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| 1 /* | |
| 2 * Copyright 2008, The Android Open Source Project | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * * Redistributions of source code must retain the above copyright | |
| 8 * notice, this list of conditions and the following disclaimer. | |
| 9 * * Redistributions in binary form must reproduce the above copyright | |
| 10 * notice, this list of conditions and the following disclaimer in the | |
| 11 * documentation and/or other materials provided with the distribution. | |
| 12 * | |
| 13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY | |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 24 */ | |
| 25 | |
| 26 #ifndef SKY_ENGINE_CORE_DOM_TOUCH_H_ | |
| 27 #define SKY_ENGINE_CORE_DOM_TOUCH_H_ | |
| 28 | |
| 29 #include "sky/engine/bindings/core/v8/ScriptWrappable.h" | |
| 30 #include "sky/engine/core/events/EventTarget.h" | |
| 31 #include "sky/engine/platform/geometry/FloatPoint.h" | |
| 32 #include "sky/engine/platform/geometry/FloatSize.h" | |
| 33 #include "sky/engine/platform/geometry/LayoutPoint.h" | |
| 34 #include "sky/engine/platform/heap/Handle.h" | |
| 35 #include "sky/engine/wtf/PassRefPtr.h" | |
| 36 #include "sky/engine/wtf/RefCounted.h" | |
| 37 #include "sky/engine/wtf/RefPtr.h" | |
| 38 | |
| 39 namespace blink { | |
| 40 | |
| 41 class LocalFrame; | |
| 42 | |
| 43 class Touch final : public RefCounted<Touch>, public ScriptWrappable { | |
| 44 DEFINE_WRAPPERTYPEINFO(); | |
| 45 public: | |
| 46 static PassRefPtr<Touch> create(LocalFrame* frame, EventTarget* target, | |
| 47 unsigned identifier, const FloatPoint& screenPos, const FloatPoint& page
Pos, | |
| 48 const FloatSize& radius, float rotationAngle, float force) | |
| 49 { | |
| 50 return adoptRef( | |
| 51 new Touch(frame, target, identifier, screenPos, pagePos, radius, rot
ationAngle, force)); | |
| 52 } | |
| 53 | |
| 54 // DOM Touch implementation | |
| 55 EventTarget* target() const { return m_target.get(); } | |
| 56 unsigned identifier() const { return m_identifier; } | |
| 57 double clientX() const { return m_clientPos.x(); } | |
| 58 double clientY() const { return m_clientPos.y(); } | |
| 59 double screenX() const { return m_screenPos.x(); } | |
| 60 double screenY() const { return m_screenPos.y(); } | |
| 61 double pageX() const { return m_pagePos.x(); } | |
| 62 double pageY() const { return m_pagePos.y(); } | |
| 63 double radiusX() const { return m_radius.width(); } | |
| 64 double radiusY() const { return m_radius.height(); } | |
| 65 float rotationAngle() const { return m_rotationAngle; } | |
| 66 float force() const { return m_force; } | |
| 67 | |
| 68 // Blink-internal methods | |
| 69 const LayoutPoint& absoluteLocation() const { return m_absoluteLocation; } | |
| 70 const FloatPoint& screenLocation() const { return m_screenPos; } | |
| 71 PassRefPtr<Touch> cloneWithNewTarget(EventTarget*) const; | |
| 72 | |
| 73 private: | |
| 74 Touch(LocalFrame* frame, EventTarget* target, unsigned identifier, | |
| 75 const FloatPoint& screenPos, const FloatPoint& pagePos, | |
| 76 const FloatSize& radius, float rotationAngle, float force); | |
| 77 | |
| 78 Touch(EventTarget*, unsigned identifier, const FloatPoint& clientPos, | |
| 79 const FloatPoint& screenPos, const FloatPoint& pagePos, | |
| 80 const FloatSize& radius, float rotationAngle, float force, LayoutPoint a
bsoluteLocation); | |
| 81 | |
| 82 RefPtr<EventTarget> m_target; | |
| 83 unsigned m_identifier; | |
| 84 // Position relative to the viewport in CSS px. | |
| 85 FloatPoint m_clientPos; | |
| 86 // Position relative to the screen in DIPs. | |
| 87 FloatPoint m_screenPos; | |
| 88 // Position relative to the page in CSS px. | |
| 89 FloatPoint m_pagePos; | |
| 90 // Radius in CSS px. | |
| 91 FloatSize m_radius; | |
| 92 float m_rotationAngle; | |
| 93 float m_force; | |
| 94 // FIXME(rbyers): Shouldn't we be able to migrate callers to relying on scre
enPos, pagePos | |
| 95 // or clientPos? absoluteLocation appears to be the same as pagePos but with
out browser | |
| 96 // scale applied. | |
| 97 LayoutPoint m_absoluteLocation; | |
| 98 }; | |
| 99 | |
| 100 } // namespace blink | |
| 101 | |
| 102 #endif // SKY_ENGINE_CORE_DOM_TOUCH_H_ | |
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