| Index: chrome/browser/resources/hterm/js/screen.js
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| diff --git a/chrome/browser/resources/hterm/js/screen.js b/chrome/browser/resources/hterm/js/screen.js
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..05a7976fa5c09a5f716a872fb6211892849be37e
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| --- /dev/null
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| +++ b/chrome/browser/resources/hterm/js/screen.js
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| @@ -0,0 +1,427 @@
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| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
|
| +/**
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| + * @fileoverview This class represents a single terminal screen full of text.
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| + *
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| + * It maintains the current cursor position and has basic methods for text
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| + * insert and overwrite, and adding or removing rows from the screen.
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| + *
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| + * This class has no knowledge of the scrollback buffer.
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| + *
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| + * The number of rows on the screen is determined only by the number of rows
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| + * that the caller inserts into the screen. If a caller wants to ensure a
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| + * constant number of rows on the screen, it's their responsibility to remove a
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| + * row for each row inserted.
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| + *
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| + * The screen width, in contrast, is enforced locally.
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| + *
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| + *
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| + * In practice...
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| + * - The hterm.Terminal class holds two hterm.Screen instances. One for the
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| + * primary screen and one for the alternate screen.
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| + *
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| + * - The html.Screen class only cares that rows are HTMLElements. In the
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| + * larger context of hterm, however, the rows happen to be displayed by an
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| + * hterm.ScrollPort and have to follow a few rules as a result. Each
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| + * row must be rooted by the custom HTML tag 'x-row', and each must have a
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| + * rowIndex property that corresponds to the index of the row in the context
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| + * of the scrollback buffer. These invariants are enforced by hterm.Terminal
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| + * because that is the class using the hterm.Screen in the context of an
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| + * hterm.ScrollPort.
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| + */
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| +
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| +/**
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| + * Create a new screen instance.
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| + *
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| + * The screen initially has no rows and a maximum column count of 0.
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| + *
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| + * @param {integer} opt_columnCount The maximum number of columns for this
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| + * screen. See insertString() and overwriteString() for information about
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| + * what happens when too many characters are added too a row. Defaults to
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| + * 0 if not provided.
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| + */
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| +hterm.Screen = function(opt_columnCount) {
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| + /**
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| + * Public, read-only access to the rows in this screen.
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| + */
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| + this.rowsArray = [];
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| +
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| + // The max column width for this screen.
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| + this.columnCount_ = opt_columnCount || 0;
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| +
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| + // Current zero-based cursor coordinates. (-1, -1) implies that the cursor
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| + // is uninitialized.
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| + this.cursorPosition = new hterm.RowCol(-1, -1);
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| +
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| + // The node containing the row that the cursor is positioned on.
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| + this.cursorRowNode_ = null;
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| +
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| + // The node containing the span of text that the cursor is positioned on.
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| + this.cursorNode_ = null;
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| +
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| + // The offset into cursorNode_ where the cursor is positioned.
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| + this.cursorOffset_ = null;
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| +};
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| +
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| +/**
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| + * Return the screen size as an hterm.Size object.
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| + *
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| + * @return {hterm.Size} hterm.Size object representing the current number
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| + * of rows and columns in this screen.
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| + */
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| +hterm.Screen.prototype.getSize = function() {
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| + return new hterm.Size(this.columnCount_, this.rowsArray.length);
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| +};
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| +
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| +/**
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| + * Return the current number of rows in this screen.
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| + *
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| + * @return {integer} The number of rows in this screen.
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| + */
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| +hterm.Screen.prototype.getHeight = function() {
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| + return this.rowsArray.length;
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| +};
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| +
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| +/**
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| + * Return the current number of columns in this screen.
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| + *
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| + * @return {integer} The number of columns in this screen.
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| + */
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| +hterm.Screen.prototype.getWidth = function() {
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| + return this.columnCount_;
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| +};
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| +
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| +/**
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| + * Set the maximum number of columns per row.
