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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
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45 static const int kTextLen = SK_ARRAY_COUNT(kText) - 1; | 45 static const int kTextLen = SK_ARRAY_COUNT(kText) - 1; |
46 static const int kPointSize = 300; | 46 static const int kPointSize = 300; |
47 | 47 |
48 class ShaderText3GM : public GM { | 48 class ShaderText3GM : public GM { |
49 public: | 49 public: |
50 ShaderText3GM() { | 50 ShaderText3GM() { |
51 this->setBGColor(0xFFDDDDDD); | 51 this->setBGColor(0xFFDDDDDD); |
52 } | 52 } |
53 | 53 |
54 protected: | 54 protected: |
55 uint32_t onGetFlags() const SK_OVERRIDE { | |
56 return kSkipTiled_Flag; | |
57 } | |
58 | 55 |
59 SkString onShortName() SK_OVERRIDE { | 56 SkString onShortName() SK_OVERRIDE { |
60 return SkString("shadertext3"); | 57 return SkString("shadertext3"); |
61 } | 58 } |
62 | 59 |
63 SkISize onISize() SK_OVERRIDE{ return SkISize::Make(800, 1000); } | 60 SkISize onISize() SK_OVERRIDE{ return SkISize::Make(800, 1000); } |
64 | 61 |
65 void onOnceBeforeDraw() SK_OVERRIDE { | 62 void onOnceBeforeDraw() SK_OVERRIDE { |
66 makebm(&fBmp, kPointSize / 4, kPointSize / 4); | 63 makebm(&fBmp, kPointSize / 4, kPointSize / 4); |
67 } | 64 } |
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133 private: | 130 private: |
134 SkBitmap fBmp; | 131 SkBitmap fBmp; |
135 typedef GM INHERITED; | 132 typedef GM INHERITED; |
136 }; | 133 }; |
137 | 134 |
138 /////////////////////////////////////////////////////////////////////////////// | 135 /////////////////////////////////////////////////////////////////////////////// |
139 | 136 |
140 static GM* MyFactory(void*) { return new ShaderText3GM; } | 137 static GM* MyFactory(void*) { return new ShaderText3GM; } |
141 static GMRegistry reg(MyFactory); | 138 static GMRegistry reg(MyFactory); |
142 } | 139 } |
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