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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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97 fGpu->bindTexture(samplers[s].fTextureUnit, | 97 fGpu->bindTexture(samplers[s].fTextureUnit, |
98 textureAccess.getParams(), | 98 textureAccess.getParams(), |
99 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; | 99 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; |
100 } | 100 } |
101 } | 101 } |
102 | 102 |
103 | 103 |
104 /////////////////////////////////////////////////////////////////////////////// | 104 /////////////////////////////////////////////////////////////////////////////// |
105 | 105 |
106 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrOptDrawS
tate& optState, | 106 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrOptDrawS
tate& optState, |
107 const GrBatchTracker& batchTracker) { | 107 const GrBatchTracker& batchTracker, GrGpu::DrawType dr
awtype) { |
108 this->setRenderTargetState(primProc, optState); | 108 this->setRenderTargetState(primProc, optState); |
109 | 109 |
110 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); | 110 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); |
111 if (dstCopy) { | 111 if (dstCopy) { |
112 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { | 112 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { |
113 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, | 113 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, |
114 static_cast<GrGLfloat>(dstCopy->offset().
fX), | 114 static_cast<GrGLfloat>(dstCopy->offset().
fX), |
115 static_cast<GrGLfloat>(dstCopy->offset().
fY)); | 115 static_cast<GrGLfloat>(dstCopy->offset().
fY)); |
116 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, | 116 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, |
117 1.f / dstCopy->texture()->width(), | 117 1.f / dstCopy->texture()->width(), |
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135 this->bindTextures(fGeometryProcessor.get(), primProc); | 135 this->bindTextures(fGeometryProcessor.get(), primProc); |
136 | 136 |
137 if (fXferProcessor.get()) { | 137 if (fXferProcessor.get()) { |
138 const GrXferProcessor& xp = *optState.getXferProcessor(); | 138 const GrXferProcessor& xp = *optState.getXferProcessor(); |
139 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); | 139 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
140 this->bindTextures(fXferProcessor.get(), xp); | 140 this->bindTextures(fXferProcessor.get(), xp); |
141 } | 141 } |
142 this->setFragmentData(primProc, optState); | 142 this->setFragmentData(primProc, optState); |
143 | 143 |
144 // Some of GrGLProgram subclasses need to update state here | 144 // Some of GrGLProgram subclasses need to update state here |
145 this->didSetData(optState.drawType()); | 145 this->didSetData(drawtype); |
146 } | 146 } |
147 | 147 |
148 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 148 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
149 const GrOptDrawState& optState) { | 149 const GrOptDrawState& optState) { |
150 int numProcessors = fFragmentProcessors->fProcs.count(); | 150 int numProcessors = fFragmentProcessors->fProcs.count(); |
151 for (int e = 0; e < numProcessors; ++e) { | 151 for (int e = 0; e < numProcessors; ++e) { |
152 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); | 152 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); |
153 const GrProcessor& processor = *stage.processor(); | 153 const GrProcessor& processor = *stage.processor(); |
154 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); | 154 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); |
155 this->setTransformData(primProc, | 155 this->setTransformData(primProc, |
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227 int index, | 227 int index, |
228 GrGLInstalledFragProc* ip) { | 228 GrGLInstalledFragProc* ip) { |
229 GrGLPathProcessor* pathProc = | 229 GrGLPathProcessor* pathProc = |
230 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); | 230 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); |
231 pathProc->setTransformData(primProc, index, proc.processor()->coordTransform
s(), | 231 pathProc->setTransformData(primProc, index, proc.processor()->coordTransform
s(), |
232 fGpu->glPathRendering(), fProgramID); | 232 fGpu->glPathRendering(), fProgramID); |
233 } | 233 } |
234 | 234 |
235 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, | 235 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, |
236 const GrOptDrawState& optState) { | 236 const GrOptDrawState& optState) { |
237 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType()) && | 237 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); |
238 !primProc.willUseGeoShader() && primProc.numAttribs() == 0); | |
239 const GrRenderTarget* rt = optState.getRenderTarget(); | 238 const GrRenderTarget* rt = optState.getRenderTarget(); |
240 SkISize size; | 239 SkISize size; |
241 size.set(rt->width(), rt->height()); | 240 size.set(rt->width(), rt->height()); |
242 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), | 241 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), |
243 size, rt->origin()); | 242 size, rt->origin()); |
244 } | 243 } |
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