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| 1 #ifndef __gl2_h_ | |
| 2 #define __gl2_h_ | |
| 3 | |
| 4 /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ | |
| 5 | |
| 6 #include <GLES2/gl2platform.h> | |
| 7 | |
| 8 /* | |
| 9 * This document is licensed under the SGI Free Software B License Version | |
| 10 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . | |
| 11 */ | |
| 12 | |
| 13 /*------------------------------------------------------------------------- | |
| 14 * Data type definitions | |
| 15 *-----------------------------------------------------------------------*/ | |
| 16 | |
| 17 typedef void GLvoid; | |
| 18 typedef char GLchar; | |
| 19 typedef unsigned int GLenum; | |
| 20 typedef unsigned char GLboolean; | |
| 21 typedef unsigned int GLbitfield; | |
| 22 typedef khronos_int8_t GLbyte; | |
| 23 typedef short GLshort; | |
| 24 typedef int GLint; | |
| 25 typedef int GLsizei; | |
| 26 typedef khronos_uint8_t GLubyte; | |
| 27 typedef unsigned short GLushort; | |
| 28 typedef unsigned int GLuint; | |
| 29 typedef khronos_float_t GLfloat; | |
| 30 typedef khronos_float_t GLclampf; | |
| 31 typedef khronos_int32_t GLfixed; | |
| 32 | |
| 33 /* GL types for handling large vertex buffer objects */ | |
| 34 typedef khronos_intptr_t GLintptr; | |
| 35 typedef khronos_ssize_t GLsizeiptr; | |
| 36 | |
| 37 /* OpenGL ES core versions */ | |
| 38 #define GL_ES_VERSION_2_0 1 | |
| 39 | |
| 40 /* ClearBufferMask */ | |
| 41 #define GL_DEPTH_BUFFER_BIT 0x00000100 | |
| 42 #define GL_STENCIL_BUFFER_BIT 0x00000400 | |
| 43 #define GL_COLOR_BUFFER_BIT 0x00004000 | |
| 44 | |
| 45 /* Boolean */ | |
| 46 #define GL_FALSE 0 | |
| 47 #define GL_TRUE 1 | |
| 48 | |
| 49 /* BeginMode */ | |
| 50 #define GL_POINTS 0x0000 | |
| 51 #define GL_LINES 0x0001 | |
| 52 #define GL_LINE_LOOP 0x0002 | |
| 53 #define GL_LINE_STRIP 0x0003 | |
| 54 #define GL_TRIANGLES 0x0004 | |
| 55 #define GL_TRIANGLE_STRIP 0x0005 | |
| 56 #define GL_TRIANGLE_FAN 0x0006 | |
| 57 | |
| 58 /* AlphaFunction (not supported in ES20) */ | |
| 59 /* GL_NEVER */ | |
| 60 /* GL_LESS */ | |
| 61 /* GL_EQUAL */ | |
| 62 /* GL_LEQUAL */ | |
| 63 /* GL_GREATER */ | |
| 64 /* GL_NOTEQUAL */ | |
| 65 /* GL_GEQUAL */ | |
| 66 /* GL_ALWAYS */ | |
| 67 | |
| 68 /* BlendingFactorDest */ | |
| 69 #define GL_ZERO 0 | |
| 70 #define GL_ONE 1 | |
| 71 #define GL_SRC_COLOR 0x0300 | |
| 72 #define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
| 73 #define GL_SRC_ALPHA 0x0302 | |
| 74 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
| 75 #define GL_DST_ALPHA 0x0304 | |
| 76 #define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
| 77 | |
| 78 /* BlendingFactorSrc */ | |
| 79 /* GL_ZERO */ | |
| 80 /* GL_ONE */ | |
| 81 #define GL_DST_COLOR 0x0306 | |
| 82 #define GL_ONE_MINUS_DST_COLOR 0x0307 | |
| 83 #define GL_SRC_ALPHA_SATURATE 0x0308 | |
| 84 /* GL_SRC_ALPHA */ | |
| 85 /* GL_ONE_MINUS_SRC_ALPHA */ | |
| 86 /* GL_DST_ALPHA */ | |
| 87 /* GL_ONE_MINUS_DST_ALPHA */ | |
| 88 | |
| 89 /* BlendEquationSeparate */ | |
| 90 #define GL_FUNC_ADD 0x8006 | |
| 91 #define GL_BLEND_EQUATION 0x8009 | |
| 92 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ | |
| 93 #define GL_BLEND_EQUATION_ALPHA 0x883D | |
| 94 | |
| 95 /* BlendSubtract */ | |
| 96 #define GL_FUNC_SUBTRACT 0x800A | |
| 97 #define GL_FUNC_REVERSE_SUBTRACT 0x800B | |
| 98 | |
| 99 /* Separate Blend Functions */ | |
| 100 #define GL_BLEND_DST_RGB 0x80C8 | |
| 101 #define GL_BLEND_SRC_RGB 0x80C9 | |
| 102 #define GL_BLEND_DST_ALPHA 0x80CA | |
| 103 #define GL_BLEND_SRC_ALPHA 0x80CB | |
| 104 #define GL_CONSTANT_COLOR 0x8001 | |
| 105 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | |
| 106 #define GL_CONSTANT_ALPHA 0x8003 | |
| 107 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | |
| 108 #define GL_BLEND_COLOR 0x8005 | |
| 109 | |
| 110 /* Buffer Objects */ | |
| 111 #define GL_ARRAY_BUFFER 0x8892 | |
| 112 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | |
| 113 #define GL_ARRAY_BUFFER_BINDING 0x8894 | |
| 114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | |
| 115 | |
| 116 #define GL_STREAM_DRAW 0x88E0 | |
| 117 #define GL_STATIC_DRAW 0x88E4 | |
| 118 #define GL_DYNAMIC_DRAW 0x88E8 | |
| 119 | |
| 120 #define GL_BUFFER_SIZE 0x8764 | |
| 121 #define GL_BUFFER_USAGE 0x8765 | |
| 122 | |
| 123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | |
| 124 | |
| 125 /* CullFaceMode */ | |
| 126 #define GL_FRONT 0x0404 | |
| 127 #define GL_BACK 0x0405 | |
| 128 #define GL_FRONT_AND_BACK 0x0408 | |
| 129 | |
| 130 /* DepthFunction */ | |
| 131 /* GL_NEVER */ | |
| 132 /* GL_LESS */ | |
| 133 /* GL_EQUAL */ | |
| 134 /* GL_LEQUAL */ | |
| 135 /* GL_GREATER */ | |
| 136 /* GL_NOTEQUAL */ | |
| 137 /* GL_GEQUAL */ | |
| 138 /* GL_ALWAYS */ | |
| 139 | |
| 140 /* EnableCap */ | |
| 141 #define GL_TEXTURE_2D 0x0DE1 | |
| 142 #define GL_CULL_FACE 0x0B44 | |
| 143 #define GL_BLEND 0x0BE2 | |
| 144 #define GL_DITHER 0x0BD0 | |
