| Index: Source/core/paint/BoxPainter.cpp
|
| diff --git a/Source/core/paint/BoxPainter.cpp b/Source/core/paint/BoxPainter.cpp
|
| index 568bded6880199e99a482976d368ce4226ec4edf..56a5f1e21357279fc22d648a129b88f4328f66aa 100644
|
| --- a/Source/core/paint/BoxPainter.cpp
|
| +++ b/Source/core/paint/BoxPainter.cpp
|
| @@ -11,6 +11,7 @@
|
| #include "core/paint/BackgroundImageGeometry.h"
|
| #include "core/paint/BoxDecorationData.h"
|
| #include "core/paint/RenderDrawingRecorder.h"
|
| +#include "core/paint/RoundedInnerRectClipper.h"
|
| #include "core/rendering/ImageQualityController.h"
|
| #include "core/rendering/PaintInfo.h"
|
| #include "core/rendering/RenderBox.h"
|
| @@ -263,38 +264,6 @@ FloatRoundedRect BoxPainter::backgroundRoundedRectAdjustedForBleedAvoidance(Rend
|
| return BoxPainter::getBackgroundRoundedRect(obj, borderRect, box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge);
|
| }
|
|
|
| -void BoxPainter::clipRoundedInnerRect(GraphicsContext * context, const LayoutRect& rect, const FloatRoundedRect& clipRect)
|
| -{
|
| - if (clipRect.isRenderable()) {
|
| - context->clipRoundedRect(clipRect);
|
| - } else {
|
| - // We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together.
|
| - if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) {
|
| - FloatRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y());
|
| - FloatRoundedRect::Radii topCornerRadii;
|
| - topCornerRadii.setTopLeft(clipRect.radii().topLeft());
|
| - context->clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii));
|
| -
|
| - FloatRect bottomCorner(rect.x().toFloat(), rect.y().toFloat(), clipRect.rect().maxX() - rect.x().toFloat(), clipRect.rect().maxY() - rect.y().toFloat());
|
| - FloatRoundedRect::Radii bottomCornerRadii;
|
| - bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight());
|
| - context->clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii));
|
| - }
|
| -
|
| - if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) {
|
| - FloatRect topCorner(rect.x().toFloat(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x().toFloat(), rect.maxY() - clipRect.rect().y());
|
| - FloatRoundedRect::Radii topCornerRadii;
|
| - topCornerRadii.setTopRight(clipRect.radii().topRight());
|
| - context->clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii));
|
| -
|
| - FloatRect bottomCorner(clipRect.rect().x(), rect.y().toFloat(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y().toFloat());
|
| - FloatRoundedRect::Radii bottomCornerRadii;
|
| - bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft());
|
| - context->clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii));
|
| - }
|
| - }
|
| -}
|
| -
|
| void BoxPainter::paintFillLayerExtended(RenderBoxModelObject& obj, const PaintInfo& paintInfo, const Color& color, const FillLayer& bgLayer, const LayoutRect& rect,
|
| BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, SkXfermode::Mode op, RenderObject* backgroundObject, bool skipBaseColor)
|
| {
|
| @@ -356,10 +325,8 @@ void BoxPainter::paintFillLayerExtended(RenderBoxModelObject& obj, const PaintIn
|
| if (border.isRenderable()) {
|
| context->fillRoundedRect(border, bgColor);
|
| } else {
|
| - context->save();
|
| - clipRoundedInnerRect(context, rect, border);
|
| + RoundedInnerRectClipper clipper(obj, paintInfo, rect, border, ApplyToContext);
|
| context->fillRect(border.rect(), bgColor);
|
| - context->restore();
|
| }
|
| } else {
|
| context->fillRect(pixelSnappedIntRect(rect), bgColor);
|
| @@ -370,7 +337,7 @@ void BoxPainter::paintFillLayerExtended(RenderBoxModelObject& obj, const PaintIn
|
|
|
| // BorderFillBox radius clipping is taken care of by BackgroundBleedClipBackground
|
| bool clipToBorderRadius = hasRoundedBorder && !(isBorderFill && bleedAvoidance == BackgroundBleedClipBackground);
|
| - GraphicsContextStateSaver clipToBorderStateSaver(*context, clipToBorderRadius);
|
| + OwnPtr<RoundedInnerRectClipper> clipToBorder;
|
| if (clipToBorderRadius) {
|
| FloatRoundedRect border = isBorderFill ? backgroundRoundedRectAdjustedForBleedAvoidance(obj, context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge) : getBackgroundRoundedRect(obj, rect, box, boxSize.width(), boxSize.height(), includeLeftEdge, includeRightEdge);
|
|
|
| @@ -383,7 +350,7 @@ void BoxPainter::paintFillLayerExtended(RenderBoxModelObject& obj, const PaintIn
|
| border = obj.style()->getRoundedInnerBorderFor(LayoutRect(border.rect()), includeLeftEdge, includeRightEdge);
|
| }
|
|
|
| - clipRoundedInnerRect(context, rect, border);
|
| + clipToBorder = adoptPtr(new RoundedInnerRectClipper(obj, paintInfo, rect, border, ApplyToContext));
|
| }
|
|
|
| int bLeft = includeLeftEdge ? obj.borderLeft() : 0;
|
|
|