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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
11 #include <GLES2/gl2extchromium.h> | 11 #include <GLES2/gl2extchromium.h> |
12 | 12 |
13 #include "gpu/command_buffer/tests/gl_manager.h" | 13 #include "gpu/command_buffer/tests/gl_manager.h" |
14 #include "gpu/command_buffer/tests/gl_test_utils.h" | 14 #include "gpu/command_buffer/tests/gl_test_utils.h" |
15 #include "testing/gmock/include/gmock/gmock.h" | 15 #include "testing/gmock/include/gmock/gmock.h" |
16 #include "testing/gtest/include/gtest/gtest.h" | 16 #include "testing/gtest/include/gtest/gtest.h" |
17 | 17 |
18 namespace gpu { | 18 namespace gpu { |
19 | 19 |
20 namespace { | |
21 enum CopyType { TexImage, TexSubImage }; | |
22 const CopyType kCopyTypes[] = { | |
23 TexImage, | |
24 TexSubImage, | |
25 }; | |
26 } | |
27 | |
20 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. | 28 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. |
21 class GLCopyTextureCHROMIUMTest : public testing::Test { | 29 class GLCopyTextureCHROMIUMTest |
30 : public testing::Test, | |
31 public ::testing::WithParamInterface<CopyType> { | |
22 protected: | 32 protected: |
23 void SetUp() override { | 33 void SetUp() override { |
24 gl_.Initialize(GLManager::Options()); | 34 gl_.Initialize(GLManager::Options()); |
25 | 35 |
26 glGenTextures(2, textures_); | 36 glGenTextures(2, textures_); |
27 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 37 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
28 | 38 |
29 // Some drivers (NVidia/SGX) require texture settings to be a certain way or | 39 // Some drivers (NVidia/SGX) require texture settings to be a certain way or |
30 // they won't report FRAMEBUFFER_COMPLETE. | 40 // they won't report FRAMEBUFFER_COMPLETE. |
31 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 41 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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43 glDeleteTextures(2, textures_); | 53 glDeleteTextures(2, textures_); |
44 glDeleteFramebuffers(1, &framebuffer_id_); | 54 glDeleteFramebuffers(1, &framebuffer_id_); |
45 gl_.Destroy(); | 55 gl_.Destroy(); |
46 } | 56 } |
47 | 57 |
48 GLManager gl_; | 58 GLManager gl_; |
49 GLuint textures_[2]; | 59 GLuint textures_[2]; |
50 GLuint framebuffer_id_; | 60 GLuint framebuffer_id_; |
51 }; | 61 }; |
52 | 62 |
63 INSTANTIATE_TEST_CASE_P(CopyType, | |
64 GLCopyTextureCHROMIUMTest, | |
65 ::testing::ValuesIn(kCopyTypes)); | |
66 | |
53 // Test to ensure that the basic functionality of the extension works. | 67 // Test to ensure that the basic functionality of the extension works. |
54 TEST_F(GLCopyTextureCHROMIUMTest, Basic) { | 68 TEST_P(GLCopyTextureCHROMIUMTest, Basic) { |
69 CopyType copy_type = GetParam(); | |
55 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 70 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
56 | 71 |
57 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 72 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
58 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 73 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
59 pixels); | 74 pixels); |
60 | 75 |
61 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 76 if (copy_type == TexImage) { |
62 GL_UNSIGNED_BYTE); | 77 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, |
78 GL_UNSIGNED_BYTE); | |
79 } else { | |
80 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
81 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
82 nullptr); | |
83 | |
84 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
85 0); | |
86 } | |
63 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 87 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
64 | 88 |
65 // Check the FB is still bound. | 89 // Check the FB is still bound. |
66 GLint value = 0; | 90 GLint value = 0; |
67 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | 91 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); |
68 GLuint fb_id = value; | 92 GLuint fb_id = value; |
69 EXPECT_EQ(framebuffer_id_, fb_id); | 93 EXPECT_EQ(framebuffer_id_, fb_id); |
70 | 94 |
71 // Check that FB is complete. | 95 // Check that FB is complete. |
72 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 96 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
73 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 97 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
74 | 98 |
75 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | 99 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); |
76 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 100 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
77 } | 101 } |
78 | 102 |
79 TEST_F(GLCopyTextureCHROMIUMTest, InternalFormat) { | 103 TEST_P(GLCopyTextureCHROMIUMTest, Level) { |
dshwang
2015/02/10 18:11:55
add new test for level > 0
| |
104 CopyType copy_type = GetParam(); | |
105 uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; | |
106 | |
107 glBindTexture(GL_TEXTURE_2D, textures_[0]); | |
108 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
109 pixels); | |
110 | |
111 int max_level = 5; | |
112 for (int level = 0; level < max_level; level++) { | |
113 if (copy_type == TexImage) { | |
114 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], level, | |
115 GL_RGBA, GL_UNSIGNED_BYTE); | |
116 } else { | |
117 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
118 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, 1, 1, 0, GL_RGBA, | |
119 GL_UNSIGNED_BYTE, nullptr); | |
120 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], level, | |
121 0, 0); | |
122 } | |
123 // The level parameter must be 0. | |
124 if (level) { | |
125 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | |
126 } | |
127 } | |
128 } | |
129 | |
130 TEST_P(GLCopyTextureCHROMIUMTest, ImmutableTexture) { | |
