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Side by Side Diff: ui/events/ozone/evdev/device_event_dispatcher_evdev.h

Issue 868043003: [PATCH 8/11] ozone: evdev: Plumb device changes to EventFactoryEvdev (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: updates for events_unittests Created 5 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ 5 #ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_
6 #define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ 6 #define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_
7 7
8 #include <vector>
9
8 #include "base/time/time.h" 10 #include "base/time/time.h"
11 #include "ui/events/devices/input_device.h"
12 #include "ui/events/devices/keyboard_device.h"
13 #include "ui/events/devices/touchscreen_device.h"
9 #include "ui/events/event_constants.h" 14 #include "ui/events/event_constants.h"
10 #include "ui/gfx/geometry/point_f.h" 15 #include "ui/gfx/geometry/point_f.h"
11 #include "ui/gfx/geometry/vector2d.h" 16 #include "ui/gfx/geometry/vector2d.h"
12 #include "ui/gfx/geometry/vector2d_f.h" 17 #include "ui/gfx/geometry/vector2d_f.h"
13 18
14 namespace ui { 19 namespace ui {
15 20
16 struct ScrollEventParams { 21 struct ScrollEventParams {
17 ScrollEventParams(int device_id, 22 ScrollEventParams(int device_id,
18 EventType type, 23 EventType type,
(...skipping 28 matching lines...) Expand all
47 int device_id; 52 int device_id;
48 int touch_id; 53 int touch_id;
49 EventType type; 54 EventType type;
50 gfx::PointF location; 55 gfx::PointF location;
51 gfx::Vector2dF radii; 56 gfx::Vector2dF radii;
52 float pressure; 57 float pressure;
53 base::TimeDelta timestamp; 58 base::TimeDelta timestamp;
54 }; 59 };
55 60
56 // Interface used by device objects for event dispatch. 61 // Interface used by device objects for event dispatch.
57 class DeviceEventDispatcherEvdev { 62 class DeviceEventDispatcherEvdev {
alexst (slow to review) 2015/01/28 16:16:44 Please add some threading notes.
spang 2015/01/28 19:04:54 To #11, there's no thread until.
58 public: 63 public:
59 DeviceEventDispatcherEvdev() {} 64 DeviceEventDispatcherEvdev() {}
60 virtual ~DeviceEventDispatcherEvdev() {} 65 virtual ~DeviceEventDispatcherEvdev() {}
61 66
67 // User input events.
62 virtual void DispatchKeyEvent(int device_id, 68 virtual void DispatchKeyEvent(int device_id,
63 unsigned int code, 69 unsigned int code,
64 bool down) = 0; 70 bool down) = 0;
65 virtual void DispatchMouseMoveEvent(int device_id, 71 virtual void DispatchMouseMoveEvent(int device_id,
66 const gfx::PointF& location) = 0; 72 const gfx::PointF& location) = 0;
67 virtual void DispatchMouseButtonEvent(int device_id, 73 virtual void DispatchMouseButtonEvent(int device_id,
68 const gfx::PointF& location, 74 const gfx::PointF& location,
69 unsigned int button, 75 unsigned int button,
70 bool down, 76 bool down,
71 bool allow_remap) = 0; 77 bool allow_remap) = 0;
72 virtual void DispatchMouseWheelEvent(int device_id, 78 virtual void DispatchMouseWheelEvent(int device_id,
73 const gfx::PointF& location, 79 const gfx::PointF& location,
74 const gfx::Vector2d& delta) = 0; 80 const gfx::Vector2d& delta) = 0;
75 virtual void DispatchScrollEvent(const ScrollEventParams& params) = 0; 81 virtual void DispatchScrollEvent(const ScrollEventParams& params) = 0;
76 virtual void DispatchTouchEvent(const TouchEventParams& params) = 0; 82 virtual void DispatchTouchEvent(const TouchEventParams& params) = 0;
83
84 // Device lifecycle events.
85 virtual void DispatchKeyboardDevicesUpdated(
86 const std::vector<KeyboardDevice>& devices) = 0;
87 virtual void DispatchTouchscreenDevicesUpdated(
88 const std::vector<TouchscreenDevice>& devices) = 0;
89 virtual void DispatchMouseDevicesUpdated(
90 const std::vector<InputDevice>& devices) = 0;
91 virtual void DispatchTouchpadDevicesUpdated(
92 const std::vector<InputDevice>& devices) = 0;
77 }; 93 };
78 94
79 } // namespace 95 } // namespace
80 96
81 #endif // UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ 97 #endif // UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_
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