFormat, |
197 const GLvoid* binary, | 512 const GLvoid* binary, |
198 GLsizei length) { | 513 GLsizei length) { |
199 NOTREACHED(); | 514 NOTREACHED(); |
200 } | 515 } |
| 516 void glProgramParameteriNotBound(GLuint program, GLenum pname, GLint value) { |
| 517 NOTREACHED(); |
| 518 } |
| 519 void glPushGroupMarkerEXTNotBound(GLsizei length, const char* marker) { |
| 520 NOTREACHED(); |
| 521 } |
201 void glQueryCounterNotBound(GLuint id, GLenum target) { | 522 void glQueryCounterNotBound(GLuint id, GLenum target) { |
202 NOTREACHED(); | 523 NOTREACHED(); |
203 } | 524 } |
204 void glRenderbufferStorageEXTNotBound(GLenum target, | 525 void glReadBufferNotBound(GLenum src) { |
205 GLenum internalformat, | 526 NOTREACHED(); |
206 GLsizei width, | 527 } |
207 GLsizei height) { | 528 void glReleaseShaderCompilerNotBound(void) { |
| 529 NOTREACHED(); |
| 530 } |
| 531 void glRenderbufferStorageMultisampleNotBound(GLenum target, |
| 532 GLsizei samples, |
| 533 GLenum internalformat, |
| 534 GLsizei width, |
| 535 GLsizei height) { |
208 NOTREACHED(); | 536 NOTREACHED(); |
209 } | 537 } |
210 void glRenderbufferStorageMultisampleANGLENotBound(GLenum target, | 538 void glRenderbufferStorageMultisampleANGLENotBound(GLenum target, |
211 GLsizei samples, | 539 GLsizei samples, |
212 GLenum internalformat, | 540 GLenum internalformat, |
213 GLsizei width, | 541 GLsizei width, |
214 GLsizei height) { | 542 GLsizei height) { |
215 NOTREACHED(); | 543 NOTREACHED(); |
216 } | 544 } |
217 void glRenderbufferStorageMultisampleEXTNotBound(GLenum target, | 545 void glRenderbufferStorageMultisampleEXTNotBound(GLenum target, |
218 GLsizei samples, | 546 GLsizei samples, |
219 GLenum internalformat, | 547 GLenum internalformat, |
220 GLsizei width, | 548 GLsizei width, |
221 GLsizei height) { | 549 GLsizei height) { |
222 NOTREACHED(); | 550 NOTREACHED(); |
223 } | 551 } |
| 552 void glRenderbufferStorageMultisampleIMGNotBound(GLenum target, |
| 553 GLsizei samples, |
| 554 GLenum internalformat, |
| 555 GLsizei width, |
| 556 GLsizei height) { |
| 557 NOTREACHED(); |
| 558 } |
| 559 void glResumeTransformFeedbackNotBound(void) { |
| 560 NOTREACHED(); |
| 561 } |
| 562 void glSamplerParameterfNotBound(GLuint sampler, GLenum pname, GLfloat param) { |
| 563 NOTREACHED(); |
| 564 } |
| 565 void glSamplerParameterfvNotBound(GLuint sampler, |
| 566 GLenum pname, |
| 567 const GLfloat* params) { |
| 568 NOTREACHED(); |
| 569 } |
| 570 void glSamplerParameteriNotBound(GLuint sampler, GLenum pname, GLint param) { |
| 571 NOTREACHED(); |
| 572 } |
| 573 void glSamplerParameterivNotBound(GLuint sampler, |
| 574 GLenum pname, |
| 575 const GLint* params) { |
| 576 NOTREACHED(); |
| 577 } |
| 578 void glSetFenceAPPLENotBound(GLuint fence) { |
| 579 NOTREACHED(); |
| 580 } |
| 581 void glSetFenceNVNotBound(GLuint fence, GLenum condition) { |
| 582 NOTREACHED(); |
| 583 } |
| 584 void glShaderBinaryNotBound(GLsizei n, |
| 585 const GLuint* shaders, |
| 586 GLenum binaryformat, |
| 587 const void* binary, |
| 588 GLsizei length) { |
| 589 NOTREACHED(); |
| 590 } |
| 591 GLboolean glTestFenceAPPLENotBound(GLuint fence) { |
| 592 NOTREACHED(); |
| 593 return 0; |
| 594 } |
| 595 GLboolean glTestFenceNVNotBound(GLuint fence) { |
| 596 NOTREACHED(); |
| 597 return 0; |
| 598 } |
| 599 void glTexImage3DNotBound(GLenum target, |
| 600 GLint level, |
| 601 GLint internalformat, |
| 602 GLsizei width, |
| 603 GLsizei height, |
| 604 GLsizei depth, |
| 605 GLint border, |
| 606 GLenum format, |
| 607 GLenum type, |
| 608 const void* pixels) { |
| 609 NOTREACHED(); |
| 610 } |
224 void glTexStorage2DEXTNotBound(GLenum target, | 611 void glTexStorage2DEXTNotBound(GLenum target, |
225 GLsizei levels, | 612 GLsizei levels, |
226 GLenum internalformat, | 613 GLenum internalformat, |
227 GLsizei width, | 614 GLsizei width, |
228 GLsizei height) { | 615 GLsizei height) { |
229 NOTREACHED(); | 616 NOTREACHED(); |
230 } | 617 } |
| 618 void glTexStorage3DNotBound(GLenum target, |
| 619 GLsizei levels, |
| 620 GLenum internalformat, |
| 621 GLsizei width, |
| 622 GLsizei height, |
| 623 GLsizei depth) { |
| 624 NOTREACHED(); |
| 625 } |
| 626 void glTransformFeedbackVaryingsNotBound(GLuint program, |
| 627 GLsizei count, |
| 628 const char* const* varyings, |
| 629 GLenum bufferMode) { |
| 630 NOTREACHED(); |
| 631 } |
| 632 void glUniform1uiNotBound(GLint location, GLuint v0) { |
| 633 NOTREACHED(); |
| 634 } |
| 635 void glUniform1uivNotBound(GLint location, GLsizei count, const GLuint* v) { |
| 636 NOTREACHED(); |
| 637 } |
| 638 void glUniform2uiNotBound(GLint location, GLuint v0, GLuint v1) { |
| 639 NOTREACHED(); |
| 640 } |
| 641 void glUniform2uivNotBound(GLint location, GLsizei count, const GLuint* v) { |
| 642 NOTREACHED(); |
| 643 } |
| 644 void glUniform3uiNotBound(GLint location, GLuint v0, GLuint v1, GLuint v2) { |
| 645 NOTREACHED(); |
| 646 } |
| 647 void glUniform3uivNotBound(GLint location, GLsizei count, const GLuint* v) { |
| 648 NOTREACHED(); |
| 649 } |
| 650 void glUniform4uiNotBound(GLint location, |
| 651 GLuint v0, |
| 652 GLuint v1, |
| 653 GLuint v2, |
| 654 GLuint v3) { |
| 655 NOTREACHED(); |
| 656 } |
| 657 void glUniform4uivNotBound(GLint location, GLsizei count, const GLuint* v) { |
| 658 NOTREACHED(); |
| 659 } |
| 660 void glUniformBlockBindingNotBound(GLuint program, |
| 661 GLuint uniformBlockIndex, |
| 662 GLuint uniformBlockBinding) { |
| 663 NOTREACHED(); |
| 664 } |
| 665 void glUniformMatrix2x3fvNotBound(GLint location, |
| 666 GLsizei count, |
| 667 GLboolean transpose, |
| 668 const GLfloat* value) { |
| 669 NOTREACHED(); |
| 670 } |
| 671 void glUniformMatrix2x4fvNotBound(GLint location, |
| 672 GLsizei count, |
| 673 GLboolean transpose, |
| 674 const GLfloat* value) { |
| 675 NOTREACHED(); |
| 676 } |
| 677 void glUniformMatrix3x2fvNotBound(GLint location, |
| 678 GLsizei count, |
| 679 GLboolean transpose, |
| 680 const GLfloat* value) { |
| 681 NOTREACHED(); |
| 682 } |
| 683 void glUniformMatrix3x4fvNotBound(GLint location, |
| 684 GLsizei count, |
| 685 GLboolean transpose, |
| 686 const GLfloat* value) { |
| 687 NOTREACHED(); |
| 688 } |
| 689 void glUniformMatrix4x2fvNotBound(GLint location, |
| 690 GLsizei count, |
| 691 GLboolean transpose, |
| 692 const GLfloat* value) { |
| 693 NOTREACHED(); |
| 694 } |
| 695 void glUniformMatrix4x3fvNotBound(GLint location, |
| 696 GLsizei count, |
| 697 GLboolean transpose, |
| 698 const GLfloat* value) { |
| 699 NOTREACHED(); |
| 700 } |
231 GLboolean glUnmapBufferNotBound(GLenum target) { | 701 GLboolean glUnmapBufferNotBound(GLenum target) { |
232 NOTREACHED(); | 702 NOTREACHED(); |
233 return 0; | 703 return 0; |
234 } | 704 } |
235 void glVertexAttribDivisorANGLENotBound(GLuint index, GLuint divisor) { | 705 void glVertexAttribDivisorANGLENotBound(GLuint index, GLuint divisor) { |
236 NOTREACHED(); | 706 NOTREACHED(); |
237 } | 707 } |
| 708 void glVertexAttribI4iNotBound(GLuint indx, |
| 709 GLint x, |
| 710 GLint y, |
| 711 GLint z, |
| 712 GLint w) { |
| 713 NOTREACHED(); |
| 714 } |
| 715 void glVertexAttribI4ivNotBound(GLuint indx, const GLint* values) { |
| 716 NOTREACHED(); |
| 717 } |
| 718 void glVertexAttribI4uiNotBound(GLuint indx, |
| 719 GLuint x, |
| 720 GLuint y, |
| 721 GLuint z, |
| 722 GLuint w) { |
| 723 NOTREACHED(); |
| 724 } |
| 725 void glVertexAttribI4uivNotBound(GLuint indx, const GLuint* values) { |
| 726 NOTREACHED(); |
| 727 } |
| 728 void glVertexAttribIPointerNotBound(GLuint indx, |
| 729 GLint size, |
| 730 GLenum type, |
| 731 GLsizei stride, |
| 732 const void* ptr) { |
| 733 NOTREACHED(); |
| 734 } |
| 735 GLenum glWaitSyncNotBound(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| 736 NOTREACHED(); |
| 737 return 0; |
| 738 } |
238 | 739 |
239 void DriverGL::InitializeStaticBindings() { | 740 void DriverGL::InitializeStaticBindings() { |
240 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( | 741 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( |
241 GetGLProcAddress("glActiveTexture")); | 742 GetGLProcAddress("glActiveTexture")); |
242 fn.glAttachShaderFn = | 743 fn.glAttachShaderFn = |
243 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); | 744 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); |
244 fn.glBeginQueryFn = | 745 fn.glBeginQueryFn = reinterpret_cast<glBeginQueryProc>(glBeginQueryNotBound); |
245 reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); | |
246 fn.glBeginQueryARBFn = | 746 fn.glBeginQueryARBFn = |
247 reinterpret_cast<glBeginQueryARBProc>(glBeginQueryARBNotBound); | 747 reinterpret_cast<glBeginQueryARBProc>(glBeginQueryARBNotBound); |
248 fn.glBeginTransformFeedbackFn = | 748 fn.glBeginTransformFeedbackFn = |
249 reinterpret_cast<glBeginTransformFeedbackProc>( | 749 reinterpret_cast<glBeginTransformFeedbackProc>( |
250 GetGLProcAddress("glBeginTransformFeedback")); | 750 glBeginTransformFeedbackNotBound); |
251 fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( | 751 fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( |
252 GetGLProcAddress("glBindAttribLocation")); | 752 GetGLProcAddress("glBindAttribLocation")); |
253 fn.glBindBufferFn = | 753 fn.glBindBufferFn = |
254 reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); | 754 reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); |
255 fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( | 755 fn.glBindBufferBaseFn = |
256 GetGLProcAddress("glBindBufferBase")); | 756 reinterpret_cast<glBindBufferBaseProc>(glBindBufferBaseNotBound); |
257 fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( | 757 fn.glBindBufferRangeFn = |
258 GetGLProcAddress("glBindBufferRange")); | 758 reinterpret_cast<glBindBufferRangeProc>(glBindBufferRangeNotBound); |
259 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( | 759 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
260 GetGLProcAddress("glBindFragDataLocation")); | 760 glBindFragDataLocationNotBound); |
261 fn.glBindFragDataLocationIndexedFn = | 761 fn.glBindFragDataLocationIndexedFn = |
262 reinterpret_cast<glBindFragDataLocationIndexedProc>( | 762 reinterpret_cast<glBindFragDataLocationIndexedProc>( |
263 GetGLProcAddress("glBindFragDataLocationIndexed")); | 763 glBindFragDataLocationIndexedNotBound); |
264 fn.glBindFramebufferEXTFn = | 764 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
265 reinterpret_cast<glBindFramebufferEXTProc>(glBindFramebufferEXTNotBound); | 765 GetGLProcAddress("glBindFramebufferEXT")); |
266 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 766 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
267 glBindRenderbufferEXTNotBound); | 767 GetGLProcAddress("glBindRenderbufferEXT")); |
268 fn.glBindSamplerFn = | 768 fn.glBindSamplerFn = |
269 reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); | 769 reinterpret_cast<glBindSamplerProc>(glBindSamplerNotBound); |
270 fn.glBindTextureFn = | 770 fn.glBindTextureFn = |
271 reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); | 771 reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); |
272 fn.glBindTransformFeedbackFn = reinterpret_cast<glBindTransformFeedbackProc>( | 772 fn.glBindTransformFeedbackFn = reinterpret_cast<glBindTransformFeedbackProc>( |
273 GetGLProcAddress("glBindTransformFeedback")); | 773 glBindTransformFeedbackNotBound); |
274 fn.glBindVertexArrayOESFn = | 774 fn.glBindVertexArrayOESFn = |
275 reinterpret_cast<glBindVertexArrayOESProc>(glBindVertexArrayOESNotBound); | 775 reinterpret_cast<glBindVertexArrayOESProc>(glBindVertexArrayOESNotBound); |
276 fn.glBlendBarrierKHRFn = | 776 fn.glBlendBarrierKHRFn = |
277 reinterpret_cast<glBlendBarrierKHRProc>(glBlendBarrierKHRNotBound); | 777 reinterpret_cast<glBlendBarrierKHRProc>(glBlendBarrierKHRNotBound); |
278 fn.glBlendColorFn = | 778 fn.glBlendColorFn = |
279 reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); | 779 reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); |
280 fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( | 780 fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( |
281 GetGLProcAddress("glBlendEquation")); | 781 GetGLProcAddress("glBlendEquation")); |
282 fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( | 782 fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( |
283 GetGLProcAddress("glBlendEquationSeparate")); | 783 GetGLProcAddress("glBlendEquationSeparate")); |
284 fn.glBlendFuncFn = | 784 fn.glBlendFuncFn = |
285 reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); | 785 reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); |
286 fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( | 786 fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( |
287 GetGLProcAddress("glBlendFuncSeparate")); | 787 GetGLProcAddress("glBlendFuncSeparate")); |
288 fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( | 788 fn.glBlitFramebufferFn = |
289 GetGLProcAddress("glBlitFramebuffer")); | 789 reinterpret_cast<glBlitFramebufferProc>(glBlitFramebufferNotBound); |
290 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 790 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
291 glBlitFramebufferANGLENotBound); | 791 glBlitFramebufferANGLENotBound); |
292 fn.glBlitFramebufferEXTFn = | 792 fn.glBlitFramebufferEXTFn = |
293 reinterpret_cast<glBlitFramebufferEXTProc>(glBlitFramebufferEXTNotBound); | 793 reinterpret_cast<glBlitFramebufferEXTProc>(glBlitFramebufferEXTNotBound); |
294 fn.glBufferDataFn = | 794 fn.glBufferDataFn = |
295 reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); | 795 reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); |
296 fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( | 796 fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( |
297 GetGLProcAddress("glBufferSubData")); | 797 GetGLProcAddress("glBufferSubData")); |
298 fn.glCheckFramebufferStatusEXTFn = | 798 fn.glCheckFramebufferStatusEXTFn = |
299 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 799 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
300 glCheckFramebufferStatusEXTNotBound); | 800 GetGLProcAddress("glCheckFramebufferStatusEXT")); |
301 fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); | 801 fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); |
302 fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( | 802 fn.glClearBufferfiFn = |
303 GetGLProcAddress("glClearBufferfi")); | 803 reinterpret_cast<glClearBufferfiProc>(glClearBufferfiNotBound); |
304 fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( | 804 fn.glClearBufferfvFn = |
305 GetGLProcAddress("glClearBufferfv")); | 805 reinterpret_cast<glClearBufferfvProc>(glClearBufferfvNotBound); |
306 fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( | 806 fn.glClearBufferivFn = |
307 GetGLProcAddress("glClearBufferiv")); | 807 reinterpret_cast<glClearBufferivProc>(glClearBufferivNotBound); |
308 fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( | 808 fn.glClearBufferuivFn = |
309 GetGLProcAddress("glClearBufferuiv")); | 809 reinterpret_cast<glClearBufferuivProc>(glClearBufferuivNotBound); |
310 fn.glClearColorFn = | 810 fn.glClearColorFn = |
311 reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); | 811 reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); |
312 fn.glClearDepthFn = | 812 fn.glClearDepthFn = |
313 reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); | 813 reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); |
314 fn.glClearDepthfFn = | 814 fn.glClearDepthfFn = |
315 reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); | 815 reinterpret_cast<glClearDepthfProc>(glClearDepthfNotBound); |
316 fn.glClearStencilFn = | 816 fn.glClearStencilFn = |
317 reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); | 817 reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); |
318 fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( | 818 fn.glClientWaitSyncFn = |
319 GetGLProcAddress("glClientWaitSync")); | 819 reinterpret_cast<glClientWaitSyncProc>(glClientWaitSyncNotBound); |
320 fn.glColorMaskFn = | 820 fn.glColorMaskFn = |
321 reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); | 821 reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); |
322 fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( | 822 fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( |
323 GetGLProcAddress("glCompileShader")); | 823 GetGLProcAddress("glCompileShader")); |
324 fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( | 824 fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( |
325 GetGLProcAddress("glCompressedTexImage2D")); | 825 GetGLProcAddress("glCompressedTexImage2D")); |
326 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( | 826 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
327 GetGLProcAddress("glCompressedTexImage3D")); | 827 glCompressedTexImage3DNotBound); |
328 fn.glCompressedTexSubImage2DFn = | 828 fn.glCompressedTexSubImage2DFn = |
329 reinterpret_cast<glCompressedTexSubImage2DProc>( | 829 reinterpret_cast<glCompressedTexSubImage2DProc>( |
330 GetGLProcAddress("glCompressedTexSubImage2D")); | 830 GetGLProcAddress("glCompressedTexSubImage2D")); |
331 fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( | 831 fn.glCopyBufferSubDataFn = |
332 GetGLProcAddress("glCopyBufferSubData")); | 832 reinterpret_cast<glCopyBufferSubDataProc>(glCopyBufferSubDataNotBound); |
333 fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( | 833 fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( |
334 GetGLProcAddress("glCopyTexImage2D")); | 834 GetGLProcAddress("glCopyTexImage2D")); |
335 fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( | 835 fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( |
336 GetGLProcAddress("glCopyTexSubImage2D")); | 836 GetGLProcAddress("glCopyTexSubImage2D")); |
337 fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( | 837 fn.glCopyTexSubImage3DFn = |
338 GetGLProcAddress("glCopyTexSubImage3D")); | 838 reinterpret_cast<glCopyTexSubImage3DProc>(glCopyTexSubImage3DNotBound); |
339 fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( | 839 fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( |
340 GetGLProcAddress("glCreateProgram")); | 840 GetGLProcAddress("glCreateProgram")); |
341 fn.glCreateShaderFn = | 841 fn.glCreateShaderFn = |
342 reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); | 842 reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); |
343 fn.glCullFaceFn = | 843 fn.glCullFaceFn = |
344 reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); | 844 reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); |
345 fn.glDeleteBuffersARBFn = | 845 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
346 reinterpret_cast<glDeleteBuffersARBProc>(glDeleteBuffersARBNotBound); | 846 GetGLProcAddress("glDeleteBuffers")); |
347 fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( | 847 fn.glDeleteFencesAPPLEFn = |
348 GetGLProcAddress("glDeleteFencesAPPLE")); | 848 reinterpret_cast<glDeleteFencesAPPLEProc>(glDeleteFencesAPPLENotBound); |
349 fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( | 849 fn.glDeleteFencesNVFn = |
350 GetGLProcAddress("glDeleteFencesNV")); | 850 reinterpret_cast<glDeleteFencesNVProc>(glDeleteFencesNVNotBound); |
351 fn.glDeleteFramebuffersEXTFn = reinterpret_cast<glDeleteFramebuffersEXTProc>( | 851 fn.glDeleteFramebuffersEXTFn = reinterpret_cast<glDeleteFramebuffersEXTProc>( |
352 glDeleteFramebuffersEXTNotBound); | 852 GetGLProcAddress("glDeleteFramebuffersEXT")); |