131 if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) { | |
132 LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test..."; | |
133 return; | |
134 } | |
135 CopyType copy_type = GetParam(); | |
136 | |
137 uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u}; | |
138 | |
139 glBindTexture(GL_TEXTURE_2D, textures_[0]); | |
140 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | |
141 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, | |
142 pixels); | |
143 | |
144 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
145 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1); | |
146 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
147 textures_[1], 0); | |
148 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
149 | |
150 if (copy_type == TexImage) { | |
151 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | |
152 GL_UNSIGNED_BYTE); | |
153 EXPECT_TRUE(glGetError() == GL_INVALID_OPERATION); | |
154 } else { | |
155 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
156 0); | |
157 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
158 | |
159 // Check the FB is still bound. | |
160 GLint value = 0; | |
161 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | |
162 GLuint fb_id = value; | |
163 EXPECT_EQ(framebuffer_id_, fb_id); | |
164 | |
165 // Check that FB is complete. | |
166 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
167 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
168 | |
169 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels); | |
170 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | |
171 } | |
172 } | |
173 | |
174 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormat) { | |
175 CopyType copy_type = GetParam(); | |
80 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, | 176 GLint src_formats[] = {GL_ALPHA, GL_RGB, GL_RGBA, |
81 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; | 177 GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_BGRA_EXT}; |
82 GLint dest_formats[] = {GL_RGB, GL_RGBA}; | 178 GLint dest_formats[] = {GL_RGB, GL_RGBA}; |
83 | 179 |
84 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { | 180 for (size_t src_index = 0; src_index < arraysize(src_formats); src_index++) { |
85 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); | 181 for (size_t dest_index = 0; dest_index < arraysize(dest_formats); |
86 dest_index++) { | 182 dest_index++) { |
87 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 183 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
88 glTexImage2D(GL_TEXTURE_2D, | 184 glTexImage2D(GL_TEXTURE_2D, 0, src_formats[src_index], 1, 1, 0, |
89 0, | 185 src_formats[src_index], GL_UNSIGNED_BYTE, nullptr); |
90 src_formats[src_index], | |
91 1, | |
92 1, | |
93 0, | |
94 src_formats[src_index], | |
95 GL_UNSIGNED_BYTE, | |
96 NULL); | |
97 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 186 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
98 | 187 |
99 glCopyTextureCHROMIUM(GL_TEXTURE_2D, | 188 if (copy_type == TexImage) { |
100 textures_[0], | 189 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, |
101 textures_[1], | 190 dest_formats[dest_index], GL_UNSIGNED_BYTE); |
102 0, | 191 } else { |
103 dest_formats[dest_index], | 192 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
104 GL_UNSIGNED_BYTE); | 193 glTexImage2D(GL_TEXTURE_2D, 0, dest_formats[dest_index], 1, 1, 0, |
194 dest_formats[dest_index], GL_UNSIGNED_BYTE, nullptr); | |
195 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | |
196 | |
197 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | |
198 0, 0); | |
199 } | |
200 | |
105 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index | 201 EXPECT_TRUE(GL_NO_ERROR == glGetError()) << "src_index:" << src_index |
106 << " dest_index:" << dest_index; | 202 << " dest_index:" << dest_index; |
107 } | 203 } |
108 } | 204 } |
109 } | 205 } |
110 | 206 |
111 TEST_F(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 207 TEST_P(GLCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
208 CopyType copy_type = GetParam(); | |
112 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 209 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
113 glTexImage2D( | 210 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
114 GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 211 nullptr); |
115 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 212 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
116 | 213 |
117 // Check unsupported format reports error. | 214 // Check unsupported format reports error. |
118 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, | 215 GLint unsupported_dest_formats[] = {GL_ALPHA, GL_LUMINANCE, |
119 GL_LUMINANCE_ALPHA}; | 216 GL_LUMINANCE_ALPHA}; |
120 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); | 217 for (size_t dest_index = 0; dest_index < arraysize(unsupported_dest_formats); |
121 dest_index++) { | 218 dest_index++) { |
122 glCopyTextureCHROMIUM(GL_TEXTURE_2D, | 219 if (copy_type == TexImage) { |
123 textures_[0], | 220 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, |
124 textures_[1], | 221 unsupported_dest_formats[dest_index], |
125 0, | 222 GL_UNSIGNED_BYTE); |
126 unsupported_dest_formats[dest_index], | 223 } else { |
127 GL_UNSIGNED_BYTE); | 224 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
225 glTexImage2D(GL_TEXTURE_2D, 0, unsupported_dest_formats[dest_index], 1, 1, | |
226 0, unsupported_dest_formats[dest_index], GL_UNSIGNED_BYTE, | |
227 nullptr); | |
228 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
229 0); | |
230 } | |
128 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) | 231 EXPECT_TRUE(GL_INVALID_OPERATION == glGetError()) |
129 << "dest_index:" << dest_index; | 232 << "dest_index:" << dest_index; |
130 } | 233 } |
131 } | 234 } |
132 | 235 |
