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Side by Side Diff: gpu/perftests/texture_upload_perftest.cc

Issue 871093002: gpu: Perf test to check costs of texture upload at different stages. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: "format" and "type" are now a parameter. Added a Measurement struct. Created 5 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <map>
6 #include <vector>
7
8 #include "base/memory/ref_counted.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "base/timer/elapsed_timer.h"
12 #include "testing/gtest/include/gtest/gtest.h"
13 #include "testing/perf/perf_test.h"
14 #include "ui/gfx/geometry/size.h"
15 #include "ui/gl/gl_bindings.h"
16 #include "ui/gl/gl_context.h"
17 #include "ui/gl/gl_surface.h"
18 #include "ui/gl/scoped_make_current.h"
19
20 namespace gfx {
21 namespace {
22
23 const int kUploadPerfWarmupRuns = 10;
24 const int kUploadPerfTestRuns = 100;
25
26 #define SHADER(Src) #Src
27
28 // clang-format off
29 const char kVertexShader[] =
30 SHADER(
31 attribute vec2 a_position;
32 varying vec2 v_texCoord;
33 void main() {
34 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
35 v_texCoord = vec2((a_position.x + 1) * 0.5, (a_position.y + 1) * 0.5);
36 }
37 );
38 const char kFragmentShader[] =
39 SHADER(
40 uniform sampler2D a_texture;
41 varying vec2 v_texCoord;
42 void main() {
43 gl_FragColor = texture2D(a_texture, v_texCoord.xy);
44 }
45 );
46 // clang-format on
47
48 void CheckNoGlError() {
49 CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
50 }
51
52 // Utility function to compile a shader from a string.
53 GLuint LoadShader(const GLenum type, const char* const src) {
54 GLuint shader = 0;
55 shader = glCreateShader(type);
56 CHECK_NE(0u, shader);
57 glShaderSource(shader, 1, &src, NULL);
58 glCompileShader(shader);
59
60 GLint compiled = 0;
61 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
62 if (compiled == 0) {
63 GLint len = 0;
64 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
65 if (len > 1) {
66 scoped_ptr<char> error_log(new char[len]);
67 glGetShaderInfoLog(shader, len, NULL, error_log.get());
68 LOG(ERROR) << "Error compiling shader: " << error_log.get();
69 }
70 }
71 CHECK_NE(0, compiled);
72 return shader;
73 }
74
75 void GenerateTextureData(const gfx::Size& size,
76 const int seed,
77 std::vector<uint8>* const pixels) {
78 pixels->resize(size.GetArea() * 4);
79 for (int y = 0; y < size.height(); ++y) {
80 for (int x = 0; x < size.width(); ++x) {
81 const size_t offset = (y * size.width() + x) * 4;
82 pixels->at(offset) = (y + seed) % 256;
83 pixels->at(offset + 1) = (x + seed) % 256;
84 pixels->at(offset + 2) = (y + x + seed) % 256;
85 pixels->at(offset + 3) = 255;
86 }
87 }
88 }
89
90 // PerfTest to check costs of texture upload at different stages
91 // on different platforms.
92 class TextureUploadPerfTest : public testing::Test {
93 public:
94 TextureUploadPerfTest() : size_(512, 512) {}
95
96 // Overridden from testing::Test
97 void SetUp() override {
98 // Initialize an offscreen surface and a gl context.
99 GLSurface::InitializeOneOff();
100 surface_ = GLSurface::CreateOffscreenGLSurface(size_);
101 gl_context_ =
102 GLContext::CreateGLContext(NULL, // share_group
103 surface_.get(), gfx::PreferIntegratedGpu);
104
105 // Prepare a simple program and a vertex buffer that will be
106 // used to draw a quad on the offscreen surface.
107 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
108 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader);
109 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
110 program_object_ = glCreateProgram();
111 CHECK_NE(0u, program_object_);
112
113 glAttachShader(program_object_, vertex_shader_);
114 glAttachShader(program_object_, fragment_shader_);
115 glBindAttribLocation(program_object_, 0, "a_position");
116 glLinkProgram(program_object_);
117
118 GLint linked = -1;
119 glGetProgramiv(program_object_, GL_LINK_STATUS, &linked);
120 CHECK_NE(0, linked);
121
122 sampler_location_ = glGetUniformLocation(program_object_, "a_texture");
123 CHECK_NE(-1, sampler_location_);
124
125 glGenBuffersARB(1, &vertex_buffer_);
126 CHECK_NE(0u, vertex_buffer_);
127 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
128 static GLfloat positions[] = {
129 -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f,
130 };
131 glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW);
132 CheckNoGlError();
133 }
134
135 void TearDown() override {
136 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
137 if (program_object_ != 0) {
138 glDeleteProgram(program_object_);
139 }
140 if (vertex_shader_ != 0) {
141 glDeleteShader(vertex_shader_);
142 }
143 if (fragment_shader_ != 0) {
144 glDeleteShader(fragment_shader_);
145 }
146 if (vertex_buffer_ != 0) {
147 glDeleteShader(vertex_buffer_);
148 }
149
150 gl_context_ = nullptr;
151 surface_ = nullptr;
152 }
153
154 protected:
155 struct Measurement {
156 std::string name;
157 float wall_time;
reveman 2015/01/27 22:58:31 Please use base::TimeDelta.
