Index: cc/resources/tile_manager.cc |
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc |
index 5cb149de9ce4a807d533a8cf25399aff6504c807..9871acc18e884ce1c27cc7489356753d87f9bb6d 100644 |
--- a/cc/resources/tile_manager.cc |
+++ b/cc/resources/tile_manager.cc |
@@ -865,31 +865,31 @@ void TileManager::SetTileTaskRunnerForTesting( |
tile_task_runner_->SetClient(this); |
} |
-bool TileManager::IsReadyToActivate() const { |
- TRACE_EVENT0("cc", "TileManager::IsReadyToActivate"); |
- const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); |
- |
- // TODO(vmpstr): Replace this with building a REQUIRED_TO_ACTIVATE raster |
- // queue and checking if the tiles it contains are all ready to draw. |
- for (const auto& layer : layers) { |
- if (!layer->AllTilesRequiredForActivationAreReadyToDraw()) |
+bool TileManager::AreRequiredTilesReadyToDraw( |
+ RasterTilePriorityQueue::Type type) const { |
+ scoped_ptr<RasterTilePriorityQueue> raster_priority_queue( |
+ client_->BuildRasterQueue(global_state_.tree_priority, type)); |
+ // It is insufficient to check whether the raster queue we constructed is |
+ // empty. The reason for this is that there are situations (rasterize on |
+ // demand) when the tile both needs raster and it's ready to draw. Hence, we |
+ // have to iterate the queue to check whether the required tiles are ready to |
+ // draw. |
+ for (; !raster_priority_queue->IsEmpty(); raster_priority_queue->Pop()) { |
+ if (!raster_priority_queue->Top()->IsReadyToDraw()) |
return false; |
} |
- |
return true; |
} |
+bool TileManager::IsReadyToActivate() const { |
+ TRACE_EVENT0("cc", "TileManager::IsReadyToActivate"); |
+ return AreRequiredTilesReadyToDraw( |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION); |
+} |
bool TileManager::IsReadyToDraw() const { |
- const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers(); |
- |
- // TODO(vmpstr): Replace this with building a REQUIRED_TO_DRAW raster queue |
- // and checking if the tiles it contains are all ready to draw. |
- for (const auto& layer : layers) { |
- if (!layer->AllTilesRequiredForDrawAreReadyToDraw()) |
- return false; |
- } |
- |
- return true; |
+ TRACE_EVENT0("cc", "TileManager::IsReadyToDraw"); |
+ return AreRequiredTilesReadyToDraw( |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW); |
} |
void TileManager::NotifyReadyToActivate() { |