133 // Test to ensure that the destination texture is redefined if the properties | 236 // Test to ensure that the destination texture is redefined if the properties |
134 // are different. | 237 // are different. |
135 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { | 238 TEST_F(GLCopyTextureCHROMIUMTest, RedefineDestinationTexture) { |
136 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, | 239 uint8 pixels[4 * 4] = {255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u, |
137 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; | 240 255u, 0u, 0u, 255u, 255u, 0u, 0u, 255u}; |
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182 | 285 |
183 // Check that FB is complete. | 286 // Check that FB is complete. |
184 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | 287 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
185 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 288 glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
186 | 289 |
187 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); | 290 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, &pixels[12]); |
188 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 291 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
189 } | 292 } |
190 | 293 |
191 // Test that the extension respects the flip-y pixel storage setting. | 294 // Test that the extension respects the flip-y pixel storage setting. |
192 TEST_F(GLCopyTextureCHROMIUMTest, FlipY) { | 295 TEST_P(GLCopyTextureCHROMIUMTest, FlipY) { |
296 CopyType copy_type = GetParam(); | |
193 uint8 pixels[2][2][4]; | 297 uint8 pixels[2][2][4]; |
194 for (int x = 0; x < 2; ++x) { | 298 for (int x = 0; x < 2; ++x) { |
195 for (int y = 0; y < 2; ++y) { | 299 for (int y = 0; y < 2; ++y) { |
196 pixels[y][x][0] = x + y; | 300 pixels[y][x][0] = x + y; |
197 pixels[y][x][1] = x + y; | 301 pixels[y][x][1] = x + y; |
198 pixels[y][x][2] = x + y; | 302 pixels[y][x][2] = x + y; |
199 pixels[y][x][3] = 255u; | 303 pixels[y][x][3] = 255u; |
200 } | 304 } |
201 } | 305 } |
202 | 306 |
203 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 307 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
204 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 308 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
205 pixels); | 309 pixels); |
206 | 310 |
207 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 311 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
208 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 312 |
209 GL_UNSIGNED_BYTE); | 313 if (copy_type == TexImage) { |
314 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | |
315 GL_UNSIGNED_BYTE); | |
316 } else { | |
317 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
318 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
319 nullptr); | |
320 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
321 0); | |
322 } | |
210 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 323 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
211 | 324 |
212 uint8 copied_pixels[2][2][4] = {{{0}}}; | 325 uint8 copied_pixels[2][2][4] = {{{0}}}; |
213 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 326 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
214 for (int x = 0; x < 2; ++x) { | 327 for (int x = 0; x < 2; ++x) { |
215 for (int y = 0; y < 2; ++y) { | 328 for (int y = 0; y < 2; ++y) { |
216 EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); | 329 EXPECT_EQ(pixels[1-y][x][0], copied_pixels[y][x][0]); |
217 EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); | 330 EXPECT_EQ(pixels[1-y][x][1], copied_pixels[y][x][1]); |
218 EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); | 331 EXPECT_EQ(pixels[1-y][x][2], copied_pixels[y][x][2]); |
219 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); | 332 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); |
220 } | 333 } |
221 } | 334 } |
222 | 335 |
223 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 336 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
224 } | 337 } |
225 | 338 |
226 // Test that the extension respects the GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM | 339 // Test that the extension respects the GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM |
227 // storage setting. | 340 // storage setting. |
228 TEST_F(GLCopyTextureCHROMIUMTest, PremultiplyAlpha) { | 341 TEST_P(GLCopyTextureCHROMIUMTest, PremultiplyAlpha) { |
342 CopyType copy_type = GetParam(); | |
229 uint8 pixels[1 * 4] = { 2, 2, 2, 128 }; | 343 uint8 pixels[1 * 4] = { 2, 2, 2, 128 }; |
230 | 344 |
231 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 345 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
232 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 346 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
233 pixels); | 347 pixels); |
234 | 348 |
235 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 349 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
236 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 350 if (copy_type == TexImage) { |
237 GL_UNSIGNED_BYTE); | 351 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, |
352 GL_UNSIGNED_BYTE); | |
353 } else { | |
354 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
355 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
356 nullptr); | |
357 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
358 0); | |
359 } | |
238 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 360 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
239 | 361 |
240 uint8 copied_pixels[1 * 4] = {0}; | 362 uint8 copied_pixels[1 * 4] = {0}; |
241 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 363 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
242 EXPECT_EQ(1u, copied_pixels[0]); | 364 EXPECT_EQ(1u, copied_pixels[0]); |