353 fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( | 853 fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( |
354 GetGLProcAddress("glDeleteProgram")); | 854 GetGLProcAddress("glDeleteProgram")); |
355 fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( | 855 fn.glDeleteQueriesFn = |
356 GetGLProcAddress("glDeleteQueries")); | 856 reinterpret_cast<glDeleteQueriesProc>(glDeleteQueriesNotBound); |
357 fn.glDeleteQueriesARBFn = | 857 fn.glDeleteQueriesARBFn = |
358 reinterpret_cast<glDeleteQueriesARBProc>(glDeleteQueriesARBNotBound); | 858 reinterpret_cast<glDeleteQueriesARBProc>(glDeleteQueriesARBNotBound); |
359 fn.glDeleteRenderbuffersEXTFn = | 859 fn.glDeleteRenderbuffersEXTFn = |
360 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | 860 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
361 glDeleteRenderbuffersEXTNotBound); | 861 GetGLProcAddress("glDeleteRenderbuffersEXT")); |
362 fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( | 862 fn.glDeleteSamplersFn = |
363 GetGLProcAddress("glDeleteSamplers")); | 863 reinterpret_cast<glDeleteSamplersProc>(glDeleteSamplersNotBound); |
364 fn.glDeleteShaderFn = | 864 fn.glDeleteShaderFn = |
365 reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); | 865 reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); |
366 fn.glDeleteSyncFn = | 866 fn.glDeleteSyncFn = reinterpret_cast<glDeleteSyncProc>(glDeleteSyncNotBound); |
367 reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); | |
368 fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( | 867 fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( |
369 GetGLProcAddress("glDeleteTextures")); | 868 GetGLProcAddress("glDeleteTextures")); |
370 fn.glDeleteTransformFeedbacksFn = | 869 fn.glDeleteTransformFeedbacksFn = |
371 reinterpret_cast<glDeleteTransformFeedbacksProc>( | 870 reinterpret_cast<glDeleteTransformFeedbacksProc>( |
372 GetGLProcAddress("glDeleteTransformFeedbacks")); | 871 glDeleteTransformFeedbacksNotBound); |
373 fn.glDeleteVertexArraysOESFn = reinterpret_cast<glDeleteVertexArraysOESProc>( | 872 fn.glDeleteVertexArraysOESFn = reinterpret_cast<glDeleteVertexArraysOESProc>( |
374 glDeleteVertexArraysOESNotBound); | 873 glDeleteVertexArraysOESNotBound); |
375 fn.glDepthFuncFn = | 874 fn.glDepthFuncFn = |
376 reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); | 875 reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); |
377 fn.glDepthMaskFn = | 876 fn.glDepthMaskFn = |
378 reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); | 877 reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); |
379 fn.glDepthRangeFn = | 878 fn.glDepthRangeFn = |
380 reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); | 879 reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); |
381 fn.glDepthRangefFn = | 880 fn.glDepthRangefFn = |
382 reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); | 881 reinterpret_cast<glDepthRangefProc>(glDepthRangefNotBound); |
383 fn.glDetachShaderFn = | 882 fn.glDetachShaderFn = |
384 reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); | 883 reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); |
385 fn.glDisableFn = | 884 fn.glDisableFn = |
386 reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); | 885 reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); |
387 fn.glDisableVertexAttribArrayFn = | 886 fn.glDisableVertexAttribArrayFn = |
388 reinterpret_cast<glDisableVertexAttribArrayProc>( | 887 reinterpret_cast<glDisableVertexAttribArrayProc>( |
389 GetGLProcAddress("glDisableVertexAttribArray")); | 888 GetGLProcAddress("glDisableVertexAttribArray")); |
390 fn.glDiscardFramebufferEXTFn = reinterpret_cast<glDiscardFramebufferEXTProc>( | 889 fn.glDiscardFramebufferEXTFn = reinterpret_cast<glDiscardFramebufferEXTProc>( |
391 GetGLProcAddress("glDiscardFramebufferEXT")); | 890 glDiscardFramebufferEXTNotBound); |
392 fn.glDrawArraysFn = | 891 fn.glDrawArraysFn = |
393 reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); | 892 reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); |
394 fn.glDrawArraysInstancedANGLEFn = | 893 fn.glDrawArraysInstancedANGLEFn = |
395 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 894 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
396 glDrawArraysInstancedANGLENotBound); | 895 glDrawArraysInstancedANGLENotBound); |
397 fn.glDrawBufferFn = | 896 fn.glDrawBufferFn = reinterpret_cast<glDrawBufferProc>(glDrawBufferNotBound); |
398 reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); | |
399 fn.glDrawBuffersARBFn = | 897 fn.glDrawBuffersARBFn = |
400 reinterpret_cast<glDrawBuffersARBProc>(glDrawBuffersARBNotBound); | 898 reinterpret_cast<glDrawBuffersARBProc>(glDrawBuffersARBNotBound); |
401 fn.glDrawElementsFn = | 899 fn.glDrawElementsFn = |
402 reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); | 900 reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); |
403 fn.glDrawElementsInstancedANGLEFn = | 901 fn.glDrawElementsInstancedANGLEFn = |
404 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 902 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
405 glDrawElementsInstancedANGLENotBound); | 903 glDrawElementsInstancedANGLENotBound); |
406 fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( | 904 fn.glDrawRangeElementsFn = |
407 GetGLProcAddress("glDrawRangeElements")); | 905 reinterpret_cast<glDrawRangeElementsProc>(glDrawRangeElementsNotBound); |
408 fn.glEGLImageTargetRenderbufferStorageOESFn = | 906 fn.glEGLImageTargetRenderbufferStorageOESFn = |
409 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( | 907 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
410 GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); | 908 glEGLImageTargetRenderbufferStorageOESNotBound); |
411 fn.glEGLImageTargetTexture2DOESFn = | 909 fn.glEGLImageTargetTexture2DOESFn = |
412 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( | 910 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
413 GetGLProcAddress("glEGLImageTargetTexture2DOES")); | 911 glEGLImageTargetTexture2DOESNotBound); |
414 fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); | 912 fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); |
415 fn.glEnableVertexAttribArrayFn = | 913 fn.glEnableVertexAttribArrayFn = |
416 reinterpret_cast<glEnableVertexAttribArrayProc>( | 914 reinterpret_cast<glEnableVertexAttribArrayProc>( |
417 GetGLProcAddress("glEnableVertexAttribArray")); | 915 GetGLProcAddress("glEnableVertexAttribArray")); |
418 fn.glEndQueryFn = | 916 fn.glEndQueryFn = reinterpret_cast<glEndQueryProc>(glEndQueryNotBound); |
419 reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); | |
420 fn.glEndQueryARBFn = | 917 fn.glEndQueryARBFn = |
421 reinterpret_cast<glEndQueryARBProc>(glEndQueryARBNotBound); | 918 reinterpret_cast<glEndQueryARBProc>(glEndQueryARBNotBound); |
422 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( | 919 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
423 GetGLProcAddress("glEndTransformFeedback")); | 920 glEndTransformFeedbackNotBound); |
424 fn.glFenceSyncFn = | 921 fn.glFenceSyncFn = reinterpret_cast<glFenceSyncProc>(glFenceSyncNotBound); |
425 reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); | |
426 fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); | 922 fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); |
427 fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( | 923 fn.glFinishFenceAPPLEFn = |
428 GetGLProcAddress("glFinishFenceAPPLE")); | 924 reinterpret_cast<glFinishFenceAPPLEProc>(glFinishFenceAPPLENotBound); |
429 fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( | 925 fn.glFinishFenceNVFn = |
430 GetGLProcAddress("glFinishFenceNV")); | 926 reinterpret_cast<glFinishFenceNVProc>(glFinishFenceNVNotBound); |
431 fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); | 927 fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); |
432 fn.glFlushMappedBufferRangeFn = | 928 fn.glFlushMappedBufferRangeFn = |
433 reinterpret_cast<glFlushMappedBufferRangeProc>( | 929 reinterpret_cast<glFlushMappedBufferRangeProc>( |
434 GetGLProcAddress("glFlushMappedBufferRange")); | 930 glFlushMappedBufferRangeNotBound); |
435 fn.glFramebufferRenderbufferEXTFn = | 931 fn.glFramebufferRenderbufferEXTFn = |
436 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | 932 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
437 glFramebufferRenderbufferEXTNotBound); | 933 GetGLProcAddress("glFramebufferRenderbufferEXT")); |
438 fn.glFramebufferTexture2DEXTFn = | 934 fn.glFramebufferTexture2DEXTFn = |
439 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 935 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
440 glFramebufferTexture2DEXTNotBound); | 936 GetGLProcAddress("glFramebufferTexture2DEXT")); |
441 fn.glFramebufferTexture2DMultisampleEXTFn = | 937 fn.glFramebufferTexture2DMultisampleEXTFn = |
442 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( | 938 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
443 GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); | 939 glFramebufferTexture2DMultisampleEXTNotBound); |
444 fn.glFramebufferTexture2DMultisampleIMGFn = | 940 fn.glFramebufferTexture2DMultisampleIMGFn = |
445 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( | 941 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
446 GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); | 942 glFramebufferTexture2DMultisampleIMGNotBound); |
447 fn.glFramebufferTextureLayerFn = | 943 fn.glFramebufferTextureLayerFn = |
448 reinterpret_cast<glFramebufferTextureLayerProc>( | 944 reinterpret_cast<glFramebufferTextureLayerProc>( |
449 GetGLProcAddress("glFramebufferTextureLayer")); | 945 glFramebufferTextureLayerNotBound); |
450 fn.glFrontFaceFn = | 946 fn.glFrontFaceFn = |
451 reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); | 947 reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); |
452 fn.glGenBuffersARBFn = | 948 fn.glGenBuffersARBFn = |
453 reinterpret_cast<glGenBuffersARBProc>(glGenBuffersARBNotBound); | 949 reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
454 fn.glGenerateMipmapEXTFn = | 950 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
455 reinterpret_cast<glGenerateMipmapEXTProc>(glGenerateMipmapEXTNotBound); | 951 GetGLProcAddress("glGenerateMipmapEXT")); |
456 fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( | 952 fn.glGenFencesAPPLEFn = |
457 GetGLProcAddress("glGenFencesAPPLE")); | 953 reinterpret_cast<glGenFencesAPPLEProc>(glGenFencesAPPLENotBound); |
458 fn.glGenFencesNVFn = | 954 fn.glGenFencesNVFn = |
459 reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); | 955 reinterpret_cast<glGenFencesNVProc>(glGenFencesNVNotBound); |
460 fn.glGenFramebuffersEXTFn = | 956 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
461 reinterpret_cast<glGenFramebuffersEXTProc>(glGenFramebuffersEXTNotBound); | 957 GetGLProcAddress("glGenFramebuffersEXT")); |
462 fn.glGenQueriesFn = | 958 fn.glGenQueriesFn = reinterpret_cast<glGenQueriesProc>(glGenQueriesNotBound); |
463 reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); | |
464 fn.glGenQueriesARBFn = | 959 fn.glGenQueriesARBFn = |
465 reinterpret_cast<glGenQueriesARBProc>(glGenQueriesARBNotBound); | 960 reinterpret_cast<glGenQueriesARBProc>(glGenQueriesARBNotBound); |
466 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 961 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
467 glGenRenderbuffersEXTNotBound); | 962 GetGLProcAddress("glGenRenderbuffersEXT")); |
468 fn.glGenSamplersFn = | 963 fn.glGenSamplersFn = |
469 reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); | 964 reinterpret_cast<glGenSamplersProc>(glGenSamplersNotBound); |
470 fn.glGenTexturesFn = | 965 fn.glGenTexturesFn = |
471 reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); | 966 reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); |
472 fn.glGenTransformFeedbacksFn = reinterpret_cast<glGenTransformFeedbacksProc>( | 967 fn.glGenTransformFeedbacksFn = reinterpret_cast<glGenTransformFeedbacksProc>( |
473 GetGLProcAddress("glGenTransformFeedbacks")); | 968 glGenTransformFeedbacksNotBound); |
474 fn.glGenVertexArraysOESFn = | 969 fn.glGenVertexArraysOESFn = |
475 reinterpret_cast<glGenVertexArraysOESProc>(glGenVertexArraysOESNotBound); | 970 reinterpret_cast<glGenVertexArraysOESProc>(glGenVertexArraysOESNotBound); |
476 fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( | 971 fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( |
477 GetGLProcAddress("glGetActiveAttrib")); | 972 GetGLProcAddress("glGetActiveAttrib")); |
478 fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( | 973 fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( |
479 GetGLProcAddress("glGetActiveUniform")); | 974 GetGLProcAddress("glGetActiveUniform")); |
480 fn.glGetActiveUniformBlockivFn = | 975 fn.glGetActiveUniformBlockivFn = |
481 reinterpret_cast<glGetActiveUniformBlockivProc>( | 976 reinterpret_cast<glGetActiveUniformBlockivProc>( |
482 GetGLProcAddress("glGetActiveUniformBlockiv")); | 977 glGetActiveUniformBlockivNotBound); |
483 fn.glGetActiveUniformBlockNameFn = | 978 fn.glGetActiveUniformBlockNameFn = |
484 reinterpret_cast<glGetActiveUniformBlockNameProc>( | 979 reinterpret_cast<glGetActiveUniformBlockNameProc>( |
485 GetGLProcAddress("glGetActiveUniformBlockName")); | 980 glGetActiveUniformBlockNameNotBound); |
486 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( | 981 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
487 GetGLProcAddress("glGetActiveUniformsiv")); | 982 glGetActiveUniformsivNotBound); |
488 fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( | 983 fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( |
489 GetGLProcAddress("glGetAttachedShaders")); | 984 GetGLProcAddress("glGetAttachedShaders")); |
490 fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( | 985 fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( |
491 GetGLProcAddress("glGetAttribLocation")); | 986 GetGLProcAddress("glGetAttribLocation")); |
492 fn.glGetBooleanvFn = | 987 fn.glGetBooleanvFn = |
493 reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); | 988 reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); |
494 fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( | 989 fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( |
495 GetGLProcAddress("glGetBufferParameteriv")); | 990 GetGLProcAddress("glGetBufferParameteriv")); |
496 fn.glGetErrorFn = | 991 fn.glGetErrorFn = |
497 reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); | 992 reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); |
498 fn.glGetFenceivNVFn = | 993 fn.glGetFenceivNVFn = |
499 reinterpret_cast<glGetFenceivNVProc>(GetGLProcAddress("glGetFenceivNV")); | 994 reinterpret_cast<glGetFenceivNVProc>(glGetFenceivNVNotBound); |
500 fn.glGetFloatvFn = | 995 fn.glGetFloatvFn = |
501 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); | 996 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); |
502 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( | 997 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
503 GetGLProcAddress("glGetFragDataLocation")); | 998 glGetFragDataLocationNotBound); |
504 fn.glGetFramebufferAttachmentParameterivEXTFn = | 999 fn.glGetFramebufferAttachmentParameterivEXTFn = |
505 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | 1000 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
506 glGetFramebufferAttachmentParameterivEXTNotBound); | 1001 GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
507 fn.glGetGraphicsResetStatusARBFn = | 1002 fn.glGetGraphicsResetStatusARBFn = |
508 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1003 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
509 glGetGraphicsResetStatusARBNotBound); | 1004 glGetGraphicsResetStatusARBNotBound); |
510 fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( | 1005 fn.glGetInteger64i_vFn = |
511 GetGLProcAddress("glGetInteger64i_v")); | 1006 reinterpret_cast<glGetInteger64i_vProc>(glGetInteger64i_vNotBound); |
512 fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( | 1007 fn.glGetInteger64vFn = |
513 GetGLProcAddress("glGetInteger64v")); | 1008 reinterpret_cast<glGetInteger64vProc>(glGetInteger64vNotBound); |
514 fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( | 1009 fn.glGetIntegeri_vFn = |
515 GetGLProcAddress("glGetIntegeri_v")); | 1010 reinterpret_cast<glGetIntegeri_vProc>(glGetIntegeri_vNotBound); |
516 fn.glGetIntegervFn = | 1011 fn.glGetIntegervFn = |
517 reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); | 1012 reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); |
518 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( | 1013 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
519 GetGLProcAddress("glGetInternalformativ")); | 1014 glGetInternalformativNotBound); |
520 fn.glGetProgramBinaryFn = | 1015 fn.glGetProgramBinaryFn = |
521 reinterpret_cast<glGetProgramBinaryProc>(glGetProgramBinaryNotBound); | 1016 reinterpret_cast<glGetProgramBinaryProc>(glGetProgramBinaryNotBound); |
522 fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( | 1017 fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( |
523 GetGLProcAddress("glGetProgramInfoLog")); | 1018 GetGLProcAddress("glGetProgramInfoLog")); |
524 fn.glGetProgramivFn = | 1019 fn.glGetProgramivFn = |
525 reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); | 1020 reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); |
526 fn.glGetQueryivFn = | 1021 fn.glGetQueryivFn = reinterpret_cast<glGetQueryivProc>(glGetQueryivNotBound); |
527 reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); | |
528 fn.glGetQueryivARBFn = | 1022 fn.glGetQueryivARBFn = |
529 reinterpret_cast<glGetQueryivARBProc>(glGetQueryivARBNotBound); | 1023 reinterpret_cast<glGetQueryivARBProc>(glGetQueryivARBNotBound); |
530 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( | 1024 fn.glGetQueryObjecti64vFn = |
531 GetGLProcAddress("glGetQueryObjecti64v")); | 1025 reinterpret_cast<glGetQueryObjecti64vProc>(glGetQueryObjecti64vNotBound); |
532 fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( | 1026 fn.glGetQueryObjectivFn = |
533 GetGLProcAddress("glGetQueryObjectiv")); | 1027 reinterpret_cast<glGetQueryObjectivProc>(glGetQueryObjectivNotBound); |
534 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 1028 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
535 glGetQueryObjectivARBNotBound); | 1029 glGetQueryObjectivARBNotBound); |
536 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 1030 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
537 glGetQueryObjectui64vNotBound); | 1031 glGetQueryObjectui64vNotBound); |
538 fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( | 1032 fn.glGetQueryObjectuivFn = |
539 GetGLProcAddress("glGetQueryObjectuiv")); | 1033 reinterpret_cast<glGetQueryObjectuivProc>(glGetQueryObjectuivNotBound); |
540 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | 1034 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
541 glGetQueryObjectuivARBNotBound); | 1035 glGetQueryObjectuivARBNotBound); |
542 fn.glGetRenderbufferParameterivEXTFn = | 1036 fn.glGetRenderbufferParameterivEXTFn = |
543 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | 1037 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
544 glGetRenderbufferParameterivEXTNotBound); | 1038 GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
