Index: gpu/command_buffer/service/async_pixel_transfer_manager_idle.cc |
diff --git a/gpu/command_buffer/service/async_pixel_transfer_manager_idle.cc b/gpu/command_buffer/service/async_pixel_transfer_manager_idle.cc |
index 61db3b68413dde50d864b6d0ea5ce7218fed71b4..de92c0c25201f7dca4a049acca72e934d516ca99 100644 |
--- a/gpu/command_buffer/service/async_pixel_transfer_manager_idle.cc |
+++ b/gpu/command_buffer/service/async_pixel_transfer_manager_idle.cc |
@@ -144,7 +144,7 @@ void AsyncPixelTransferDelegateIdle::PerformAsyncTexImage2D( |
void* data = mem_params.GetDataAddress(); |
- base::TimeTicks begin_time(base::TimeTicks::HighResNow()); |
+ base::TimeTicks begin_time(base::TimeTicks::Now()); |
gfx::ScopedTextureBinder texture_binder(tex_params.target, texture_id_); |
{ |
@@ -165,7 +165,7 @@ void AsyncPixelTransferDelegateIdle::PerformAsyncTexImage2D( |
transfer_in_progress_ = false; |
shared_state_->texture_upload_count++; |
shared_state_->total_texture_upload_time += |
- base::TimeTicks::HighResNow() - begin_time; |
+ base::TimeTicks::Now() - begin_time; |
// The texture is already fully bound so just call it now. |
bind_callback.Run(); |
@@ -180,7 +180,7 @@ void AsyncPixelTransferDelegateIdle::PerformAsyncTexSubImage2D( |
void* data = mem_params.GetDataAddress(); |
- base::TimeTicks begin_time(base::TimeTicks::HighResNow()); |
+ base::TimeTicks begin_time(base::TimeTicks::Now()); |
gfx::ScopedTextureBinder texture_binder(tex_params.target, texture_id_); |
// If it's a full texture update, use glTexImage2D as it's faster. |
@@ -220,7 +220,7 @@ void AsyncPixelTransferDelegateIdle::PerformAsyncTexSubImage2D( |
transfer_in_progress_ = false; |
shared_state_->texture_upload_count++; |
shared_state_->total_texture_upload_time += |
- base::TimeTicks::HighResNow() - begin_time; |
+ base::TimeTicks::Now() - begin_time; |
} |
AsyncPixelTransferManagerIdle::Task::Task( |