243 EXPECT_EQ(1u, copied_pixels[1]); | 365 EXPECT_EQ(1u, copied_pixels[1]); |
244 EXPECT_EQ(1u, copied_pixels[2]); | 366 EXPECT_EQ(1u, copied_pixels[2]); |
245 EXPECT_EQ(128u, copied_pixels[3]); | 367 EXPECT_EQ(128u, copied_pixels[3]); |
246 | 368 |
247 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 369 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
248 } | 370 } |
249 | 371 |
250 // Test that the extension respects the GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM | 372 // Test that the extension respects the GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM |
251 // storage setting. | 373 // storage setting. |
252 TEST_F(GLCopyTextureCHROMIUMTest, UnpremultiplyAlpha) { | 374 TEST_P(GLCopyTextureCHROMIUMTest, UnpremultiplyAlpha) { |
375 CopyType copy_type = GetParam(); | |
253 uint8 pixels[1 * 4] = { 16, 16, 16, 128 }; | 376 uint8 pixels[1 * 4] = { 16, 16, 16, 128 }; |
254 | 377 |
255 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 378 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
256 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 379 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
257 pixels); | 380 pixels); |
258 | 381 |
259 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 382 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
260 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 383 if (copy_type == TexImage) { |
261 GL_UNSIGNED_BYTE); | 384 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, |
385 GL_UNSIGNED_BYTE); | |
386 } else { | |
387 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
388 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
389 nullptr); | |
390 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
391 0); | |
392 } | |
262 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 393 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
263 | 394 |
264 uint8 copied_pixels[1 * 4] = {0}; | 395 uint8 copied_pixels[1 * 4] = {0}; |
265 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 396 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
266 EXPECT_EQ(32u, copied_pixels[0]); | 397 EXPECT_EQ(32u, copied_pixels[0]); |
267 EXPECT_EQ(32u, copied_pixels[1]); | 398 EXPECT_EQ(32u, copied_pixels[1]); |
268 EXPECT_EQ(32u, copied_pixels[2]); | 399 EXPECT_EQ(32u, copied_pixels[2]); |
269 EXPECT_EQ(128u, copied_pixels[3]); | 400 EXPECT_EQ(128u, copied_pixels[3]); |
270 | 401 |
271 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 402 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
272 } | 403 } |
273 | 404 |
274 TEST_F(GLCopyTextureCHROMIUMTest, FlipYAndPremultiplyAlpha) { | 405 TEST_P(GLCopyTextureCHROMIUMTest, FlipYAndPremultiplyAlpha) { |
406 CopyType copy_type = GetParam(); | |
275 uint8 pixels[2][2][4]; | 407 uint8 pixels[2][2][4]; |
276 for (int x = 0; x < 2; ++x) { | 408 for (int x = 0; x < 2; ++x) { |
277 for (int y = 0; y < 2; ++y) { | 409 for (int y = 0; y < 2; ++y) { |
278 uint8 color = 16 * x + 16 * y; | 410 uint8 color = 16 * x + 16 * y; |
279 pixels[y][x][0] = color; | 411 pixels[y][x][0] = color; |
280 pixels[y][x][1] = color; | 412 pixels[y][x][1] = color; |
281 pixels[y][x][2] = color; | 413 pixels[y][x][2] = color; |
282 pixels[y][x][3] = 128u; | 414 pixels[y][x][3] = 128u; |
283 } | 415 } |
284 } | 416 } |
285 | 417 |
286 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 418 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
287 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 419 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
288 pixels); | 420 pixels); |
289 | 421 |
290 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 422 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
291 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 423 glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
292 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 424 if (copy_type == TexImage) { |
293 GL_UNSIGNED_BYTE); | 425 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, |
426 GL_UNSIGNED_BYTE); | |
427 } else { | |
428 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
429 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
430 nullptr); | |
431 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
432 0); | |
433 } | |
294 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 434 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
295 | 435 |
296 uint8 copied_pixels[2][2][4] = {{{0}}}; | 436 uint8 copied_pixels[2][2][4] = {{{0}}}; |
297 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 437 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
298 for (int x = 0; x < 2; ++x) { | 438 for (int x = 0; x < 2; ++x) { |
299 for (int y = 0; y < 2; ++y) { | 439 for (int y = 0; y < 2; ++y) { |
300 EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); | 440 EXPECT_EQ(pixels[1-y][x][0] / 2, copied_pixels[y][x][0]); |
301 EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); | 441 EXPECT_EQ(pixels[1-y][x][1] / 2, copied_pixels[y][x][1]); |
302 EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); | 442 EXPECT_EQ(pixels[1-y][x][2] / 2, copied_pixels[y][x][2]); |
303 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); | 443 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); |
304 } | 444 } |
305 } | 445 } |
306 | 446 |
307 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 447 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
308 } | 448 } |
309 | 449 |
310 TEST_F(GLCopyTextureCHROMIUMTest, FlipYAndUnpremultiplyAlpha) { | 450 TEST_P(GLCopyTextureCHROMIUMTest, FlipYAndUnpremultiplyAlpha) { |
451 CopyType copy_type = GetParam(); | |
311 uint8 pixels[2][2][4]; | 452 uint8 pixels[2][2][4]; |
312 for (int x = 0; x < 2; ++x) { | 453 for (int x = 0; x < 2; ++x) { |
313 for (int y = 0; y < 2; ++y) { | 454 for (int y = 0; y < 2; ++y) { |
314 uint8 color = 16 * x + 16 * y; | 455 uint8 color = 16 * x + 16 * y; |
