Index: Source/core/paint/BoxPainter.cpp |
diff --git a/Source/core/paint/BoxPainter.cpp b/Source/core/paint/BoxPainter.cpp |
index 568bded6880199e99a482976d368ce4226ec4edf..56a5f1e21357279fc22d648a129b88f4328f66aa 100644 |
--- a/Source/core/paint/BoxPainter.cpp |
+++ b/Source/core/paint/BoxPainter.cpp |
@@ -11,6 +11,7 @@ |
#include "core/paint/BackgroundImageGeometry.h" |
#include "core/paint/BoxDecorationData.h" |
#include "core/paint/RenderDrawingRecorder.h" |
+#include "core/paint/RoundedInnerRectClipper.h" |
#include "core/rendering/ImageQualityController.h" |
#include "core/rendering/PaintInfo.h" |
#include "core/rendering/RenderBox.h" |
@@ -263,38 +264,6 @@ FloatRoundedRect BoxPainter::backgroundRoundedRectAdjustedForBleedAvoidance(Rend |
return BoxPainter::getBackgroundRoundedRect(obj, borderRect, box, boxSize.width(), boxSize.height(), includeLogicalLeftEdge, includeLogicalRightEdge); |
} |
-void BoxPainter::clipRoundedInnerRect(GraphicsContext * context, const LayoutRect& rect, const FloatRoundedRect& clipRect) |
-{ |
- if (clipRect.isRenderable()) { |
- context->clipRoundedRect(clipRect); |
- } else { |
- // We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together. |
- if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) { |
- FloatRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y()); |
- FloatRoundedRect::Radii topCornerRadii; |
- topCornerRadii.setTopLeft(clipRect.radii().topLeft()); |
- context->clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii)); |
- |
- FloatRect bottomCorner(rect.x().toFloat(), rect.y().toFloat(), clipRect.rect().maxX() - rect.x().toFloat(), clipRect.rect().maxY() - rect.y().toFloat()); |
- FloatRoundedRect::Radii bottomCornerRadii; |
- bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight()); |
- context->clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii)); |
- } |
- |
- if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) { |
- FloatRect topCorner(rect.x().toFloat(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x().toFloat(), rect.maxY() - clipRect.rect().y()); |
- FloatRoundedRect::Radii topCornerRadii; |
- topCornerRadii.setTopRight(clipRect.radii().topRight()); |
- context->clipRoundedRect(FloatRoundedRect(topCorner, topCornerRadii)); |
- |
- FloatRect bottomCorner(clipRect.rect().x(), rect.y().toFloat(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y().toFloat()); |
- FloatRoundedRect::Radii bottomCornerRadii; |
- bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft()); |
- context->clipRoundedRect(FloatRoundedRect(bottomCorner, bottomCornerRadii)); |
- } |
- } |
-} |
- |
void BoxPainter::paintFillLayerExtended(RenderBoxModelObject& obj, const PaintInfo& paintInfo, const Color& color, const FillLayer& bgLayer, const LayoutRect& rect, |
BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, SkXfermode::Mode op, RenderObject* backgroundObject, bool skipBaseColor) |
{ |
@@ -356,10 +325,8 @@ void BoxPainter::paintFillLayerExtended(RenderBoxModelObject& obj, const PaintIn |
if (border.isRenderable()) { |
context->fillRoundedRect(border, bgColor); |
} else { |
- context->save(); |
- clipRoundedInnerRect(context, rect, border); |
+ RoundedInnerRectClipper clipper(obj, paintInfo, rect, border, ApplyToContext); |
context->fillRect(border.rect(), bgColor); |
- context->restore(); |
} |
} else { |
context->fillRect(pixelSnappedIntRect(rect), bgColor); |
@@ -370,7 +337,7 @@ void BoxPainter::paintFillLayerExtended(RenderBoxModelObject& obj, const PaintIn |
// BorderFillBox radius clipping is taken care of by BackgroundBleedClipBackground |
bool clipToBorderRadius = hasRoundedBorder && !(isBorderFill && bleedAvoidance == BackgroundBleedClipBackground); |
- GraphicsContextStateSaver clipToBorderStateSaver(*context, clipToBorderRadius); |
+ OwnPtr<RoundedInnerRectClipper> clipToBorder; |
if (clipToBorderRadius) { |
FloatRoundedRect border = isBorderFill ? backgroundRoundedRectAdjustedForBleedAvoidance(obj, context, rect, bleedAvoidance, box, boxSize, includeLeftEdge, includeRightEdge) : getBackgroundRoundedRect(obj, rect, box, boxSize.width(), boxSize.height(), includeLeftEdge, includeRightEdge); |
@@ -383,7 +350,7 @@ void BoxPainter::paintFillLayerExtended(RenderBoxModelObject& obj, const PaintIn |
border = obj.style()->getRoundedInnerBorderFor(LayoutRect(border.rect()), includeLeftEdge, includeRightEdge); |
} |
- clipRoundedInnerRect(context, rect, border); |
+ clipToBorder = adoptPtr(new RoundedInnerRectClipper(obj, paintInfo, rect, border, ApplyToContext)); |
} |
int bLeft = includeLeftEdge ? obj.borderLeft() : 0; |