| 145 #define GL_STENCIL_TEST 0x0B90 | |
| 146 #define GL_DEPTH_TEST 0x0B71 | |
| 147 #define GL_SCISSOR_TEST 0x0C11 | |
| 148 #define GL_POLYGON_OFFSET_FILL 0x8037 | |
| 149 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | |
| 150 #define GL_SAMPLE_COVERAGE 0x80A0 | |
| 151 | |
| 152 /* ErrorCode */ | |
| 153 #define GL_NO_ERROR 0 | |
| 154 #define GL_INVALID_ENUM 0x0500 | |
| 155 #define GL_INVALID_VALUE 0x0501 | |
| 156 #define GL_INVALID_OPERATION 0x0502 | |
| 157 #define GL_OUT_OF_MEMORY 0x0505 | |
| 158 #define GL_CONTEXT_LOST 0x300E // TODO(gman): What value? | |
| 159 | |
| 160 /* FrontFaceDirection */ | |
| 161 #define GL_CW 0x0900 | |
| 162 #define GL_CCW 0x0901 | |
| 163 | |
| 164 /* GetPName */ | |
| 165 #define GL_LINE_WIDTH 0x0B21 | |
| 166 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | |
| 167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | |
| 168 #define GL_CULL_FACE_MODE 0x0B45 | |
| 169 #define GL_FRONT_FACE 0x0B46 | |
| 170 #define GL_DEPTH_RANGE 0x0B70 | |
| 171 #define GL_DEPTH_WRITEMASK 0x0B72 | |
| 172 #define GL_DEPTH_CLEAR_VALUE 0x0B73 | |
| 173 #define GL_DEPTH_FUNC 0x0B74 | |
| 174 #define GL_STENCIL_CLEAR_VALUE 0x0B91 | |
| 175 #define GL_STENCIL_FUNC 0x0B92 | |
| 176 #define GL_STENCIL_FAIL 0x0B94 | |
| 177 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
| 178 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
| 179 #define GL_STENCIL_REF 0x0B97 | |
| 180 #define GL_STENCIL_VALUE_MASK 0x0B93 | |
| 181 #define GL_STENCIL_WRITEMASK 0x0B98 | |
| 182 #define GL_STENCIL_BACK_FUNC 0x8800 | |
| 183 #define GL_STENCIL_BACK_FAIL 0x8801 | |
| 184 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | |
| 185 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | |
| 186 #define GL_STENCIL_BACK_REF 0x8CA3 | |
| 187 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | |
| 188 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | |
| 189 #define GL_VIEWPORT 0x0BA2 | |
| 190 #define GL_SCISSOR_BOX 0x0C10 | |
| 191 /* GL_SCISSOR_TEST */ | |
| 192 #define GL_COLOR_CLEAR_VALUE 0x0C22 | |
| 193 #define GL_COLOR_WRITEMASK 0x0C23 | |
| 194 #define GL_UNPACK_ALIGNMENT 0x0CF5 | |
| 195 #define GL_PACK_ALIGNMENT 0x0D05 | |
| 196 #define GL_MAX_TEXTURE_SIZE 0x0D33 | |
| 197 #define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
| 198 #define GL_SUBPIXEL_BITS 0x0D50 | |
| 199 #define GL_RED_BITS 0x0D52 | |
| 200 #define GL_GREEN_BITS 0x0D53 | |
| 201 #define GL_BLUE_BITS 0x0D54 | |
| 202 #define GL_ALPHA_BITS 0x0D55 | |
| 203 #define GL_DEPTH_BITS 0x0D56 | |
| 204 #define GL_STENCIL_BITS 0x0D57 | |
| 205 #define GL_POLYGON_OFFSET_UNITS 0x2A00 | |
| 206 /* GL_POLYGON_OFFSET_FILL */ | |
| 207 #define GL_POLYGON_OFFSET_FACTOR 0x8038 | |
| 208 #define GL_TEXTURE_BINDING_2D 0x8069 | |
| 209 #define GL_SAMPLE_BUFFERS 0x80A8 | |
| 210 #define GL_SAMPLES 0x80A9 | |
| 211 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | |
| 212 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | |
| 213 | |
| 214 /* GetTextureParameter */ | |
| 215 /* GL_TEXTURE_MAG_FILTER */ | |
| 216 /* GL_TEXTURE_MIN_FILTER */ | |
| 217 /* GL_TEXTURE_WRAP_S */ | |
| 218 /* GL_TEXTURE_WRAP_T */ | |
| 219 | |
| 220 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | |
| 221 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | |
| 222 | |
| 223 /* HintMode */ | |
| 224 #define GL_DONT_CARE 0x1100 | |
| 225 #define GL_FASTEST 0x1101 | |
| 226 #define GL_NICEST 0x1102 | |
| 227 | |
| 228 /* HintTarget */ | |
| 229 #define GL_GENERATE_MIPMAP_HINT 0x8192 | |
| 230 | |
| 231 /* DataType */ | |
| 232 #define GL_BYTE 0x1400 | |
| 233 #define GL_UNSIGNED_BYTE 0x1401 | |
| 234 #define GL_SHORT 0x1402 | |
| 235 #define GL_UNSIGNED_SHORT 0x1403 | |
| 236 #define GL_INT 0x1404 | |
| 237 #define GL_UNSIGNED_INT 0x1405 | |
| 238 #define GL_FLOAT 0x1406 | |
| 239 #define GL_FIXED 0x140C | |
| 240 | |
| 241 /* PixelFormat */ | |
| 242 #define GL_DEPTH_COMPONENT 0x1902 | |
| 243 #define GL_ALPHA 0x1906 | |
| 244 #define GL_RGB 0x1907 | |
| 245 #define GL_RGBA 0x1908 | |
| 246 #define GL_LUMINANCE 0x1909 | |
| 247 #define GL_LUMINANCE_ALPHA 0x190A | |
| 248 | |
| 249 /* PixelType */ | |
| 250 /* GL_UNSIGNED_BYTE */ | |
| 251 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | |
| 252 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
| 253 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
| 254 | |
| 255 /* Shaders */ | |
| 256 #define GL_FRAGMENT_SHADER 0x8B30 | |
| 257 #define GL_VERTEX_SHADER 0x8B31 | |
| 258 #define GL_MAX_VERTEX_ATTRIBS 0x8869 | |
| 259 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | |
| 260 #define GL_MAX_VARYING_VECTORS 0x8DFC | |
| 261 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | |
| 262 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | |
| 263 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | |
| 264 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | |
| 265 #define GL_SHADER_TYPE 0x8B4F | |
| 266 #define GL_DELETE_STATUS 0x8B80 | |
