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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
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92 show_bm(canvas, medium, medium, colors); | 92 show_bm(canvas, medium, medium, colors); |
93 canvas->translate(0, SkIntToScalar(150)); | 93 canvas->translate(0, SkIntToScalar(150)); |
94 | 94 |
95 colors[0] = SK_ColorGREEN; | 95 colors[0] = SK_ColorGREEN; |
96 colors[1] = SK_ColorYELLOW; | 96 colors[1] = SK_ColorYELLOW; |
97 // as of this writing, the raster code will fail to draw the scaled vers
ion | 97 // as of this writing, the raster code will fail to draw the scaled vers
ion |
98 // since it has a 64K limit on x,y coordinates... (but gpu should succee
d) | 98 // since it has a 64K limit on x,y coordinates... (but gpu should succee
d) |
99 show_bm(canvas, veryBig, small, colors); | 99 show_bm(canvas, veryBig, small, colors); |
100 } | 100 } |
101 | 101 |
102 #ifdef SK_BUILD_FOR_WIN32 | |
103 virtual uint32_t onGetFlags() const { | |
104 // The Windows bot runs out of memory in replay modes on this test in 32
bit builds: | |
105 // http://skbug.com/1756 | |
106 return kSkipPicture_Flag | | |
107 kSkipPipe_Flag | | |
108 kSkipPipeCrossProcess_Flag | | |
109 kSkipTiled_Flag | | |
110 kSkipScaledReplay_Flag; | |
111 } | |
112 #endif | |
113 | |
114 private: | 102 private: |
115 typedef skiagm::GM INHERITED; | 103 typedef skiagm::GM INHERITED; |
116 }; | 104 }; |
117 | 105 |
118 ////////////////////////////////////////////////////////////////////////////// | 106 ////////////////////////////////////////////////////////////////////////////// |
119 | 107 |
120 static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } | 108 static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } |
121 static skiagm::GMRegistry reg(MyFactory); | 109 static skiagm::GMRegistry reg(MyFactory); |
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