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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <map> | |
| 6 #include <vector> | |
| 7 | |
| 8 #include "base/memory/ref_counted.h" | |
| 9 #include "base/memory/scoped_ptr.h" | |
| 10 #include "base/time/time.h" | |
| 11 #include "base/timer/elapsed_timer.h" | |
| 12 #include "testing/gtest/include/gtest/gtest.h" | |
| 13 #include "testing/perf/perf_test.h" | |
| 14 #include "ui/gfx/geometry/size.h" | |
| 15 #include "ui/gl/gl_bindings.h" | |
| 16 #include "ui/gl/gl_context.h" | |
| 17 #include "ui/gl/gl_surface.h" | |
| 18 #include "ui/gl/scoped_make_current.h" | |
| 19 | |
| 20 namespace gfx { | |
| 21 namespace { | |
| 22 | |
| 23 const int kUploadPerfWarmupRuns = 10; | |
| 24 const int kUploadPerfTestRuns = 100; | |
| 25 | |
| 26 #define SHADER(Src) #Src | |
| 27 | |
| 28 // clang-format off | |
| 29 const char kVertexShader[] = | |
| 30 SHADER( | |
| 31 attribute vec2 a_position; | |
| 32 varying vec2 v_texCoord; | |
| 33 void main() { | |
| 34 gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0); | |
| 35 v_texCoord = vec2((a_position.x + 1) * 0.5, (a_position.y + 1) * 0.5); | |
| 36 } | |
| 37 ); | |
| 38 const char kFragmentShader[] = | |
| 39 SHADER( | |
| 40 uniform sampler2D a_texture; | |
| 41 varying vec2 v_texCoord; | |
| 42 void main() { | |
| 43 gl_FragColor = texture2D(a_texture, v_texCoord.xy); | |
| 44 } | |
| 45 ); | |
| 46 // clang-format on | |
| 47 | |
| 48 void CheckNoGlError() { | |
| 49 CHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| 50 } | |
| 51 | |
| 52 // Utility function to compile a shader from a string. | |
| 53 GLuint LoadShader(const GLenum type, const char* const src) { | |
| 54 GLuint shader = 0; | |
| 55 shader = glCreateShader(type); | |
| 56 CHECK_NE(0u, shader); | |
| 57 glShaderSource(shader, 1, &src, NULL); | |
| 58 glCompileShader(shader); | |
| 59 | |
| 60 GLint compiled = 0; | |
| 61 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); | |
| 62 if (compiled == 0) { | |
| 63 GLint len = 0; | |
| 64 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); | |
| 65 if (len > 1) { | |
| 66 scoped_ptr<char> error_log(new char[len]); | |
| 67 glGetShaderInfoLog(shader, len, NULL, error_log.get()); | |
| 68 LOG(ERROR) << "Error compiling shader: " << error_log.get(); | |
| 69 } | |
| 70 } | |
| 71 CHECK_NE(0, compiled); | |
| 72 return shader; | |
| 73 } | |
| 74 | |
| 75 void GenerateTextureData(const gfx::Size& size, | |
| 76 const int seed, | |
| 77 std::vector<uint8>* const pixels) { | |
| 78 pixels->resize(size.GetArea() * 4); | |
| 79 for (int y = 0; y < size.height(); ++y) { | |
| 80 for (int x = 0; x < size.width(); ++x) { | |
| 81 const size_t offset = (y * size.width() + x) * 4; | |
| 82 pixels->at(offset) = (y + seed) % 256; | |
| 83 pixels->at(offset + 1) = (x + seed) % 256; | |
| 84 pixels->at(offset + 2) = (y + x + seed) % 256; | |
| 85 pixels->at(offset + 3) = 255; | |
| 86 } | |
| 87 } | |
| 88 } | |
| 89 | |
| 90 // PerfTest to check costs of texture upload at different stages | |
| 91 // on different platforms. | |
| 92 class TextureUploadPerfTest : public testing::Test { | |
| 93 public: | |
| 94 TextureUploadPerfTest() : size_(512, 512) {} | |
| 95 | |
| 96 // Overridden from testing::Test | |
| 97 void SetUp() override { | |
| 98 // Initialize an offscreen surface and a gl context. | |
| 99 GLSurface::InitializeOneOff(); | |
| 100 surface_ = GLSurface::CreateOffscreenGLSurface(size_); | |