545 fn.glGetSamplerParameterfvFn = reinterpret_cast<glGetSamplerParameterfvProc>( | 1039 fn.glGetSamplerParameterfvFn = reinterpret_cast<glGetSamplerParameterfvProc>( |
546 GetGLProcAddress("glGetSamplerParameterfv")); | 1040 glGetSamplerParameterfvNotBound); |
547 fn.glGetSamplerParameterivFn = reinterpret_cast<glGetSamplerParameterivProc>( | 1041 fn.glGetSamplerParameterivFn = reinterpret_cast<glGetSamplerParameterivProc>( |
548 GetGLProcAddress("glGetSamplerParameteriv")); | 1042 glGetSamplerParameterivNotBound); |
549 fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( | 1043 fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( |
550 GetGLProcAddress("glGetShaderInfoLog")); | 1044 GetGLProcAddress("glGetShaderInfoLog")); |
551 fn.glGetShaderivFn = | 1045 fn.glGetShaderivFn = |
552 reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); | 1046 reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); |
553 fn.glGetShaderPrecisionFormatFn = | 1047 fn.glGetShaderPrecisionFormatFn = |
554 reinterpret_cast<glGetShaderPrecisionFormatProc>( | 1048 reinterpret_cast<glGetShaderPrecisionFormatProc>( |
555 GetGLProcAddress("glGetShaderPrecisionFormat")); | 1049 glGetShaderPrecisionFormatNotBound); |
556 fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( | 1050 fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( |
557 GetGLProcAddress("glGetShaderSource")); | 1051 GetGLProcAddress("glGetShaderSource")); |
558 fn.glGetStringFn = | 1052 fn.glGetStringFn = |
559 reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); | 1053 reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); |
560 fn.glGetSyncivFn = | 1054 fn.glGetSyncivFn = reinterpret_cast<glGetSyncivProc>(glGetSyncivNotBound); |
561 reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); | |
562 fn.glGetTexLevelParameterfvFn = | 1055 fn.glGetTexLevelParameterfvFn = |
563 reinterpret_cast<glGetTexLevelParameterfvProc>( | 1056 reinterpret_cast<glGetTexLevelParameterfvProc>( |
564 GetGLProcAddress("glGetTexLevelParameterfv")); | 1057 glGetTexLevelParameterfvNotBound); |
565 fn.glGetTexLevelParameterivFn = | 1058 fn.glGetTexLevelParameterivFn = |
566 reinterpret_cast<glGetTexLevelParameterivProc>( | 1059 reinterpret_cast<glGetTexLevelParameterivProc>( |
567 GetGLProcAddress("glGetTexLevelParameteriv")); | 1060 glGetTexLevelParameterivNotBound); |
568 fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( | 1061 fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( |
569 GetGLProcAddress("glGetTexParameterfv")); | 1062 GetGLProcAddress("glGetTexParameterfv")); |
570 fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( | 1063 fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( |
571 GetGLProcAddress("glGetTexParameteriv")); | 1064 GetGLProcAddress("glGetTexParameteriv")); |
572 fn.glGetTransformFeedbackVaryingFn = | 1065 fn.glGetTransformFeedbackVaryingFn = |
573 reinterpret_cast<glGetTransformFeedbackVaryingProc>( | 1066 reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
574 GetGLProcAddress("glGetTransformFeedbackVarying")); | 1067 glGetTransformFeedbackVaryingNotBound); |
575 fn.glGetTranslatedShaderSourceANGLEFn = | 1068 fn.glGetTranslatedShaderSourceANGLEFn = |
576 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( | 1069 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
577 GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); | 1070 glGetTranslatedShaderSourceANGLENotBound); |
578 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( | 1071 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
579 GetGLProcAddress("glGetUniformBlockIndex")); | 1072 glGetUniformBlockIndexNotBound); |
580 fn.glGetUniformfvFn = | 1073 fn.glGetUniformfvFn = |
581 reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); | 1074 reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); |
582 fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( | 1075 fn.glGetUniformIndicesFn = |
583 GetGLProcAddress("glGetUniformIndices")); | 1076 reinterpret_cast<glGetUniformIndicesProc>(glGetUniformIndicesNotBound); |
584 fn.glGetUniformivFn = | 1077 fn.glGetUniformivFn = |
585 reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); | 1078 reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); |
586 fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( | 1079 fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( |
587 GetGLProcAddress("glGetUniformLocation")); | 1080 GetGLProcAddress("glGetUniformLocation")); |
588 fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( | 1081 fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( |
589 GetGLProcAddress("glGetVertexAttribfv")); | 1082 GetGLProcAddress("glGetVertexAttribfv")); |
590 fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( | 1083 fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( |
591 GetGLProcAddress("glGetVertexAttribiv")); | 1084 GetGLProcAddress("glGetVertexAttribiv")); |
592 fn.glGetVertexAttribPointervFn = | 1085 fn.glGetVertexAttribPointervFn = |
593 reinterpret_cast<glGetVertexAttribPointervProc>( | 1086 reinterpret_cast<glGetVertexAttribPointervProc>( |
594 GetGLProcAddress("glGetVertexAttribPointerv")); | 1087 GetGLProcAddress("glGetVertexAttribPointerv")); |
595 fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); | 1088 fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); |
596 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( | 1089 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
597 GetGLProcAddress("glInsertEventMarkerEXT")); | 1090 glInsertEventMarkerEXTNotBound); |
598 fn.glInvalidateFramebufferFn = reinterpret_cast<glInvalidateFramebufferProc>( | 1091 fn.glInvalidateFramebufferFn = reinterpret_cast<glInvalidateFramebufferProc>( |
599 GetGLProcAddress("glInvalidateFramebuffer")); | 1092 glInvalidateFramebufferNotBound); |
600 fn.glInvalidateSubFramebufferFn = | 1093 fn.glInvalidateSubFramebufferFn = |
601 reinterpret_cast<glInvalidateSubFramebufferProc>( | 1094 reinterpret_cast<glInvalidateSubFramebufferProc>( |
602 GetGLProcAddress("glInvalidateSubFramebuffer")); | 1095 glInvalidateSubFramebufferNotBound); |
603 fn.glIsBufferFn = | 1096 fn.glIsBufferFn = |
604 reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); | 1097 reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); |
605 fn.glIsEnabledFn = | 1098 fn.glIsEnabledFn = |
606 reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); | 1099 reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); |
607 fn.glIsFenceAPPLEFn = | 1100 fn.glIsFenceAPPLEFn = |
608 reinterpret_cast<glIsFenceAPPLEProc>(GetGLProcAddress("glIsFenceAPPLE")); | 1101 reinterpret_cast<glIsFenceAPPLEProc>(glIsFenceAPPLENotBound); |
609 fn.glIsFenceNVFn = | 1102 fn.glIsFenceNVFn = reinterpret_cast<glIsFenceNVProc>(glIsFenceNVNotBound); |
610 reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); | 1103 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
611 fn.glIsFramebufferEXTFn = | 1104 GetGLProcAddress("glIsFramebufferEXT")); |
612 reinterpret_cast<glIsFramebufferEXTProc>(glIsFramebufferEXTNotBound); | |
613 fn.glIsProgramFn = | 1105 fn.glIsProgramFn = |
614 reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); | 1106 reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); |
615 fn.glIsQueryFn = | 1107 fn.glIsQueryFn = reinterpret_cast<glIsQueryProc>(glIsQueryNotBound); |
616 reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); | |
617 fn.glIsQueryARBFn = reinterpret_cast<glIsQueryARBProc>(glIsQueryARBNotBound); | 1108 fn.glIsQueryARBFn = reinterpret_cast<glIsQueryARBProc>(glIsQueryARBNotBound); |
618 fn.glIsRenderbufferEXTFn = | 1109 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
619 reinterpret_cast<glIsRenderbufferEXTProc>(glIsRenderbufferEXTNotBound); | 1110 GetGLProcAddress("glIsRenderbufferEXT")); |
620 fn.glIsSamplerFn = | 1111 fn.glIsSamplerFn = reinterpret_cast<glIsSamplerProc>(glIsSamplerNotBound); |
621 reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); | |
622 fn.glIsShaderFn = | 1112 fn.glIsShaderFn = |
623 reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); | 1113 reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); |
624 fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); | 1114 fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(glIsSyncNotBound); |
625 fn.glIsTextureFn = | 1115 fn.glIsTextureFn = |
626 reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); | 1116 reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); |
627 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( | 1117 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
628 GetGLProcAddress("glIsTransformFeedback")); | 1118 glIsTransformFeedbackNotBound); |
629 fn.glIsVertexArrayOESFn = | 1119 fn.glIsVertexArrayOESFn = |
630 reinterpret_cast<glIsVertexArrayOESProc>(glIsVertexArrayOESNotBound); | 1120 reinterpret_cast<glIsVertexArrayOESProc>(glIsVertexArrayOESNotBound); |
631 fn.glLineWidthFn = | 1121 fn.glLineWidthFn = |
632 reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); | 1122 reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); |
633 fn.glLinkProgramFn = | 1123 fn.glLinkProgramFn = |
634 reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); | 1124 reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); |
635 fn.glMapBufferFn = reinterpret_cast<glMapBufferProc>(glMapBufferNotBound); | 1125 fn.glMapBufferFn = reinterpret_cast<glMapBufferProc>(glMapBufferNotBound); |
636 fn.glMapBufferRangeFn = | 1126 fn.glMapBufferRangeFn = |
637 reinterpret_cast<glMapBufferRangeProc>(glMapBufferRangeNotBound); | 1127 reinterpret_cast<glMapBufferRangeProc>(glMapBufferRangeNotBound); |
638 fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( | 1128 fn.glMatrixLoadfEXTFn = |
639 GetGLProcAddress("glMatrixLoadfEXT")); | 1129 reinterpret_cast<glMatrixLoadfEXTProc>(glMatrixLoadfEXTNotBound); |
640 fn.glMatrixLoadIdentityEXTFn = reinterpret_cast<glMatrixLoadIdentityEXTProc>( | 1130 fn.glMatrixLoadIdentityEXTFn = reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
641 GetGLProcAddress("glMatrixLoadIdentityEXT")); | 1131 glMatrixLoadIdentityEXTNotBound); |
642 fn.glPauseTransformFeedbackFn = | 1132 fn.glPauseTransformFeedbackFn = |
643 reinterpret_cast<glPauseTransformFeedbackProc>( | 1133 reinterpret_cast<glPauseTransformFeedbackProc>( |
644 GetGLProcAddress("glPauseTransformFeedback")); | 1134 glPauseTransformFeedbackNotBound); |
645 fn.glPixelStoreiFn = | 1135 fn.glPixelStoreiFn = |
646 reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); | 1136 reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); |
647 fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( | 1137 fn.glPointParameteriFn = |
648 GetGLProcAddress("glPointParameteri")); | 1138 reinterpret_cast<glPointParameteriProc>(glPointParameteriNotBound); |
649 fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( | 1139 fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( |
650 GetGLProcAddress("glPolygonOffset")); | 1140 GetGLProcAddress("glPolygonOffset")); |
651 fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( | 1141 fn.glPopGroupMarkerEXTFn = |
652 GetGLProcAddress("glPopGroupMarkerEXT")); | 1142 reinterpret_cast<glPopGroupMarkerEXTProc>(glPopGroupMarkerEXTNotBound); |
653 fn.glProgramBinaryFn = | 1143 fn.glProgramBinaryFn = |
654 reinterpret_cast<glProgramBinaryProc>(glProgramBinaryNotBound); | 1144 reinterpret_cast<glProgramBinaryProc>(glProgramBinaryNotBound); |
655 fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( | 1145 fn.glProgramParameteriFn = |
656 GetGLProcAddress("glProgramParameteri")); | 1146 reinterpret_cast<glProgramParameteriProc>(glProgramParameteriNotBound); |
657 fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( | 1147 fn.glPushGroupMarkerEXTFn = |
658 GetGLProcAddress("glPushGroupMarkerEXT")); | 1148 reinterpret_cast<glPushGroupMarkerEXTProc>(glPushGroupMarkerEXTNotBound); |
659 fn.glQueryCounterFn = | 1149 fn.glQueryCounterFn = |
660 reinterpret_cast<glQueryCounterProc>(glQueryCounterNotBound); | 1150 reinterpret_cast<glQueryCounterProc>(glQueryCounterNotBound); |
661 fn.glReadBufferFn = | 1151 fn.glReadBufferFn = reinterpret_cast<glReadBufferProc>(glReadBufferNotBound); |
662 reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); | |
663 fn.glReadPixelsFn = | 1152 fn.glReadPixelsFn = |
664 reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); | 1153 reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); |
665 fn.glReleaseShaderCompilerFn = reinterpret_cast<glReleaseShaderCompilerProc>( | 1154 fn.glReleaseShaderCompilerFn = reinterpret_cast<glReleaseShaderCompilerProc>( |
666 GetGLProcAddress("glReleaseShaderCompiler")); | 1155 glReleaseShaderCompilerNotBound); |
667 fn.glRenderbufferStorageEXTFn = | 1156 fn.glRenderbufferStorageEXTFn = |
668 reinterpret_cast<glRenderbufferStorageEXTProc>( | 1157 reinterpret_cast<glRenderbufferStorageEXTProc>( |
669 glRenderbufferStorageEXTNotBound); | 1158 GetGLProcAddress("glRenderbufferStorageEXT")); |
670 fn.glRenderbufferStorageMultisampleFn = | 1159 fn.glRenderbufferStorageMultisampleFn = |
671 reinterpret_cast<glRenderbufferStorageMultisampleProc>( | 1160 reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
672 GetGLProcAddress("glRenderbufferStorageMultisample")); | 1161 glRenderbufferStorageMultisampleNotBound); |
673 fn.glRenderbufferStorageMultisampleANGLEFn = | 1162 fn.glRenderbufferStorageMultisampleANGLEFn = |
674 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | 1163 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
675 glRenderbufferStorageMultisampleANGLENotBound); | 1164 glRenderbufferStorageMultisampleANGLENotBound); |
676 fn.glRenderbufferStorageMultisampleEXTFn = | 1165 fn.glRenderbufferStorageMultisampleEXTFn = |
677 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | 1166 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
678 glRenderbufferStorageMultisampleEXTNotBound); | 1167 glRenderbufferStorageMultisampleEXTNotBound); |
679 fn.glRenderbufferStorageMultisampleIMGFn = | 1168 fn.glRenderbufferStorageMultisampleIMGFn = |
680 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( | 1169 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
681 GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); | 1170 glRenderbufferStorageMultisampleIMGNotBound); |
682 fn.glResumeTransformFeedbackFn = | 1171 fn.glResumeTransformFeedbackFn = |
683 reinterpret_cast<glResumeTransformFeedbackProc>( | 1172 reinterpret_cast<glResumeTransformFeedbackProc>( |
684 GetGLProcAddress("glResumeTransformFeedback")); | 1173 glResumeTransformFeedbackNotBound); |
685 fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( | 1174 fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( |
686 GetGLProcAddress("glSampleCoverage")); | 1175 GetGLProcAddress("glSampleCoverage")); |
687 fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( | 1176 fn.glSamplerParameterfFn = |
688 GetGLProcAddress("glSamplerParameterf")); | 1177 reinterpret_cast<glSamplerParameterfProc>(glSamplerParameterfNotBound); |
689 fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( | 1178 fn.glSamplerParameterfvFn = |
690 GetGLProcAddress("glSamplerParameterfv")); | 1179 reinterpret_cast<glSamplerParameterfvProc>(glSamplerParameterfvNotBound); |
691 fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( | 1180 fn.glSamplerParameteriFn = |
692 GetGLProcAddress("glSamplerParameteri")); | 1181 reinterpret_cast<glSamplerParameteriProc>(glSamplerParameteriNotBound); |
693 fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( | 1182 fn.glSamplerParameterivFn = |
694 GetGLProcAddress("glSamplerParameteriv")); | 1183 reinterpret_cast<glSamplerParameterivProc>(glSamplerParameterivNotBound); |
695 fn.glScissorFn = | 1184 fn.glScissorFn = |
696 reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); | 1185 reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); |
697 fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( | 1186 fn.glSetFenceAPPLEFn = |
698 GetGLProcAddress("glSetFenceAPPLE")); | 1187 reinterpret_cast<glSetFenceAPPLEProc>(glSetFenceAPPLENotBound); |
699 fn.glSetFenceNVFn = | 1188 fn.glSetFenceNVFn = reinterpret_cast<glSetFenceNVProc>(glSetFenceNVNotBound); |
700 reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); | |
701 fn.glShaderBinaryFn = | 1189 fn.glShaderBinaryFn = |
702 reinterpret_cast<glShaderBinaryProc>(GetGLProcAddress("glShaderBinary")); | 1190 reinterpret_cast<glShaderBinaryProc>(glShaderBinaryNotBound); |
703 fn.glShaderSourceFn = | 1191 fn.glShaderSourceFn = |
704 reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); | 1192 reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); |
705 fn.glStencilFuncFn = | 1193 fn.glStencilFuncFn = |
706 reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); | 1194 reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); |
707 fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( | 1195 fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( |
708 GetGLProcAddress("glStencilFuncSeparate")); | 1196 GetGLProcAddress("glStencilFuncSeparate")); |
709 fn.glStencilMaskFn = | 1197 fn.glStencilMaskFn = |
710 reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); | 1198 reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); |
711 fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( | 1199 fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( |
712 GetGLProcAddress("glStencilMaskSeparate")); | 1200 GetGLProcAddress("glStencilMaskSeparate")); |
713 fn.glStencilOpFn = | 1201 fn.glStencilOpFn = |
714 reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); | 1202 reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); |
715 fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( | 1203 fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( |
716 GetGLProcAddress("glStencilOpSeparate")); | 1204 GetGLProcAddress("glStencilOpSeparate")); |
717 fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( | 1205 fn.glTestFenceAPPLEFn = |
718 GetGLProcAddress("glTestFenceAPPLE")); | 1206 reinterpret_cast<glTestFenceAPPLEProc>(glTestFenceAPPLENotBound); |
719 fn.glTestFenceNVFn = | 1207 fn.glTestFenceNVFn = |
720 reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); | 1208 reinterpret_cast<glTestFenceNVProc>(glTestFenceNVNotBound); |
721 fn.glTexImage2DFn = | 1209 fn.glTexImage2DFn = |
722 reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); | 1210 reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); |
723 fn.glTexImage3DFn = | 1211 fn.glTexImage3DFn = reinterpret_cast<glTexImage3DProc>(glTexImage3DNotBound); |
724 reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); | |
725 fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( | 1212 fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( |
726 GetGLProcAddress("glTexParameterf")); | 1213 GetGLProcAddress("glTexParameterf")); |
727 fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( | 1214 fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( |
728 GetGLProcAddress("glTexParameterfv")); | 1215 GetGLProcAddress("glTexParameterfv")); |
729 fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( | 1216 fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( |
730 GetGLProcAddress("glTexParameteri")); | 1217 GetGLProcAddress("glTexParameteri")); |
731 fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( | 1218 fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( |
732 GetGLProcAddress("glTexParameteriv")); | 1219 GetGLProcAddress("glTexParameteriv")); |
