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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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135 this->bindTextures(fGeometryProcessor.get(), primProc); | 135 this->bindTextures(fGeometryProcessor.get(), primProc); |
136 | 136 |
137 if (fXferProcessor.get()) { | 137 if (fXferProcessor.get()) { |
138 const GrXferProcessor& xp = *optState.getXferProcessor(); | 138 const GrXferProcessor& xp = *optState.getXferProcessor(); |
139 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); | 139 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
140 this->bindTextures(fXferProcessor.get(), xp); | 140 this->bindTextures(fXferProcessor.get(), xp); |
141 } | 141 } |
142 this->setFragmentData(primProc, optState); | 142 this->setFragmentData(primProc, optState); |
143 | 143 |
144 // Some of GrGLProgram subclasses need to update state here | 144 // Some of GrGLProgram subclasses need to update state here |
145 this->didSetData(optState.drawType()); | 145 this->didSetData(); |
146 } | 146 } |
147 | 147 |
148 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 148 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
149 const GrOptDrawState& optState) { | 149 const GrOptDrawState& optState) { |
150 int numProcessors = fFragmentProcessors->fProcs.count(); | 150 int numProcessors = fFragmentProcessors->fProcs.count(); |
151 for (int e = 0; e < numProcessors; ++e) { | 151 for (int e = 0; e < numProcessors; ++e) { |
152 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); | 152 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); |
153 const GrProcessor& processor = *stage.processor(); | 153 const GrProcessor& processor = *stage.processor(); |
154 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); | 154 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); |
155 this->setTransformData(primProc, | 155 this->setTransformData(primProc, |
156 stage, | 156 stage, |
157 e, | 157 e, |
158 fFragmentProcessors->fProcs[e]); | 158 fFragmentProcessors->fProcs[e]); |
159 this->bindTextures(fFragmentProcessors->fProcs[e], processor); | 159 this->bindTextures(fFragmentProcessors->fProcs[e], processor); |
160 } | 160 } |
161 } | 161 } |
162 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, | 162 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, |
163 const GrPendingFragmentStage& processor, | 163 const GrPendingFragmentStage& processor, |
164 int index, | 164 int index, |
165 GrGLInstalledFragProc* ip) { | 165 GrGLInstalledFragProc* ip) { |
166 GrGLGeometryProcessor* gp = | 166 GrGLGeometryProcessor* gp = |
167 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro
c.get()); | 167 static_cast<GrGLGeometryProcessor*>(fGeometryProcessor.get()->fGLPro
c.get()); |
168 gp->setTransformData(primProc, fProgramDataManager, index, | 168 gp->setTransformData(primProc, fProgramDataManager, index, |
169 processor.processor()->coordTransforms()); | 169 processor.processor()->coordTransforms()); |
170 } | 170 } |
171 | 171 |
172 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { | |
173 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); | |
174 } | |
175 | |
176 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, | 172 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, |
177 const GrOptDrawState& optState) { | 173 const GrOptDrawState& optState) { |
178 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 174 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
179 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | 175 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
180 fRenderTargetState.fRenderTargetSize.fHeight != optState.getRenderTarget
()->height()) { | 176 fRenderTargetState.fRenderTargetSize.fHeight != optState.getRenderTarget
()->height()) { |
181 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, | 177 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
182 SkIntToScalar(optState.getRenderTarget()->hei
ght())); | 178 SkIntToScalar(optState.getRenderTarget()->hei
ght())); |
183 } | 179 } |
184 | 180 |
185 // call subclasses to set the actual view matrix | 181 // call subclasses to set the actual view matrix |
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208 const GrProgramDesc& desc, | 204 const GrProgramDesc& desc, |
209 const BuiltinUniformHandles& builtinUniforms, | 205 const BuiltinUniformHandles& builtinUniforms, |
210 GrGLuint programID, | 206 GrGLuint programID, |
211 const UniformInfoArray& uniforms, | 207 const UniformInfoArray& uniforms, |
212 GrGLInstalledGeoProc* primProc, | 208 GrGLInstalledGeoProc* primProc, |
213 GrGLInstalledXferProc* xferProcessor, | 209 GrGLInstalledXferProc* xferProcessor, |
214 GrGLInstalledFragProcs* fragmentProcessors) | 210 GrGLInstalledFragProcs* fragmentProcessors) |
215 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, | 211 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, |
216 xferProcessor, fragmentProcessors) { | 212 xferProcessor, fragmentProcessors) { |
217 } | 213 } |
218 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { | 214 void GrGLNvprProgram::didSetData() { |
219 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | |
220 GrGLPathProcessor* pathProc = | 215 GrGLPathProcessor* pathProc = |
221 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); | 216 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); |
222 pathProc->didSetData(fGpu->glPathRendering()); | 217 pathProc->didSetData(fGpu->glPathRendering()); |
223 } | 218 } |
224 | 219 |
225 void GrGLNvprProgram::setTransformData(const GrPrimitiveProcessor& primProc, | 220 void GrGLNvprProgram::setTransformData(const GrPrimitiveProcessor& primProc, |
226 const GrPendingFragmentStage& proc, | 221 const GrPendingFragmentStage& proc, |
227 int index, | 222 int index, |
228 GrGLInstalledFragProc* ip) { | 223 GrGLInstalledFragProc* ip) { |
229 GrGLPathProcessor* pathProc = | 224 GrGLPathProcessor* pathProc = |
230 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); | 225 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); |
231 pathProc->setTransformData(primProc, index, proc.processor()->coordTransform
s(), | 226 pathProc->setTransformData(primProc, index, proc.processor()->coordTransform
s(), |
232 fGpu->glPathRendering(), fProgramID); | 227 fGpu->glPathRendering(), fProgramID); |
233 } | 228 } |
234 | 229 |
235 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, | 230 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, |
236 const GrOptDrawState& optState) { | 231 const GrOptDrawState& optState) { |
237 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType()) && | 232 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); |
238 !primProc.willUseGeoShader() && primProc.numAttribs() == 0); | |
239 const GrRenderTarget* rt = optState.getRenderTarget(); | 233 const GrRenderTarget* rt = optState.getRenderTarget(); |
240 SkISize size; | 234 SkISize size; |
241 size.set(rt->width(), rt->height()); | 235 size.set(rt->width(), rt->height()); |
242 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), | 236 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), |
243 size, rt->origin()); | 237 size, rt->origin()); |
244 } | 238 } |
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