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Side by Side Diff: experimental/Intersection/LineUtilities.cpp

Issue 867213004: remove prototype pathops code (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "CurveIntersection.h"
8 #include "LineUtilities.h"
9
10 bool implicitLine(const _Line& line, double& slope, double& axisIntercept) {
11 _Point delta;
12 tangent(line, delta);
13 bool moreHorizontal = fabs(delta.x) > fabs(delta.y);
14 if (moreHorizontal) {
15 slope = delta.y / delta.x;
16 axisIntercept = line[0].y - slope * line[0].x;
17 } else {
18 slope = delta.x / delta.y;
19 axisIntercept = line[0].x - slope * line[0].y;
20 }
21 return moreHorizontal;
22 }
23
24 int reduceOrder(const _Line& line, _Line& reduced) {
25 reduced[0] = line[0];
26 int different = line[0] != line[1];
27 reduced[1] = line[different];
28 return 1 + different;
29 }
30
31 void sub_divide(const _Line& line, double t1, double t2, _Line& dst) {
32 _Point delta;
33 tangent(line, delta);
34 dst[0].x = line[0].x - t1 * delta.x;
35 dst[0].y = line[0].y - t1 * delta.y;
36 dst[1].x = line[0].x - t2 * delta.x;
37 dst[1].y = line[0].y - t2 * delta.y;
38 }
39
40 // may have this below somewhere else already:
41 // copying here because I thought it was clever
42
43 // Copyright 2001, softSurfer (www.softsurfer.com)
44 // This code may be freely used and modified for any purpose
45 // providing that this copyright notice is included with it.
46 // SoftSurfer makes no warranty for this code, and cannot be held
47 // liable for any real or imagined damage resulting from its use.
48 // Users of this code must verify correctness for their application.
49
50 // Assume that a class is already given for the object:
51 // Point with coordinates {float x, y;}
52 //===================================================================
53
54 // isLeft(): tests if a point is Left|On|Right of an infinite line.
55 // Input: three points P0, P1, and P2
56 // Return: >0 for P2 left of the line through P0 and P1
57 // =0 for P2 on the line
58 // <0 for P2 right of the line
59 // See: the January 2001 Algorithm on Area of Triangles
60 // return (float) ((P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y)) ;
61 double is_left(const _Line& line, const _Point& pt) {
62 _Vector P0 = line[1] - line[0];
63 _Vector P2 = pt - line[0];
64 return P0.cross(P2);
65 }
66
67 double t_at(const _Line& line, const _Point& pt) {
68 double dx = line[1].x - line[0].x;
69 double dy = line[1].y - line[0].y;
70 if (fabs(dx) > fabs(dy)) {
71 if (approximately_zero(dx)) {
72 return 0;
73 }
74 return (pt.x - line[0].x) / dx;
75 }
76 if (approximately_zero(dy)) {
77 return 0;
78 }
79 return (pt.y - line[0].y) / dy;
80 }
81
82 static void setMinMax(double x, int flags, double& minX, double& maxX) {
83 if (minX > x && (flags & (kFindTopMin | kFindBottomMin))) {
84 minX = x;
85 }
86 if (maxX < x && (flags & (kFindTopMax | kFindBottomMax))) {
87 maxX = x;
88 }
89 }
90
91 void x_at(const _Point& p1, const _Point& p2, double top, double bottom,
92 int flags, double& minX, double& maxX) {
93 if (AlmostEqualUlps(p1.y, p2.y)) {
94 // It should be OK to bail early in this case. There's another edge
95 // which shares this end point which can intersect without failing to
96 // have a slope ... maybe
97 return;
98 }
99
100 // p2.x is always greater than p1.x -- the part of points (p1, p2) are
101 // moving from the start of the cubic towards its end.
102 // if p1.y < p2.y, minX can be affected
103 // if p1.y > p2.y, maxX can be affected
104 double slope = (p2.x - p1.x) / (p2.y - p1.y);
105 int topFlags = flags & (kFindTopMin | kFindTopMax);
106 if (topFlags && ((top <= p1.y && top >= p2.y)
107 || (top >= p1.y && top <= p2.y))) {
108 double x = p1.x + (top - p1.y) * slope;
109 setMinMax(x, topFlags, minX, maxX);
110 }
111 int bottomFlags = flags & (kFindBottomMin | kFindBottomMax);
112 if (bottomFlags && ((bottom <= p1.y && bottom >= p2.y)
113 || (bottom >= p1.y && bottom <= p2.y))) {
114 double x = p1.x + (bottom - p1.y) * slope;
115 setMinMax(x, bottomFlags, minX, maxX);
116 }
117 }
118
119 void xy_at_t(const _Line& line, double t, double& x, double& y) {
120 double one_t = 1 - t;
121 if (&x) {
122 x = one_t * line[0].x + t * line[1].x;
123 }
124 if (&y) {
125 y = one_t * line[0].y + t * line[1].y;
126 }
127 }
128
129 _Point xy_at_t(const _Line& line, double t) {
130 double one_t = 1 - t;
131 _Point result = { one_t * line[0].x + t * line[1].x, one_t * line[0].y + t * line[1].y };
132 return result;
133 }
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