733 fn.glTexStorage2DEXTFn = | 1220 fn.glTexStorage2DEXTFn = |
734 reinterpret_cast<glTexStorage2DEXTProc>(glTexStorage2DEXTNotBound); | 1221 reinterpret_cast<glTexStorage2DEXTProc>(glTexStorage2DEXTNotBound); |
735 fn.glTexStorage3DFn = | 1222 fn.glTexStorage3DFn = |
736 reinterpret_cast<glTexStorage3DProc>(GetGLProcAddress("glTexStorage3D")); | 1223 reinterpret_cast<glTexStorage3DProc>(glTexStorage3DNotBound); |
737 fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( | 1224 fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( |
738 GetGLProcAddress("glTexSubImage2D")); | 1225 GetGLProcAddress("glTexSubImage2D")); |
739 fn.glTransformFeedbackVaryingsFn = | 1226 fn.glTransformFeedbackVaryingsFn = |
740 reinterpret_cast<glTransformFeedbackVaryingsProc>( | 1227 reinterpret_cast<glTransformFeedbackVaryingsProc>( |
741 GetGLProcAddress("glTransformFeedbackVaryings")); | 1228 glTransformFeedbackVaryingsNotBound); |
742 fn.glUniform1fFn = | 1229 fn.glUniform1fFn = |
743 reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); | 1230 reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); |
744 fn.glUniform1fvFn = | 1231 fn.glUniform1fvFn = |
745 reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); | 1232 reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); |
746 fn.glUniform1iFn = | 1233 fn.glUniform1iFn = |
747 reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); | 1234 reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); |
748 fn.glUniform1ivFn = | 1235 fn.glUniform1ivFn = |
749 reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); | 1236 reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); |
750 fn.glUniform1uiFn = | 1237 fn.glUniform1uiFn = reinterpret_cast<glUniform1uiProc>(glUniform1uiNotBound); |
751 reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); | |
752 fn.glUniform1uivFn = | 1238 fn.glUniform1uivFn = |
753 reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); | 1239 reinterpret_cast<glUniform1uivProc>(glUniform1uivNotBound); |
754 fn.glUniform2fFn = | 1240 fn.glUniform2fFn = |
755 reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); | 1241 reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); |
756 fn.glUniform2fvFn = | 1242 fn.glUniform2fvFn = |
757 reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); | 1243 reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); |
758 fn.glUniform2iFn = | 1244 fn.glUniform2iFn = |
759 reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); | 1245 reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); |
760 fn.glUniform2ivFn = | 1246 fn.glUniform2ivFn = |
761 reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); | 1247 reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); |
762 fn.glUniform2uiFn = | 1248 fn.glUniform2uiFn = reinterpret_cast<glUniform2uiProc>(glUniform2uiNotBound); |
763 reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); | |
764 fn.glUniform2uivFn = | 1249 fn.glUniform2uivFn = |
765 reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); | 1250 reinterpret_cast<glUniform2uivProc>(glUniform2uivNotBound); |
766 fn.glUniform3fFn = | 1251 fn.glUniform3fFn = |
767 reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); | 1252 reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); |
768 fn.glUniform3fvFn = | 1253 fn.glUniform3fvFn = |
769 reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); | 1254 reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); |
770 fn.glUniform3iFn = | 1255 fn.glUniform3iFn = |
771 reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); | 1256 reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); |
772 fn.glUniform3ivFn = | 1257 fn.glUniform3ivFn = |
773 reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); | 1258 reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); |
774 fn.glUniform3uiFn = | 1259 fn.glUniform3uiFn = reinterpret_cast<glUniform3uiProc>(glUniform3uiNotBound); |
775 reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); | |
776 fn.glUniform3uivFn = | 1260 fn.glUniform3uivFn = |
777 reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); | 1261 reinterpret_cast<glUniform3uivProc>(glUniform3uivNotBound); |
778 fn.glUniform4fFn = | 1262 fn.glUniform4fFn = |
779 reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); | 1263 reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); |
780 fn.glUniform4fvFn = | 1264 fn.glUniform4fvFn = |
781 reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); | 1265 reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); |
782 fn.glUniform4iFn = | 1266 fn.glUniform4iFn = |
783 reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); | 1267 reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); |
784 fn.glUniform4ivFn = | 1268 fn.glUniform4ivFn = |
785 reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); | 1269 reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); |
786 fn.glUniform4uiFn = | 1270 fn.glUniform4uiFn = reinterpret_cast<glUniform4uiProc>(glUniform4uiNotBound); |
787 reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); | |
788 fn.glUniform4uivFn = | 1271 fn.glUniform4uivFn = |
789 reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); | 1272 reinterpret_cast<glUniform4uivProc>(glUniform4uivNotBound); |
790 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( | 1273 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
791 GetGLProcAddress("glUniformBlockBinding")); | 1274 glUniformBlockBindingNotBound); |
792 fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( | 1275 fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( |
793 GetGLProcAddress("glUniformMatrix2fv")); | 1276 GetGLProcAddress("glUniformMatrix2fv")); |
794 fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( | 1277 fn.glUniformMatrix2x3fvFn = |
795 GetGLProcAddress("glUniformMatrix2x3fv")); | 1278 reinterpret_cast<glUniformMatrix2x3fvProc>(glUniformMatrix2x3fvNotBound); |
796 fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( | 1279 fn.glUniformMatrix2x4fvFn = |
797 GetGLProcAddress("glUniformMatrix2x4fv")); | 1280 reinterpret_cast<glUniformMatrix2x4fvProc>(glUniformMatrix2x4fvNotBound); |
798 fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( | 1281 fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( |
799 GetGLProcAddress("glUniformMatrix3fv")); | 1282 GetGLProcAddress("glUniformMatrix3fv")); |
800 fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( | 1283 fn.glUniformMatrix3x2fvFn = |
801 GetGLProcAddress("glUniformMatrix3x2fv")); | 1284 reinterpret_cast<glUniformMatrix3x2fvProc>(glUniformMatrix3x2fvNotBound); |
802 fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( | 1285 fn.glUniformMatrix3x4fvFn = |
803 GetGLProcAddress("glUniformMatrix3x4fv")); | 1286 reinterpret_cast<glUniformMatrix3x4fvProc>(glUniformMatrix3x4fvNotBound); |
804 fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( | 1287 fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( |
805 GetGLProcAddress("glUniformMatrix4fv")); | 1288 GetGLProcAddress("glUniformMatrix4fv")); |
806 fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( | 1289 fn.glUniformMatrix4x2fvFn = |
807 GetGLProcAddress("glUniformMatrix4x2fv")); | 1290 reinterpret_cast<glUniformMatrix4x2fvProc>(glUniformMatrix4x2fvNotBound); |
808 fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( | 1291 fn.glUniformMatrix4x3fvFn = |
809 GetGLProcAddress("glUniformMatrix4x3fv")); | 1292 reinterpret_cast<glUniformMatrix4x3fvProc>(glUniformMatrix4x3fvNotBound); |
810 fn.glUnmapBufferFn = | 1293 fn.glUnmapBufferFn = |
811 reinterpret_cast<glUnmapBufferProc>(glUnmapBufferNotBound); | 1294 reinterpret_cast<glUnmapBufferProc>(glUnmapBufferNotBound); |
812 fn.glUseProgramFn = | 1295 fn.glUseProgramFn = |
813 reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); | 1296 reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); |
814 fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( | 1297 fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( |
815 GetGLProcAddress("glValidateProgram")); | 1298 GetGLProcAddress("glValidateProgram")); |
816 fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( | 1299 fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( |
817 GetGLProcAddress("glVertexAttrib1f")); | 1300 GetGLProcAddress("glVertexAttrib1f")); |
818 fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( | 1301 fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( |
819 GetGLProcAddress("glVertexAttrib1fv")); | 1302 GetGLProcAddress("glVertexAttrib1fv")); |
820 fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( | 1303 fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( |
821 GetGLProcAddress("glVertexAttrib2f")); | 1304 GetGLProcAddress("glVertexAttrib2f")); |
822 fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( | 1305 fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( |
823 GetGLProcAddress("glVertexAttrib2fv")); | 1306 GetGLProcAddress("glVertexAttrib2fv")); |
824 fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( | 1307 fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( |
825 GetGLProcAddress("glVertexAttrib3f")); | 1308 GetGLProcAddress("glVertexAttrib3f")); |
826 fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( | 1309 fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( |
827 GetGLProcAddress("glVertexAttrib3fv")); | 1310 GetGLProcAddress("glVertexAttrib3fv")); |
828 fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( | 1311 fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( |
829 GetGLProcAddress("glVertexAttrib4f")); | 1312 GetGLProcAddress("glVertexAttrib4f")); |
830 fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( | 1313 fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( |
831 GetGLProcAddress("glVertexAttrib4fv")); | 1314 GetGLProcAddress("glVertexAttrib4fv")); |
832 fn.glVertexAttribDivisorANGLEFn = | 1315 fn.glVertexAttribDivisorANGLEFn = |
833 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 1316 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
834 glVertexAttribDivisorANGLENotBound); | 1317 glVertexAttribDivisorANGLENotBound); |
835 fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( | 1318 fn.glVertexAttribI4iFn = |
836 GetGLProcAddress("glVertexAttribI4i")); | 1319 reinterpret_cast<glVertexAttribI4iProc>(glVertexAttribI4iNotBound); |
837 fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( | 1320 fn.glVertexAttribI4ivFn = |
838 GetGLProcAddress("glVertexAttribI4iv")); | 1321 reinterpret_cast<glVertexAttribI4ivProc>(glVertexAttribI4ivNotBound); |
839 fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( | 1322 fn.glVertexAttribI4uiFn = |
840 GetGLProcAddress("glVertexAttribI4ui")); | 1323 reinterpret_cast<glVertexAttribI4uiProc>(glVertexAttribI4uiNotBound); |
841 fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( | 1324 fn.glVertexAttribI4uivFn = |
842 GetGLProcAddress("glVertexAttribI4uiv")); | 1325 reinterpret_cast<glVertexAttribI4uivProc>(glVertexAttribI4uivNotBound); |
843 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( | 1326 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
844 GetGLProcAddress("glVertexAttribIPointer")); | 1327 glVertexAttribIPointerNotBound); |
845 fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( | 1328 fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( |
846 GetGLProcAddress("glVertexAttribPointer")); | 1329 GetGLProcAddress("glVertexAttribPointer")); |
847 fn.glViewportFn = | 1330 fn.glViewportFn = |
848 reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); | 1331 reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); |
849 fn.glWaitSyncFn = | 1332 fn.glWaitSyncFn = reinterpret_cast<glWaitSyncProc>(glWaitSyncNotBound); |
850 reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); | |
851 } | 1333 } |
852 | 1334 |
853 void DriverGL::InitializeDynamicBindings(GLContext* context) { | 1335 void DriverGL::InitializeDynamicBindings(GLContext* context) { |
854 DCHECK(context && context->IsCurrent(NULL)); | 1336 DCHECK(context && context->IsCurrent(NULL)); |
855 const GLVersionInfo* ver = context->GetVersionInfo(); | 1337 const GLVersionInfo* ver = context->GetVersionInfo(); |
856 ALLOW_UNUSED_LOCAL(ver); | 1338 ALLOW_UNUSED_LOCAL(ver); |
857 std::string extensions = context->GetExtensions() + " "; | 1339 std::string extensions = context->GetExtensions() + " "; |
858 ALLOW_UNUSED_LOCAL(extensions); | 1340 ALLOW_UNUSED_LOCAL(extensions); |
859 | 1341 |
860 ext.b_GL_ANGLE_framebuffer_blit = | 1342 ext.b_GL_ANGLE_framebuffer_blit = |
861 extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; | 1343 extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; |
862 ext.b_GL_ANGLE_framebuffer_multisample = | 1344 ext.b_GL_ANGLE_framebuffer_multisample = |
863 extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; | 1345 extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; |
864 ext.b_GL_ANGLE_instanced_arrays = | 1346 ext.b_GL_ANGLE_instanced_arrays = |
865 extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; | 1347 extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; |
866 ext.b_GL_ANGLE_translated_shader_source = | 1348 ext.b_GL_ANGLE_translated_shader_source = |
867 extensions.find("GL_ANGLE_translated_shader_source ") != | 1349 extensions.find("GL_ANGLE_translated_shader_source ") != |
868 std::string::npos; | 1350 std::string::npos; |
869 ext.b_GL_APPLE_fence = | 1351 ext.b_GL_APPLE_fence = |
870 extensions.find("GL_APPLE_fence ") != std::string::npos; | 1352 extensions.find("GL_APPLE_fence ") != std::string::npos; |
871 ext.b_GL_APPLE_vertex_array_object = | 1353 ext.b_GL_APPLE_vertex_array_object = |
872 extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; | 1354 extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; |
873 ext.b_GL_ARB_ES2_compatibility = | |
874 extensions.find("GL_ARB_ES2_compatibility ") != std::string::npos; | |
875 ext.b_GL_ARB_blend_func_extended = | |
876 extensions.find("GL_ARB_blend_func_extended ") != std::string::npos; | |
877 ext.b_GL_ARB_copy_buffer = | |
878 extensions.find("GL_ARB_copy_buffer ") != std::string::npos; | |
879 ext.b_GL_ARB_draw_buffers = | 1355 ext.b_GL_ARB_draw_buffers = |
880 extensions.find("GL_ARB_draw_buffers ") != std::string::npos; | 1356 extensions.find("GL_ARB_draw_buffers ") != std::string::npos; |
881 ext.b_GL_ARB_draw_instanced = | 1357 ext.b_GL_ARB_draw_instanced = |
882 extensions.find("GL_ARB_draw_instanced ") != std::string::npos; | 1358 extensions.find("GL_ARB_draw_instanced ") != std::string::npos; |
883 ext.b_GL_ARB_framebuffer_object = | |
884 extensions.find("GL_ARB_framebuffer_object ") != std::string::npos; | |
885 ext.b_GL_ARB_get_program_binary = | 1359 ext.b_GL_ARB_get_program_binary = |
886 extensions.find("GL_ARB_get_program_binary ") != std::string::npos; | 1360 extensions.find("GL_ARB_get_program_binary ") != std::string::npos; |
887 ext.b_GL_ARB_instanced_arrays = | 1361 ext.b_GL_ARB_instanced_arrays = |
888 extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; | 1362 extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; |
889 ext.b_GL_ARB_internalformat_query = | |
890 extensions.find("GL_ARB_internalformat_query ") != std::string::npos; | |
891 ext.b_GL_ARB_invalidate_subdata = | |
892 extensions.find("GL_ARB_invalidate_subdata ") != std::string::npos; | |
893 ext.b_GL_ARB_map_buffer_range = | 1363 ext.b_GL_ARB_map_buffer_range = |
894 extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; | 1364 extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; |
895 ext.b_GL_ARB_occlusion_query = | 1365 ext.b_GL_ARB_occlusion_query = |
896 extensions.find("GL_ARB_occlusion_query ") != std::string::npos; | 1366 extensions.find("GL_ARB_occlusion_query ") != std::string::npos; |
897 ext.b_GL_ARB_robustness = | 1367 ext.b_GL_ARB_robustness = |
898 extensions.find("GL_ARB_robustness ") != std::string::npos; | 1368 extensions.find("GL_ARB_robustness ") != std::string::npos; |
899 ext.b_GL_ARB_sampler_objects = | |
900 extensions.find("GL_ARB_sampler_objects ") != std::string::npos; | |
901 ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; | 1369 ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; |
902 ext.b_GL_ARB_texture_storage = | 1370 ext.b_GL_ARB_texture_storage = |
903 extensions.find("GL_ARB_texture_storage ") != std::string::npos; | 1371 extensions.find("GL_ARB_texture_storage ") != std::string::npos; |
904 ext.b_GL_ARB_timer_query = | 1372 ext.b_GL_ARB_timer_query = |
905 extensions.find("GL_ARB_timer_query ") != std::string::npos; | 1373 extensions.find("GL_ARB_timer_query ") != std::string::npos; |
906 ext.b_GL_ARB_transform_feedback2 = | |
907 extensions.find("GL_ARB_transform_feedback2 ") != std::string::npos; | |
908 ext.b_GL_ARB_uniform_buffer_object = | |
909 extensions.find("GL_ARB_uniform_buffer_object ") != std::string::npos; | |
910 ext.b_GL_ARB_vertex_array_object = | 1374 ext.b_GL_ARB_vertex_array_object = |
911 extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; | 1375 extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; |
912 ext.b_GL_ARB_vertex_buffer_object = | 1376 ext.b_GL_ARB_vertex_buffer_object = |
913 extensions.find("GL_ARB_vertex_buffer_object ") != std::string::npos; | 1377 extensions.find("GL_ARB_vertex_buffer_object ") != std::string::npos; |
| 1378 ext.b_GL_CHROMIUM_gles_depth_binding_hack = |
| 1379 extensions.find("GL_CHROMIUM_gles_depth_binding_hack ") != |
| 1380 std::string::npos; |
914 ext.b_GL_EXT_debug_marker = | 1381 ext.b_GL_EXT_debug_marker = |
915 extensions.find("GL_EXT_debug_marker ") != std::string::npos; | 1382 extensions.find("GL_EXT_debug_marker ") != std::string::npos; |
916 ext.b_GL_EXT_direct_state_access = | 1383 ext.b_GL_EXT_direct_state_access = |
917 extensions.find("GL_EXT_direct_state_access ") != std::string::npos; | 1384 extensions.find("GL_EXT_direct_state_access ") != std::string::npos; |
918 ext.b_GL_EXT_discard_framebuffer = | 1385 ext.b_GL_EXT_discard_framebuffer = |
919 extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; | 1386 extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; |
920 ext.b_GL_EXT_disjoint_timer_query = | 1387 ext.b_GL_EXT_disjoint_timer_query = |
921 extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; | 1388 extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; |
922 ext.b_GL_EXT_draw_buffers = | 1389 ext.b_GL_EXT_draw_buffers = |
923 extensions.find("GL_EXT_draw_buffers ") != std::string::npos; | 1390 extensions.find("GL_EXT_draw_buffers ") != std::string::npos; |
924 ext.b_GL_EXT_framebuffer_blit = | 1391 ext.b_GL_EXT_framebuffer_blit = |
925 extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; | 1392 extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; |
926 ext.b_GL_EXT_framebuffer_multisample = | 1393 ext.b_GL_EXT_framebuffer_multisample = |
927 extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; | 1394 extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; |
928 ext.b_GL_EXT_framebuffer_object = | 1395 ext.b_GL_EXT_framebuffer_object = |
929 extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; | 1396 extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; |
930 ext.b_GL_EXT_map_buffer_range = | 1397 ext.b_GL_EXT_map_buffer_range = |
931 extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; | 1398 extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; |