Daniele Castagna 2015/01/28 17:28:39 Done.
158 };
159 // Upload and draw on the offscren surface.
160 // Return a list of pair. Each pair describe a gl operation and the wall
161 // time elapsed in milliseconds.
162 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels,
163 const GLenum format,
164 const GLenum type) {
165 std::vector<Measurement> measurements;
166 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
167
168 base::ElapsedTimer total_timer;
169 GLuint texture_id = 0;
170
171 base::ElapsedTimer tex_timer;
172 glActiveTexture(GL_TEXTURE0);
173 glGenTextures(1, &texture_id);
174 glBindTexture(GL_TEXTURE_2D, texture_id);
175
176 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0,
177 format, type, &pixels[0]);
178 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
179 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
182 CheckNoGlError();
183 measurements.emplace_back(
184 Measurement{"teximage2d", tex_timer.Elapsed().InMillisecondsF()});
reveman 2015/01/27 22:58:31 Please check what part of c++11 is allowed in chro
Daniele Castagna 2015/01/28 17:28:38 Removed everything that is blacklisted. Non-Static
185
186 base::ElapsedTimer draw_timer;
187 glUseProgram(program_object_);
188 glUniform1i(sampler_location_, 0);
189
190 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
191 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
192 glEnableVertexAttribArray(0);
193
194 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
195 measurements.emplace_back(
196 Measurement{"drawarrays", draw_timer.Elapsed().InMillisecondsF()});
197
198 base::ElapsedTimer finish_timer;
199 glFinish();
200 CheckNoGlError();
201 measurements.emplace_back(
202 Measurement{"finish", finish_timer.Elapsed().InMillisecondsF()});
203 measurements.emplace_back(
204 Measurement{"total", total_timer.Elapsed().InMillisecondsF()});
205
206 glDeleteTextures(1, &texture_id);
207
208 std::vector<uint8> pixels_rendered(size_.GetArea() * 4);
209 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type,
210 &pixels_rendered[0]);
211 CheckNoGlError();
212
213 // TODO(dcastagna): don't assume the format of the texture and do
214 // the appropriate format conversion.
215 ASSERT_EQ(GL_RGBA, format);
216 EXPECT_EQ(pixels, pixels_rendered);
217 return measurements;
218 }
219
220 const gfx::Size size_; // for the offscreen surface and the texture
221 scoped_refptr<GLContext> gl_context_;
222 scoped_refptr<GLSurface> surface_;
223
224 GLuint vertex_shader_ = 0;
225 GLuint fragment_shader_ = 0;
226 GLuint program_object_ = 0;
227 GLint sampler_location_ = -1;
228 GLuint vertex_buffer_ = 0;
229 };
230
231 // Perf test that generates, uploads and draws a texture on a surface repeatedly
232 // and prints out aggregated measurements for all the runs.
233 TEST_F(TextureUploadPerfTest, glTexImage2d) {
234 std::vector<uint8> pixels;
235 std::map<std::string, Measurement> measurements; // indexed by name
reveman 2015/01/27 22:58:31 Vector maybe?
Daniele Castagna 2015/01/28 17:28:38 Done.
236 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) {
237 GenerateTextureData(size_, i + 1, &pixels);
238 auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE);
239 if (i >= kUploadPerfWarmupRuns) {
240 for (const Measurement& m : run) {
241 Measurement& e = measurements[m.name];
242 e.name = m.name;
243 e.wall_time += m.wall_time;
244 }
245 }
246 }
247
248 for (const auto& e : measurements) {
249 const Measurement& m = e.second;
250 perf_test::PrintResult(m.name, "", "", m.wall_time / kUploadPerfTestRuns,
251 "ms", true);
252 }
253 }
254
255 } // namespace
256 } // namespace cc
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