| 101 gl_context_ = | |
| 102 GLContext::CreateGLContext(NULL, // share_group | |
| 103 surface_.get(), gfx::PreferIntegratedGpu); | |
| 104 | |
| 105 // Prepare a simple program and a vertex buffer that will be | |
| 106 // used to draw a quad on the offscreen surface. | |
| 107 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | |
| 108 vertex_shader_ = LoadShader(GL_VERTEX_SHADER, kVertexShader); | |
| 109 fragment_shader_ = LoadShader(GL_FRAGMENT_SHADER, kFragmentShader); | |
| 110 program_object_ = glCreateProgram(); | |
| 111 CHECK_NE(0u, program_object_); | |
| 112 | |
| 113 glAttachShader(program_object_, vertex_shader_); | |
| 114 glAttachShader(program_object_, fragment_shader_); | |
| 115 glBindAttribLocation(program_object_, 0, "a_position"); | |
| 116 glLinkProgram(program_object_); | |
| 117 | |
| 118 GLint linked = -1; | |
| 119 glGetProgramiv(program_object_, GL_LINK_STATUS, &linked); | |
| 120 CHECK_NE(0, linked); | |
| 121 | |
| 122 sampler_location_ = glGetUniformLocation(program_object_, "a_texture"); | |
| 123 CHECK_NE(-1, sampler_location_); | |
| 124 | |
| 125 glGenBuffersARB(1, &vertex_buffer_); | |
| 126 CHECK_NE(0u, vertex_buffer_); | |
| 127 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
| 128 static GLfloat positions[] = { | |
| 129 -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, | |
| 130 }; | |
| 131 glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); | |
| 132 CheckNoGlError(); | |
| 133 } | |
| 134 | |
| 135 void TearDown() override { | |
| 136 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | |
| 137 if (program_object_ != 0) { | |
| 138 glDeleteProgram(program_object_); | |
| 139 } | |
| 140 if (vertex_shader_ != 0) { | |
| 141 glDeleteShader(vertex_shader_); | |
| 142 } | |
| 143 if (fragment_shader_ != 0) { | |
| 144 glDeleteShader(fragment_shader_); | |
| 145 } | |
| 146 if (vertex_buffer_ != 0) { | |
| 147 glDeleteShader(vertex_buffer_); | |
| 148 } | |
| 149 | |
| 150 gl_context_ = nullptr; | |
| 151 surface_ = nullptr; | |
| 152 } | |
| 153 | |
| 154 protected: | |
| 155 // Upload and draw on the offscren surface. | |
| 156 // Return a list of pair. Each pair describe a gl operation and the wall | |
| 157 // time elapsed in milliseconds. | |
| 158 std::vector<std::pair<std::string, float>> UploadAndDraw( | |
| 159 const std::vector<uint8>& pixels) { | |
| 160 std::vector<std::pair<std::string, float>> timings; | |
| 161 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | |
| 162 | |
| 163 base::ElapsedTimer total_timer; | |
| 164 GLuint texture_id = 0; | |
| 165 | |
| 166 base::ElapsedTimer upload_timer; | |
| 167 glActiveTexture(GL_TEXTURE0); | |
| 168 glGenTextures(1, &texture_id); | |
| 169 glBindTexture(GL_TEXTURE_2D, texture_id); | |
| 170 | |
| 171 const GLenum format = GL_RGBA; | |
| 172 const GLenum type = GL_UNSIGNED_BYTE; | |
|
reveman
2015/01/27 13:33:43
Should format, type be passed as parameters instea
Daniele Castagna
2015/01/27 19:00:42
Done.
| |
| 173 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, | |
| 174 format, type, &pixels[0]); | |
| 175 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 176 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 178 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 179 CheckNoGlError(); | |
| 180 timings.push_back(std::make_pair("upload_image", | |
|
reveman
2015/01/27 13:33:42
Let's name this "teximage2d" instead as discussed.