932 ext.b_GL_EXT_multisampled_render_to_texture = | 1399 ext.b_GL_EXT_multisampled_render_to_texture = |
933 extensions.find("GL_EXT_multisampled_render_to_texture ") != | 1400 extensions.find("GL_EXT_multisampled_render_to_texture ") != |
934 std::string::npos; | 1401 std::string::npos; |
| 1402 ext.b_GL_EXT_occlusion_query_boolean = |
| 1403 extensions.find("GL_EXT_occlusion_query_boolean ") != std::string::npos; |
935 ext.b_GL_EXT_robustness = | 1404 ext.b_GL_EXT_robustness = |
936 extensions.find("GL_EXT_robustness ") != std::string::npos; | 1405 extensions.find("GL_EXT_robustness ") != std::string::npos; |
937 ext.b_GL_EXT_texture_storage = | 1406 ext.b_GL_EXT_texture_storage = |
938 extensions.find("GL_EXT_texture_storage ") != std::string::npos; | 1407 extensions.find("GL_EXT_texture_storage ") != std::string::npos; |
939 ext.b_GL_EXT_timer_query = | 1408 ext.b_GL_EXT_timer_query = |
940 extensions.find("GL_EXT_timer_query ") != std::string::npos; | 1409 extensions.find("GL_EXT_timer_query ") != std::string::npos; |
941 ext.b_GL_IMG_multisampled_render_to_texture = | 1410 ext.b_GL_IMG_multisampled_render_to_texture = |
942 extensions.find("GL_IMG_multisampled_render_to_texture ") != | 1411 extensions.find("GL_IMG_multisampled_render_to_texture ") != |
943 std::string::npos; | 1412 std::string::npos; |
944 ext.b_GL_KHR_blend_equation_advanced = | 1413 ext.b_GL_KHR_blend_equation_advanced = |
945 extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; | 1414 extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; |
946 ext.b_GL_KHR_robustness = | 1415 ext.b_GL_KHR_robustness = |
947 extensions.find("GL_KHR_robustness ") != std::string::npos; | 1416 extensions.find("GL_KHR_robustness ") != std::string::npos; |
948 ext.b_GL_NV_blend_equation_advanced = | 1417 ext.b_GL_NV_blend_equation_advanced = |
949 extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; | 1418 extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; |
950 ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; | 1419 ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; |
951 ext.b_GL_NV_path_rendering = | 1420 ext.b_GL_NV_path_rendering = |
952 extensions.find("GL_NV_path_rendering ") != std::string::npos; | 1421 extensions.find("GL_NV_path_rendering ") != std::string::npos; |
953 ext.b_GL_OES_EGL_image = | 1422 ext.b_GL_OES_EGL_image = |
954 extensions.find("GL_OES_EGL_image ") != std::string::npos; | 1423 extensions.find("GL_OES_EGL_image ") != std::string::npos; |
955 ext.b_GL_OES_get_program_binary = | 1424 ext.b_GL_OES_get_program_binary = |
956 extensions.find("GL_OES_get_program_binary ") != std::string::npos; | 1425 extensions.find("GL_OES_get_program_binary ") != std::string::npos; |
957 ext.b_GL_OES_mapbuffer = | 1426 ext.b_GL_OES_mapbuffer = |
958 extensions.find("GL_OES_mapbuffer ") != std::string::npos; | 1427 extensions.find("GL_OES_mapbuffer ") != std::string::npos; |
959 ext.b_GL_OES_vertex_array_object = | 1428 ext.b_GL_OES_vertex_array_object = |
960 extensions.find("GL_OES_vertex_array_object ") != std::string::npos; | 1429 extensions.find("GL_OES_vertex_array_object ") != std::string::npos; |
961 | 1430 |
962 fn.glBeginQueryARBFn = 0; | 1431 debug_fn.glBeginQueryFn = 0; |
| 1432 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1433 fn.glBeginQueryFn = |
| 1434 reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
| 1435 } |
| 1436 DCHECK(fn.glBeginQueryFn); |
| 1437 |
963 debug_fn.glBeginQueryARBFn = 0; | 1438 debug_fn.glBeginQueryARBFn = 0; |
964 if (ext.b_GL_ARB_occlusion_query) { | 1439 if (ext.b_GL_ARB_occlusion_query) { |
965 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( | 1440 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
966 GetGLProcAddress("glBeginQueryARB")); | 1441 GetGLProcAddress("glBeginQueryARB")); |
967 } | 1442 } else if (ext.b_GL_EXT_disjoint_timer_query || |
968 if (!fn.glBeginQueryARBFn) { | 1443 ext.b_GL_EXT_occlusion_query_boolean) { |
969 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( | 1444 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
970 GetGLProcAddress("glBeginQueryEXT")); | 1445 GetGLProcAddress("glBeginQueryEXT")); |
971 } | 1446 } |
972 | 1447 DCHECK(fn.glBeginQueryARBFn); |
973 fn.glBindFramebufferEXTFn = 0; | 1448 |
974 debug_fn.glBindFramebufferEXTFn = 0; | 1449 debug_fn.glBeginTransformFeedbackFn = 0; |
975 if (ext.b_GL_EXT_framebuffer_object) { | 1450 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
976 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( | 1451 fn.glBeginTransformFeedbackFn = |
977 GetGLProcAddress("glBindFramebufferEXT")); | 1452 reinterpret_cast<glBeginTransformFeedbackProc>( |
978 } | 1453 GetGLProcAddress("glBeginTransformFeedback")); |
979 if (!fn.glBindFramebufferEXTFn) { | 1454 } |
980 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( | 1455 DCHECK(fn.glBeginTransformFeedbackFn); |
981 GetGLProcAddress("glBindFramebuffer")); | 1456 |
982 } | 1457 debug_fn.glBindBufferBaseFn = 0; |
983 | 1458 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
984 fn.glBindRenderbufferEXTFn = 0; | 1459 fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
985 debug_fn.glBindRenderbufferEXTFn = 0; | 1460 GetGLProcAddress("glBindBufferBase")); |
986 if (ext.b_GL_EXT_framebuffer_object) { | 1461 } |
987 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 1462 DCHECK(fn.glBindBufferBaseFn); |
988 GetGLProcAddress("glBindRenderbufferEXT")); | 1463 |
989 } | 1464 debug_fn.glBindBufferRangeFn = 0; |
990 if (!fn.glBindRenderbufferEXTFn) { | 1465 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
991 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 1466 fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
992 GetGLProcAddress("glBindRenderbuffer")); | 1467 GetGLProcAddress("glBindBufferRange")); |
993 } | 1468 } |
994 | 1469 DCHECK(fn.glBindBufferRangeFn); |
995 fn.glBindVertexArrayOESFn = 0; | 1470 |
| 1471 debug_fn.glBindFragDataLocationFn = 0; |
| 1472 if (ver->IsAtLeastGL(3u, 0u)) { |
| 1473 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| 1474 GetGLProcAddress("glBindFragDataLocation")); |
| 1475 } |
| 1476 DCHECK(fn.glBindFragDataLocationFn); |
| 1477 |
| 1478 debug_fn.glBindFragDataLocationIndexedFn = 0; |
| 1479 if (ver->IsAtLeastGL(3u, 3u)) { |
| 1480 fn.glBindFragDataLocationIndexedFn = |
| 1481 reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| 1482 GetGLProcAddress("glBindFragDataLocationIndexed")); |
| 1483 } |
| 1484 DCHECK(fn.glBindFragDataLocationIndexedFn); |
| 1485 |
| 1486 debug_fn.glBindSamplerFn = 0; |
| 1487 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1488 fn.glBindSamplerFn = |
| 1489 reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
| 1490 } |
| 1491 DCHECK(fn.glBindSamplerFn); |
| 1492 |
| 1493 debug_fn.glBindTransformFeedbackFn = 0; |
| 1494 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 1495 fn.glBindTransformFeedbackFn = |
| 1496 reinterpret_cast<glBindTransformFeedbackProc>( |
| 1497 GetGLProcAddress("glBindTransformFeedback")); |
| 1498 } |
| 1499 DCHECK(fn.glBindTransformFeedbackFn); |
| 1500 |
996 debug_fn.glBindVertexArrayOESFn = 0; | 1501 debug_fn.glBindVertexArrayOESFn = 0; |
997 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 1502 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
998 ext.b_GL_ARB_vertex_array_object) { | 1503 ext.b_GL_ARB_vertex_array_object) { |
999 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 1504 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
1000 GetGLProcAddress("glBindVertexArray")); | 1505 GetGLProcAddress("glBindVertexArray")); |
1001 } | 1506 } else if (ext.b_GL_OES_vertex_array_object) { |
1002 if (!fn.glBindVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { | |
1003 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 1507 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
1004 GetGLProcAddress("glBindVertexArrayOES")); | 1508 GetGLProcAddress("glBindVertexArrayOES")); |
1005 } | 1509 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1006 if (!fn.glBindVertexArrayOESFn) { | |
1007 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 1510 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
1008 GetGLProcAddress("glBindVertexArrayAPPLE")); | 1511 GetGLProcAddress("glBindVertexArrayAPPLE")); |
1009 } | 1512 } |
1010 | 1513 DCHECK(fn.glBindVertexArrayOESFn); |
1011 fn.glBlendBarrierKHRFn = 0; | 1514 |
1012 debug_fn.glBlendBarrierKHRFn = 0; | 1515 debug_fn.glBlendBarrierKHRFn = 0; |
1013 if (ext.b_GL_NV_blend_equation_advanced) { | 1516 if (ext.b_GL_NV_blend_equation_advanced) { |
1014 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( | 1517 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
1015 GetGLProcAddress("glBlendBarrierNV")); | 1518 GetGLProcAddress("glBlendBarrierNV")); |
1016 } | 1519 } else if (ext.b_GL_KHR_blend_equation_advanced) { |
1017 if (!fn.glBlendBarrierKHRFn) { | |
1018 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( | 1520 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
1019 GetGLProcAddress("glBlendBarrierKHR")); | 1521 GetGLProcAddress("glBlendBarrierKHR")); |
1020 } | 1522 } |
1021 | 1523 DCHECK(fn.glBlendBarrierKHRFn); |
1022 fn.glBlitFramebufferANGLEFn = 0; | 1524 |
| 1525 debug_fn.glBlitFramebufferFn = 0; |
| 1526 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1527 fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| 1528 GetGLProcAddress("glBlitFramebuffer")); |
| 1529 } |
| 1530 DCHECK(fn.glBlitFramebufferFn); |
| 1531 |
1023 debug_fn.glBlitFramebufferANGLEFn = 0; | 1532 debug_fn.glBlitFramebufferANGLEFn = 0; |
1024 if (ext.b_GL_ANGLE_framebuffer_blit) { | 1533 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1534 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| 1535 GetGLProcAddress("glBlitFramebuffer")); |
| 1536 } else if (ext.b_GL_ANGLE_framebuffer_blit) { |
1025 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 1537 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
1026 GetGLProcAddress("glBlitFramebufferANGLE")); | 1538 GetGLProcAddress("glBlitFramebufferANGLE")); |
1027 } | 1539 } |
1028 if (!fn.glBlitFramebufferANGLEFn) { | 1540 DCHECK(fn.glBlitFramebufferANGLEFn); |
1029 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 1541 |
| 1542 debug_fn.glBlitFramebufferEXTFn = 0; |
| 1543 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1544 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
1030 GetGLProcAddress("glBlitFramebuffer")); | 1545 GetGLProcAddress("glBlitFramebuffer")); |
1031 } | 1546 } else if (ext.b_GL_EXT_framebuffer_blit) { |
1032 | |
1033 fn.glBlitFramebufferEXTFn = 0; | |
1034 debug_fn.glBlitFramebufferEXTFn = 0; | |
1035 if (ext.b_GL_EXT_framebuffer_blit) { | |
1036 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( | 1547 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
1037 GetGLProcAddress("glBlitFramebufferEXT")); | 1548 GetGLProcAddress("glBlitFramebufferEXT")); |
1038 } | 1549 } |
1039 if (!fn.glBlitFramebufferEXTFn) { | 1550 DCHECK(fn.glBlitFramebufferEXTFn); |
1040 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( | 1551 |
1041 GetGLProcAddress("glBlitFramebuffer")); | 1552 debug_fn.glClearBufferfiFn = 0; |
1042 } | 1553 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1043 | 1554 fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
1044 fn.glCheckFramebufferStatusEXTFn = 0; | 1555 GetGLProcAddress("glClearBufferfi")); |
1045 debug_fn.glCheckFramebufferStatusEXTFn = 0; | 1556 } |
1046 if (ext.b_GL_EXT_framebuffer_object) { | 1557 DCHECK(fn.glClearBufferfiFn); |
1047 fn.glCheckFramebufferStatusEXTFn = | 1558 |
1048 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 1559 debug_fn.glClearBufferfvFn = 0; |
1049 GetGLProcAddress("glCheckFramebufferStatusEXT")); | 1560 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1050 } | 1561 fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
1051 if (!fn.glCheckFramebufferStatusEXTFn) { | 1562 GetGLProcAddress("glClearBufferfv")); |
1052 fn.glCheckFramebufferStatusEXTFn = | 1563 } |
1053 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 1564 DCHECK(fn.glClearBufferfvFn); |
1054 GetGLProcAddress("glCheckFramebufferStatus")); | 1565 |
1055 } | 1566 debug_fn.glClearBufferivFn = 0; |
1056 | 1567 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1057 fn.glDeleteBuffersARBFn = 0; | 1568 fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
1058 debug_fn.glDeleteBuffersARBFn = 0; | 1569 GetGLProcAddress("glClearBufferiv")); |
1059 if (ext.b_GL_ARB_vertex_buffer_object) { | 1570 } |
1060 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( | 1571 DCHECK(fn.glClearBufferivFn); |
1061 GetGLProcAddress("glDeleteBuffersARB")); | 1572 |
1062 } | 1573 debug_fn.glClearBufferuivFn = 0; |
1063 if (!fn.glDeleteBuffersARBFn) { | 1574 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1064 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( | 1575 fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
1065 GetGLProcAddress("glDeleteBuffers")); | 1576 GetGLProcAddress("glClearBufferuiv")); |
1066 } | 1577 } |
1067 | 1578 DCHECK(fn.glClearBufferuivFn); |
1068 fn.glDeleteFramebuffersEXTFn = 0; | 1579 |
1069 debug_fn.glDeleteFramebuffersEXTFn = 0; | 1580 debug_fn.glClearDepthfFn = 0; |
1070 if (ext.b_GL_EXT_framebuffer_object) { | 1581 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
1071 fn.glDeleteFramebuffersEXTFn = | 1582 fn.glClearDepthfFn = |
1072 reinterpret_cast<glDeleteFramebuffersEXTProc>( | 1583 reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
1073 GetGLProcAddress("glDeleteFramebuffersEXT")); | 1584 } |
1074 } | 1585 DCHECK(fn.glClearDepthfFn); |
1075 if (!fn.glDeleteFramebuffersEXTFn) { | 1586 |
1076 fn.glDeleteFramebuffersEXTFn = | 1587 debug_fn.glClientWaitSyncFn = 0; |
1077 reinterpret_cast<glDeleteFramebuffersEXTProc>( | 1588 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
1078 GetGLProcAddress("glDeleteFramebuffers")); | 1589 ext.b_GL_ARB_sync) { |
1079 } | 1590 fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
1080 | 1591 GetGLProcAddress("glClientWaitSync")); |
1081 fn.glDeleteQueriesARBFn = 0; | 1592 } |
| 1593 DCHECK(fn.glClientWaitSyncFn); |
| 1594 |
| 1595 debug_fn.glCompressedTexImage3DFn = 0; |
| 1596 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1597 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| 1598 GetGLProcAddress("glCompressedTexImage3D")); |
| 1599 } |
| 1600 DCHECK(fn.glCompressedTexImage3DFn); |
| 1601 |
| 1602 debug_fn.glCopyBufferSubDataFn = 0; |
| 1603 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1604 fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
| 1605 GetGLProcAddress("glCopyBufferSubData")); |
| 1606 } |
| 1607 DCHECK(fn.glCopyBufferSubDataFn); |
| 1608 |
| 1609 debug_fn.glCopyTexSubImage3DFn = 0; |
| 1610 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1611 fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
| 1612 GetGLProcAddress("glCopyTexSubImage3D")); |
| 1613 } |
| 1614 DCHECK(fn.glCopyTexSubImage3DFn); |
| 1615 |
| 1616 debug_fn.glDeleteFencesAPPLEFn = 0; |
| 1617 if (ext.b_GL_APPLE_fence) { |
| 1618 fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
| 1619 GetGLProcAddress("glDeleteFencesAPPLE")); |
| 1620 } |
| 1621 DCHECK(fn.glDeleteFencesAPPLEFn); |
| 1622 |
| 1623 debug_fn.glDeleteFencesNVFn = 0; |
| 1624 if (ext.b_GL_NV_fence) { |
| 1625 fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
| 1626 GetGLProcAddress("glDeleteFencesNV")); |
| 1627 } |
| 1628 DCHECK(fn.glDeleteFencesNVFn); |
| 1629 |
| 1630 debug_fn.glDeleteQueriesFn = 0; |
| 1631 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1632 fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| 1633 GetGLProcAddress("glDeleteQueries")); |
| 1634 } |
| 1635 DCHECK(fn.glDeleteQueriesFn); |
| 1636 |
1082 debug_fn.glDeleteQueriesARBFn = 0; | 1637 debug_fn.glDeleteQueriesARBFn = 0; |
1083 if (ext.b_GL_ARB_occlusion_query) { | 1638 if (ext.b_GL_ARB_occlusion_query) { |
1084 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( | 1639 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
1085 GetGLProcAddress("glDeleteQueriesARB")); | 1640 GetGLProcAddress("glDeleteQueriesARB")); |
1086 } | 1641 } else if (ext.b_GL_EXT_disjoint_timer_query || |
1087 if (!fn.glDeleteQueriesARBFn) { | 1642 ext.b_GL_EXT_occlusion_query_boolean) { |
1088 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( | 1643 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
1089 GetGLProcAddress("glDeleteQueriesEXT")); | 1644 GetGLProcAddress("glDeleteQueriesEXT")); |
1090 } | 1645 } |
1091 | 1646 DCHECK(fn.glDeleteQueriesARBFn); |
1092 fn.glDeleteRenderbuffersEXTFn = 0; | 1647 |
1093 debug_fn.glDeleteRenderbuffersEXTFn = 0; | 1648 debug_fn.glDeleteSamplersFn = 0; |
1094 if (ext.b_GL_EXT_framebuffer_object) { | 1649 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1095 fn.glDeleteRenderbuffersEXTFn = | 1650 fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
1096 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | 1651 GetGLProcAddress("glDeleteSamplers")); |
1097 GetGLProcAddress("glDeleteRenderbuffersEXT")); | 1652 } |
1098 } | 1653 DCHECK(fn.glDeleteSamplersFn); |
1099 if (!fn.glDeleteRenderbuffersEXTFn) { | 1654 |
1100 fn.glDeleteRenderbuffersEXTFn = | 1655 debug_fn.glDeleteSyncFn = 0; |
1101 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | 1656 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
1102 GetGLProcAddress("glDeleteRenderbuffers")); | 1657 ext.b_GL_ARB_sync) { |
1103 } | 1658 fn.glDeleteSyncFn = |
1104 | 1659 reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
1105 fn.glDeleteVertexArraysOESFn = 0; | 1660 } |
| 1661 DCHECK(fn.glDeleteSyncFn); |
| 1662 |
| 1663 debug_fn.glDeleteTransformFeedbacksFn = 0; |
| 1664 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 1665 fn.glDeleteTransformFeedbacksFn = |
| 1666 reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| 1667 GetGLProcAddress("glDeleteTransformFeedbacks")); |
| 1668 } |
| 1669 DCHECK(fn.glDeleteTransformFeedbacksFn); |
| 1670 |
1106 debug_fn.glDeleteVertexArraysOESFn = 0; | 1671 debug_fn.glDeleteVertexArraysOESFn = 0; |
1107 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 1672 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1108 ext.b_GL_ARB_vertex_array_object) { | 1673 ext.b_GL_ARB_vertex_array_object) { |
1109 fn.glDeleteVertexArraysOESFn = | 1674 fn.glDeleteVertexArraysOESFn = |
1110 reinterpret_cast<glDeleteVertexArraysOESProc>( | 1675 reinterpret_cast<glDeleteVertexArraysOESProc>( |
1111 GetGLProcAddress("glDeleteVertexArrays")); | 1676 GetGLProcAddress("glDeleteVertexArrays")); |
1112 } | 1677 } else if (ext.b_GL_OES_vertex_array_object) { |
1113 if (!fn.glDeleteVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { | |
1114 fn.glDeleteVertexArraysOESFn = | 1678 fn.glDeleteVertexArraysOESFn = |
1115 reinterpret_cast<glDeleteVertexArraysOESProc>( | 1679 reinterpret_cast<glDeleteVertexArraysOESProc>( |
1116 GetGLProcAddress("glDeleteVertexArraysOES")); | 1680 GetGLProcAddress("glDeleteVertexArraysOES")); |
1117 } | 1681 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1118 if (!fn.glDeleteVertexArraysOESFn) { | |
1119 fn.glDeleteVertexArraysOESFn = | 1682 fn.glDeleteVertexArraysOESFn = |
1120 reinterpret_cast<glDeleteVertexArraysOESProc>( | 1683 reinterpret_cast<glDeleteVertexArraysOESProc>( |
1121 GetGLProcAddress("glDeleteVertexArraysAPPLE")); | 1684 GetGLProcAddress("glDeleteVertexArraysAPPLE")); |
1122 } | 1685 } |