315 pixels[y][x][0] = color; | 456 pixels[y][x][0] = color; |
316 pixels[y][x][1] = color; | 457 pixels[y][x][1] = color; |
317 pixels[y][x][2] = color; | 458 pixels[y][x][2] = color; |
318 pixels[y][x][3] = 128u; | 459 pixels[y][x][3] = 128u; |
319 } | 460 } |
320 } | 461 } |
321 | 462 |
322 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 463 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
323 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 464 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
324 pixels); | 465 pixels); |
325 | 466 |
326 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); | 467 glPixelStorei(GL_UNPACK_FLIP_Y_CHROMIUM, GL_TRUE); |
327 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); | 468 glPixelStorei(GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, GL_TRUE); |
328 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 469 if (copy_type == TexImage) { |
329 GL_UNSIGNED_BYTE); | 470 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, |
471 GL_UNSIGNED_BYTE); | |
472 } else { | |
473 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
474 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
475 nullptr); | |
476 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
477 0); | |
478 } | |
330 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 479 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
331 | 480 |
332 uint8 copied_pixels[2][2][4] = {{{0}}}; | 481 uint8 copied_pixels[2][2][4] = {{{0}}}; |
333 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); | 482 glReadPixels(0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, copied_pixels); |
334 for (int x = 0; x < 2; ++x) { | 483 for (int x = 0; x < 2; ++x) { |
335 for (int y = 0; y < 2; ++y) { | 484 for (int y = 0; y < 2; ++y) { |
336 EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); | 485 EXPECT_EQ(pixels[1-y][x][0] * 2, copied_pixels[y][x][0]); |
337 EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); | 486 EXPECT_EQ(pixels[1-y][x][1] * 2, copied_pixels[y][x][1]); |
338 EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); | 487 EXPECT_EQ(pixels[1-y][x][2] * 2, copied_pixels[y][x][2]); |
339 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); | 488 EXPECT_EQ(pixels[1-y][x][3], copied_pixels[y][x][3]); |
340 } | 489 } |
341 } | 490 } |
342 | 491 |
343 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 492 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
344 } | 493 } |
345 | 494 |
346 namespace { | 495 namespace { |
347 | 496 |
348 void glEnableDisable(GLint param, GLboolean value) { | 497 void glEnableDisable(GLint param, GLboolean value) { |
349 if (value) | 498 if (value) |
350 glEnable(param); | 499 glEnable(param); |
351 else | 500 else |
352 glDisable(param); | 501 glDisable(param); |
353 } | 502 } |
354 | 503 |
355 } // unnamed namespace | 504 } // unnamed namespace |
356 | 505 |
357 // Validate that some basic GL state is not touched upon execution of | 506 // Validate that some basic GL state is not touched upon execution of |
358 // the extension. | 507 // the extension. |
359 TEST_F(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { | 508 TEST_P(GLCopyTextureCHROMIUMTest, BasicStatePreservation) { |
509 CopyType copy_type = GetParam(); | |
360 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 510 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
361 | 511 |
362 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 512 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
363 | 513 |
364 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 514 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
365 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 515 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
366 pixels); | 516 pixels); |
367 | 517 |
518 if (copy_type == TexSubImage) { | |
519 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
520 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
521 nullptr); | |
522 } | |
523 | |
368 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; | 524 GLboolean reference_settings[2] = { GL_TRUE, GL_FALSE }; |
369 for (int x = 0; x < 2; ++x) { | 525 for (int x = 0; x < 2; ++x) { |
370 GLboolean setting = reference_settings[x]; | 526 GLboolean setting = reference_settings[x]; |
371 glEnableDisable(GL_DEPTH_TEST, setting); | 527 glEnableDisable(GL_DEPTH_TEST, setting); |
372 glEnableDisable(GL_SCISSOR_TEST, setting); | 528 glEnableDisable(GL_SCISSOR_TEST, setting); |
373 glEnableDisable(GL_STENCIL_TEST, setting); | 529 glEnableDisable(GL_STENCIL_TEST, setting); |
374 glEnableDisable(GL_CULL_FACE, setting); | 530 glEnableDisable(GL_CULL_FACE, setting); |
375 glEnableDisable(GL_BLEND, setting); | 531 glEnableDisable(GL_BLEND, setting); |
376 glColorMask(setting, setting, setting, setting); | 532 glColorMask(setting, setting, setting, setting); |
377 glDepthMask(setting); | 533 glDepthMask(setting); |
378 | 534 |
379 glActiveTexture(GL_TEXTURE1 + x); | 535 glActiveTexture(GL_TEXTURE1 + x); |
380 | 536 |
381 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 537 if (copy_type == TexImage) { |
382 GL_RGBA, GL_UNSIGNED_BYTE); | 538 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, |
539 GL_RGBA, GL_UNSIGNED_BYTE); | |
540 } else { | |
541 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
542 0); | |
543 } | |
383 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 544 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
384 | 545 |
385 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); | 546 EXPECT_EQ(setting, glIsEnabled(GL_DEPTH_TEST)); |
386 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); | 547 EXPECT_EQ(setting, glIsEnabled(GL_SCISSOR_TEST)); |
387 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); | 548 EXPECT_EQ(setting, glIsEnabled(GL_STENCIL_TEST)); |
