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Issue 866883003: cc: Remove TilingSetRasterQueue virtual base. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: gyp/gn Created 5 years, 11 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/eviction_tile_priority_queue.h" 5 #include "cc/resources/eviction_tile_priority_queue.h"
6 #include "cc/resources/raster_tile_priority_queue.h" 6 #include "cc/resources/raster_tile_priority_queue.h"
7 #include "cc/resources/tile.h" 7 #include "cc/resources/tile.h"
8 #include "cc/resources/tile_priority.h" 8 #include "cc/resources/tile_priority.h"
9 #include "cc/resources/tiling_set_raster_queue_all.h" 9 #include "cc/resources/tiling_set_raster_queue_all.h"
10 #include "cc/test/begin_frame_args_test.h" 10 #include "cc/test/begin_frame_args_test.h"
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1097 EXPECT_EQ(841u, all_tiles.size()); 1097 EXPECT_EQ(841u, all_tiles.size());
1098 1098
1099 // The explanation of each iteration is as follows: 1099 // The explanation of each iteration is as follows:
1100 // 1. First iteration tests that we can get all of the tiles correctly. 1100 // 1. First iteration tests that we can get all of the tiles correctly.
1101 // 2. Second iteration ensures that we can get all of the tiles again (first 1101 // 2. Second iteration ensures that we can get all of the tiles again (first
1102 // iteration didn't change any tiles), as well set all tiles to be ready to 1102 // iteration didn't change any tiles), as well set all tiles to be ready to
1103 // draw. 1103 // draw.
1104 // 3. Third iteration ensures that no tiles are returned, since they were all 1104 // 3. Third iteration ensures that no tiles are returned, since they were all
1105 // marked as ready to draw. 1105 // marked as ready to draw.
1106 for (int i = 0; i < 3; ++i) { 1106 for (int i = 0; i < 3; ++i) {
1107 scoped_ptr<TilingSetRasterQueue> queue( 1107 scoped_ptr<TilingSetRasterQueueAll> queue(
1108 new TilingSetRasterQueueAll(tiling_set.get(), false)); 1108 new TilingSetRasterQueueAll(tiling_set.get(), false));
1109 1109
1110 // There are 3 bins in TilePriority. 1110 // There are 3 bins in TilePriority.
1111 bool have_tiles[3] = {}; 1111 bool have_tiles[3] = {};
1112 1112
1113 // On the third iteration, we should get no tiles since everything was 1113 // On the third iteration, we should get no tiles since everything was
1114 // marked as ready to draw. 1114 // marked as ready to draw.
1115 if (i == 2) { 1115 if (i == 2) {
1116 EXPECT_TRUE(queue->IsEmpty()); 1116 EXPECT_TRUE(queue->IsEmpty());
1117 continue; 1117 continue;
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1207 true); 1207 true);
1208 1208
1209 gfx::Rect soon_rect = moved_viewport; 1209 gfx::Rect soon_rect = moved_viewport;
1210 soon_rect.Inset(-312.f, -312.f, -312.f, -312.f); 1210 soon_rect.Inset(-312.f, -312.f, -312.f, -312.f);
1211 1211
1212 // There are 3 bins in TilePriority. 1212 // There are 3 bins in TilePriority.
1213 bool have_tiles[3] = {}; 1213 bool have_tiles[3] = {};
1214 Tile* last_tile = NULL; 1214 Tile* last_tile = NULL;
1215 int eventually_bin_order_correct_count = 0; 1215 int eventually_bin_order_correct_count = 0;
1216 int eventually_bin_order_incorrect_count = 0; 1216 int eventually_bin_order_incorrect_count = 0;
1217 scoped_ptr<TilingSetRasterQueue> queue( 1217 scoped_ptr<TilingSetRasterQueueAll> queue(
1218 new TilingSetRasterQueueAll(tiling_set.get(), false)); 1218 new TilingSetRasterQueueAll(tiling_set.get(), false));
1219 for (; !queue->IsEmpty(); queue->Pop()) { 1219 for (; !queue->IsEmpty(); queue->Pop()) {
1220 if (!last_tile) 1220 if (!last_tile)
1221 last_tile = queue->Top(); 1221 last_tile = queue->Top();
1222 1222
1223 Tile* new_tile = queue->Top(); 1223 Tile* new_tile = queue->Top();
1224 1224
1225 TilePriority last_priority = last_tile->priority(ACTIVE_TREE); 1225 TilePriority last_priority = last_tile->priority(ACTIVE_TREE);
1226 TilePriority new_priority = new_tile->priority(ACTIVE_TREE); 1226 TilePriority new_priority = new_tile->priority(ACTIVE_TREE);
1227 1227
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1248 EXPECT_GT(eventually_bin_order_correct_count, 1248 EXPECT_GT(eventually_bin_order_correct_count,
1249 eventually_bin_order_incorrect_count); 1249 eventually_bin_order_incorrect_count);
1250 1250
1251 EXPECT_TRUE(have_tiles[TilePriority::NOW]); 1251 EXPECT_TRUE(have_tiles[TilePriority::NOW]);
1252 EXPECT_TRUE(have_tiles[TilePriority::SOON]); 1252 EXPECT_TRUE(have_tiles[TilePriority::SOON]);
1253 EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]); 1253 EXPECT_TRUE(have_tiles[TilePriority::EVENTUALLY]);
1254 } 1254 }
1255 1255
1256 } // namespace 1256 } // namespace
1257 } // namespace cc 1257 } // namespace cc
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