| 267 #define GL_LINK_STATUS 0x8B82 | |
| 268 #define GL_VALIDATE_STATUS 0x8B83 | |
| 269 #define GL_ATTACHED_SHADERS 0x8B85 | |
| 270 #define GL_ACTIVE_UNIFORMS 0x8B86 | |
| 271 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | |
| 272 #define GL_ACTIVE_ATTRIBUTES 0x8B89 | |
| 273 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | |
| 274 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | |
| 275 #define GL_CURRENT_PROGRAM 0x8B8D | |
| 276 | |
| 277 /* StencilFunction */ | |
| 278 #define GL_NEVER 0x0200 | |
| 279 #define GL_LESS 0x0201 | |
| 280 #define GL_EQUAL 0x0202 | |
| 281 #define GL_LEQUAL 0x0203 | |
| 282 #define GL_GREATER 0x0204 | |
| 283 #define GL_NOTEQUAL 0x0205 | |
| 284 #define GL_GEQUAL 0x0206 | |
| 285 #define GL_ALWAYS 0x0207 | |
| 286 | |
| 287 /* StencilOp */ | |
| 288 /* GL_ZERO */ | |
| 289 #define GL_KEEP 0x1E00 | |
| 290 #define GL_REPLACE 0x1E01 | |
| 291 #define GL_INCR 0x1E02 | |
| 292 #define GL_DECR 0x1E03 | |
| 293 #define GL_INVERT 0x150A | |
| 294 #define GL_INCR_WRAP 0x8507 | |
| 295 #define GL_DECR_WRAP 0x8508 | |
| 296 | |
| 297 /* StringName */ | |
| 298 #define GL_VENDOR 0x1F00 | |
| 299 #define GL_RENDERER 0x1F01 | |
| 300 #define GL_VERSION 0x1F02 | |
| 301 #define GL_EXTENSIONS 0x1F03 | |
| 302 | |
| 303 /* TextureMagFilter */ | |
| 304 #define GL_NEAREST 0x2600 | |
| 305 #define GL_LINEAR 0x2601 | |
| 306 | |
| 307 /* TextureMinFilter */ | |
| 308 /* GL_NEAREST */ | |
| 309 /* GL_LINEAR */ | |
| 310 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
| 311 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
| 312 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
| 313 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
| 314 | |
| 315 /* TextureParameterName */ | |
| 316 #define GL_TEXTURE_MAG_FILTER 0x2800 | |
| 317 #define GL_TEXTURE_MIN_FILTER 0x2801 | |
| 318 #define GL_TEXTURE_WRAP_S 0x2802 | |
| 319 #define GL_TEXTURE_WRAP_T 0x2803 | |
| 320 | |
| 321 /* TextureTarget */ | |
| 322 /* GL_TEXTURE_2D */ | |
| 323 #define GL_TEXTURE 0x1702 | |
| 324 | |
| 325 #define GL_TEXTURE_CUBE_MAP 0x8513 | |
| 326 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | |
| 327 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | |
| 328 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | |
| 329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | |
| 330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | |
| 331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | |
| 332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | |
| 333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | |
| 334 | |
| 335 /* TextureUnit */ | |
| 336 #define GL_TEXTURE0 0x84C0 | |
| 337 #define GL_TEXTURE1 0x84C1 | |
| 338 #define GL_TEXTURE2 0x84C2 | |
| 339 #define GL_TEXTURE3 0x84C3 | |
| 340 #define GL_TEXTURE4 0x84C4 | |
| 341 #define GL_TEXTURE5 0x84C5 | |
| 342 #define GL_TEXTURE6 0x84C6 | |
| 343 #define GL_TEXTURE7 0x84C7 | |
| 344 #define GL_TEXTURE8 0x84C8 | |
| 345 #define GL_TEXTURE9 0x84C9 | |
| 346 #define GL_TEXTURE10 0x84CA | |
| 347 #define GL_TEXTURE11 0x84CB | |
| 348 #define GL_TEXTURE12 0x84CC | |
| 349 #define GL_TEXTURE13 0x84CD | |
| 350 #define GL_TEXTURE14 0x84CE | |
| 351 #define GL_TEXTURE15 0x84CF | |
| 352 #define GL_TEXTURE16 0x84D0 | |
| 353 #define GL_TEXTURE17 0x84D1 | |
| 354 #define GL_TEXTURE18 0x84D2 | |
| 355 #define GL_TEXTURE19 0x84D3 | |
| 356 #define GL_TEXTURE20 0x84D4 | |
| 357 #define GL_TEXTURE21 0x84D5 | |
| 358 #define GL_TEXTURE22 0x84D6 | |
| 359 #define GL_TEXTURE23 0x84D7 | |
| 360 #define GL_TEXTURE24 0x84D8 | |
| 361 #define GL_TEXTURE25 0x84D9 | |
| 362 #define GL_TEXTURE26 0x84DA | |
| 363 #define GL_TEXTURE27 0x84DB | |
| 364 #define GL_TEXTURE28 0x84DC | |
| 365 #define GL_TEXTURE29 0x84DD | |
| 366 #define GL_TEXTURE30 0x84DE | |
| 367 #define GL_TEXTURE31 0x84DF | |
| 368 #define GL_ACTIVE_TEXTURE 0x84E0 | |
| 369 | |
| 370 /* TextureWrapMode */ | |
| 371 #define GL_REPEAT 0x2901 | |
| 372 #define GL_CLAMP_TO_EDGE 0x812F | |
| 373 #define GL_MIRRORED_REPEAT 0x8370 | |
| 374 | |
| 375 /* Uniform Types */ | |
| 376 #define GL_FLOAT_VEC2 0x8B50 | |
| 377 #define GL_FLOAT_VEC3 0x8B51 | |
| 378 #define GL_FLOAT_VEC4 0x8B52 | |
| 379 #define GL_INT_VEC2 0x8B53 | |
| 380 #define GL_INT_VEC3 0x8B54 | |
| 381 #define GL_INT_VEC4 0x8B55 | |
| 382 #define GL_BOOL 0x8B56 | |
| 383 #define GL_BOOL_VEC2 0x8B57 | |
| 384 #define GL_BOOL_VEC3 0x8B58 | |
| 385 #define GL_BOOL_VEC4 0x8B59 | |
| 386 #define GL_FLOAT_MAT2 0x8B5A | |
| 387 #define GL_FLOAT_MAT3 0x8B5B | |
| 388 #define GL_FLOAT_MAT4 0x8B5C | |
| 389 #define GL_SAMPLER_2D 0x8B5E | |
| 390 #define GL_SAMPLER_CUBE 0x8B60 | |
| 391 | |
| 392 /* Vertex Arrays */ | |
| 393 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | |
| 394 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | |
| 395 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | |
| 396 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | |
| 397 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | |
