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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 90 | 90 |
| 91 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator) | 91 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator) |
| 92 { | 92 { |
| 93 return NavigatorGamepad::from(navigator).gamepads(); | 93 return NavigatorGamepad::from(navigator).gamepads(); |
| 94 } | 94 } |
| 95 | 95 |
| 96 GamepadList* NavigatorGamepad::gamepads() | 96 GamepadList* NavigatorGamepad::gamepads() |
| 97 { | 97 { |
| 98 if (!m_gamepads) | 98 if (!m_gamepads) |
| 99 m_gamepads = GamepadList::create(); | 99 m_gamepads = GamepadList::create(); |
| 100 if (frame() && frame()->host()) { | 100 if (startUpdatingIfAttached()) |
| 101 // The frame must be attached to start updating. | |
| 102 startUpdating(); | |
| 103 sampleGamepads<Gamepad>(m_gamepads.get()); | 101 sampleGamepads<Gamepad>(m_gamepads.get()); |
| 104 } | |
| 105 return m_gamepads.get(); | 102 return m_gamepads.get(); |
| 106 } | 103 } |
| 107 | 104 |
| 108 void NavigatorGamepad::trace(Visitor* visitor) | 105 void NavigatorGamepad::trace(Visitor* visitor) |
| 109 { | 106 { |
| 110 visitor->trace(m_gamepads); | 107 visitor->trace(m_gamepads); |
| 111 visitor->trace(m_pendingEvents); | 108 visitor->trace(m_pendingEvents); |
| 112 WillBeHeapSupplement<Navigator>::trace(visitor); | 109 WillBeHeapSupplement<Navigator>::trace(visitor); |
| 113 DOMWindowProperty::trace(visitor); | 110 DOMWindowProperty::trace(visitor); |
| 114 PlatformEventController::trace(visitor); | 111 PlatformEventController::trace(visitor); |
| 115 DOMWindowLifecycleObserver::trace(visitor); | 112 DOMWindowLifecycleObserver::trace(visitor); |
| 116 } | 113 } |
| 117 | 114 |
| 115 bool NavigatorGamepad::startUpdatingIfAttached() |
| 116 { |
| 117 // The frame must be attached to start updating. |
| 118 if (frame() && frame()->host()) { |
| 119 startUpdating(); |
| 120 return true; |
| 121 } |
| 122 return false; |
| 123 } |
| 124 |
| 118 void NavigatorGamepad::didUpdateData() | 125 void NavigatorGamepad::didUpdateData() |
| 119 { | 126 { |
| 120 // We should stop listening once we detached. | 127 // We should stop listening once we detached. |
| 121 ASSERT(frame()); | 128 ASSERT(frame()); |
| 122 ASSERT(frame()->domWindow()); | 129 ASSERT(frame()->domWindow()); |
| 123 | 130 |
| 124 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. | 131 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. |
| 125 if (!m_hasEventListener) | 132 if (!m_hasEventListener) |
| 126 return; | 133 return; |
| 127 | 134 |
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| 207 | 214 |
| 208 static bool isGamepadEvent(const AtomicString& eventType) | 215 static bool isGamepadEvent(const AtomicString& eventType) |
| 209 { | 216 { |
| 210 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; | 217 return eventType == EventTypeNames::gamepadconnected || eventType == EventTy
peNames::gamepaddisconnected; |
| 211 } | 218 } |
| 212 | 219 |
| 213 void NavigatorGamepad::didAddEventListener(LocalDOMWindow*, const AtomicString&
eventType) | 220 void NavigatorGamepad::didAddEventListener(LocalDOMWindow*, const AtomicString&
eventType) |
| 214 { | 221 { |
| 215 if (isGamepadEvent(eventType)) { | 222 if (isGamepadEvent(eventType)) { |
| 216 if (page() && page()->visibilityState() == PageVisibilityStateVisible) | 223 if (page() && page()->visibilityState() == PageVisibilityStateVisible) |
| 217 startUpdating(); | 224 startUpdatingIfAttached(); |
| 218 m_hasEventListener = true; | 225 m_hasEventListener = true; |
| 219 } | 226 } |
| 220 } | 227 } |
| 221 | 228 |
| 222 void NavigatorGamepad::didRemoveEventListener(LocalDOMWindow* window, const Atom
icString& eventType) | 229 void NavigatorGamepad::didRemoveEventListener(LocalDOMWindow* window, const Atom
icString& eventType) |
| 223 { | 230 { |
| 224 if (isGamepadEvent(eventType) | 231 if (isGamepadEvent(eventType) |
| 225 && !window->hasEventListeners(EventTypeNames::gamepadconnected) | 232 && !window->hasEventListeners(EventTypeNames::gamepadconnected) |
| 226 && !window->hasEventListeners(EventTypeNames::gamepaddisconnected)) { | 233 && !window->hasEventListeners(EventTypeNames::gamepaddisconnected)) { |
| 227 didRemoveGamepadEventListeners(); | 234 didRemoveGamepadEventListeners(); |
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| 238 m_hasEventListener = false; | 245 m_hasEventListener = false; |
| 239 m_dispatchOneEventRunner.stop(); | 246 m_dispatchOneEventRunner.stop(); |
| 240 m_pendingEvents.clear(); | 247 m_pendingEvents.clear(); |
| 241 } | 248 } |
| 242 | 249 |
| 243 void NavigatorGamepad::pageVisibilityChanged() | 250 void NavigatorGamepad::pageVisibilityChanged() |
| 244 { | 251 { |
| 245 // Inform the embedder whether it needs to provide gamepad data for us. | 252 // Inform the embedder whether it needs to provide gamepad data for us. |
| 246 bool visible = page()->visibilityState() == PageVisibilityStateVisible; | 253 bool visible = page()->visibilityState() == PageVisibilityStateVisible; |
| 247 if (visible && (m_hasEventListener || m_gamepads)) | 254 if (visible && (m_hasEventListener || m_gamepads)) |
| 248 startUpdating(); | 255 startUpdatingIfAttached(); |
| 249 else | 256 else |
| 250 stopUpdating(); | 257 stopUpdating(); |
| 251 | 258 |
| 252 if (!visible || !m_hasEventListener) | 259 if (!visible || !m_hasEventListener) |
| 253 return; | 260 return; |
| 254 | 261 |
| 255 // Tell the page what has changed. m_gamepads contains the state before we b
ecame hidden. | 262 // Tell the page what has changed. m_gamepads contains the state before we b
ecame hidden. |
| 256 // We create a new snapshot and compare them. | 263 // We create a new snapshot and compare them. |
| 257 GamepadList* oldGamepads = m_gamepads.release(); | 264 GamepadList* oldGamepads = m_gamepads.release(); |
| 258 gamepads(); | 265 gamepads(); |
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| 272 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 279 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
| 273 m_pendingEvents.append(newGamepad); | 280 m_pendingEvents.append(newGamepad); |
| 274 } | 281 } |
| 275 } | 282 } |
| 276 | 283 |
| 277 if (!m_pendingEvents.isEmpty()) | 284 if (!m_pendingEvents.isEmpty()) |
| 278 m_dispatchOneEventRunner.runAsync(); | 285 m_dispatchOneEventRunner.runAsync(); |
| 279 } | 286 } |
| 280 | 287 |
| 281 } // namespace blink | 288 } // namespace blink |
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