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Side by Side Diff: gpu/perftests/texture_upload_perftest.cc

Issue 871093002: gpu: Perf test to check costs of texture upload at different stages. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <map>
6 #include <vector>
7
8 #include "base/memory/ref_counted.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "base/timer/elapsed_timer.h"
12 #include "testing/gtest/include/gtest/gtest.h"
13 #include "testing/perf/perf_test.h"
14 #include "ui/gfx/geometry/size.h"
15 #include "ui/gl/gl_bindings.h"
16 #include "ui/gl/gl_context.h"
17 #include "ui/gl/gl_surface.h"
18 #include "ui/gl/scoped_make_current.h"
19
20 namespace gfx {
21 namespace {
22
23 const int kUploadPerfWarmupRuns = 10;
24 const int kUploadPerfTestRuns = 100;
25
26 #define SHADER(Src) #Src
27
28 // clang-format off
29 const char kVertexShader[] =
30 SHADER(
31 attribute vec2 a_position;
32 varying vec2 v_texCoord;
33 void main() {
34 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
35 v_texCoord = vec2((a_position.x + 1) * 0.5, (a_position.y + 1) * 0.5);
36 }
37 );
38 const char kFragmentShader[] =
39 SHADER(
40 uniform sampler2D a_texture;
41 varying vec2 v_texCoord;
42 void main() {
43 gl_FragColor = texture2D(a_texture, v_texCoord.xy);
44 }
45 );
46 // clang-format on
47
48 void CheckNoGlError() {
49 CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
50 }
51
52 // Utility function to compile a shader from a string.
53 GLuint LoadShader(const GLenum type, const char* const src) {
54 GLuint shader = 0;
55 shader = glCreateShader(type);
56 CHECK_NE(0u, shader);
57 glShaderSource(shader, 1, &src, NULL);
58 glCompileShader(shader);
59
60 GLint compiled = 0;
61 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
62 if (compiled == 0) {
63 GLint len = 0;
64 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
65 if (len > 1) {
66 scoped_ptr<char> error_log(new char[len]);
67 glGetShaderInfoLog(shader, len, NULL, error_log.get());
68 LOG(ERROR) << "Error compiling shader: " << error_log.get();
69 }
70 }
71 CHECK_NE(0, compiled);
72 return shader;
73 }
74
75 void GenerateTextureData(const gfx::Size& size,
76 const int seed,
77 std::vector<uint8>* const pixels) {
78 pixels->resize(size.GetArea() * 4);
79 for (int y = 0; y < size.height(); ++y) {
80 for (int x = 0; x < size.width(); ++x) {
81 const size_t offset = (y * size.width() + x) * 4;
82 pixels->at(offset) = (y + seed) % 256;
83 pixels->at(offset + 1) = (x + seed) % 256;
84 pixels->at(offset + 2) = (y + x + seed) % 256;
85 pixels->at(offset + 3) = 255;
86 }
87 }
88 }
89
90 // PerfTest to check costs of texture upload at different stages
91 // on different platforms.
92 class TextureUploadPerfTest : public testing::Test {
93 public:
94 TextureUploadPerfTest() : size_(512, 512) {}
95
96 // Overridden from testing::Test
97 void SetUp() override {
98 // Initialize an offscreen surface and a gl context.
99 GLSurface::InitializeOneOff();
100 surface_ = GLSurface::CreateOffscreenGLSurface(size_);
101 gl_context_ =
102 GLContext::CreateGLContext(NULL, // share_group
103 surface_.get(), gfx::PreferIntegratedGpu);
104
105 // Prepare a simple program and a vertex buffer that will be
106 // used to draw a quad on the offscreen surface.
107 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
108 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader);
109 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader);
110 program_object_ = glCreateProgram();
111 CHECK_NE(0u, program_object_);
112
113 glAttachShader(program_object_, vertex_shader_);
114 glAttachShader(program_object_, fragment_shader_);
115 glBindAttribLocation(program_object_, 0, "a_position");
116 glLinkProgram(program_object_);
117
118 GLint linked = -1;
119 glGetProgramiv(program_object_, GL_LINK_STATUS, &linked);
120 CHECK_NE(0, linked);
121
122 sampler_location_ = glGetUniformLocation(program_object_, "a_texture");
123 CHECK_NE(-1, sampler_location_);
124
125 glGenBuffersARB(1, &vertex_buffer_);
126 CHECK_NE(0u, vertex_buffer_);
127 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
128 static GLfloat positions[] = {
129 -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f,
130 };
131 glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW);
132 CheckNoGlError();
133 }
134
135 void TearDown() override {
136 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
137 if (program_object_ != 0) {
138 glDeleteProgram(program_object_);
139 }
140 if (vertex_shader_ != 0) {
141 glDeleteShader(vertex_shader_);
142 }
143 if (fragment_shader_ != 0) {
144 glDeleteShader(fragment_shader_);
145 }
146 if (vertex_buffer_ != 0) {
147 glDeleteShader(vertex_buffer_);
148 }
149
150 gl_context_ = nullptr;
151 surface_ = nullptr;
152 }
153
154 protected:
155 // Upload and draw on the offscren surface.
