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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 #include "core/paint/TableSectionPainter.h" | 6 #include "core/paint/TableSectionPainter.h" |
| 7 | 7 |
| 8 #include "core/layout/LayoutTable.h" | 8 #include "core/layout/LayoutTable.h" |
| 9 #include "core/layout/LayoutTableCell.h" | 9 #include "core/layout/LayoutTableCell.h" |
| 10 #include "core/layout/LayoutTableCol.h" | 10 #include "core/layout/LayoutTableCol.h" |
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| 62 void TableSectionPainter::paintObject(const PaintInfo& paintInfo, const LayoutPo
int& paintOffset) | 62 void TableSectionPainter::paintObject(const PaintInfo& paintInfo, const LayoutPo
int& paintOffset) |
| 63 { | 63 { |
| 64 LayoutRect localPaintInvalidationRect = paintInfo.rect; | 64 LayoutRect localPaintInvalidationRect = paintInfo.rect; |
| 65 localPaintInvalidationRect.moveBy(-paintOffset); | 65 localPaintInvalidationRect.moveBy(-paintOffset); |
| 66 | 66 |
| 67 LayoutRect tableAlignedRect = m_layoutTableSection.logicalRectForWritingMode
AndDirection(localPaintInvalidationRect); | 67 LayoutRect tableAlignedRect = m_layoutTableSection.logicalRectForWritingMode
AndDirection(localPaintInvalidationRect); |
| 68 | 68 |
| 69 CellSpan dirtiedRows = m_layoutTableSection.dirtiedRows(tableAlignedRect); | 69 CellSpan dirtiedRows = m_layoutTableSection.dirtiedRows(tableAlignedRect); |
| 70 CellSpan dirtiedColumns = m_layoutTableSection.dirtiedColumns(tableAlignedRe
ct); | 70 CellSpan dirtiedColumns = m_layoutTableSection.dirtiedColumns(tableAlignedRe
ct); |
| 71 | 71 |
| 72 WillBeHeapHashSet<RawPtrWillBeMember<LayoutTableCell> > overflowingCells = m
_layoutTableSection.overflowingCells(); | 72 HashSet<LayoutTableCell*> overflowingCells = m_layoutTableSection.overflowin
gCells(); |
| 73 if (dirtiedColumns.start() < dirtiedColumns.end()) { | 73 if (dirtiedColumns.start() < dirtiedColumns.end()) { |
| 74 if (!m_layoutTableSection.hasMultipleCellLevels() && !overflowingCells.s
ize()) { | 74 if (!m_layoutTableSection.hasMultipleCellLevels() && !overflowingCells.s
ize()) { |
| 75 if (paintInfo.phase == PaintPhaseCollapsedTableBorders) { | 75 if (paintInfo.phase == PaintPhaseCollapsedTableBorders) { |
| 76 // Collapsed borders are painted from the bottom right to the to
p left so that precedence | 76 // Collapsed borders are painted from the bottom right to the to
p left so that precedence |
| 77 // due to cell position is respected. | 77 // due to cell position is respected. |
| 78 for (unsigned r = dirtiedRows.end(); r > dirtiedRows.start(); r-
-) { | 78 for (unsigned r = dirtiedRows.end(); r > dirtiedRows.start(); r-
-) { |
| 79 unsigned row = r - 1; | 79 unsigned row = r - 1; |
| 80 for (unsigned c = dirtiedColumns.end(); c > dirtiedColumns.s
tart(); c--) { | 80 for (unsigned c = dirtiedColumns.end(); c > dirtiedColumns.s
tart(); c--) { |
| 81 unsigned col = c - 1; | 81 unsigned col = c - 1; |
| 82 LayoutTableSection::CellStruct& current = m_layoutTableS
ection.cellAt(row, col); | 82 LayoutTableSection::CellStruct& current = m_layoutTableS
ection.cellAt(row, col); |
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| 188 // painting the row background for the cell. | 188 // painting the row background for the cell. |
| 189 if (!row->hasSelfPaintingLayer()) | 189 if (!row->hasSelfPaintingLayer()) |
| 190 tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint
, row); | 190 tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint
, row); |
| 191 } | 191 } |
| 192 } | 192 } |
| 193 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer())) | 193 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer())) |
| 194 cell->paint(paintInfo, cellPoint); | 194 cell->paint(paintInfo, cellPoint); |
| 195 } | 195 } |
| 196 | 196 |
| 197 } // namespace blink | 197 } // namespace blink |
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