Index: include/gpu/GrRenderTarget.h |
diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h |
index eaae49ecaf5a13969e6d98d2d9eaabe0dbe7b0cf..49cea63a37ed242e37afc73e1c4c73476a96f6cb 100644 |
--- a/include/gpu/GrRenderTarget.h |
+++ b/include/gpu/GrRenderTarget.h |
@@ -30,20 +30,6 @@ public: |
// GrRenderTarget |
/** |
- * If this RT is multisampled, this is the multisample buffer |
- * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) |
- */ |
- virtual GrBackendObject getRenderTargetHandle() const = 0; |
- |
- /** |
- * If this RT is multisampled, this is the buffer it is resolved to. |
- * Otherwise, same as getRenderTargetHandle(). |
- * (In GL a separate FBO ID is used for the MSAA and resolved buffers) |
- * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) |
- */ |
- virtual GrBackendObject getRenderTargetResolvedHandle() const = 0; |
- |
- /** |
* @return true if the surface is multisampled, false otherwise |
*/ |
bool isMultisampled() const { return 0 != fDesc.fSampleCnt; } |