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| + *
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| + * TODO(rginda): This should probably clip existing rows if the count is
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| + * decreased.
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| + *
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| + * @param {integer} count The maximum number of columns per row.
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| + */
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| +hterm.Screen.prototype.setColumnCount = function(count) {
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| + this.columnCount_ = count;
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| +};
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| +
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| +/**
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| + * Remove the first row from the screen and return it.
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| + *
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| + * @return {HTMLElement} The first row in this screen.
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| + */
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| +hterm.Screen.prototype.shiftRow = function() {
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| + return this.shiftRows(1)[0];
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| +}
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| +
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| +/**
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| + * Remove rows from the top of the screen and return them as an array.
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| + *
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| + * @param {integer} count The number of rows to remove.
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| + * @return {Array.<HTMLElement>} The selected rows.
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| + */
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| +hterm.Screen.prototype.shiftRows = function(count) {
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| + return this.rowsArray.splice(0, count);
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| +};
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| +
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| +/**
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| + * Insert a row at the top of the screen.
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| + *
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| + * @param {HTMLElement} The row to insert.
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| + */
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| +hterm.Screen.prototype.unshiftRow = function(row) {
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| + this.rowsArray.splice(0, 0, row);
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| +};
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| +
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| +/**
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| + * Insert rows at the top of the screen.
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| + *
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| + * @param {Array.<HTMLElement>} The rows to insert.
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| + */
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| +hterm.Screen.prototype.unshiftRows = function(rows) {
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| + this.rowsArray.unshift.apply(this.rowsArray, rows);
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| +};
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| +
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| +/**
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| + * Remove the last row from the screen and return it.
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| + *
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| + * @return {HTMLElement} The last row in this screen.
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| + */
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| +hterm.Screen.prototype.popRow = function() {
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| + return this.popRows(1)[0];
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| +};
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| +
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| +/**
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| + * Remove rows from the bottom of the screen and return them as an array.
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| + *
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| + * @param {integer} count The number of rows to remove.
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| + * @return {Array.<HTMLElement>} The selected rows.
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| + */
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| +hterm.Screen.prototype.popRows = function(count) {
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| + return this.rowsArray.splice(this.rowsArray.length - count, count);
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| +};
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| +
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| +/**
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| + * Insert a row at the bottom of the screen.
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| + *
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| + * @param {HTMLElement} The row to insert.
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| + */
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| +hterm.Screen.prototype.pushRow = function(row) {
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| + this.rowsArray.push(row);
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| +};
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| +
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| +/**
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| + * Insert rows at the bottom of the screen.
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| + *
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| + * @param {Array.<HTMLElement>} The rows to insert.
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| + */
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| +hterm.Screen.prototype.pushRows = function(rows) {
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| + rows.push.apply(this.rowsArray, rows);
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| +};
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| +
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| +/**
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| + * Insert a row at the specified column of the screen.
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| + *
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| + * @param {HTMLElement} The row to insert.
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| + */
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| +hterm.Screen.prototype.insertRow = function(index, row) {
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| + this.rowsArray.splice(index, 0, row);
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| +};
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| +
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| +/**
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| + * Insert rows at the specified column of the screen.
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| + *
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| + * @param {Array.<HTMLElement>} The rows to insert.
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| + */
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| +hterm.Screen.prototype.insertRows = function(index, rows) {
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| + for (var i = 0; i < rows.length; i++) {
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| + this.rowsArray.splice(index + i, 0, rows[i]);
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| + }
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| +};
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| +
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| +/**
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| + * Remove a last row from the specified column of the screen and return it.
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| + *
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| + * @return {HTMLElement} The selected row.
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| + */
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| +hterm.Screen.prototype.removeRow = function(index) {
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| + return this.rowsArray.splice(index, 1)[0];
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| +};
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| +
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| +/**
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| + * Remove rows from the bottom of the screen and return them as an array.
