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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/ozone/evdev/input_controller_evdev.h" | 5 #include "ui/events/ozone/evdev/input_controller_evdev.h" |
6 | 6 |
7 #include <linux/input.h> | 7 #include <linux/input.h> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ui/events/ozone/evdev/input_device_factory_evdev.h" | 10 #include "ui/events/ozone/evdev/input_device_factory_evdev.h" |
11 #include "ui/events/ozone/evdev/keyboard_evdev.h" | 11 #include "ui/events/ozone/evdev/keyboard_evdev.h" |
12 #include "ui/events/ozone/evdev/mouse_button_map_evdev.h" | 12 #include "ui/events/ozone/evdev/mouse_button_map_evdev.h" |
13 | 13 |
14 #if defined(USE_EVDEV_GESTURES) | |
15 #include "ui/events/ozone/evdev/libgestures_glue/gesture_property_provider.h" | |
16 #endif | |
17 | |
18 namespace ui { | 14 namespace ui { |
19 | 15 |
20 namespace { | 16 InputControllerEvdev::InputControllerEvdev(KeyboardEvdev* keyboard, |
21 | 17 MouseButtonMapEvdev* button_map) |
22 #if defined(USE_EVDEV_GESTURES) | |
23 void SetGestureIntProperty(GesturePropertyProvider* provider, | |
24 int id, | |
25 const std::string& name, | |
26 int value) { | |
27 GesturesProp* property = provider->GetProperty(id, name); | |
28 if (property) { | |
29 std::vector<int> values(1, value); | |
30 property->SetIntValue(values); | |
31 } | |
32 } | |
33 | |
34 void SetGestureBoolProperty(GesturePropertyProvider* provider, | |
35 int id, | |
36 const std::string& name, | |
37 bool value) { | |
38 GesturesProp* property = provider->GetProperty(id, name); | |
39 if (property) { | |
40 std::vector<bool> values(1, value); | |
41 property->SetBoolValue(values); | |
42 } | |
43 } | |
44 #endif | |
45 | |
46 } // namespace | |
47 | |
48 InputControllerEvdev::InputControllerEvdev( | |
49 KeyboardEvdev* keyboard, | |
50 MouseButtonMapEvdev* button_map | |
51 #if defined(USE_EVDEV_GESTURES) | |
52 , | |
53 GesturePropertyProvider* gesture_property_provider | |
54 #endif | |
55 ) | |
56 : input_device_factory_(nullptr), | 18 : input_device_factory_(nullptr), |
57 keyboard_(keyboard), | 19 keyboard_(keyboard), |
58 button_map_(button_map) | 20 button_map_(button_map) { |
59 #if defined(USE_EVDEV_GESTURES) | |
60 , | |
61 gesture_property_provider_(gesture_property_provider) | |
62 #endif | |
63 { | |
64 } | 21 } |
65 | 22 |
66 InputControllerEvdev::~InputControllerEvdev() { | 23 InputControllerEvdev::~InputControllerEvdev() { |
67 } | 24 } |
68 | 25 |
69 void InputControllerEvdev::SetInputDeviceFactory( | 26 void InputControllerEvdev::SetInputDeviceFactory( |
70 InputDeviceFactoryEvdev* input_device_factory) { | 27 InputDeviceFactoryEvdev* input_device_factory) { |
71 input_device_factory_ = input_device_factory; | 28 input_device_factory_ = input_device_factory; |
72 } | 29 } |
73 | 30 |
74 bool InputControllerEvdev::HasMouse() { | 31 bool InputControllerEvdev::HasMouse() { |
75 if (!input_device_factory_) | 32 if (!input_device_factory_) |
76 return false; | 33 return false; |
77 return input_device_factory_->GetDeviceIdsByType(DT_MOUSE, NULL); | 34 return input_device_factory_->HasMouse(); |
78 } | 35 } |
79 | 36 |
80 bool InputControllerEvdev::HasTouchpad() { | 37 bool InputControllerEvdev::HasTouchpad() { |
81 if (!input_device_factory_) | 38 if (!input_device_factory_) |
82 return false; | 39 return false; |
83 return input_device_factory_->GetDeviceIdsByType(DT_TOUCHPAD, NULL); | 40 return input_device_factory_->HasTouchpad(); |
84 } | 41 } |
85 | 42 |
86 bool InputControllerEvdev::IsCapsLockEnabled() { | 43 bool InputControllerEvdev::IsCapsLockEnabled() { |
87 return false; | 44 return false; |
88 } | 45 } |
89 | 46 |
90 void InputControllerEvdev::SetCapsLockEnabled(bool enabled) { | 47 void InputControllerEvdev::SetCapsLockEnabled(bool enabled) { |
91 NOTIMPLEMENTED(); | 48 NOTIMPLEMENTED(); |
92 } | 49 } |
93 | 50 |
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
128 if (input_device_factory_) | 85 if (input_device_factory_) |
129 input_device_factory_->DisableInternalKeyboardExceptKeys( | 86 input_device_factory_->DisableInternalKeyboardExceptKeys( |
130 excepted_keys.Pass()); | 87 excepted_keys.Pass()); |
131 } | 88 } |
132 | 89 |
133 void InputControllerEvdev::EnableInternalKeyboard() { | 90 void InputControllerEvdev::EnableInternalKeyboard() { |
134 if (input_device_factory_) | 91 if (input_device_factory_) |