1123 | 1686 DCHECK(fn.glDeleteVertexArraysOESFn); |
1124 fn.glDrawArraysInstancedANGLEFn = 0; | 1687 |
| 1688 debug_fn.glDepthRangefFn = 0; |
| 1689 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| 1690 fn.glDepthRangefFn = |
| 1691 reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
| 1692 } |
| 1693 DCHECK(fn.glDepthRangefFn); |
| 1694 |
| 1695 debug_fn.glDiscardFramebufferEXTFn = 0; |
| 1696 if (ext.b_GL_EXT_discard_framebuffer) { |
| 1697 fn.glDiscardFramebufferEXTFn = |
| 1698 reinterpret_cast<glDiscardFramebufferEXTProc>( |
| 1699 GetGLProcAddress("glDiscardFramebufferEXT")); |
| 1700 } |
| 1701 DCHECK(fn.glDiscardFramebufferEXTFn); |
| 1702 |
1125 debug_fn.glDrawArraysInstancedANGLEFn = 0; | 1703 debug_fn.glDrawArraysInstancedANGLEFn = 0; |
1126 if (ext.b_GL_ARB_draw_instanced) { | 1704 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1705 fn.glDrawArraysInstancedANGLEFn = |
| 1706 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| 1707 GetGLProcAddress("glDrawArraysInstanced")); |
| 1708 } else if (ext.b_GL_ARB_draw_instanced) { |
1127 fn.glDrawArraysInstancedANGLEFn = | 1709 fn.glDrawArraysInstancedANGLEFn = |
1128 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 1710 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
1129 GetGLProcAddress("glDrawArraysInstancedARB")); | 1711 GetGLProcAddress("glDrawArraysInstancedARB")); |
1130 } | 1712 } else if (ext.b_GL_ANGLE_instanced_arrays) { |
1131 if (!fn.glDrawArraysInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { | |
1132 fn.glDrawArraysInstancedANGLEFn = | 1713 fn.glDrawArraysInstancedANGLEFn = |
1133 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 1714 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
1134 GetGLProcAddress("glDrawArraysInstancedANGLE")); | 1715 GetGLProcAddress("glDrawArraysInstancedANGLE")); |
1135 } | 1716 } |
1136 if (!fn.glDrawArraysInstancedANGLEFn) { | 1717 DCHECK(fn.glDrawArraysInstancedANGLEFn); |
1137 fn.glDrawArraysInstancedANGLEFn = | 1718 |
1138 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 1719 debug_fn.glDrawBufferFn = 0; |
1139 GetGLProcAddress("glDrawArraysInstanced")); | 1720 if (!ver->is_es) { |
1140 } | 1721 fn.glDrawBufferFn = |
1141 | 1722 reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
1142 fn.glDrawBuffersARBFn = 0; | 1723 } |
| 1724 DCHECK(fn.glDrawBufferFn); |
| 1725 |
1143 debug_fn.glDrawBuffersARBFn = 0; | 1726 debug_fn.glDrawBuffersARBFn = 0; |
1144 if (ext.b_GL_ARB_draw_buffers) { | 1727 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1728 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| 1729 GetGLProcAddress("glDrawBuffers")); |
| 1730 } else if (ext.b_GL_ARB_draw_buffers) { |
1145 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 1731 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
1146 GetGLProcAddress("glDrawBuffersARB")); | 1732 GetGLProcAddress("glDrawBuffersARB")); |
1147 } | 1733 } else if (ext.b_GL_EXT_draw_buffers) { |
1148 if (!fn.glDrawBuffersARBFn && (ext.b_GL_EXT_draw_buffers)) { | |
1149 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 1734 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
1150 GetGLProcAddress("glDrawBuffersEXT")); | 1735 GetGLProcAddress("glDrawBuffersEXT")); |
1151 } | 1736 } |
1152 if (!fn.glDrawBuffersARBFn) { | 1737 DCHECK(fn.glDrawBuffersARBFn); |
1153 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 1738 |
1154 GetGLProcAddress("glDrawBuffers")); | |
1155 } | |
1156 | |
1157 fn.glDrawElementsInstancedANGLEFn = 0; | |
1158 debug_fn.glDrawElementsInstancedANGLEFn = 0; | 1739 debug_fn.glDrawElementsInstancedANGLEFn = 0; |
1159 if (ext.b_GL_ARB_draw_instanced) { | 1740 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1741 fn.glDrawElementsInstancedANGLEFn = |
| 1742 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| 1743 GetGLProcAddress("glDrawElementsInstanced")); |
| 1744 } else if (ext.b_GL_ARB_draw_instanced) { |
1160 fn.glDrawElementsInstancedANGLEFn = | 1745 fn.glDrawElementsInstancedANGLEFn = |
1161 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 1746 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
1162 GetGLProcAddress("glDrawElementsInstancedARB")); | 1747 GetGLProcAddress("glDrawElementsInstancedARB")); |
1163 } | 1748 } else if (ext.b_GL_ANGLE_instanced_arrays) { |
1164 if (!fn.glDrawElementsInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { | |
1165 fn.glDrawElementsInstancedANGLEFn = | 1749 fn.glDrawElementsInstancedANGLEFn = |
1166 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 1750 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
1167 GetGLProcAddress("glDrawElementsInstancedANGLE")); | 1751 GetGLProcAddress("glDrawElementsInstancedANGLE")); |
1168 } | 1752 } |
1169 if (!fn.glDrawElementsInstancedANGLEFn) { | 1753 DCHECK(fn.glDrawElementsInstancedANGLEFn); |
1170 fn.glDrawElementsInstancedANGLEFn = | 1754 |
1171 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 1755 debug_fn.glDrawRangeElementsFn = 0; |
1172 GetGLProcAddress("glDrawElementsInstanced")); | 1756 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1173 } | 1757 fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
1174 | 1758 GetGLProcAddress("glDrawRangeElements")); |
1175 fn.glEndQueryARBFn = 0; | 1759 } |
| 1760 DCHECK(fn.glDrawRangeElementsFn); |
| 1761 |
| 1762 debug_fn.glEGLImageTargetRenderbufferStorageOESFn = 0; |
| 1763 if (ext.b_GL_OES_EGL_image) { |
| 1764 fn.glEGLImageTargetRenderbufferStorageOESFn = |
| 1765 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| 1766 GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
| 1767 } |
| 1768 DCHECK(fn.glEGLImageTargetRenderbufferStorageOESFn); |
| 1769 |
| 1770 debug_fn.glEGLImageTargetTexture2DOESFn = 0; |
| 1771 if (ext.b_GL_OES_EGL_image) { |
| 1772 fn.glEGLImageTargetTexture2DOESFn = |
| 1773 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| 1774 GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
| 1775 } |
| 1776 DCHECK(fn.glEGLImageTargetTexture2DOESFn); |
| 1777 |
| 1778 debug_fn.glEndQueryFn = 0; |
| 1779 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1780 fn.glEndQueryFn = |
| 1781 reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
| 1782 } |
| 1783 DCHECK(fn.glEndQueryFn); |
| 1784 |
1176 debug_fn.glEndQueryARBFn = 0; | 1785 debug_fn.glEndQueryARBFn = 0; |
1177 if (ext.b_GL_ARB_occlusion_query) { | 1786 if (ext.b_GL_ARB_occlusion_query) { |
1178 fn.glEndQueryARBFn = | 1787 fn.glEndQueryARBFn = |
1179 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); | 1788 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); |
1180 } | 1789 } else if (ext.b_GL_EXT_disjoint_timer_query || |
1181 if (!fn.glEndQueryARBFn) { | 1790 ext.b_GL_EXT_occlusion_query_boolean) { |
1182 fn.glEndQueryARBFn = | 1791 fn.glEndQueryARBFn = |
1183 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); | 1792 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); |
1184 } | 1793 } |
1185 | 1794 DCHECK(fn.glEndQueryARBFn); |
1186 fn.glFramebufferRenderbufferEXTFn = 0; | 1795 |
1187 debug_fn.glFramebufferRenderbufferEXTFn = 0; | 1796 debug_fn.glEndTransformFeedbackFn = 0; |
1188 if (ext.b_GL_EXT_framebuffer_object) { | 1797 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1189 fn.glFramebufferRenderbufferEXTFn = | 1798 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
1190 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | 1799 GetGLProcAddress("glEndTransformFeedback")); |
1191 GetGLProcAddress("glFramebufferRenderbufferEXT")); | 1800 } |
1192 } | 1801 DCHECK(fn.glEndTransformFeedbackFn); |
1193 if (!fn.glFramebufferRenderbufferEXTFn) { | 1802 |
1194 fn.glFramebufferRenderbufferEXTFn = | 1803 debug_fn.glFenceSyncFn = 0; |
1195 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | 1804 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
1196 GetGLProcAddress("glFramebufferRenderbuffer")); | 1805 ext.b_GL_ARB_sync) { |
1197 } | 1806 fn.glFenceSyncFn = |
1198 | 1807 reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
1199 fn.glFramebufferTexture2DEXTFn = 0; | 1808 } |
1200 debug_fn.glFramebufferTexture2DEXTFn = 0; | 1809 DCHECK(fn.glFenceSyncFn); |
1201 if (ext.b_GL_EXT_framebuffer_object) { | 1810 |
1202 fn.glFramebufferTexture2DEXTFn = | 1811 debug_fn.glFinishFenceAPPLEFn = 0; |
1203 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 1812 if (ext.b_GL_APPLE_fence) { |
1204 GetGLProcAddress("glFramebufferTexture2DEXT")); | 1813 fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
1205 } | 1814 GetGLProcAddress("glFinishFenceAPPLE")); |
1206 if (!fn.glFramebufferTexture2DEXTFn) { | 1815 } |
1207 fn.glFramebufferTexture2DEXTFn = | 1816 DCHECK(fn.glFinishFenceAPPLEFn); |
1208 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 1817 |
1209 GetGLProcAddress("glFramebufferTexture2D")); | 1818 debug_fn.glFinishFenceNVFn = 0; |
1210 } | 1819 if (ext.b_GL_NV_fence) { |
1211 | 1820 fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
1212 fn.glGenBuffersARBFn = 0; | 1821 GetGLProcAddress("glFinishFenceNV")); |
1213 debug_fn.glGenBuffersARBFn = 0; | 1822 } |
1214 if (ext.b_GL_ARB_vertex_buffer_object) { | 1823 DCHECK(fn.glFinishFenceNVFn); |
1215 fn.glGenBuffersARBFn = reinterpret_cast<glGenBuffersARBProc>( | 1824 |
1216 GetGLProcAddress("glGenBuffersARB")); | 1825 debug_fn.glFlushMappedBufferRangeFn = 0; |
1217 } | 1826 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1218 if (!fn.glGenBuffersARBFn) { | 1827 fn.glFlushMappedBufferRangeFn = |
1219 fn.glGenBuffersARBFn = | 1828 reinterpret_cast<glFlushMappedBufferRangeProc>( |
1220 reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); | 1829 GetGLProcAddress("glFlushMappedBufferRange")); |
1221 } | 1830 } |
1222 | 1831 DCHECK(fn.glFlushMappedBufferRangeFn); |
1223 fn.glGenerateMipmapEXTFn = 0; | 1832 |
1224 debug_fn.glGenerateMipmapEXTFn = 0; | 1833 debug_fn.glFramebufferTexture2DMultisampleEXTFn = 0; |
1225 if (ext.b_GL_EXT_framebuffer_object) { | 1834 if (ext.b_GL_EXT_multisampled_render_to_texture) { |
1226 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( | 1835 fn.glFramebufferTexture2DMultisampleEXTFn = |
1227 GetGLProcAddress("glGenerateMipmapEXT")); | 1836 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
1228 } | 1837 GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
1229 if (!fn.glGenerateMipmapEXTFn) { | 1838 } |
1230 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( | 1839 DCHECK(fn.glFramebufferTexture2DMultisampleEXTFn); |
1231 GetGLProcAddress("glGenerateMipmap")); | 1840 |
1232 } | 1841 debug_fn.glFramebufferTexture2DMultisampleIMGFn = 0; |
1233 | 1842 if (ext.b_GL_IMG_multisampled_render_to_texture) { |
1234 fn.glGenFramebuffersEXTFn = 0; | 1843 fn.glFramebufferTexture2DMultisampleIMGFn = |
1235 debug_fn.glGenFramebuffersEXTFn = 0; | 1844 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
1236 if (ext.b_GL_EXT_framebuffer_object) { | 1845 GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
1237 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( | 1846 } |
1238 GetGLProcAddress("glGenFramebuffersEXT")); | 1847 DCHECK(fn.glFramebufferTexture2DMultisampleIMGFn); |
1239 } | 1848 |
1240 if (!fn.glGenFramebuffersEXTFn) { | 1849 debug_fn.glFramebufferTextureLayerFn = 0; |
1241 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( | 1850 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1242 GetGLProcAddress("glGenFramebuffers")); | 1851 fn.glFramebufferTextureLayerFn = |
1243 } | 1852 reinterpret_cast<glFramebufferTextureLayerProc>( |
1244 | 1853 GetGLProcAddress("glFramebufferTextureLayer")); |
1245 fn.glGenQueriesARBFn = 0; | 1854 } |
| 1855 DCHECK(fn.glFramebufferTextureLayerFn); |
| 1856 |
| 1857 debug_fn.glGenFencesAPPLEFn = 0; |
| 1858 if (ext.b_GL_APPLE_fence) { |
| 1859 fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
| 1860 GetGLProcAddress("glGenFencesAPPLE")); |
| 1861 } |
| 1862 DCHECK(fn.glGenFencesAPPLEFn); |
| 1863 |
| 1864 debug_fn.glGenFencesNVFn = 0; |
| 1865 if (ext.b_GL_NV_fence) { |
| 1866 fn.glGenFencesNVFn = |
| 1867 reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
| 1868 } |
| 1869 DCHECK(fn.glGenFencesNVFn); |
| 1870 |
| 1871 debug_fn.glGenQueriesFn = 0; |
| 1872 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 1873 fn.glGenQueriesFn = |
| 1874 reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
| 1875 } |
| 1876 DCHECK(fn.glGenQueriesFn); |
| 1877 |
1246 debug_fn.glGenQueriesARBFn = 0; | 1878 debug_fn.glGenQueriesARBFn = 0; |
1247 if (ext.b_GL_ARB_occlusion_query) { | 1879 if (ext.b_GL_ARB_occlusion_query) { |
1248 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( | 1880 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
1249 GetGLProcAddress("glGenQueriesARB")); | 1881 GetGLProcAddress("glGenQueriesARB")); |
1250 } | 1882 } else if (ext.b_GL_EXT_disjoint_timer_query || |
1251 if (!fn.glGenQueriesARBFn) { | 1883 ext.b_GL_EXT_occlusion_query_boolean) { |
1252 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( | 1884 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
1253 GetGLProcAddress("glGenQueriesEXT")); | 1885 GetGLProcAddress("glGenQueriesEXT")); |
1254 } | 1886 } |
1255 | 1887 DCHECK(fn.glGenQueriesARBFn); |
1256 fn.glGenRenderbuffersEXTFn = 0; | 1888 |
1257 debug_fn.glGenRenderbuffersEXTFn = 0; | 1889 debug_fn.glGenSamplersFn = 0; |
1258 if (ext.b_GL_EXT_framebuffer_object) { | 1890 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1259 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 1891 fn.glGenSamplersFn = |
1260 GetGLProcAddress("glGenRenderbuffersEXT")); | 1892 reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
1261 } | 1893 } |
1262 if (!fn.glGenRenderbuffersEXTFn) { | 1894 DCHECK(fn.glGenSamplersFn); |
1263 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 1895 |
1264 GetGLProcAddress("glGenRenderbuffers")); | 1896 debug_fn.glGenTransformFeedbacksFn = 0; |
1265 } | 1897 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
1266 | 1898 fn.glGenTransformFeedbacksFn = |
1267 fn.glGenVertexArraysOESFn = 0; | 1899 reinterpret_cast<glGenTransformFeedbacksProc>( |
| 1900 GetGLProcAddress("glGenTransformFeedbacks")); |
| 1901 } |
| 1902 DCHECK(fn.glGenTransformFeedbacksFn); |
| 1903 |
1268 debug_fn.glGenVertexArraysOESFn = 0; | 1904 debug_fn.glGenVertexArraysOESFn = 0; |
1269 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 1905 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1270 ext.b_GL_ARB_vertex_array_object) { | 1906 ext.b_GL_ARB_vertex_array_object) { |
1271 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1907 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1272 GetGLProcAddress("glGenVertexArrays")); | 1908 GetGLProcAddress("glGenVertexArrays")); |
1273 } | 1909 } else if (ext.b_GL_OES_vertex_array_object) { |
1274 if (!fn.glGenVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { | |
1275 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1910 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1276 GetGLProcAddress("glGenVertexArraysOES")); | 1911 GetGLProcAddress("glGenVertexArraysOES")); |
1277 } | 1912 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1278 if (!fn.glGenVertexArraysOESFn) { | |
1279 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1913 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1280 GetGLProcAddress("glGenVertexArraysAPPLE")); | 1914 GetGLProcAddress("glGenVertexArraysAPPLE")); |
1281 } | 1915 } |
1282 | 1916 DCHECK(fn.glGenVertexArraysOESFn); |
1283 fn.glGetFramebufferAttachmentParameterivEXTFn = 0; | 1917 |
1284 debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; | 1918 debug_fn.glGetActiveUniformBlockivFn = 0; |
1285 if (ext.b_GL_EXT_framebuffer_object) { | 1919 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
1286 fn.glGetFramebufferAttachmentParameterivEXTFn = | 1920 fn.glGetActiveUniformBlockivFn = |
1287 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | 1921 reinterpret_cast<glGetActiveUniformBlockivProc>( |
1288 GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); | 1922 GetGLProcAddress("glGetActiveUniformBlockiv")); |
1289 } | 1923 } |
1290 if (!fn.glGetFramebufferAttachmentParameterivEXTFn) { | 1924 DCHECK(fn.glGetActiveUniformBlockivFn); |
1291 fn.glGetFramebufferAttachmentParameterivEXTFn = | 1925 |
1292 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | 1926 debug_fn.glGetActiveUniformBlockNameFn = 0; |
1293 GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); | 1927 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
1294 } | 1928 fn.glGetActiveUniformBlockNameFn = |
1295 | 1929 reinterpret_cast<glGetActiveUniformBlockNameProc>( |
1296 fn.glGetGraphicsResetStatusARBFn = 0; | 1930 GetGLProcAddress("glGetActiveUniformBlockName")); |
| 1931 } |
| 1932 DCHECK(fn.glGetActiveUniformBlockNameFn); |
| 1933 |
| 1934 debug_fn.glGetActiveUniformsivFn = 0; |
| 1935 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 1936 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| 1937 GetGLProcAddress("glGetActiveUniformsiv")); |
| 1938 } |
| 1939 DCHECK(fn.glGetActiveUniformsivFn); |
| 1940 |
| 1941 debug_fn.glGetFenceivNVFn = 0; |
| 1942 if (ext.b_GL_NV_fence) { |
| 1943 fn.glGetFenceivNVFn = reinterpret_cast<glGetFenceivNVProc>( |
| 1944 GetGLProcAddress("glGetFenceivNV")); |
| 1945 } |
| 1946 DCHECK(fn.glGetFenceivNVFn); |
| 1947 |
| 1948 debug_fn.glGetFragDataLocationFn = 0; |
| 1949 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1950 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
| 1951 GetGLProcAddress("glGetFragDataLocation")); |
| 1952 } |
| 1953 DCHECK(fn.glGetFragDataLocationFn); |
| 1954 |
1297 debug_fn.glGetGraphicsResetStatusARBFn = 0; | 1955 debug_fn.glGetGraphicsResetStatusARBFn = 0; |
1298 if (ext.b_GL_ARB_robustness) { | 1956 if (ver->IsAtLeastGL(4u, 5u)) { |
| 1957 fn.glGetGraphicsResetStatusARBFn = |
| 1958 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1959 GetGLProcAddress("glGetGraphicsResetStatus")); |
| 1960 } else if (ext.b_GL_ARB_robustness) { |
1299 fn.glGetGraphicsResetStatusARBFn = | 1961 fn.glGetGraphicsResetStatusARBFn = |
1300 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1962 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1301 GetGLProcAddress("glGetGraphicsResetStatusARB")); | 1963 GetGLProcAddress("glGetGraphicsResetStatusARB")); |
1302 } | 1964 } else if (ext.b_GL_KHR_robustness) { |
1303 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_KHR_robustness)) { | |
1304 fn.glGetGraphicsResetStatusARBFn = | 1965 fn.glGetGraphicsResetStatusARBFn = |
1305 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1966 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1306 GetGLProcAddress("glGetGraphicsResetStatusKHR")); | 1967 GetGLProcAddress("glGetGraphicsResetStatusKHR")); |
1307 } | 1968 } else if (ext.b_GL_EXT_robustness) { |
1308 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_EXT_robustness)) { | |
1309 fn.glGetGraphicsResetStatusARBFn = | 1969 fn.glGetGraphicsResetStatusARBFn = |
1310 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1970 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1311 GetGLProcAddress("glGetGraphicsResetStatusEXT")); | 1971 GetGLProcAddress("glGetGraphicsResetStatusEXT")); |
1312 } | 1972 } |
1313 if (!fn.glGetGraphicsResetStatusARBFn) { | 1973 DCHECK(fn.glGetGraphicsResetStatusARBFn); |
1314 fn.glGetGraphicsResetStatusARBFn = | 1974 |
1315 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1975 debug_fn.glGetInteger64i_vFn = 0; |