| 398 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | |
| 399 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | |
| 400 | |
| 401 /* Read Format */ | |
| 402 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | |
| 403 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | |
| 404 | |
| 405 /* Shader Source */ | |
| 406 #define GL_COMPILE_STATUS 0x8B81 | |
| 407 #define GL_INFO_LOG_LENGTH 0x8B84 | |
| 408 #define GL_SHADER_SOURCE_LENGTH 0x8B88 | |
| 409 #define GL_SHADER_COMPILER 0x8DFA | |
| 410 | |
| 411 /* Shader Binary */ | |
| 412 #define GL_SHADER_BINARY_FORMATS 0x8DF8 | |
| 413 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | |
| 414 | |
| 415 /* Shader Precision-Specified Types */ | |
| 416 #define GL_LOW_FLOAT 0x8DF0 | |
| 417 #define GL_MEDIUM_FLOAT 0x8DF1 | |
| 418 #define GL_HIGH_FLOAT 0x8DF2 | |
| 419 #define GL_LOW_INT 0x8DF3 | |
| 420 #define GL_MEDIUM_INT 0x8DF4 | |
| 421 #define GL_HIGH_INT 0x8DF5 | |
| 422 | |
| 423 /* Framebuffer Object. */ | |
| 424 #define GL_FRAMEBUFFER 0x8D40 | |
| 425 #define GL_RENDERBUFFER 0x8D41 | |
| 426 | |
| 427 #define GL_RGBA4 0x8056 | |
| 428 #define GL_RGB5_A1 0x8057 | |
| 429 #define GL_RGB565 0x8D62 | |
| 430 #define GL_DEPTH_COMPONENT16 0x81A5 | |
| 431 #define GL_STENCIL_INDEX 0x1901 | |
| 432 #define GL_STENCIL_INDEX8 0x8D48 | |
| 433 | |
| 434 #define GL_RENDERBUFFER_WIDTH 0x8D42 | |
| 435 #define GL_RENDERBUFFER_HEIGHT 0x8D43 | |
| 436 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | |
| 437 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 | |
| 438 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | |
| 439 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | |
| 440 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | |
| 441 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | |
| 442 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | |
| 443 | |
| 444 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | |
| 445 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | |
| 446 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | |
| 447 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | |
| 448 | |
| 449 #define GL_COLOR_ATTACHMENT0 0x8CE0 | |
| 450 #define GL_DEPTH_ATTACHMENT 0x8D00 | |
| 451 #define GL_STENCIL_ATTACHMENT 0x8D20 | |
| 452 | |
| 453 #define GL_NONE 0 | |
| 454 | |
| 455 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | |
| 456 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | |
| 457 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | |
| 458 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | |
| 459 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | |
| 460 | |
| 461 #define GL_FRAMEBUFFER_BINDING 0x8CA6 | |
| 462 #define GL_RENDERBUFFER_BINDING 0x8CA7 | |
| 463 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | |
| 464 | |
| 465 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | |
| 466 | |
| 467 // Note: If your program is written in C++ you can define | |
| 468 // GLES2_INLINE_OPTIMIZATION to get an inline version of the OpenGL ES 2.0 | |
| 469 // code for your program. The advantage is a program compiled with high | |
| 470 // optimization settings can generate very efficient code for issuing OpenGL ES | |
| 471 // commands. The disadvantage is there is a small possibility of conflicts with | |
| 472 // your code as we need to include lots of class definitions and a few | |
| 473 // macros. | |
| 474 | |
| 475 #if defined(__cplusplus) && defined(GLES2_INLINE_OPTIMIZATION) | |
| 476 #include "../command_buffer/client/gles2_lib.h" | |
| 477 #define GLES2_USE_CPP_BINDINGS | |
| 478 #endif | |
| 479 | |
| 480 #if defined(GLES2_USE_CPP_BINDINGS) | |
| 481 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name | |
| 482 #else | |
| 483 #define GLES2_GET_FUN(name) GLES2 ## name | |
| 484 #endif | |
| 485 | |
| 486 /*------------------------------------------------------------------------- | |
| 487 * GL core functions. | |
| 488 *-----------------------------------------------------------------------*/ | |
| 489 #undef GL_APICALL | |
| 490 #define GL_APICALL | |
| 491 #undef GL_APIENTRY | |
| 492 #define GL_APIENTRY | |
| 493 | |
| 494 #define glActiveTexture GLES2_GET_FUN(ActiveTexture) | |
| 495 #define glAttachShader GLES2_GET_FUN(AttachShader) | |
| 496 #define glBindAttribLocation GLES2_GET_FUN(BindAttribLocation) | |
| 497 #define glBindBuffer GLES2_GET_FUN(BindBuffer) | |
| 498 #define glBindFramebuffer GLES2_GET_FUN(BindFramebuffer) | |
| 499 #define glBindRenderbuffer GLES2_GET_FUN(BindRenderbuffer) | |
| 500 #define glBindTexture GLES2_GET_FUN(BindTexture) | |
| 501 #define glBlendColor GLES2_GET_FUN(BlendColor) | |
| 502 #define glBlendEquation GLES2_GET_FUN(BlendEquation) | |
| 503 #define glBlendEquationSeparate GLES2_GET_FUN(BlendEquationSeparate) | |
| 504 #define glBlendFunc GLES2_GET_FUN(BlendFunc) | |
| 505 #define glBlendFuncSeparate GLES2_GET_FUN(BlendFuncSeparate) | |