388 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); | 549 EXPECT_EQ(setting, glIsEnabled(GL_CULL_FACE)); |
389 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); | 550 EXPECT_EQ(setting, glIsEnabled(GL_BLEND)); |
390 | 551 |
391 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; | 552 GLboolean bool_array[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; |
392 glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); | 553 glGetBooleanv(GL_DEPTH_WRITEMASK, bool_array); |
393 EXPECT_EQ(setting, bool_array[0]); | 554 EXPECT_EQ(setting, bool_array[0]); |
394 | 555 |
395 bool_array[0] = GL_FALSE; | 556 bool_array[0] = GL_FALSE; |
396 glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); | 557 glGetBooleanv(GL_COLOR_WRITEMASK, bool_array); |
397 EXPECT_EQ(setting, bool_array[0]); | 558 EXPECT_EQ(setting, bool_array[0]); |
398 EXPECT_EQ(setting, bool_array[1]); | 559 EXPECT_EQ(setting, bool_array[1]); |
399 EXPECT_EQ(setting, bool_array[2]); | 560 EXPECT_EQ(setting, bool_array[2]); |
400 EXPECT_EQ(setting, bool_array[3]); | 561 EXPECT_EQ(setting, bool_array[3]); |
401 | 562 |
402 GLint active_texture = 0; | 563 GLint active_texture = 0; |
403 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 564 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
404 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); | 565 EXPECT_EQ(GL_TEXTURE1 + x, active_texture); |
405 } | 566 } |
406 | 567 |
407 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 568 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
408 }; | 569 }; |
409 | 570 |
410 // Verify that invocation of the extension does not modify the bound | 571 // Verify that invocation of the extension does not modify the bound |
411 // texture state. | 572 // texture state. |
412 TEST_F(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { | 573 TEST_P(GLCopyTextureCHROMIUMTest, TextureStatePreserved) { |
574 CopyType copy_type = GetParam(); | |
413 // Setup the texture used for the extension invocation. | 575 // Setup the texture used for the extension invocation. |
414 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 576 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
415 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 577 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
416 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 578 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
417 pixels); | 579 pixels); |
418 | 580 |
581 if (copy_type == TexSubImage) { | |
582 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
583 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
584 nullptr); | |
585 } | |
586 | |
419 GLuint texture_ids[2]; | 587 GLuint texture_ids[2]; |
420 glGenTextures(2, texture_ids); | 588 glGenTextures(2, texture_ids); |
421 | 589 |
422 glActiveTexture(GL_TEXTURE0); | 590 glActiveTexture(GL_TEXTURE0); |
423 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); | 591 glBindTexture(GL_TEXTURE_2D, texture_ids[0]); |
424 | 592 |
425 glActiveTexture(GL_TEXTURE1); | 593 glActiveTexture(GL_TEXTURE1); |
426 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); | 594 glBindTexture(GL_TEXTURE_2D, texture_ids[1]); |
427 | 595 |
428 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 596 if (copy_type == TexImage) { |
429 GL_RGBA, GL_UNSIGNED_BYTE); | 597 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, |
598 GL_UNSIGNED_BYTE); | |
599 } else { | |
600 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
601 0); | |
602 } | |
430 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 603 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
431 | 604 |
432 GLint active_texture = 0; | 605 GLint active_texture = 0; |
433 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); | 606 glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture); |
434 EXPECT_EQ(GL_TEXTURE1, active_texture); | 607 EXPECT_EQ(GL_TEXTURE1, active_texture); |
435 | 608 |
436 GLint bound_texture = 0; | 609 GLint bound_texture = 0; |
437 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 610 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
438 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); | 611 EXPECT_EQ(texture_ids[1], static_cast<GLuint>(bound_texture)); |
439 glBindTexture(GL_TEXTURE_2D, 0); | 612 glBindTexture(GL_TEXTURE_2D, 0); |
440 | 613 |
441 bound_texture = 0; | 614 bound_texture = 0; |
442 glActiveTexture(GL_TEXTURE0); | 615 glActiveTexture(GL_TEXTURE0); |
443 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); | 616 glGetIntegerv(GL_TEXTURE_BINDING_2D, &bound_texture); |
444 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); | 617 EXPECT_EQ(texture_ids[0], static_cast<GLuint>(bound_texture)); |
445 glBindTexture(GL_TEXTURE_2D, 0); | 618 glBindTexture(GL_TEXTURE_2D, 0); |
446 | 619 |
447 glDeleteTextures(2, texture_ids); | 620 glDeleteTextures(2, texture_ids); |
448 | 621 |
449 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 622 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
450 } | 623 } |
451 | 624 |
452 // Verify that invocation of the extension does not perturb the currently | 625 // Verify that invocation of the extension does not perturb the currently |
453 // bound FBO state. | 626 // bound FBO state. |
454 TEST_F(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { | 627 TEST_P(GLCopyTextureCHROMIUMTest, FBOStatePreserved) { |
628 CopyType copy_type = GetParam(); | |
455 // Setup the texture used for the extension invocation. | 629 // Setup the texture used for the extension invocation. |
456 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 630 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
457 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 631 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