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| + *
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| + * @param {integer} count The number of rows to remove.
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| + * @return {Array.<HTMLElement>} The selected rows.
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| + */
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| +hterm.Screen.prototype.removeRows = function(index, count) {
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| + return this.rowsArray.splice(index, count);
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| +};
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| +
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| +/**
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| + * Invalidate the current cursor position.
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| + *
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| + * This sets this.cursorPosition to (-1, -1) and clears out some internal
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| + * data.
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| + *
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| + * Attempting to insert or overwrite text while the cursor position is invalid
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| + * will raise an obscure exception.
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| + */
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| +hterm.Screen.prototype.invalidateCursorPosition = function() {
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| + this.cursorPosition.move(-1, -1);
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| + this.cursorRowNode_ = null;
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| + this.cursorNode_ = null;
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| + this.cursorOffset_ = null;
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| +};
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| +
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| +/**
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| + * Clear the contents of a selected row.
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| + *
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| + * TODO: Make this clear in the current style... somehow. We can't just
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| + * fill the row with spaces, since they would have potential to mess up the
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| + * terminal (for example, in insert mode, they might wrap around to the next
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| + * line.
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| + *
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| + * @param {integer} index The zero-based index to clear.
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| + */
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| +hterm.Screen.prototype.clearRow = function(index) {
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| + if (index == this.cursorPosition.row) {
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| + this.clearCursorRow();
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| + } else {
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| + var row = this.rowsArray[index];
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| + row.innerHTML = '';
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| + row.appendChild(row.ownerDocument.createTextNode(''));
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| + }
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| +};
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| +
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| +/**
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| + * Clear the contents of the cursor row.
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| + *
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| + * TODO: Same comment as clearRow().
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| + */
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| +hterm.Screen.prototype.clearCursorRow = function() {
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| + this.cursorRowNode_.innerHTML = '';
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| + var text = this.cursorRowNode_.ownerDocument.createTextNode('');
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| + this.cursorRowNode_.appendChild(text);
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| + this.cursorOffset_ = 0;
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| + this.cursorNode_ = text;
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| + this.cursorPosition.column = 0;
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| +};
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| +
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| +/**
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| + * Relocate the cursor to a give row and column.
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| + *
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| + * @param {integer} row The zero based row.
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| + * @param {integer} column The zero based column.
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| + */
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| +hterm.Screen.prototype.setCursorPosition = function(row, column) {
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| + var currentColumn = 0;
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| + if (row >= this.rowsArray.length)
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| + throw 'Row out of bounds: ' + row;
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| +
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| + var rowNode = this.rowsArray[row];
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| + var node = rowNode.firstChild;
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| +
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| + if (!node) {
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| + node = rowNode.ownerDocument.createTextNode('');
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| + rowNode.appendChild(node);
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| + }
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| +
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| + if (rowNode == this.cursorRowNode_) {
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| + if (column >= this.cursorPosition.column - this.cursorOffset_) {
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| + node = this.cursorNode_;
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| + currentColumn = this.cursorPosition.column - this.cursorOffset_;
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| + }
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| + } else {
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| + this.cursorRowNode_ = rowNode;
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| + }
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| +
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| + this.cursorPosition.move(row, column);
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| +
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| + while (node) {
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| + var offset = column - currentColumn;
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| + var textContent = node.textContent;
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| + if (!node.nextSibling || textContent.length > offset) {
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| + this.cursorNode_ = node;
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| + this.cursorOffset_ = offset;
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| + return;
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| + }
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| +
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| + currentColumn += textContent.length;
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| + node = node.nextSibling;
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| + }
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| +};
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| +
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| +/**
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| + * Insert the given string at the cursor position, with the understanding that
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| + * the insert will cause the column to overflow, and the overflow will be
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| + * in a different text style than where the cursor is currently located.
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| + *
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| + * TODO: Implement this.