| 506 #define glBufferData GLES2_GET_FUN(BufferData) | |
| 507 #define glBufferSubData GLES2_GET_FUN(BufferSubData) | |
| 508 #define glCheckFramebufferStatus GLES2_GET_FUN(CheckFramebufferStatus) | |
| 509 #define glClear GLES2_GET_FUN(Clear) | |
| 510 #define glClearColor GLES2_GET_FUN(ClearColor) | |
| 511 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | |
| 512 #define glClearStencil GLES2_GET_FUN(ClearStencil) | |
| 513 #define glColorMask GLES2_GET_FUN(ColorMask) | |
| 514 #define glCompileShader GLES2_GET_FUN(CompileShader) | |
| 515 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | |
| 516 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | |
| 517 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | |
| 518 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | |
| 519 #define glCreateProgram GLES2_GET_FUN(CreateProgram) | |
| 520 #define glCreateShader GLES2_GET_FUN(CreateShader) | |
| 521 #define glCullFace GLES2_GET_FUN(CullFace) | |
| 522 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | |
| 523 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | |
| 524 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | |
| 525 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | |
| 526 #define glDeleteShader GLES2_GET_FUN(DeleteShader) | |
| 527 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | |
| 528 #define glDepthFunc GLES2_GET_FUN(DepthFunc) | |
| 529 #define glDepthMask GLES2_GET_FUN(DepthMask) | |
| 530 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | |
| 531 #define glDetachShader GLES2_GET_FUN(DetachShader) | |
| 532 #define glDisable GLES2_GET_FUN(Disable) | |
| 533 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | |
| 534 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | |
| 535 #define glDrawElements GLES2_GET_FUN(DrawElements) | |
| 536 #define glEnable GLES2_GET_FUN(Enable) | |
| 537 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | |
| 538 #define glFinish GLES2_GET_FUN(Finish) | |
| 539 #define glFlush GLES2_GET_FUN(Flush) | |
| 540 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | |
| 541 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | |
| 542 #define glFrontFace GLES2_GET_FUN(FrontFace) | |
| 543 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | |
| 544 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | |
| 545 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | |
| 546 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | |
| 547 #define glGenTextures GLES2_GET_FUN(GenTextures) | |
| 548 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | |
| 549 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | |
| 550 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | |
| 551 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | |
| 552 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | |
| 553 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | |
| 554 #define glGetError GLES2_GET_FUN(GetError) | |
| 555 #define glGetFloatv GLES2_GET_FUN(GetFloatv) | |
| 556 #define glGetFramebufferAttachmentParameteriv GLES2_GET_FUN(GetFramebufferAttach
mentParameteriv) | |
| 557 #define glGetIntegerv GLES2_GET_FUN(GetIntegerv) | |
| 558 #define glGetProgramiv GLES2_GET_FUN(GetProgramiv) | |
| 559 #define glGetProgramInfoLog GLES2_GET_FUN(GetProgramInfoLog) | |
| 560 #define glGetRenderbufferParameteriv GLES2_GET_FUN(GetRenderbufferParameteriv) | |
| 561 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv) | |
| 562 #define glGetShaderInfoLog GLES2_GET_FUN(GetShaderInfoLog) | |
| 563 #define glGetShaderPrecisionFormat GLES2_GET_FUN(GetShaderPrecisionFormat) | |
| 564 #define glGetShaderSource GLES2_GET_FUN(GetShaderSource) | |
| 565 #define glGetString GLES2_GET_FUN(GetString) | |
| 566 #define glGetTexParameterfv GLES2_GET_FUN(GetTexParameterfv) | |
| 567 #define glGetTexParameteriv GLES2_GET_FUN(GetTexParameteriv) | |
| 568 #define glGetUniformfv GLES2_GET_FUN(GetUniformfv) | |
| 569 #define glGetUniformiv GLES2_GET_FUN(GetUniformiv) | |
| 570 #define glGetUniformLocation GLES2_GET_FUN(GetUniformLocation) | |
| 571 #define glGetVertexAttribfv GLES2_GET_FUN(GetVertexAttribfv) | |
| 572 #define glGetVertexAttribiv GLES2_GET_FUN(GetVertexAttribiv) | |
| 573 #define glGetVertexAttribPointerv GLES2_GET_FUN(GetVertexAttribPointerv) | |
| 574 #define glHint GLES2_GET_FUN(Hint) | |
| 575 #define glIsBuffer GLES2_GET_FUN(IsBuffer) | |
| 576 #define glIsEnabled GLES2_GET_FUN(IsEnabled) | |
| 577 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) | |
| 578 #define glIsProgram GLES2_GET_FUN(IsProgram) | |
| 579 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) | |
| 580 #define glIsShader GLES2_GET_FUN(IsShader) | |
| 581 #define glIsTexture GLES2_GET_FUN(IsTexture) | |
| 582 #define glLineWidth GLES2_GET_FUN(LineWidth) | |
| 583 #define glLinkProgram GLES2_GET_FUN(LinkProgram) | |
| 584 #define glPixelStorei GLES2_GET_FUN(PixelStorei) | |
| 585 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) | |