458 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 632 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
459 pixels); | 633 pixels); |
460 | 634 |
635 if (copy_type == TexSubImage) { | |
636 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
637 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
638 nullptr); | |
639 } | |
640 | |
461 GLuint texture_id; | 641 GLuint texture_id; |
462 glGenTextures(1, &texture_id); | 642 glGenTextures(1, &texture_id); |
463 glBindTexture(GL_TEXTURE_2D, texture_id); | 643 glBindTexture(GL_TEXTURE_2D, texture_id); |
464 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 644 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
465 0); | 645 0); |
466 | 646 |
467 GLuint renderbuffer_id; | 647 GLuint renderbuffer_id; |
468 glGenRenderbuffers(1, &renderbuffer_id); | 648 glGenRenderbuffers(1, &renderbuffer_id); |
469 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id); | 649 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id); |
470 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 1, 1); | 650 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 1, 1); |
471 | 651 |
472 GLuint framebuffer_id; | 652 GLuint framebuffer_id; |
473 glGenFramebuffers(1, &framebuffer_id); | 653 glGenFramebuffers(1, &framebuffer_id); |
474 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); | 654 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id); |
475 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 655 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
476 texture_id, 0); | 656 texture_id, 0); |
477 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 657 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
478 GL_RENDERBUFFER, renderbuffer_id); | 658 GL_RENDERBUFFER, renderbuffer_id); |
479 EXPECT_TRUE( | 659 EXPECT_TRUE( |
480 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); | 660 GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
481 | 661 |
482 // Test that we can write to the bound framebuffer | 662 // Test that we can write to the bound framebuffer |
483 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; | 663 uint8 expected_color[4] = { 255u, 255u, 0, 255u }; |
484 glClearColor(1.0, 1.0, 0, 1.0); | 664 glClearColor(1.0, 1.0, 0, 1.0); |
485 glClear(GL_COLOR_BUFFER_BIT); | 665 glClear(GL_COLOR_BUFFER_BIT); |
486 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 666 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
487 | 667 |
488 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, | 668 if (copy_type == TexImage) { |
489 GL_RGBA, GL_UNSIGNED_BYTE); | 669 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, |
670 GL_UNSIGNED_BYTE); | |
671 } else { | |
672 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
673 0); | |
674 } | |
490 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 675 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
491 | 676 |
492 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); | 677 EXPECT_TRUE(glIsFramebuffer(framebuffer_id)); |
493 | 678 |
494 // Ensure that reading from the framebuffer produces correct pixels. | 679 // Ensure that reading from the framebuffer produces correct pixels. |
495 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); | 680 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color); |
496 | 681 |
497 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; | 682 uint8 expected_color2[4] = { 255u, 0, 255u, 255u }; |
498 glClearColor(1.0, 0, 1.0, 1.0); | 683 glClearColor(1.0, 0, 1.0, 1.0); |
499 glClear(GL_COLOR_BUFFER_BIT); | 684 glClear(GL_COLOR_BUFFER_BIT); |
(...skipping 27 matching lines...) Expand all Loading... | |
527 &fbo_params); | 712 &fbo_params); |
528 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); | 713 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(fbo_params)); |
529 | 714 |
530 glDeleteRenderbuffers(1, &renderbuffer_id); | 715 glDeleteRenderbuffers(1, &renderbuffer_id); |
531 glDeleteTextures(1, &texture_id); | 716 glDeleteTextures(1, &texture_id); |
532 glDeleteFramebuffers(1, &framebuffer_id); | 717 glDeleteFramebuffers(1, &framebuffer_id); |
533 | 718 |
534 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 719 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
535 } | 720 } |
536 | 721 |
537 TEST_F(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { | 722 TEST_P(GLCopyTextureCHROMIUMTest, ProgramStatePreservation) { |
723 CopyType copy_type = GetParam(); | |
538 // unbind the one created in setup. | 724 // unbind the one created in setup. |
539 glBindFramebuffer(GL_FRAMEBUFFER, 0); | 725 glBindFramebuffer(GL_FRAMEBUFFER, 0); |
540 glBindTexture(GL_TEXTURE_2D, 0); | 726 glBindTexture(GL_TEXTURE_2D, 0); |
541 | 727 |
542 GLManager gl2; | 728 GLManager gl2; |
543 GLManager::Options options; | 729 GLManager::Options options; |
544 options.size = gfx::Size(16, 16); | 730 options.size = gfx::Size(16, 16); |
545 options.share_group_manager = &gl_; | 731 options.share_group_manager = &gl_; |
546 gl2.Initialize(options); | 732 gl2.Initialize(options); |
547 gl_.MakeCurrent(); | 733 gl_.MakeCurrent(); |
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581 glClear(GL_COLOR_BUFFER_BIT); | 767 glClear(GL_COLOR_BUFFER_BIT); |
582 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 768 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
583 glDrawArrays(GL_TRIANGLES, 0, 6); | 769 glDrawArrays(GL_TRIANGLES, 0, 6); |
584 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 770 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
585 | 771 |
586 // Call copyTextureCHROMIUM | 772 // Call copyTextureCHROMIUM |
587 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 773 uint8 pixels[1 * 4] = { 255u, 0u, 0u, 255u }; |
588 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 774 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
