Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef SubtreeLayoutScope_h | 31 #ifndef ResourceLoadPriorityOptimizer_h |
| 32 #define SubtreeLayoutScope_h | 32 #define ResourceLoadPriorityOptimizer_h |
| 33 | 33 |
| 34 #include "wtf/HashSet.h" | 34 #include "core/fetch/ImageResource.h" |
| 35 #include "core/fetch/ResourcePtr.h" | |
| 35 | 36 |
| 36 // This is the way to mark a subtree as needing layout during layout, | 37 #include "wtf/HashMap.h" |
| 37 // e.g. for the purposes of doing a multipass layout. | |
| 38 // | |
| 39 // It should only be used during layout. Outside of layout, you should | |
| 40 // just call renderer->setNeedsLayout() directly. | |
| 41 // | |
| 42 // It ensures that you don't accidentally mark part of the tree as | |
| 43 // needing layout and not actually lay it out. | |
| 44 | 38 |
| 45 namespace WebCore { | 39 namespace WebCore { |
| 46 | 40 |
| 47 class RenderObject; | 41 class ResourceLoadPriorityOptimizer { |
| 48 | |
| 49 class SubtreeLayoutScope { | |
| 50 public: | 42 public: |
| 51 SubtreeLayoutScope(RenderObject* root); | 43 enum VisibilityStatus { |
| 52 ~SubtreeLayoutScope(); | 44 NotVisible, |
| 53 | 45 Visible, |
| 54 void setNeedsLayout(RenderObject* descendant); | 46 }; |
| 55 void setChildNeedsLayout(RenderObject* descendant); | 47 ResourceLoadPriorityOptimizer(); |
| 56 | 48 ~ResourceLoadPriorityOptimizer(); |
| 57 RenderObject* root() { return m_root; } | 49 void notifyImageResourceVisibility(ImageResource*, VisibilityStatus); |
| 58 void addRendererToLayout(RenderObject* renderer); | |
| 59 | 50 |
| 60 private: | 51 private: |
| 61 RenderObject* m_root; | 52 void updateImageResourcesWithLoadPriority(); |
| 62 | 53 |
| 63 #ifndef NDEBUG | 54 struct ResourceAndVisibility { |
| 64 HashSet<RenderObject*> m_renderersToLayout; | 55 ResourceAndVisibility(ImageResource*, VisibilityStatus); |
| 65 #endif | 56 ResourceAndVisibility(); |
| 57 ~ResourceAndVisibility(); | |
| 58 ResourcePtr<ImageResource> imageResource; | |
| 59 VisibilityStatus status; | |
| 60 }; | |
| 61 | |
| 62 typedef WTF::HashMap<unsigned long, ResourceAndVisibility> ImageResourceMap; | |
|
abarth-chromium
2013/12/02 19:34:56
Rather than using ResourceAndVisibility, you shoul
shatch
2013/12/02 22:32:46
Cool, thanks for the explanation! Done.
| |
| 63 ImageResourceMap m_imageResources; | |
| 66 }; | 64 }; |
| 67 | 65 |
| 68 } | 66 } |
| 69 | 67 |
| 70 #endif | 68 #endif |
| OLD | NEW |