| 586 #define glReadPixels GLES2_GET_FUN(ReadPixels) | |
| 587 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) | |
| 588 #define glRenderbufferStorage GLES2_GET_FUN(RenderbufferStorage) | |
| 589 #define glSampleCoverage GLES2_GET_FUN(SampleCoverage) | |
| 590 #define glScissor GLES2_GET_FUN(Scissor) | |
| 591 #define glShaderBinary GLES2_GET_FUN(ShaderBinary) | |
| 592 #define glShaderSource GLES2_GET_FUN(ShaderSource) | |
| 593 #define glStencilFunc GLES2_GET_FUN(StencilFunc) | |
| 594 #define glStencilFuncSeparate GLES2_GET_FUN(StencilFuncSeparate) | |
| 595 #define glStencilMask GLES2_GET_FUN(StencilMask) | |
| 596 #define glStencilMaskSeparate GLES2_GET_FUN(StencilMaskSeparate) | |
| 597 #define glStencilOp GLES2_GET_FUN(StencilOp) | |
| 598 #define glStencilOpSeparate GLES2_GET_FUN(StencilOpSeparate) | |
| 599 #define glTexImage2D GLES2_GET_FUN(TexImage2D) | |
| 600 #define glTexParameterf GLES2_GET_FUN(TexParameterf) | |
| 601 #define glTexParameterfv GLES2_GET_FUN(TexParameterfv) | |
| 602 #define glTexParameteri GLES2_GET_FUN(TexParameteri) | |
| 603 #define glTexParameteriv GLES2_GET_FUN(TexParameteriv) | |
| 604 #define glTexSubImage2D GLES2_GET_FUN(TexSubImage2D) | |
| 605 #define glUniform1f GLES2_GET_FUN(Uniform1f) | |
| 606 #define glUniform1fv GLES2_GET_FUN(Uniform1fv) | |
| 607 #define glUniform1i GLES2_GET_FUN(Uniform1i) | |
| 608 #define glUniform1iv GLES2_GET_FUN(Uniform1iv) | |
| 609 #define glUniform2f GLES2_GET_FUN(Uniform2f) | |
| 610 #define glUniform2fv GLES2_GET_FUN(Uniform2fv) | |
| 611 #define glUniform2i GLES2_GET_FUN(Uniform2i) | |
| 612 #define glUniform2iv GLES2_GET_FUN(Uniform2iv) | |
| 613 #define glUniform3f GLES2_GET_FUN(Uniform3f) | |
| 614 #define glUniform3fv GLES2_GET_FUN(Uniform3fv) | |
| 615 #define glUniform3i GLES2_GET_FUN(Uniform3i) | |
| 616 #define glUniform3iv GLES2_GET_FUN(Uniform3iv) | |
| 617 #define glUniform4f GLES2_GET_FUN(Uniform4f) | |
| 618 #define glUniform4fv GLES2_GET_FUN(Uniform4fv) | |
| 619 #define glUniform4i GLES2_GET_FUN(Uniform4i) | |
| 620 #define glUniform4iv GLES2_GET_FUN(Uniform4iv) | |
| 621 #define glUniformMatrix2fv GLES2_GET_FUN(UniformMatrix2fv) | |
| 622 #define glUniformMatrix3fv GLES2_GET_FUN(UniformMatrix3fv) | |
| 623 #define glUniformMatrix4fv GLES2_GET_FUN(UniformMatrix4fv) | |
| 624 #define glUseProgram GLES2_GET_FUN(UseProgram) | |
| 625 #define glValidateProgram GLES2_GET_FUN(ValidateProgram) | |
| 626 #define glVertexAttrib1f GLES2_GET_FUN(VertexAttrib1f) | |
| 627 #define glVertexAttrib1fv GLES2_GET_FUN(VertexAttrib1fv) | |
| 628 #define glVertexAttrib2f GLES2_GET_FUN(VertexAttrib2f) | |
| 629 #define glVertexAttrib2fv GLES2_GET_FUN(VertexAttrib2fv) | |
| 630 #define glVertexAttrib3f GLES2_GET_FUN(VertexAttrib3f) | |
| 631 #define glVertexAttrib3fv GLES2_GET_FUN(VertexAttrib3fv) | |
| 632 #define glVertexAttrib4f GLES2_GET_FUN(VertexAttrib4f) | |
| 633 #define glVertexAttrib4fv GLES2_GET_FUN(VertexAttrib4fv) | |
| 634 #define glVertexAttribPointer GLES2_GET_FUN(VertexAttribPointer) | |
| 635 #define glViewport GLES2_GET_FUN(Viewport) | |
| 636 | |
| 637 #if !defined(GLES2_USE_CPP_BINDINGS) | |
| 638 | |
| 639 #if defined(__cplusplus) | |
| 640 extern "C" { | |
| 641 #endif | |
| 642 | |
| 643 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | |
| 644 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shade
r); | |
| 645 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint
index, const GLchar* name); | |
| 646 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | |
| 647 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint fra
mebuffer); | |
| 648 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint re
nderbuffer); | |
| 649 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture
); | |
| 650 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | |
| 651 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); | |
| 652 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLe
num modeAlpha); | |
| 653 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
; | |
| 654 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum d
stRGB, GLenum srcAlpha, GLenum dstAlpha); | |
| 655 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size
, const GLvoid* data, GLenum usage); | |
| 656 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off
set, GLsizeiptr size, const GLvoid* data); | |
| 657 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | |
| 658 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | |
| 659 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | |
| 660 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | |
| 661 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | |
| 662 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | |
| 663 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | |
| 664 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint
level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsi
zei imageSize, const GLvoid* data); | |
| 665 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GL
