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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GamepadButton_h | 5 #ifndef GamepadButton_h |
6 #define GamepadButton_h | 6 #define GamepadButton_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
10 #include "wtf/Vector.h" | 10 #include "wtf/Vector.h" |
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23 void setPressed(bool val) { m_pressed = val; } | 23 void setPressed(bool val) { m_pressed = val; } |
24 | 24 |
25 void trace(Visitor*) { } | 25 void trace(Visitor*) { } |
26 | 26 |
27 private: | 27 private: |
28 GamepadButton(); | 28 GamepadButton(); |
29 double m_value; | 29 double m_value; |
30 bool m_pressed; | 30 bool m_pressed; |
31 }; | 31 }; |
32 | 32 |
33 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; | 33 typedef HeapVector<Member<GamepadButton>> GamepadButtonVector; |
34 | 34 |
35 } // namespace blink | 35 } // namespace blink |
36 | 36 |
37 #endif // GamepadButton_h | 37 #endif // GamepadButton_h |
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