1316 GetGLProcAddress("glGetGraphicsResetStatus")); | 1976 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
1317 } | 1977 fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
1318 | 1978 GetGLProcAddress("glGetInteger64i_v")); |
1319 fn.glGetProgramBinaryFn = 0; | 1979 } |
| 1980 DCHECK(fn.glGetInteger64i_vFn); |
| 1981 |
| 1982 debug_fn.glGetInteger64vFn = 0; |
| 1983 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1984 fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
| 1985 GetGLProcAddress("glGetInteger64v")); |
| 1986 } |
| 1987 DCHECK(fn.glGetInteger64vFn); |
| 1988 |
| 1989 debug_fn.glGetIntegeri_vFn = 0; |
| 1990 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1991 fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
| 1992 GetGLProcAddress("glGetIntegeri_v")); |
| 1993 } |
| 1994 DCHECK(fn.glGetIntegeri_vFn); |
| 1995 |
| 1996 debug_fn.glGetInternalformativFn = 0; |
| 1997 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 1998 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
| 1999 GetGLProcAddress("glGetInternalformativ")); |
| 2000 } |
| 2001 DCHECK(fn.glGetInternalformativFn); |
| 2002 |
1320 debug_fn.glGetProgramBinaryFn = 0; | 2003 debug_fn.glGetProgramBinaryFn = 0; |
1321 if (ext.b_GL_OES_get_program_binary) { | 2004 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| 2005 ext.b_GL_ARB_get_program_binary) { |
| 2006 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| 2007 GetGLProcAddress("glGetProgramBinary")); |
| 2008 } else if (ext.b_GL_OES_get_program_binary) { |
1322 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( | 2009 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
1323 GetGLProcAddress("glGetProgramBinaryOES")); | 2010 GetGLProcAddress("glGetProgramBinaryOES")); |
1324 } | 2011 } |
1325 if (!fn.glGetProgramBinaryFn) { | 2012 DCHECK(fn.glGetProgramBinaryFn); |
1326 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( | 2013 |
1327 GetGLProcAddress("glGetProgramBinary")); | 2014 debug_fn.glGetQueryivFn = 0; |
1328 } | 2015 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1329 | 2016 fn.glGetQueryivFn = |
1330 fn.glGetQueryivARBFn = 0; | 2017 reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
| 2018 } |
| 2019 DCHECK(fn.glGetQueryivFn); |
| 2020 |
1331 debug_fn.glGetQueryivARBFn = 0; | 2021 debug_fn.glGetQueryivARBFn = 0; |
1332 if (ext.b_GL_ARB_occlusion_query) { | 2022 if (ext.b_GL_ARB_occlusion_query) { |
1333 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( | 2023 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
1334 GetGLProcAddress("glGetQueryivARB")); | 2024 GetGLProcAddress("glGetQueryivARB")); |
1335 } | 2025 } else if (ext.b_GL_EXT_disjoint_timer_query || |
1336 if (!fn.glGetQueryivARBFn) { | 2026 ext.b_GL_EXT_occlusion_query_boolean) { |
1337 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( | 2027 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
1338 GetGLProcAddress("glGetQueryivEXT")); | 2028 GetGLProcAddress("glGetQueryivEXT")); |
1339 } | 2029 } |
1340 | 2030 DCHECK(fn.glGetQueryivARBFn); |
1341 fn.glGetQueryObjectivARBFn = 0; | 2031 |
| 2032 debug_fn.glGetQueryObjecti64vFn = 0; |
| 2033 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
| 2034 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| 2035 GetGLProcAddress("glGetQueryObjecti64v")); |
| 2036 } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
| 2037 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| 2038 GetGLProcAddress("glGetQueryObjecti64vEXT")); |
| 2039 } |
| 2040 DCHECK(fn.glGetQueryObjecti64vFn); |
| 2041 |
| 2042 debug_fn.glGetQueryObjectivFn = 0; |
| 2043 if (!ver->is_es) { |
| 2044 fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| 2045 GetGLProcAddress("glGetQueryObjectiv")); |
| 2046 } |
| 2047 DCHECK(fn.glGetQueryObjectivFn); |
| 2048 |
1342 debug_fn.glGetQueryObjectivARBFn = 0; | 2049 debug_fn.glGetQueryObjectivARBFn = 0; |
1343 if (ext.b_GL_ARB_occlusion_query) { | 2050 if (ext.b_GL_ARB_occlusion_query) { |
1344 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 2051 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
1345 GetGLProcAddress("glGetQueryObjectivARB")); | 2052 GetGLProcAddress("glGetQueryObjectivARB")); |
1346 } | 2053 } else if (ext.b_GL_EXT_disjoint_timer_query) { |
1347 if (!fn.glGetQueryObjectivARBFn) { | |
1348 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 2054 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
1349 GetGLProcAddress("glGetQueryObjectivEXT")); | 2055 GetGLProcAddress("glGetQueryObjectivEXT")); |
1350 } | 2056 } |
1351 | 2057 DCHECK(fn.glGetQueryObjectivARBFn); |
1352 fn.glGetQueryObjectui64vFn = 0; | 2058 |
1353 debug_fn.glGetQueryObjectui64vFn = 0; | 2059 debug_fn.glGetQueryObjectui64vFn = 0; |
1354 if (ext.b_GL_ARB_timer_query) { | 2060 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
1355 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 2061 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
1356 GetGLProcAddress("glGetQueryObjectui64v")); | 2062 GetGLProcAddress("glGetQueryObjectui64v")); |
1357 } | 2063 } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
1358 if (!fn.glGetQueryObjectui64vFn) { | |
1359 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 2064 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
1360 GetGLProcAddress("glGetQueryObjectui64vEXT")); | 2065 GetGLProcAddress("glGetQueryObjectui64vEXT")); |
1361 } | 2066 } |
1362 | 2067 DCHECK(fn.glGetQueryObjectui64vFn); |
1363 fn.glGetQueryObjectuivARBFn = 0; | 2068 |
| 2069 debug_fn.glGetQueryObjectuivFn = 0; |
| 2070 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2071 fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| 2072 GetGLProcAddress("glGetQueryObjectuiv")); |
| 2073 } |
| 2074 DCHECK(fn.glGetQueryObjectuivFn); |
| 2075 |
1364 debug_fn.glGetQueryObjectuivARBFn = 0; | 2076 debug_fn.glGetQueryObjectuivARBFn = 0; |
1365 if (ext.b_GL_ARB_occlusion_query) { | 2077 if (ext.b_GL_ARB_occlusion_query) { |
1366 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | 2078 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
1367 GetGLProcAddress("glGetQueryObjectuivARB")); | 2079 GetGLProcAddress("glGetQueryObjectuivARB")); |
1368 } | 2080 } else if (ext.b_GL_EXT_disjoint_timer_query || |
1369 if (!fn.glGetQueryObjectuivARBFn) { | 2081 ext.b_GL_EXT_occlusion_query_boolean) { |
1370 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | 2082 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
1371 GetGLProcAddress("glGetQueryObjectuivEXT")); | 2083 GetGLProcAddress("glGetQueryObjectuivEXT")); |
1372 } | 2084 } |
1373 | 2085 DCHECK(fn.glGetQueryObjectuivARBFn); |
1374 fn.glGetRenderbufferParameterivEXTFn = 0; | 2086 |
1375 debug_fn.glGetRenderbufferParameterivEXTFn = 0; | 2087 debug_fn.glGetSamplerParameterfvFn = 0; |
1376 if (ext.b_GL_EXT_framebuffer_object) { | 2088 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1377 fn.glGetRenderbufferParameterivEXTFn = | 2089 fn.glGetSamplerParameterfvFn = |
1378 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | 2090 reinterpret_cast<glGetSamplerParameterfvProc>( |
1379 GetGLProcAddress("glGetRenderbufferParameterivEXT")); | 2091 GetGLProcAddress("glGetSamplerParameterfv")); |
1380 } | 2092 } |
1381 if (!fn.glGetRenderbufferParameterivEXTFn) { | 2093 DCHECK(fn.glGetSamplerParameterfvFn); |
1382 fn.glGetRenderbufferParameterivEXTFn = | 2094 |
1383 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | 2095 debug_fn.glGetSamplerParameterivFn = 0; |
1384 GetGLProcAddress("glGetRenderbufferParameteriv")); | 2096 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1385 } | 2097 fn.glGetSamplerParameterivFn = |
1386 | 2098 reinterpret_cast<glGetSamplerParameterivProc>( |
1387 fn.glIsFramebufferEXTFn = 0; | 2099 GetGLProcAddress("glGetSamplerParameteriv")); |
1388 debug_fn.glIsFramebufferEXTFn = 0; | 2100 } |
1389 if (ext.b_GL_EXT_framebuffer_object) { | 2101 DCHECK(fn.glGetSamplerParameterivFn); |
1390 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( | 2102 |
1391 GetGLProcAddress("glIsFramebufferEXT")); | 2103 debug_fn.glGetShaderPrecisionFormatFn = 0; |
1392 } | 2104 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
1393 if (!fn.glIsFramebufferEXTFn) { | 2105 fn.glGetShaderPrecisionFormatFn = |
1394 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( | 2106 reinterpret_cast<glGetShaderPrecisionFormatProc>( |
1395 GetGLProcAddress("glIsFramebuffer")); | 2107 GetGLProcAddress("glGetShaderPrecisionFormat")); |
1396 } | 2108 } |
1397 | 2109 DCHECK(fn.glGetShaderPrecisionFormatFn); |
1398 fn.glIsQueryARBFn = 0; | 2110 |
| 2111 debug_fn.glGetSyncivFn = 0; |
| 2112 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 2113 ext.b_GL_ARB_sync) { |
| 2114 fn.glGetSyncivFn = |
| 2115 reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
| 2116 } |
| 2117 DCHECK(fn.glGetSyncivFn); |
| 2118 |
| 2119 debug_fn.glGetTexLevelParameterfvFn = 0; |
| 2120 if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| 2121 fn.glGetTexLevelParameterfvFn = |
| 2122 reinterpret_cast<glGetTexLevelParameterfvProc>( |
| 2123 GetGLProcAddress("glGetTexLevelParameterfv")); |
| 2124 } |
| 2125 DCHECK(fn.glGetTexLevelParameterfvFn); |
| 2126 |
| 2127 debug_fn.glGetTexLevelParameterivFn = 0; |
| 2128 if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| 2129 fn.glGetTexLevelParameterivFn = |
| 2130 reinterpret_cast<glGetTexLevelParameterivProc>( |
| 2131 GetGLProcAddress("glGetTexLevelParameteriv")); |
| 2132 } |
| 2133 DCHECK(fn.glGetTexLevelParameterivFn); |
| 2134 |
| 2135 debug_fn.glGetTransformFeedbackVaryingFn = 0; |
| 2136 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2137 fn.glGetTransformFeedbackVaryingFn = |
| 2138 reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| 2139 GetGLProcAddress("glGetTransformFeedbackVarying")); |
| 2140 } |
| 2141 DCHECK(fn.glGetTransformFeedbackVaryingFn); |
| 2142 |
| 2143 debug_fn.glGetTranslatedShaderSourceANGLEFn = 0; |
| 2144 if (ext.b_GL_ANGLE_translated_shader_source) { |
| 2145 fn.glGetTranslatedShaderSourceANGLEFn = |
| 2146 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| 2147 GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
| 2148 } |
| 2149 DCHECK(fn.glGetTranslatedShaderSourceANGLEFn); |
| 2150 |
| 2151 debug_fn.glGetUniformBlockIndexFn = 0; |
| 2152 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 2153 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| 2154 GetGLProcAddress("glGetUniformBlockIndex")); |
| 2155 } |
| 2156 DCHECK(fn.glGetUniformBlockIndexFn); |
| 2157 |
| 2158 debug_fn.glGetUniformIndicesFn = 0; |
| 2159 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 2160 fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
| 2161 GetGLProcAddress("glGetUniformIndices")); |
| 2162 } |
| 2163 DCHECK(fn.glGetUniformIndicesFn); |
| 2164 |
| 2165 debug_fn.glInsertEventMarkerEXTFn = 0; |
| 2166 if (ext.b_GL_EXT_debug_marker) { |
| 2167 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
| 2168 GetGLProcAddress("glInsertEventMarkerEXT")); |
| 2169 } |
| 2170 DCHECK(fn.glInsertEventMarkerEXTFn); |
| 2171 |
| 2172 debug_fn.glInvalidateFramebufferFn = 0; |
| 2173 if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2174 fn.glInvalidateFramebufferFn = |
| 2175 reinterpret_cast<glInvalidateFramebufferProc>( |
| 2176 GetGLProcAddress("glInvalidateFramebuffer")); |
| 2177 } |
| 2178 DCHECK(fn.glInvalidateFramebufferFn); |
| 2179 |
| 2180 debug_fn.glInvalidateSubFramebufferFn = 0; |
| 2181 if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2182 fn.glInvalidateSubFramebufferFn = |
| 2183 reinterpret_cast<glInvalidateSubFramebufferProc>( |
| 2184 GetGLProcAddress("glInvalidateSubFramebuffer")); |
| 2185 } |
| 2186 DCHECK(fn.glInvalidateSubFramebufferFn); |
| 2187 |
| 2188 debug_fn.glIsFenceAPPLEFn = 0; |
| 2189 if (ext.b_GL_APPLE_fence) { |
| 2190 fn.glIsFenceAPPLEFn = reinterpret_cast<glIsFenceAPPLEProc>( |
| 2191 GetGLProcAddress("glIsFenceAPPLE")); |
| 2192 } |
| 2193 DCHECK(fn.glIsFenceAPPLEFn); |
| 2194 |
| 2195 debug_fn.glIsFenceNVFn = 0; |
| 2196 if (ext.b_GL_NV_fence) { |
| 2197 fn.glIsFenceNVFn = |
| 2198 reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
| 2199 } |
| 2200 DCHECK(fn.glIsFenceNVFn); |
| 2201 |
| 2202 debug_fn.glIsQueryFn = 0; |
| 2203 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2204 fn.glIsQueryFn = |
| 2205 reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
| 2206 } |
| 2207 DCHECK(fn.glIsQueryFn); |
| 2208 |
1399 debug_fn.glIsQueryARBFn = 0; | 2209 debug_fn.glIsQueryARBFn = 0; |
1400 if (ext.b_GL_ARB_occlusion_query) { | 2210 if (ext.b_GL_ARB_occlusion_query) { |
1401 fn.glIsQueryARBFn = | 2211 fn.glIsQueryARBFn = |
1402 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); | 2212 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); |
1403 } | 2213 } else if (ext.b_GL_EXT_disjoint_timer_query || |
1404 if (!fn.glIsQueryARBFn) { | 2214 ext.b_GL_EXT_occlusion_query_boolean) { |
1405 fn.glIsQueryARBFn = | 2215 fn.glIsQueryARBFn = |
1406 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); | 2216 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); |
1407 } | 2217 } |
1408 | 2218 DCHECK(fn.glIsQueryARBFn); |
1409 fn.glIsRenderbufferEXTFn = 0; | 2219 |
1410 debug_fn.glIsRenderbufferEXTFn = 0; | 2220 debug_fn.glIsSamplerFn = 0; |
1411 if (ext.b_GL_EXT_framebuffer_object) { | 2221 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
1412 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( | 2222 fn.glIsSamplerFn = |
1413 GetGLProcAddress("glIsRenderbufferEXT")); | 2223 reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
1414 } | 2224 } |
1415 if (!fn.glIsRenderbufferEXTFn) { | 2225 DCHECK(fn.glIsSamplerFn); |
1416 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( | 2226 |
1417 GetGLProcAddress("glIsRenderbuffer")); | 2227 debug_fn.glIsSyncFn = 0; |
1418 } | 2228 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
1419 | 2229 ext.b_GL_ARB_sync) { |
1420 fn.glIsVertexArrayOESFn = 0; | 2230 fn.glIsSyncFn = |
| 2231 reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
| 2232 } |
| 2233 DCHECK(fn.glIsSyncFn); |
| 2234 |
| 2235 debug_fn.glIsTransformFeedbackFn = 0; |
| 2236 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 2237 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
| 2238 GetGLProcAddress("glIsTransformFeedback")); |
| 2239 } |
| 2240 DCHECK(fn.glIsTransformFeedbackFn); |
| 2241 |
1421 debug_fn.glIsVertexArrayOESFn = 0; | 2242 debug_fn.glIsVertexArrayOESFn = 0; |
1422 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 2243 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1423 ext.b_GL_ARB_vertex_array_object) { | 2244 ext.b_GL_ARB_vertex_array_object) { |
1424 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 2245 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1425 GetGLProcAddress("glIsVertexArray")); | 2246 GetGLProcAddress("glIsVertexArray")); |
1426 } | 2247 } else if (ext.b_GL_OES_vertex_array_object) { |
1427 if (!fn.glIsVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { | |
1428 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 2248 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1429 GetGLProcAddress("glIsVertexArrayOES")); | 2249 GetGLProcAddress("glIsVertexArrayOES")); |
1430 } | 2250 } else if (ext.b_GL_APPLE_vertex_array_object) { |
1431 if (!fn.glIsVertexArrayOESFn) { | |
1432 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 2251 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1433 GetGLProcAddress("glIsVertexArrayAPPLE")); | 2252 GetGLProcAddress("glIsVertexArrayAPPLE")); |
1434 } | 2253 } |
1435 | 2254 DCHECK(fn.glIsVertexArrayOESFn); |
1436 fn.glMapBufferFn = 0; | 2255 |
1437 debug_fn.glMapBufferFn = 0; | 2256 debug_fn.glMapBufferFn = 0; |
1438 if (ext.b_GL_OES_mapbuffer) { | 2257 if (!ver->is_es) { |
| 2258 fn.glMapBufferFn = |
| 2259 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); |
| 2260 } else if (ext.b_GL_OES_mapbuffer) { |
1439 fn.glMapBufferFn = | 2261 fn.glMapBufferFn = |
1440 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); | 2262 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
1441 } | 2263 } |
1442 if (!fn.glMapBufferFn) { | 2264 DCHECK(fn.glMapBufferFn); |
1443 fn.glMapBufferFn = | 2265 |
1444 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); | |
1445 } | |
1446 | |
1447 fn.glMapBufferRangeFn = 0; | |
1448 debug_fn.glMapBufferRangeFn = 0; | 2266 debug_fn.glMapBufferRangeFn = 0; |
1449 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || | 2267 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
1450 ext.b_GL_ARB_map_buffer_range) { | 2268 ext.b_GL_ARB_map_buffer_range) { |
1451 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( | 2269 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
1452 GetGLProcAddress("glMapBufferRange")); | 2270 GetGLProcAddress("glMapBufferRange")); |
1453 } | 2271 } else if (ext.b_GL_EXT_map_buffer_range) { |
1454 if (!fn.glMapBufferRangeFn) { | |
1455 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( | 2272 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
1456 GetGLProcAddress("glMapBufferRangeEXT")); | 2273 GetGLProcAddress("glMapBufferRangeEXT")); |
1457 } | 2274 } |
1458 | 2275 DCHECK(fn.glMapBufferRangeFn); |
1459 fn.glProgramBinaryFn = 0; | 2276 |
| 2277 debug_fn.glMatrixLoadfEXTFn = 0; |
| 2278 if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| 2279 fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
| 2280 GetGLProcAddress("glMatrixLoadfEXT")); |
| 2281 } |
| 2282 DCHECK(fn.glMatrixLoadfEXTFn); |
| 2283 |
| 2284 debug_fn.glMatrixLoadIdentityEXTFn = 0; |
| 2285 if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| 2286 fn.glMatrixLoadIdentityEXTFn = |
| 2287 reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| 2288 GetGLProcAddress("glMatrixLoadIdentityEXT")); |
| 2289 } |
| 2290 DCHECK(fn.glMatrixLoadIdentityEXTFn); |
| 2291 |
| 2292 debug_fn.glPauseTransformFeedbackFn = 0; |
| 2293 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 2294 fn.glPauseTransformFeedbackFn = |
| 2295 reinterpret_cast<glPauseTransformFeedbackProc>( |
| 2296 GetGLProcAddress("glPauseTransformFeedback")); |
| 2297 } |
| 2298 DCHECK(fn.glPauseTransformFeedbackFn); |
| 2299 |
| 2300 debug_fn.glPointParameteriFn = 0; |
| 2301 if (!ver->is_es) { |
| 2302 fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
| 2303 GetGLProcAddress("glPointParameteri")); |
| 2304 } |
| 2305 DCHECK(fn.glPointParameteriFn); |
| 2306 |
| 2307 debug_fn.glPopGroupMarkerEXTFn = 0; |
| 2308 if (ext.b_GL_EXT_debug_marker) { |
| 2309 fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
| 2310 GetGLProcAddress("glPopGroupMarkerEXT")); |
| 2311 } |
| 2312 DCHECK(fn.glPopGroupMarkerEXTFn); |
| 2313 |
1460 debug_fn.glProgramBinaryFn = 0; | 2314 debug_fn.glProgramBinaryFn = 0; |
1461 if (ext.b_GL_OES_get_program_binary) { | 2315 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| 2316 ext.b_GL_ARB_get_program_binary) { |
| 2317 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| 2318 GetGLProcAddress("glProgramBinary")); |
| 2319 } else if (ext.b_GL_OES_get_program_binary) { |
1462 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( | 2320 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
1463 GetGLProcAddress("glProgramBinaryOES")); | 2321 GetGLProcAddress("glProgramBinaryOES")); |
1464 } | 2322 } |
1465 if (!fn.glProgramBinaryFn) { | 2323 DCHECK(fn.glProgramBinaryFn); |