int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum f
ormat, GLsizei imageSize, const GLvoid* data); | |
| 666 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level
, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint
border); | |
| 667 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint le
vel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei heig
ht); | |
| 668 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | |
| 669 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | |
| 670 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | |
| 671 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* bu
ffers); | |
| 672 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuin
t* framebuffers); | |
| 673 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | |
| 674 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLui
nt* renderbuffers); | |
| 675 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | |
| 676 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* t
extures); | |
| 677 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | |
| 678 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | |
| 679 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); | |
| 680 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shade
r); | |
| 681 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | |
| 682 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | |
| 683 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsi
zei count); | |
| 684 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count,
GLenum type, const GLvoid* indices); | |
| 685 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | |
| 686 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | |
| 687 GL_APICALL void GL_APIENTRY glFinish (void); | |
| 688 GL_APICALL void GL_APIENTRY glFlush (void); | |
| 689 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GL
enum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | |
| 690 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenu
m attachment, GLenum textarget, GLuint texture, GLint level); | |
| 691 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | |
| 692 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); | |
| 693 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | |
| 694 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* frameb
uffers); | |
| 695 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* rende
rbuffers); | |
| 696 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); | |
| 697 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint in
dex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | |
| 698 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint i
ndex, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
; | |
| 699 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsize
i maxcount, GLsizei* count, GLuint* shaders); | |
| 700 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const G
Lchar* name); | |
| 701 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* para
ms); | |
| 702 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenu
m pname, GLint* params); | |
| 703 GL_APICALL GLenum GL_APIENTRY glGetError (void); | |
| 704 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); | |
| 705 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu
m target, GLenum attachment, GLenum pname, GLint* params); | |
| 706 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); | |
| 707 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname
, GLint* params); | |
| 708 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei
bufsize, GLsizei* length, GLchar* infolog); | |
| 709 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target,
GLenum pname, GLint* params); | |
| 710 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname,
GLint* params); | |
| 711 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei b
ufsize, GLsizei* length, GLchar* infolog); | |
| 712 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertyp
e, GLenum precisiontype, GLint* range, GLint* precision); | |
| 713 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bu
fsize, GLsizei* length, GLchar* source); | |
| 714 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); | |
| 715 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
name, GLfloat* params); | |
| 716 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum p
name, GLint* params); | |
| 717 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint locati
on, GLfloat* params); | |
| 718 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint locati
on, GLint* params); | |
| 719 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const
GLchar* name); | |
| 720 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pn
ame, GLfloat* params); | |
| 721 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pn
ame, GLint* params); | |
| 722 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
num pname, GLvoid** pointer); | |
