| Index: gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h
|
| index 083fc4c8578131a65f14a6aa4505787379006042..a9123f089f7b484cc73c9b01e35fedd1136f8910 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h
|
| +++ b/gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h
|
| @@ -43,6 +43,23 @@ class GPU_EXPORT CopyTextureCHROMIUMResourceManager {
|
| bool premultiply_alpha,
|
| bool unpremultiply_alpha);
|
|
|
| + void DoCopySubTexture(const gles2::GLES2Decoder* decoder,
|
| + GLenum source_target,
|
| + GLuint source_id,
|
| + GLenum source_internal_format,
|
| + GLuint dest_id,
|
| + GLint dest_level,
|
| + GLenum dest_internal_format,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei dest_width,
|
| + GLsizei dest_height,
|
| + GLsizei source_width,
|
| + GLsizei source_height,
|
| + bool flip_y,
|
| + bool premultiply_alpha,
|
| + bool unpremultiply_alpha);
|
| +
|
| // This will apply a transform on the source texture before copying to
|
| // destination texture.
|
| void DoCopyTextureWithTransform(const gles2::GLES2Decoder* decoder,
|
| @@ -57,6 +74,22 @@ class GPU_EXPORT CopyTextureCHROMIUMResourceManager {
|
| bool unpremultiply_alpha,
|
| const GLfloat transform_matrix[16]);
|
|
|
| + void DoCopySubTextureWithTransform(const gles2::GLES2Decoder* decoder,
|
| + GLenum source_target,
|
| + GLuint source_id,
|
| + GLuint dest_id,
|
| + GLint dest_level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei dest_width,
|
| + GLsizei dest_height,
|
| + GLsizei source_width,
|
| + GLsizei source_height,
|
| + bool flip_y,
|
| + bool premultiply_alpha,
|
| + bool unpremultiply_alpha,
|
| + const GLfloat transform_matrix[16]);
|
| +
|
| // The attributes used during invocation of the extension.
|
| static const GLuint kVertexPositionAttrib = 0;
|
|
|
| @@ -74,6 +107,22 @@ class GPU_EXPORT CopyTextureCHROMIUMResourceManager {
|
| GLuint sampler_handle;
|
| };
|
|
|
| + void DoCopyTextureInternal(const gles2::GLES2Decoder* decoder,
|
| + GLenum source_target,
|
| + GLuint source_id,
|
| + GLuint dest_id,
|
| + GLint dest_level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei dest_width,
|
| + GLsizei dest_height,
|
| + GLsizei source_width,
|
| + GLsizei source_height,
|
| + bool flip_y,
|
| + bool premultiply_alpha,
|
| + bool unpremultiply_alpha,
|
| + const GLfloat transform_matrix[16]);
|
| +
|
| bool initialized_;
|
| typedef std::vector<GLuint> ShaderVector;
|
| ShaderVector vertex_shaders_;
|
|
|