| Index: Source/core/rendering/svg/RenderSVGResourcePattern.h
|
| diff --git a/Source/core/rendering/svg/RenderSVGResourcePattern.h b/Source/core/rendering/svg/RenderSVGResourcePattern.h
|
| index 22c0973ff9e769602a2fe41188d22ab3317a3208..a9baf4632b9af0c0cce57b4535c02fc1b60aae76 100644
|
| --- a/Source/core/rendering/svg/RenderSVGResourcePattern.h
|
| +++ b/Source/core/rendering/svg/RenderSVGResourcePattern.h
|
| @@ -52,23 +52,31 @@ public:
|
| static const RenderSVGResourceType s_resourceType = PatternResourceType;
|
| virtual RenderSVGResourceType resourceType() const override { return s_resourceType; }
|
|
|
| - virtual void trace(Visitor*) override;
|
| -
|
| private:
|
| PassOwnPtr<PatternData> buildPatternData(const RenderObject&);
|
| PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTransform&) const;
|
| PatternData* patternForRenderer(const RenderObject&);
|
|
|
| bool m_shouldCollectPatternAttributes : 1;
|
| +#if ENABLE(OILPAN)
|
| + Persistent<PatternAttributesWrapper> m_attributesWrapper;
|
| +
|
| + PatternAttributes& mutableAttributes() { return m_attributesWrapper->attributes(); }
|
| + const PatternAttributes& attributes() const { return m_attributesWrapper->attributes(); }
|
| +#else
|
| PatternAttributes m_attributes;
|
|
|
| + PatternAttributes& mutableAttributes() { return m_attributes; }
|
| + const PatternAttributes& attributes() const { return m_attributes; }
|
| +#endif
|
| +
|
| // FIXME: we can almost do away with this per-object map, but not quite: the tile size can be
|
| // relative to the client bounding box, and it gets captured in the cached Pattern shader.
|
| // Hence, we need one Pattern shader per client. The display list OTOH is the same => we
|
| // should be able to cache a single display list per RenderSVGResourcePattern + one
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| // Pattern(shader) for each client -- this would avoid re-recording when multiple clients
|
| // share the same pattern.
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| - HashMap<const RenderObject*, OwnPtr<PatternData> > m_patternMap;
|
| + HashMap<const RenderObject*, OwnPtr<PatternData>> m_patternMap;
|
| };
|
|
|
| }
|
|
|