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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" |
6 | 6 |
7 #include "base/android/jni_android.h" | 7 #include "base/android/jni_android.h" |
8 #include "base/android/jni_array.h" | 8 #include "base/android/jni_array.h" |
9 #include "base/android/jni_string.h" | 9 #include "base/android/jni_string.h" |
10 #include "base/debug/trace_event.h" | |
11 #include "base/strings/string_number_conversions.h" | 10 #include "base/strings/string_number_conversions.h" |
12 #include "base/strings/string_util.h" | 11 #include "base/strings/string_util.h" |
13 #include "base/strings/utf_string_conversions.h" | 12 #include "base/strings/utf_string_conversions.h" |
| 13 #include "base/trace_event/trace_event.h" |
14 | 14 |
15 #include "jni/GamepadList_jni.h" | 15 #include "jni/GamepadList_jni.h" |
16 | 16 |
17 #include "third_party/WebKit/public/platform/WebGamepads.h" | 17 #include "third_party/WebKit/public/platform/WebGamepads.h" |
18 | 18 |
19 using base::android::AttachCurrentThread; | 19 using base::android::AttachCurrentThread; |
20 using base::android::CheckException; | 20 using base::android::CheckException; |
21 using base::android::ClearException; | 21 using base::android::ClearException; |
22 using base::android::ConvertJavaStringToUTF8; | 22 using base::android::ConvertJavaStringToUTF8; |
23 using base::android::ScopedJavaLocalRef; | 23 using base::android::ScopedJavaLocalRef; |
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140 static_cast<int>(WebGamepad::buttonsLengthCap)); | 140 static_cast<int>(WebGamepad::buttonsLengthCap)); |
141 | 141 |
142 // Copy buttons state to the WebGamepad buttons[]. | 142 // Copy buttons state to the WebGamepad buttons[]. |
143 for (unsigned int j = 0; j < pad.buttonsLength; j++) { | 143 for (unsigned int j = 0; j < pad.buttonsLength; j++) { |
144 pad.buttons[j].pressed = buttons[j]; | 144 pad.buttons[j].pressed = buttons[j]; |
145 pad.buttons[j].value = buttons[j]; | 145 pad.buttons[j].value = buttons[j]; |
146 } | 146 } |
147 } | 147 } |
148 | 148 |
149 } // namespace content | 149 } // namespace content |
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