| Index: include/gpu/GrRenderTarget.h
|
| diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h
|
| index eaae49ecaf5a13969e6d98d2d9eaabe0dbe7b0cf..49cea63a37ed242e37afc73e1c4c73476a96f6cb 100644
|
| --- a/include/gpu/GrRenderTarget.h
|
| +++ b/include/gpu/GrRenderTarget.h
|
| @@ -30,20 +30,6 @@ public:
|
|
|
| // GrRenderTarget
|
| /**
|
| - * If this RT is multisampled, this is the multisample buffer
|
| - * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
|
| - */
|
| - virtual GrBackendObject getRenderTargetHandle() const = 0;
|
| -
|
| - /**
|
| - * If this RT is multisampled, this is the buffer it is resolved to.
|
| - * Otherwise, same as getRenderTargetHandle().
|
| - * (In GL a separate FBO ID is used for the MSAA and resolved buffers)
|
| - * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
|
| - */
|
| - virtual GrBackendObject getRenderTargetResolvedHandle() const = 0;
|
| -
|
| - /**
|
| * @return true if the surface is multisampled, false otherwise
|
| */
|
| bool isMultisampled() const { return 0 != fDesc.fSampleCnt; }
|
|
|