1466 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( | 2324 |
1467 GetGLProcAddress("glProgramBinary")); | 2325 debug_fn.glProgramParameteriFn = 0; |
1468 } | 2326 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
1469 | 2327 ext.b_GL_ARB_get_program_binary) { |
1470 fn.glQueryCounterFn = 0; | 2328 fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
| 2329 GetGLProcAddress("glProgramParameteri")); |
| 2330 } |
| 2331 DCHECK(fn.glProgramParameteriFn); |
| 2332 |
| 2333 debug_fn.glPushGroupMarkerEXTFn = 0; |
| 2334 if (ext.b_GL_EXT_debug_marker) { |
| 2335 fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| 2336 GetGLProcAddress("glPushGroupMarkerEXT")); |
| 2337 } |
| 2338 DCHECK(fn.glPushGroupMarkerEXTFn); |
| 2339 |
1471 debug_fn.glQueryCounterFn = 0; | 2340 debug_fn.glQueryCounterFn = 0; |
1472 if (ext.b_GL_ARB_timer_query) { | 2341 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
1473 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( | 2342 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
1474 GetGLProcAddress("glQueryCounter")); | 2343 GetGLProcAddress("glQueryCounter")); |
1475 } | 2344 } else if (ext.b_GL_EXT_disjoint_timer_query) { |
1476 if (!fn.glQueryCounterFn) { | |
1477 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( | 2345 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
1478 GetGLProcAddress("glQueryCounterEXT")); | 2346 GetGLProcAddress("glQueryCounterEXT")); |
1479 } | 2347 } |
1480 | 2348 DCHECK(fn.glQueryCounterFn); |
1481 fn.glRenderbufferStorageEXTFn = 0; | 2349 |
1482 debug_fn.glRenderbufferStorageEXTFn = 0; | 2350 debug_fn.glReadBufferFn = 0; |
1483 if (ext.b_GL_EXT_framebuffer_object) { | 2351 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
1484 fn.glRenderbufferStorageEXTFn = | 2352 fn.glReadBufferFn = |
1485 reinterpret_cast<glRenderbufferStorageEXTProc>( | 2353 reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
1486 GetGLProcAddress("glRenderbufferStorageEXT")); | 2354 } |
1487 } | 2355 DCHECK(fn.glReadBufferFn); |
1488 if (!fn.glRenderbufferStorageEXTFn) { | 2356 |
1489 fn.glRenderbufferStorageEXTFn = | 2357 debug_fn.glReleaseShaderCompilerFn = 0; |
1490 reinterpret_cast<glRenderbufferStorageEXTProc>( | 2358 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
1491 GetGLProcAddress("glRenderbufferStorage")); | 2359 fn.glReleaseShaderCompilerFn = |
1492 } | 2360 reinterpret_cast<glReleaseShaderCompilerProc>( |
1493 | 2361 GetGLProcAddress("glReleaseShaderCompiler")); |
1494 fn.glRenderbufferStorageMultisampleANGLEFn = 0; | 2362 } |
| 2363 DCHECK(fn.glReleaseShaderCompilerFn); |
| 2364 |
| 2365 debug_fn.glRenderbufferStorageMultisampleFn = 0; |
| 2366 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2367 fn.glRenderbufferStorageMultisampleFn = |
| 2368 reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| 2369 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 2370 } |
| 2371 DCHECK(fn.glRenderbufferStorageMultisampleFn); |
| 2372 |
1495 debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; | 2373 debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
1496 if (ext.b_GL_ANGLE_framebuffer_multisample) { | 2374 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2375 fn.glRenderbufferStorageMultisampleANGLEFn = |
| 2376 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| 2377 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 2378 } else if (ext.b_GL_ANGLE_framebuffer_multisample) { |
1497 fn.glRenderbufferStorageMultisampleANGLEFn = | 2379 fn.glRenderbufferStorageMultisampleANGLEFn = |
1498 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | 2380 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
1499 GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); | 2381 GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
1500 } | 2382 } |
1501 if (!fn.glRenderbufferStorageMultisampleANGLEFn) { | 2383 DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); |
1502 fn.glRenderbufferStorageMultisampleANGLEFn = | 2384 |
1503 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | 2385 debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; |
| 2386 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2387 fn.glRenderbufferStorageMultisampleEXTFn = |
| 2388 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
1504 GetGLProcAddress("glRenderbufferStorageMultisample")); | 2389 GetGLProcAddress("glRenderbufferStorageMultisample")); |
1505 } | 2390 } else if (ext.b_GL_EXT_multisampled_render_to_texture || |
1506 | 2391 ext.b_GL_EXT_framebuffer_multisample) { |
1507 fn.glRenderbufferStorageMultisampleEXTFn = 0; | |
1508 debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; | |
1509 if ((ext.b_GL_EXT_framebuffer_multisample || | |
1510 ext.b_GL_EXT_multisampled_render_to_texture)) { | |
1511 fn.glRenderbufferStorageMultisampleEXTFn = | 2392 fn.glRenderbufferStorageMultisampleEXTFn = |
1512 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | 2393 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
1513 GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); | 2394 GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
1514 } | 2395 } |
1515 if (!fn.glRenderbufferStorageMultisampleEXTFn) { | 2396 DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); |
1516 fn.glRenderbufferStorageMultisampleEXTFn = | 2397 |
1517 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | 2398 debug_fn.glRenderbufferStorageMultisampleIMGFn = 0; |
1518 GetGLProcAddress("glRenderbufferStorageMultisample")); | 2399 if (ext.b_GL_IMG_multisampled_render_to_texture) { |
1519 } | 2400 fn.glRenderbufferStorageMultisampleIMGFn = |
1520 | 2401 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
1521 fn.glTexStorage2DEXTFn = 0; | 2402 GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
| 2403 } |
| 2404 DCHECK(fn.glRenderbufferStorageMultisampleIMGFn); |
| 2405 |
| 2406 debug_fn.glResumeTransformFeedbackFn = 0; |
| 2407 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { |
| 2408 fn.glResumeTransformFeedbackFn = |
| 2409 reinterpret_cast<glResumeTransformFeedbackProc>( |
| 2410 GetGLProcAddress("glResumeTransformFeedback")); |
| 2411 } |
| 2412 DCHECK(fn.glResumeTransformFeedbackFn); |
| 2413 |
| 2414 debug_fn.glSamplerParameterfFn = 0; |
| 2415 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2416 fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
| 2417 GetGLProcAddress("glSamplerParameterf")); |
| 2418 } |
| 2419 DCHECK(fn.glSamplerParameterfFn); |
| 2420 |
| 2421 debug_fn.glSamplerParameterfvFn = 0; |
| 2422 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2423 fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
| 2424 GetGLProcAddress("glSamplerParameterfv")); |
| 2425 } |
| 2426 DCHECK(fn.glSamplerParameterfvFn); |
| 2427 |
| 2428 debug_fn.glSamplerParameteriFn = 0; |
| 2429 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2430 fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
| 2431 GetGLProcAddress("glSamplerParameteri")); |
| 2432 } |
| 2433 DCHECK(fn.glSamplerParameteriFn); |
| 2434 |
| 2435 debug_fn.glSamplerParameterivFn = 0; |
| 2436 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2437 fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| 2438 GetGLProcAddress("glSamplerParameteriv")); |
| 2439 } |
| 2440 DCHECK(fn.glSamplerParameterivFn); |
| 2441 |
| 2442 debug_fn.glSetFenceAPPLEFn = 0; |
| 2443 if (ext.b_GL_APPLE_fence) { |
| 2444 fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
| 2445 GetGLProcAddress("glSetFenceAPPLE")); |
| 2446 } |
| 2447 DCHECK(fn.glSetFenceAPPLEFn); |
| 2448 |
| 2449 debug_fn.glSetFenceNVFn = 0; |
| 2450 if (ext.b_GL_NV_fence) { |
| 2451 fn.glSetFenceNVFn = |
| 2452 reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
| 2453 } |
| 2454 DCHECK(fn.glSetFenceNVFn); |
| 2455 |
| 2456 debug_fn.glShaderBinaryFn = 0; |
| 2457 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| 2458 fn.glShaderBinaryFn = reinterpret_cast<glShaderBinaryProc>( |
| 2459 GetGLProcAddress("glShaderBinary")); |
| 2460 } |
| 2461 DCHECK(fn.glShaderBinaryFn); |
| 2462 |
| 2463 debug_fn.glTestFenceAPPLEFn = 0; |
| 2464 if (ext.b_GL_APPLE_fence) { |
| 2465 fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
| 2466 GetGLProcAddress("glTestFenceAPPLE")); |
| 2467 } |
| 2468 DCHECK(fn.glTestFenceAPPLEFn); |
| 2469 |
| 2470 debug_fn.glTestFenceNVFn = 0; |
| 2471 if (ext.b_GL_NV_fence) { |
| 2472 fn.glTestFenceNVFn = |
| 2473 reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
| 2474 } |
| 2475 DCHECK(fn.glTestFenceNVFn); |
| 2476 |
| 2477 debug_fn.glTexImage3DFn = 0; |
| 2478 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2479 fn.glTexImage3DFn = |
| 2480 reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
| 2481 } |
| 2482 DCHECK(fn.glTexImage3DFn); |
| 2483 |
1522 debug_fn.glTexStorage2DEXTFn = 0; | 2484 debug_fn.glTexStorage2DEXTFn = 0; |
1523 if (ver->is_es3 || ext.b_GL_ARB_texture_storage) { | 2485 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 2486 ext.b_GL_ARB_texture_storage) { |
1524 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( | 2487 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
1525 GetGLProcAddress("glTexStorage2D")); | 2488 GetGLProcAddress("glTexStorage2D")); |
1526 } | 2489 } else if (ext.b_GL_EXT_texture_storage) { |
1527 if (!fn.glTexStorage2DEXTFn) { | |
1528 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( | 2490 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
1529 GetGLProcAddress("glTexStorage2DEXT")); | 2491 GetGLProcAddress("glTexStorage2DEXT")); |
1530 } | 2492 } |
1531 | 2493 DCHECK(fn.glTexStorage2DEXTFn); |
1532 fn.glUnmapBufferFn = 0; | 2494 |
| 2495 debug_fn.glTexStorage3DFn = 0; |
| 2496 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2497 fn.glTexStorage3DFn = reinterpret_cast<glTexStorage3DProc>( |
| 2498 GetGLProcAddress("glTexStorage3D")); |
| 2499 } |
| 2500 DCHECK(fn.glTexStorage3DFn); |
| 2501 |
| 2502 debug_fn.glTransformFeedbackVaryingsFn = 0; |
| 2503 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2504 fn.glTransformFeedbackVaryingsFn = |
| 2505 reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| 2506 GetGLProcAddress("glTransformFeedbackVaryings")); |
| 2507 } |
| 2508 DCHECK(fn.glTransformFeedbackVaryingsFn); |
| 2509 |
| 2510 debug_fn.glUniform1uiFn = 0; |
| 2511 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2512 fn.glUniform1uiFn = |
| 2513 reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
| 2514 } |
| 2515 DCHECK(fn.glUniform1uiFn); |
| 2516 |
| 2517 debug_fn.glUniform1uivFn = 0; |
| 2518 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2519 fn.glUniform1uivFn = |
| 2520 reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
| 2521 } |
| 2522 DCHECK(fn.glUniform1uivFn); |
| 2523 |
| 2524 debug_fn.glUniform2uiFn = 0; |
| 2525 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2526 fn.glUniform2uiFn = |
| 2527 reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
| 2528 } |
| 2529 DCHECK(fn.glUniform2uiFn); |
| 2530 |
| 2531 debug_fn.glUniform2uivFn = 0; |
| 2532 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2533 fn.glUniform2uivFn = |
| 2534 reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
| 2535 } |
| 2536 DCHECK(fn.glUniform2uivFn); |
| 2537 |
| 2538 debug_fn.glUniform3uiFn = 0; |
| 2539 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2540 fn.glUniform3uiFn = |
| 2541 reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
| 2542 } |
| 2543 DCHECK(fn.glUniform3uiFn); |
| 2544 |
| 2545 debug_fn.glUniform3uivFn = 0; |
| 2546 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2547 fn.glUniform3uivFn = |
| 2548 reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
| 2549 } |
| 2550 DCHECK(fn.glUniform3uivFn); |
| 2551 |
| 2552 debug_fn.glUniform4uiFn = 0; |
| 2553 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2554 fn.glUniform4uiFn = |
| 2555 reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
| 2556 } |
| 2557 DCHECK(fn.glUniform4uiFn); |
| 2558 |
| 2559 debug_fn.glUniform4uivFn = 0; |
| 2560 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2561 fn.glUniform4uivFn = |
| 2562 reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
| 2563 } |
| 2564 DCHECK(fn.glUniform4uivFn); |
| 2565 |
| 2566 debug_fn.glUniformBlockBindingFn = 0; |
| 2567 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| 2568 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| 2569 GetGLProcAddress("glUniformBlockBinding")); |
| 2570 } |
| 2571 DCHECK(fn.glUniformBlockBindingFn); |
| 2572 |
| 2573 debug_fn.glUniformMatrix2x3fvFn = 0; |
| 2574 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2575 fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
| 2576 GetGLProcAddress("glUniformMatrix2x3fv")); |
| 2577 } |
| 2578 DCHECK(fn.glUniformMatrix2x3fvFn); |
| 2579 |
| 2580 debug_fn.glUniformMatrix2x4fvFn = 0; |
| 2581 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2582 fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| 2583 GetGLProcAddress("glUniformMatrix2x4fv")); |
| 2584 } |
| 2585 DCHECK(fn.glUniformMatrix2x4fvFn); |
| 2586 |
| 2587 debug_fn.glUniformMatrix3x2fvFn = 0; |
| 2588 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2589 fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
| 2590 GetGLProcAddress("glUniformMatrix3x2fv")); |
| 2591 } |
| 2592 DCHECK(fn.glUniformMatrix3x2fvFn); |
| 2593 |
| 2594 debug_fn.glUniformMatrix3x4fvFn = 0; |
| 2595 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2596 fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| 2597 GetGLProcAddress("glUniformMatrix3x4fv")); |
| 2598 } |
| 2599 DCHECK(fn.glUniformMatrix3x4fvFn); |
| 2600 |
| 2601 debug_fn.glUniformMatrix4x2fvFn = 0; |
| 2602 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2603 fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
| 2604 GetGLProcAddress("glUniformMatrix4x2fv")); |
| 2605 } |
| 2606 DCHECK(fn.glUniformMatrix4x2fvFn); |
| 2607 |
| 2608 debug_fn.glUniformMatrix4x3fvFn = 0; |
| 2609 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2610 fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| 2611 GetGLProcAddress("glUniformMatrix4x3fv")); |
| 2612 } |
| 2613 DCHECK(fn.glUniformMatrix4x3fvFn); |
| 2614 |
1533 debug_fn.glUnmapBufferFn = 0; | 2615 debug_fn.glUnmapBufferFn = 0; |
1534 if (ext.b_GL_OES_mapbuffer) { | 2616 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| 2617 fn.glUnmapBufferFn = |
| 2618 reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
| 2619 } else if (ext.b_GL_OES_mapbuffer) { |
1535 fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( | 2620 fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
1536 GetGLProcAddress("glUnmapBufferOES")); | 2621 GetGLProcAddress("glUnmapBufferOES")); |
1537 } | 2622 } |
1538 if (!fn.glUnmapBufferFn) { | 2623 DCHECK(fn.glUnmapBufferFn); |
1539 fn.glUnmapBufferFn = | 2624 |
1540 reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); | |
1541 } | |
1542 | |
1543 fn.glVertexAttribDivisorANGLEFn = 0; | |
1544 debug_fn.glVertexAttribDivisorANGLEFn = 0; | 2625 debug_fn.glVertexAttribDivisorANGLEFn = 0; |
1545 if (ext.b_GL_ARB_instanced_arrays) { | 2626 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2627 fn.glVertexAttribDivisorANGLEFn = |
| 2628 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| 2629 GetGLProcAddress("glVertexAttribDivisor")); |
| 2630 } else if (ext.b_GL_ARB_instanced_arrays) { |
1546 fn.glVertexAttribDivisorANGLEFn = | 2631 fn.glVertexAttribDivisorANGLEFn = |
1547 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 2632 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
1548 GetGLProcAddress("glVertexAttribDivisorARB")); | 2633 GetGLProcAddress("glVertexAttribDivisorARB")); |
1549 } | 2634 } else if (ext.b_GL_ANGLE_instanced_arrays) { |
1550 if (!fn.glVertexAttribDivisorANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { | |
1551 fn.glVertexAttribDivisorANGLEFn = | 2635 fn.glVertexAttribDivisorANGLEFn = |
1552 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 2636 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
1553 GetGLProcAddress("glVertexAttribDivisorANGLE")); | 2637 GetGLProcAddress("glVertexAttribDivisorANGLE")); |
1554 } | 2638 } |
1555 if (!fn.glVertexAttribDivisorANGLEFn) { | 2639 DCHECK(fn.glVertexAttribDivisorANGLEFn); |
1556 fn.glVertexAttribDivisorANGLEFn = | 2640 |
1557 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 2641 debug_fn.glVertexAttribI4iFn = 0; |
1558 GetGLProcAddress("glVertexAttribDivisor")); | 2642 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
1559 } | 2643 fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
| 2644 GetGLProcAddress("glVertexAttribI4i")); |
| 2645 } |
| 2646 DCHECK(fn.glVertexAttribI4iFn); |
| 2647 |
| 2648 debug_fn.glVertexAttribI4ivFn = 0; |
| 2649 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2650 fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
| 2651 GetGLProcAddress("glVertexAttribI4iv")); |
| 2652 } |
| 2653 DCHECK(fn.glVertexAttribI4ivFn); |
| 2654 |
| 2655 debug_fn.glVertexAttribI4uiFn = 0; |
| 2656 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2657 fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
| 2658 GetGLProcAddress("glVertexAttribI4ui")); |
| 2659 } |
| 2660 DCHECK(fn.glVertexAttribI4uiFn); |
| 2661 |
| 2662 debug_fn.glVertexAttribI4uivFn = 0; |
| 2663 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2664 fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
| 2665 GetGLProcAddress("glVertexAttribI4uiv")); |
| 2666 } |
| 2667 DCHECK(fn.glVertexAttribI4uivFn); |
| 2668 |
| 2669 debug_fn.glVertexAttribIPointerFn = 0; |
| 2670 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| 2671 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| 2672 GetGLProcAddress("glVertexAttribIPointer")); |
| 2673 } |
| 2674 DCHECK(fn.glVertexAttribIPointerFn); |
| 2675 |
| 2676 debug_fn.glWaitSyncFn = 0; |
| 2677 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| 2678 ext.b_GL_ARB_sync) { |
| 2679 fn.glWaitSyncFn = |
| 2680 reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
| 2681 } |
| 2682 DCHECK(fn.glWaitSyncFn); |
1560 | 2683 |
1561 if (g_debugBindingsInitialized) | 2684 if (g_debugBindingsInitialized) |
1562 InitializeDebugBindings(); | 2685 InitializeDebugBindings(); |
1563 } | 2686 } |
1564 | 2687 |
1565 extern "C" { | 2688 extern "C" { |
1566 | 2689 |
1567 static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { | 2690 static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { |
1568 GL_SERVICE_LOG("glActiveTexture" | 2691 GL_SERVICE_LOG("glActiveTexture" |
1569 << "(" << GLEnums::GetStringEnum(texture) << ")"); | 2692 << "(" << GLEnums::GetStringEnum(texture) << ")"); |
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11329 | 12452 |
11330 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, | 12453 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, |
11331 GLbitfield flags, | 12454 GLbitfield flags, |
11332 GLuint64 timeout) { | 12455 GLuint64 timeout) { |
11333 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; | 12456 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; |
11334 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; | 12457 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; |
11335 return static_cast<GLenum>(0); | 12458 return static_cast<GLenum>(0); |
11336 } | 12459 } |
11337 | 12460 |
11338 } // namespace gfx | 12461 } // namespace gfx |
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