156 // Return a list of pair. Each pair describe a gl operation and the wall
157 // time elapsed in milliseconds.
158 std::vector<std::pair<std::string, float>> UploadAndDraw(
159 const std::vector<uint8>& pixels) {
160 std::vector<std::pair<std::string, float>> timings;
161 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
162
163 base::ElapsedTimer total_timer;
164 GLuint texture_id = 0;
165
166 base::ElapsedTimer upload_timer;
167 glActiveTexture(GL_TEXTURE0);
168 glGenTextures(1, &texture_id);
169 glBindTexture(GL_TEXTURE_2D, texture_id);
170
171 const GLenum format = GL_RGBA;
172 const GLenum type = GL_UNSIGNED_BYTE;
reveman 2015/01/27 13:33:43 Should format, type be passed as parameters instea
Daniele Castagna 2015/01/27 19:00:42 Done.
173 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0,
174 format, type, &pixels[0]);
175 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
176 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
178 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
179 CheckNoGlError();
180 timings.push_back(std::make_pair("upload_image",
reveman 2015/01/27 13:33:42 Let's name this "teximage2d" instead as discussed.
Daniele Castagna 2015/01/27 19:00:42 Done.
181 upload_timer.Elapsed().InMillisecondsF()));
182
183 base::ElapsedTimer draw_timer;
184 glUseProgram(program_object_);
185 glUniform1i(sampler_location_, 0);
186
187 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
188 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
189 glEnableVertexAttribArray(0);
190
191 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
192 timings.push_back(
193 std::make_pair("draw_image", draw_timer.Elapsed().InMillisecondsF()));
reveman 2015/01/27 13:33:42 nit: "drawarrays"
Daniele Castagna 2015/01/27 19:00:42 Done.
194
195 base::ElapsedTimer finish_timer;
196 glFinish();
197 CheckNoGlError();
198 timings.push_back(
199 std::make_pair("finish", finish_timer.Elapsed().InMillisecondsF()));
200 timings.push_back(
201 std::make_pair("total", total_timer.Elapsed().InMillisecondsF()));
202
203 glDeleteTextures(1, &texture_id);
204
205 std::vector<uint8> pixels_rendered(size_.GetArea() * 4);
206 glReadPixels(0, 0, size_.width(), size_.height(), format, type,
reveman 2015/01/27 13:33:43 Is the format passed to read pixels really suppose
Daniele Castagna 2015/01/27 19:00:42 You're right, it's not supposed to be the same as
207 &pixels_rendered[0]);
208 CheckNoGlError();
209
210 EXPECT_EQ(pixels, pixels_rendered);
211 return timings;
212 }
213
214 const gfx::Size size_; // for the offscreen surface and the texture
reveman 2015/01/27 13:33:43 nit: s/size_/kSize/
Daniele Castagna 2015/01/27 19:00:42 Are you sure? This is not a compile time constant:
215 scoped_refptr<GLContext> gl_context_;
216 scoped_refptr<GLSurface> surface_;
217
218 GLuint vertex_shader_ = 0;
219 GLuint fragment_shader_ = 0;
220 GLuint program_object_ = 0;
221 GLint sampler_location_ = -1;
222 GLuint vertex_buffer_ = 0;
223 };
224
225 // Perf test that generates, uploads and draws a texture on a surface repeatedly
226 // and prints out aggregated timings for all the runs.
227 TEST_F(TextureUploadPerfTest, glTexImage2d) {
228 std::vector<uint8> pixels;
229 std::map<std::string, float> timings;
reveman 2015/01/27 13:33:43 nit: s/timings/measurements/ and maybe add a "Mea
Daniele Castagna 2015/01/27 19:00:42 Done.
230 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) {
231 GenerateTextureData(size_, i + 1, &pixels);
232 auto run = UploadAndDraw(pixels);
233 if (i >= kUploadPerfWarmupRuns) {
234 for (const std::pair<std::string, float>& t : run) {
235 timings[t.first] += t.second;
236 }
237 }
238 }
239
240 for (const std::pair<std::string, float>& t : timings) {
241 perf_test::PrintResult(t.first, "", "", t.second / kUploadPerfTestRuns,
242 "ms", true);
243 }
244 }
245
246 } // namespace
247 } // namespace cc
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