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| + */
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| +hterm.Screen.prototype.spliceStringAndWrap_ = function(str) {
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| + throw 'NOT IMPLEMENTED';
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| +};
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| +
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| +/**
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| + * Insert a string at the current cursor position.
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| + *
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| + * If the insert causes the column to overflow, the extra text is returned.
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| + *
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| + * @return {string} Text that overflowed the column, or null if nothing
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| + * overflowed.
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| + */
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| +hterm.Screen.prototype.insertString = function(str) {
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| + if (this.cursorPosition.column == this.columnCount_)
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| + return str;
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| +
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| + var totalRowText = this.cursorRowNode_.textContent;
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| +
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| + // There may not be underlying characters to support the current cursor
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| + // position, since they don't get inserted until they're necessary.
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| + var missingSpaceCount = Math.max(this.cursorPosition.column -
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| + totalRowText.length,
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| + 0);
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| +
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| + var overflowCount = Math.max(totalRowText.length + missingSpaceCount +
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| + str.length - this.columnCount_,
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| + 0);
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| +
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| + if (overflowCount > 0 && this.cursorNode_.nextSibling) {
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| + // We're going to overflow, but there is text after the cursor with a
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| + // different set of attributes. This is going to take some effort.
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| + return this.spliceStringAndWrap_(str);
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| + }
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| +
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| + // Wrapping is simple since the cursor is located in the last block of text
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| + // on the line.
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| +
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| + var cursorNodeText = this.cursorNode_.textContent;
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| + var leadingText = cursorNodeText.substr(0, this.cursorOffset_);
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| + var trailingText = str + cursorNodeText.substr(this.cursorOffset_);
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| + var overflowText = trailingText.substr(trailingText.length - overflowCount);
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| + trailingText = trailingText.substr(0, trailingText.length - overflowCount);
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| +
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| + this.cursorNode_.textContent = (
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| + leadingText +
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| + hterm.getWhitespace(missingSpaceCount) +
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| + trailingText
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| + );
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| +
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| + var cursorDelta = Math.min(str.length, trailingText.length);
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| + this.cursorOffset_ += cursorDelta;
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| + this.cursorPosition.column += cursorDelta;
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| +
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| + return overflowText || null;
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| +};
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| +
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| +/**
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| + * Overwrite the text at the current cursor position.
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| + *
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| + * If the text causes the column to overflow, the extra text is returned.
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| + *
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| + * @return {string} Text that overflowed the column, or null if nothing
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| + * overflowed.
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| + */
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| +hterm.Screen.prototype.overwriteString = function(str) {
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| + var maxLength = this.columnCount_ - this.cursorPosition.column;
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| + if (!maxLength)
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| + return str;
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| +
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| + this.deleteChars(Math.min(str.length, maxLength));
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| + return this.insertString(str);
|
| +};
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| +
|
| +/**
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| + * Forward-delete one or more characters at the current cursor position.
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| + *
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| + * Text to the right of the deleted characters is shifted left. Only affects
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| + * characters on the same row as the cursor.
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| + *
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| + * @param {integer} count The number of characters to delete. This is clamped
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| + * to the column width minus the cursor column.
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| + */
|
| +hterm.Screen.prototype.deleteChars = function(count) {
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| + var node = this.cursorNode_;
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| + var offset = this.cursorOffset_;
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| +
|
| + while (node && count) {
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| + var startLength = node.textContent.length;
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| +
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| + node.textContent = node.textContent.substr(0, offset) +
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| + node.textContent.substr(offset + count);
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| +
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| + var endLength = node.textContent.length;
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| + count -= startLength - endLength;
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| +
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| + if (endLength == 0 && node != this.cursorNode_) {
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| + var nextNode = node.nextSibling;
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| + node.parentNode.removeChild(node);
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| + node = nextNode;
|
| + } else {
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| + node = node.nextSibling;
|
| + }
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| +
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| + offset = 0;
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| + }
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| +};
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|
|