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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Intel Inc. | 3 * Copyright 2012 Intel Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBlurDrawLooper.h" | 9 #include "SkBlurDrawLooper.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
11 #include "SkBlurMaskFilter.h" | 11 #include "SkBlurMaskFilter.h" |
12 #include "SkGradientShader.h" | 12 #include "SkGradientShader.h" |
13 #include "SkMatrix.h" | 13 #include "SkMatrix.h" |
14 #include "SkRandom.h" | 14 #include "SkRandom.h" |
15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
16 | 16 |
17 namespace skiagm { | 17 namespace skiagm { |
18 | 18 |
19 class CircleGM : public GM { | 19 class CircleGM : public GM { |
20 public: | 20 public: |
21 CircleGM() { | 21 CircleGM() { |
22 this->setBGColor(0xFF000000); | 22 this->setBGColor(0xFF000000); |
23 this->makePaints(); | 23 this->makePaints(); |
24 this->makeMatrices(); | 24 this->makeMatrices(); |
25 } | 25 } |
26 | 26 |
27 protected: | 27 protected: |
28 uint32_t onGetFlags() const SK_OVERRIDE { | |
29 return kSkipTiled_Flag; | |
30 } | |
31 | 28 |
32 SkString onShortName() SK_OVERRIDE { | 29 SkString onShortName() SK_OVERRIDE { |
33 return SkString("circles"); | 30 return SkString("circles"); |
34 } | 31 } |
35 | 32 |
36 SkISize onISize() SK_OVERRIDE { | 33 SkISize onISize() SK_OVERRIDE { |
37 return SkISize::Make(1200, 900); | 34 return SkISize::Make(1200, 900); |
38 } | 35 } |
39 | 36 |
40 void makePaints() { | 37 void makePaints() { |
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213 SkTArray<SkPaint> fPaints; | 210 SkTArray<SkPaint> fPaints; |
214 SkTArray<SkMatrix> fMatrices; | 211 SkTArray<SkMatrix> fMatrices; |
215 }; | 212 }; |
216 | 213 |
217 ////////////////////////////////////////////////////////////////////////////// | 214 ////////////////////////////////////////////////////////////////////////////// |
218 | 215 |
219 static GM* MyFactory(void*) { return new CircleGM; } | 216 static GM* MyFactory(void*) { return new CircleGM; } |
220 static GMRegistry reg(MyFactory); | 217 static GMRegistry reg(MyFactory); |
221 | 218 |
222 } | 219 } |
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