Chromium Code Reviews| Index: content/common/gamepad_seqlock_unittest.cc |
| diff --git a/content/common/gamepad_seqlock_unittest.cc b/content/common/gamepad_seqlock_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..8e307bb1635eff55546bad3e75b32ce573b62b86 |
| --- /dev/null |
| +++ b/content/common/gamepad_seqlock_unittest.cc |
| @@ -0,0 +1,96 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/common/gamepad_seqlock.h" |
| + |
| +#include <stdlib.h> |
| + |
| +#include "base/atomic_ref_count.h" |
| +#include "base/threading/platform_thread.h" |
| +#include "base/third_party/dynamic_annotations/dynamic_annotations.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| + |
| +namespace base { |
| + |
| +// Basic test to make sure that basic operation works correctly. |
| + |
| +struct TestData { |
| + unsigned a, b, c; |
| +}; |
| + |
| +class BasicSeqLockTestThread : public PlatformThread::Delegate { |
| + public: |
| + BasicSeqLockTestThread() {} |
| + |
| + void Init( |
| + content::GamepadSeqLock* seqlock, |
| + TestData* data, |
| + base::subtle::Atomic32* ready) { |
| + seqlock_ = seqlock; |
| + data_ = data; |
| + ready_ = ready; |
| + } |
| + virtual void ThreadMain() { |
| + while (AtomicRefCountIsZero(ready_)) {} |
|
darin (slow to review)
2011/11/30 21:06:22
Should this call PlatformThread::YieldCurrentThrea
scottmg
2011/11/30 21:22:39
Not necessary to be correct, but no reason to burn
|
| + |
| + for (unsigned i = 0; i < 10000; ++i) { |
| + TestData copy; |
| + base::subtle::Atomic32 version; |
| + do { |
| + version = seqlock_->ReadBegin(); |
| + copy = *data_; |
| + } while (seqlock_->ReadRetry(version)); |
| + |
| + EXPECT_EQ(copy.a + 100, copy.b); |
| + EXPECT_EQ(copy.c, copy.b + copy.a); |
| + } |
| + |
| + AtomicRefCountDec(ready_); |
| + } |
| + |
| + private: |
| + content::GamepadSeqLock* seqlock_; |
| + TestData* data_; |
| + base::AtomicRefCount* ready_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread); |
| +}; |
| + |
| +TEST(GamepadSeqLockTest, ManyThreads) { |
| + content::GamepadSeqLock seqlock; |
| + TestData data = { 0, 0, 0 }; |
| + base::AtomicRefCount ready = 0; |
| + |
| + ANNOTATE_BENIGN_RACE_SIZED(&data, sizeof(data), "Racey reads are discarded"); |
| + |
| + static const unsigned kNumReaderThreads = 100; |
| + BasicSeqLockTestThread threads[kNumReaderThreads]; |
| + PlatformThreadHandle handles[kNumReaderThreads]; |
| + |
| + for (unsigned i = 0; i < kNumReaderThreads; ++i) |
| + threads[i].Init(&seqlock, &data, &ready); |
| + for (unsigned i = 0; i < kNumReaderThreads; ++i) |
| + ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i])); |
| + |
| + // The main thread is the writer, and the spawned are readers. |
| + unsigned counter = 0; |
| + for (;;) { |
| + seqlock.WriteBegin(); |
| + data.a = counter++; |
| + data.b = data.a + 100; |
| + data.c = data.b + data.a; |
| + seqlock.WriteEnd(); |
| + |
| + if (counter == 1) |
| + base::AtomicRefCountIncN(&ready, kNumReaderThreads); |
| + |
| + if (AtomicRefCountIsZero(&ready)) |
| + break; |
| + } |
| + |
| + for (unsigned i = 0; i < kNumReaderThreads; ++i) |
| + PlatformThread::Join(handles[i]); |
| +} |
| + |
| +} // namespace base |