Index: content/browser/renderer_host/render_widget_host_view_android.cc |
diff --git a/content/browser/renderer_host/render_widget_host_view_android.cc b/content/browser/renderer_host/render_widget_host_view_android.cc |
index 3a7de61f05a3f6429c910799dac55622fb0e4753..4c9b5240070a888871dd94106d73d0ba5c2db5c6 100644 |
--- a/content/browser/renderer_host/render_widget_host_view_android.cc |
+++ b/content/browser/renderer_host/render_widget_host_view_android.cc |
@@ -815,7 +815,7 @@ bool RenderWidgetHostViewAndroid::OnTouchHandleEvent( |
selection_controller_->WillHandleTouchEvent(event); |
} |
-void RenderWidgetHostViewAndroid::ResetGestureDetection() { |
+void RenderWidgetHostViewAndroid::OnMainFrameNavigation() { |
const ui::MotionEvent* current_down_event = |
gesture_provider_.GetCurrentDownEvent(); |
if (current_down_event) { |
@@ -1258,7 +1258,7 @@ void RenderWidgetHostViewAndroid::OnSelectionEvent( |
// space. Avoid the associated scroll jump by pre-emptively cancelling gesture |
// detection; scrolling after the selection is activated is unnecessary. |
if (event == ui::SelectionEventType::SELECTION_SHOWN) |
- ResetGestureDetection(); |
+ OnMainFrameNavigation(); |
sadrul
2015/02/03 01:26:16
This feels wrong? Perhaps have ResetGestureDetecto
lanwei
2015/02/04 21:10:05
Done.
|
content_view_core_->OnSelectionEvent(event, position); |
} |