Daniele Castagna
2015/01/27 19:00:42
Done.
| |
| 181 upload_timer.Elapsed().InMillisecondsF())); | |
| 182 | |
| 183 base::ElapsedTimer draw_timer; | |
| 184 glUseProgram(program_object_); | |
| 185 glUniform1i(sampler_location_, 0); | |
| 186 | |
| 187 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
| 188 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
| 189 glEnableVertexAttribArray(0); | |
| 190 | |
| 191 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 192 timings.push_back( | |
| 193 std::make_pair("draw_image", draw_timer.Elapsed().InMillisecondsF())); | |
|
reveman
2015/01/27 13:33:42
nit: "drawarrays"
Daniele Castagna
2015/01/27 19:00:42
Done.
| |
| 194 | |
| 195 base::ElapsedTimer finish_timer; | |
| 196 glFinish(); | |
| 197 CheckNoGlError(); | |
| 198 timings.push_back( | |
| 199 std::make_pair("finish", finish_timer.Elapsed().InMillisecondsF())); | |
| 200 timings.push_back( | |
| 201 std::make_pair("total", total_timer.Elapsed().InMillisecondsF())); | |
| 202 | |
| 203 glDeleteTextures(1, &texture_id); | |
| 204 | |
| 205 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); | |
| 206 glReadPixels(0, 0, size_.width(), size_.height(), format, type, | |
|
reveman
2015/01/27 13:33:43
Is the format passed to read pixels really suppose
Daniele Castagna
2015/01/27 19:00:42
You're right, it's not supposed to be the same as
| |
| 207 &pixels_rendered[0]); | |
| 208 CheckNoGlError(); | |
| 209 | |
| 210 EXPECT_EQ(pixels, pixels_rendered); | |
| 211 return timings; | |
| 212 } | |
| 213 | |
| 214 const gfx::Size size_; // for the offscreen surface and the texture | |
|
reveman
2015/01/27 13:33:43
nit: s/size_/kSize/
Daniele Castagna
2015/01/27 19:00:42
Are you sure? This is not a compile time constant:
| |
| 215 scoped_refptr<GLContext> gl_context_; | |
| 216 scoped_refptr<GLSurface> surface_; | |
| 217 | |
| 218 GLuint vertex_shader_ = 0; | |
| 219 GLuint fragment_shader_ = 0; | |
| 220 GLuint program_object_ = 0; | |
| 221 GLint sampler_location_ = -1; | |
| 222 GLuint vertex_buffer_ = 0; | |
| 223 }; | |
| 224 | |
| 225 // Perf test that generates, uploads and draws a texture on a surface repeatedly | |
| 226 // and prints out aggregated timings for all the runs. | |
| 227 TEST_F(TextureUploadPerfTest, glTexImage2d) { | |
| 228 std::vector<uint8> pixels; | |
| 229 std::map<std::string, float> timings; | |
|
reveman
2015/01/27 13:33:43
nit: s/timings/measurements/
and maybe add a "Mea
Daniele Castagna
2015/01/27 19:00:42
Done.
| |
| 230 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { | |
| 231 GenerateTextureData(size_, i + 1, &pixels); | |
| 232 auto run = UploadAndDraw(pixels); | |
| 233 if (i >= kUploadPerfWarmupRuns) { | |
| 234 for (const std::pair<std::string, float>& t : run) { | |
| 235 timings[t.first] += t.second; | |
| 236 } | |
| 237 } | |
| 238 } | |
| 239 | |
| 240 for (const std::pair<std::string, float>& t : timings) { | |
| 241 perf_test::PrintResult(t.first, "", "", t.second / kUploadPerfTestRuns, | |
| 242 "ms", true); | |
| 243 } | |
| 244 } | |
| 245 | |
| 246 } // namespace | |
| 247 } // namespace cc | |
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