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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/ozone/evdev/tablet_event_converter_evdev.h" | 5 #include "ui/events/ozone/evdev/tablet_event_converter_evdev.h" |
6 | 6 |
7 #include <errno.h> | 7 #include <errno.h> |
8 #include <linux/input.h> | 8 #include <linux/input.h> |
9 | 9 |
10 #include "base/message_loop/message_loop.h" | 10 #include "base/message_loop/message_loop.h" |
11 #include "ui/events/event.h" | 11 #include "ui/events/event.h" |
| 12 #include "ui/events/ozone/evdev/device_event_dispatcher_evdev.h" |
12 | 13 |
13 namespace ui { | 14 namespace ui { |
14 | 15 |
15 TabletEventConverterEvdev::TabletEventConverterEvdev( | 16 TabletEventConverterEvdev::TabletEventConverterEvdev( |
16 int fd, | 17 int fd, |
17 base::FilePath path, | 18 base::FilePath path, |
18 int id, | 19 int id, |
19 InputDeviceType type, | 20 InputDeviceType type, |
20 CursorDelegateEvdev* cursor, | 21 CursorDelegateEvdev* cursor, |
21 const EventDeviceInfo& info, | 22 const EventDeviceInfo& info, |
22 const MouseMoveEventDispatchCallback& mouse_move_callback, | 23 DeviceEventDispatcherEvdev* dispatcher) |
23 const MouseButtonEventDispatchCallback& mouse_button_callback) | |
24 : EventConverterEvdev(fd, path, id, type), | 24 : EventConverterEvdev(fd, path, id, type), |
25 cursor_(cursor), | 25 cursor_(cursor), |
26 mouse_move_callback_(mouse_move_callback), | 26 dispatcher_(dispatcher), |
27 mouse_button_callback_(mouse_button_callback), | |
28 stylus_(0), | 27 stylus_(0), |
29 abs_value_dirty_(false) { | 28 abs_value_dirty_(false) { |
30 x_abs_min_ = info.GetAbsMinimum(ABS_X); | 29 x_abs_min_ = info.GetAbsMinimum(ABS_X); |
31 x_abs_range_ = info.GetAbsMaximum(ABS_X) - x_abs_min_ + 1; | 30 x_abs_range_ = info.GetAbsMaximum(ABS_X) - x_abs_min_ + 1; |
32 y_abs_min_ = info.GetAbsMinimum(ABS_Y); | 31 y_abs_min_ = info.GetAbsMinimum(ABS_Y); |
33 y_abs_range_ = info.GetAbsMaximum(ABS_Y) - y_abs_min_ + 1; | 32 y_abs_range_ = info.GetAbsMaximum(ABS_Y) - y_abs_min_ + 1; |
34 } | 33 } |
35 | 34 |
36 TabletEventConverterEvdev::~TabletEventConverterEvdev() { | 35 TabletEventConverterEvdev::~TabletEventConverterEvdev() { |
37 Stop(); | 36 Stop(); |
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138 else | 137 else |
139 return; | 138 return; |
140 | 139 |
141 if (abs_value_dirty_) { | 140 if (abs_value_dirty_) { |
142 UpdateCursor(); | 141 UpdateCursor(); |
143 abs_value_dirty_ = false; | 142 abs_value_dirty_ = false; |
144 } | 143 } |
145 | 144 |
146 bool down = input.value; | 145 bool down = input.value; |
147 | 146 |
148 mouse_button_callback_.Run(MouseButtonEventParams( | 147 dispatcher_->DispatchMouseButtonEvent(MouseButtonEventParams( |
149 id_, cursor_->GetLocation(), button, down, false /* allow_remap */)); | 148 id_, cursor_->GetLocation(), button, down, false /* allow_remap */)); |
150 } | 149 } |
151 | 150 |
152 void TabletEventConverterEvdev::FlushEvents() { | 151 void TabletEventConverterEvdev::FlushEvents() { |
153 if (!cursor_) | 152 if (!cursor_) |
154 return; | 153 return; |
155 | 154 |
156 // Prevent propagation of invalid data on stylus lift off | 155 // Prevent propagation of invalid data on stylus lift off |
157 if (stylus_ == 0) { | 156 if (stylus_ == 0) { |
158 abs_value_dirty_ = false; | 157 abs_value_dirty_ = false; |
159 return; | 158 return; |
160 } | 159 } |
161 | 160 |
162 if (!abs_value_dirty_) | 161 if (!abs_value_dirty_) |
163 return; | 162 return; |
164 | 163 |
165 UpdateCursor(); | 164 UpdateCursor(); |
166 | 165 |
167 mouse_move_callback_.Run(MouseMoveEventParams(id_, cursor_->GetLocation())); | 166 dispatcher_->DispatchMouseMoveEvent( |
| 167 MouseMoveEventParams(id_, cursor_->GetLocation())); |
168 | 168 |
169 abs_value_dirty_ = false; | 169 abs_value_dirty_ = false; |
170 } | 170 } |
171 | 171 |
172 } // namespace ui | 172 } // namespace ui |
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