589 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 775 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
590 pixels); | 776 pixels); |
591 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 777 if (copy_type == TexImage) { |
592 GL_UNSIGNED_BYTE); | 778 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, |
779 GL_UNSIGNED_BYTE); | |
780 } else { | |
781 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
782 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
783 nullptr); | |
784 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
785 0); | |
786 } | |
593 | 787 |
594 // test using program after | 788 // test using program after |
595 glClear(GL_COLOR_BUFFER_BIT); | 789 glClear(GL_COLOR_BUFFER_BIT); |
596 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); | 790 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, zero)); |
597 glDrawArrays(GL_TRIANGLES, 0, 6); | 791 glDrawArrays(GL_TRIANGLES, 0, 6); |
598 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); | 792 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected)); |
599 | 793 |
600 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 794 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
601 | 795 |
602 gl2.MakeCurrent(); | 796 gl2.MakeCurrent(); |
603 gl2.Destroy(); | 797 gl2.Destroy(); |
604 gl_.MakeCurrent(); | 798 gl_.MakeCurrent(); |
605 } | 799 } |
606 | 800 |
607 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. | 801 // Test that glCopyTextureCHROMIUM doesn't leak uninitialized textures. |
608 TEST_F(GLCopyTextureCHROMIUMTest, UninitializedSource) { | 802 TEST_P(GLCopyTextureCHROMIUMTest, UninitializedSource) { |
803 CopyType copy_type = GetParam(); | |
609 const GLsizei kWidth = 64, kHeight = 64; | 804 const GLsizei kWidth = 64, kHeight = 64; |
610 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 805 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
611 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, | 806 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
612 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 807 GL_UNSIGNED_BYTE, nullptr); |
613 | 808 |
614 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, | 809 if (copy_type == TexImage) { |
615 GL_UNSIGNED_BYTE); | 810 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, |
811 GL_UNSIGNED_BYTE); | |
812 } else { | |
813 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
814 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, | |
815 GL_UNSIGNED_BYTE, nullptr); | |
816 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 0, | |
817 0); | |
818 } | |
616 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 819 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
617 | 820 |
618 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; | 821 uint8 pixels[kHeight][kWidth][4] = {{{1}}}; |
619 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 822 glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
620 for (int x = 0; x < kWidth; ++x) { | 823 for (int x = 0; x < kWidth; ++x) { |
621 for (int y = 0; y < kHeight; ++y) { | 824 for (int y = 0; y < kHeight; ++y) { |
622 EXPECT_EQ(0, pixels[y][x][0]); | 825 EXPECT_EQ(0, pixels[y][x][0]); |
623 EXPECT_EQ(0, pixels[y][x][1]); | 826 EXPECT_EQ(0, pixels[y][x][1]); |
624 EXPECT_EQ(0, pixels[y][x][2]); | 827 EXPECT_EQ(0, pixels[y][x][2]); |
625 EXPECT_EQ(0, pixels[y][x][3]); | 828 EXPECT_EQ(0, pixels[y][x][3]); |
626 } | 829 } |
627 } | 830 } |
628 | 831 |
629 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 832 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
630 } | 833 } |
631 | 834 |
835 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureDimension) { | |
836 glBindTexture(GL_TEXTURE_2D, textures_[0]); | |
837 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
838 nullptr); | |
839 | |
840 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
841 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
842 nullptr); | |
843 | |
844 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 1, 1); | |
845 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | |
846 | |
847 // xoffset < 0 | |
848 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, -1, 1); | |
849 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | |
850 | |
851 // xoffset + source_width > dest_width | |
852 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 2, 2); | |
853 EXPECT_TRUE(glGetError() == GL_INVALID_VALUE); | |
854 } | |
855 | |
856 TEST_F(GLCopyTextureCHROMIUMTest, CopySubTextureOffset) { | |
857 uint8 red[1 * 4] = {255u, 0u, 0u, 255u}; | |
858 glBindTexture(GL_TEXTURE_2D, textures_[0]); | |
859 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
860 red); | |
861 | |
862 uint8 transparent_pixel[4 * 4] = {0u, 0u, 0u, 0u, | |
863 0u, 0u, 0u, 0u, | |
864 0u, 0u, 0u, 0u, | |
865 0u, 0u, 0u, 0u}; | |
866 glBindTexture(GL_TEXTURE_2D, textures_[1]); | |
867 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
868 transparent_pixel); | |
869 | |
870 glCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, 1, 1); | |
871 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | |
872 | |
873 // Check the FB is still bound. | |
874 GLint value = 0; | |
875 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value); | |
876 GLuint fb_id = value; | |
877 EXPECT_EQ(framebuffer_id_, fb_id); | |
878 | |
879 // Check that FB is complete. | |
880 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), | |
881 glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
882 | |
883 uint8 transparent[1 * 4] = {0u, 0u, 0u, 0u}; | |
884 GLTestHelper::CheckPixels(0, 0, 1, 1, 0, transparent); | |
885 GLTestHelper::CheckPixels(1, 1, 1, 1, 0, red); | |
886 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | |
887 } | |
888 | |
632 } // namespace gpu | 889 } // namespace gpu |
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