| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "gm.h" | 7 #include "gm.h" |
| 8 #include "SkCanvas.h" | 8 #include "SkCanvas.h" |
| 9 #include "SkGradientShader.h" | 9 #include "SkGradientShader.h" |
| 10 | 10 |
| (...skipping 181 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 192 static const char kStrokeLabel[] = "Stroked"; | 192 static const char kStrokeLabel[] = "Stroked"; |
| 193 SkScalar y = columnH + kPadY / 2; | 193 SkScalar y = columnH + kPadY / 2; |
| 194 SkScalar fillX = -outlinePaint.measureText(kFillLabel, strlen(kF
illLabel)) - kPadX; | 194 SkScalar fillX = -outlinePaint.measureText(kFillLabel, strlen(kF
illLabel)) - kPadX; |
| 195 SkScalar strokeX = kPadX; | 195 SkScalar strokeX = kPadX; |
| 196 canvas->drawText(kFillLabel, strlen(kFillLabel), fillX, y, label
Paint); | 196 canvas->drawText(kFillLabel, strlen(kFillLabel), fillX, y, label
Paint); |
| 197 canvas->drawText(kStrokeLabel, strlen(kStrokeLabel), strokeX, y,
labelPaint); | 197 canvas->drawText(kStrokeLabel, strlen(kStrokeLabel), strokeX, y,
labelPaint); |
| 198 } | 198 } |
| 199 } | 199 } |
| 200 } | 200 } |
| 201 | 201 |
| 202 uint32_t onGetFlags() const SK_OVERRIDE { | |
| 203 // disable 565 for now, til mike fixes the debug assert | |
| 204 return kSkip565_Flag | kSkipTiled_Flag; | |
| 205 } | |
| 206 | |
| 207 private: | 202 private: |
| 208 typedef GM INHERITED; | 203 typedef GM INHERITED; |
| 209 }; | 204 }; |
| 210 | 205 |
| 211 /////////////////////////////////////////////////////////////////////////////// | 206 /////////////////////////////////////////////////////////////////////////////// |
| 212 | 207 |
| 213 static GM* MyFactory(void*) { return new ShaderText2GM; } | 208 static GM* MyFactory(void*) { return new ShaderText2GM; } |
| 214 static GMRegistry reg(MyFactory); | 209 static GMRegistry reg(MyFactory); |
| 215 } | 210 } |
| OLD | NEW |