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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ | 5 #ifndef COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_H_ |
6 #define COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ | 6 #define COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
12 | 12 |
13 namespace media { | 13 namespace media { |
14 class AudioBusRefCounted; | 14 class AudioBusRefCounted; |
15 } | 15 } |
16 | 16 |
17 namespace copresence { | 17 namespace audio_modem { |
18 | 18 |
19 // The AudioPlayerImpl class will play a set of samples till it is told to stop. | 19 // The AudioPlayerImpl class will play a set of samples till it is told to stop. |
20 class AudioPlayer { | 20 class AudioPlayer { |
21 public: | 21 public: |
22 // Initializes the object. Do not use this object before calling this method. | 22 // Initializes the object. Do not use this object before calling this method. |
23 virtual void Initialize() = 0; | 23 virtual void Initialize() = 0; |
24 | 24 |
25 // Play the given samples. These samples will keep on being played in a loop | 25 // Play the given samples. These samples will keep on being played in a loop |
26 // till we explicitly tell the player to stop playing. If we are already | 26 // till we explicitly tell the player to stop playing. If we are already |
27 // playing, this call will be ignored. | 27 // playing, this call will be ignored. |
28 virtual void Play( | 28 virtual void Play( |
29 const scoped_refptr<media::AudioBusRefCounted>& samples) = 0; | 29 const scoped_refptr<media::AudioBusRefCounted>& samples) = 0; |
30 | 30 |
31 // Stop playing. If we're already stopped, this call will be ignored. | 31 // Stop playing. If we're already stopped, this call will be ignored. |
32 virtual void Stop() = 0; | 32 virtual void Stop() = 0; |
33 | 33 |
34 // Cleans up and deletes this object. Do not use object after this call. | 34 // Cleans up and deletes this object. Do not use object after this call. |
35 virtual void Finalize() = 0; | 35 virtual void Finalize() = 0; |
36 | 36 |
37 protected: | 37 protected: |
38 virtual ~AudioPlayer() {} | 38 virtual ~AudioPlayer() {} |
39 }; | 39 }; |
40 | 40 |
41 } // namespace copresence | 41 } // namespace audio_modem |
42 | 42 |
43 #endif // COMPONENTS_COPRESENCE_MEDIUMS_AUDIO_AUDIO_PLAYER_H_ | 43 #endif // COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_H_ |
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