135 input_device_factory_->EnableInternalKeyboard(); | 92 input_device_factory_->EnableInternalKeyboard(); |
136 } | 93 } |
137 | 94 |
138 void InputControllerEvdev::SetIntPropertyForOneType(const EventDeviceType type, | |
139 const std::string& name, | |
140 int value) { | |
141 if (!input_device_factory_) | |
142 return; | |
143 #if defined(USE_EVDEV_GESTURES) | |
144 std::vector<int> ids; | |
145 input_device_factory_->GetDeviceIdsByType(type, &ids); | |
146 for (size_t i = 0; i < ids.size(); ++i) { | |
147 SetGestureIntProperty(gesture_property_provider_, ids[i], name, value); | |
148 } | |
149 #endif | |
150 // In the future, we may add property setting codes for other non-gesture | |
151 // devices. One example would be keyboard settings. | |
152 // TODO(sheckylin): See http://crbug.com/398518 for example. | |
153 } | |
154 | |
155 void InputControllerEvdev::SetBoolPropertyForOneType(const EventDeviceType type, | |
156 const std::string& name, | |
157 bool value) { | |
158 if (!input_device_factory_) | |
159 return; | |
160 #if defined(USE_EVDEV_GESTURES) | |
161 std::vector<int> ids; | |
162 input_device_factory_->GetDeviceIdsByType(type, &ids); | |
163 for (size_t i = 0; i < ids.size(); ++i) { | |
164 SetGestureBoolProperty(gesture_property_provider_, ids[i], name, value); | |
165 } | |
166 #endif | |
167 } | |
168 | |
169 void InputControllerEvdev::SetTouchpadSensitivity(int value) { | 95 void InputControllerEvdev::SetTouchpadSensitivity(int value) { |
170 SetIntPropertyForOneType(DT_TOUCHPAD, "Pointer Sensitivity", value); | 96 if (input_device_factory_) |
171 SetIntPropertyForOneType(DT_TOUCHPAD, "Scroll Sensitivity", value); | 97 input_device_factory_->SetTouchpadSensitivity(value); |
172 } | 98 } |
173 | 99 |
174 void InputControllerEvdev::SetTapToClick(bool enabled) { | 100 void InputControllerEvdev::SetTapToClick(bool enabled) { |
175 SetBoolPropertyForOneType(DT_TOUCHPAD, "Tap Enable", enabled); | 101 if (input_device_factory_) |
| 102 input_device_factory_->SetTapToClick(enabled); |
176 } | 103 } |
177 | 104 |
178 void InputControllerEvdev::SetThreeFingerClick(bool enabled) { | 105 void InputControllerEvdev::SetThreeFingerClick(bool enabled) { |
179 SetBoolPropertyForOneType(DT_TOUCHPAD, "T5R2 Three Finger Click Enable", | 106 if (input_device_factory_) |
180 enabled); | 107 input_device_factory_->SetThreeFingerClick(enabled); |
181 } | 108 } |
182 | 109 |
183 void InputControllerEvdev::SetTapDragging(bool enabled) { | 110 void InputControllerEvdev::SetTapDragging(bool enabled) { |
184 SetBoolPropertyForOneType(DT_TOUCHPAD, "Tap Drag Enable", enabled); | 111 if (input_device_factory_) |
| 112 input_device_factory_->SetTapDragging(enabled); |
185 } | 113 } |
186 | 114 |
187 void InputControllerEvdev::SetNaturalScroll(bool enabled) { | 115 void InputControllerEvdev::SetNaturalScroll(bool enabled) { |
188 SetBoolPropertyForOneType(DT_MULTITOUCH, "Australian Scrolling", enabled); | 116 if (input_device_factory_) |
| 117 input_device_factory_->SetNaturalScroll(enabled); |
189 } | 118 } |
190 | 119 |
191 void InputControllerEvdev::SetMouseSensitivity(int value) { | 120 void InputControllerEvdev::SetMouseSensitivity(int value) { |
192 SetIntPropertyForOneType(DT_MOUSE, "Pointer Sensitivity", value); | 121 if (input_device_factory_) |
193 SetIntPropertyForOneType(DT_MOUSE, "Scroll Sensitivity", value); | 122 input_device_factory_->SetMouseSensitivity(value); |
194 } | 123 } |
195 | 124 |
196 void InputControllerEvdev::SetPrimaryButtonRight(bool right) { | 125 void InputControllerEvdev::SetPrimaryButtonRight(bool right) { |
197 button_map_->UpdateButtonMap(BTN_LEFT, right ? BTN_RIGHT : BTN_LEFT); | 126 button_map_->UpdateButtonMap(BTN_LEFT, right ? BTN_RIGHT : BTN_LEFT); |
198 button_map_->UpdateButtonMap(BTN_RIGHT, right ? BTN_LEFT : BTN_RIGHT); | 127 button_map_->UpdateButtonMap(BTN_RIGHT, right ? BTN_LEFT : BTN_RIGHT); |
199 } | 128 } |
200 | 129 |
201 void InputControllerEvdev::SetTapToClickPaused(bool state) { | 130 void InputControllerEvdev::SetTapToClickPaused(bool state) { |
202 SetBoolPropertyForOneType(DT_TOUCHPAD, "Tap Paused", state); | 131 if (input_device_factory_) |
| 132 input_device_factory_->SetTapToClickPaused(state); |
203 } | 133 } |
204 | 134 |
205 } // namespace ui | 135 } // namespace ui |
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