| 723 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | |
| 724 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | |
| 725 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | |
| 726 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | |
| 727 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | |
| 728 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | |
| 729 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | |
| 730 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | |
| 731 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | |
| 732 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | |
| 733 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | |
| 734 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); | |
| 735 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | |
| 736 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | |
| 737 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
internalformat, GLsizei width, GLsizei height); | |
| 738 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | |
| 739 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | |
| 740 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* sha
ders, GLenum binaryformat, const GLvoid* binary, GLsizei length); | |
| 741 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count
, const GLchar** string, const GLint* length); | |
| 742 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuin
t mask); | |
| 743 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum f
unc, GLint ref, GLuint mask); | |
| 744 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | |
| 745 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint m
ask); | |
| 746 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLen
um zpass); | |
| 747 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fai
l, GLenum zfail, GLenum zpass); | |
| 748 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GL
int internalformat, GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const GLvoid* pixels); | |
| 749 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname
, GLfloat param); | |
| 750 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pnam
e, const GLfloat* params); | |
| 751 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname
, GLint param); | |
| 752 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pnam
e, const GLint* params); | |
| 753 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLe
num type, const GLvoid* pixels); | |
| 754 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); | |
| 755 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count,
const GLfloat* v); | |
| 756 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); | |
| 757 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count,
const GLint* v); | |
| 758 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl
oat y); | |
| 759 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count,
const GLfloat* v); | |
| 760 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint
y); | |
| 761 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count,
const GLint* v); | |
| 762 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl
oat y, GLfloat z); | |
| 763 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count,
const GLfloat* v); | |
| 764 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint
y, GLint z); | |
| 765 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count,
const GLint* v); | |
| 766 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl
oat y, GLfloat z, GLfloat w); | |
| 767 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count,
const GLfloat* v); | |
| 768 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint
y, GLint z, GLint w); | |
| 769 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count,
const GLint* v); | |
| 770 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); | |
| 771 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); | |
| 772 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei
count, GLboolean transpose, const GLfloat* value); | |
| 773 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | |
| 774 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | |
| 775 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | |
| 776 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); | |
| 777 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); | |
| 778 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); | |
| 779 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); | |
| 780 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); | |
| 781 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); | |
| 782 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); | |
| 783 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint si
ze, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | |
| 784 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | |
| 785 | |
| 786 #if defined(__cplusplus) | |
| 787 } | |
| 788 #endif | |
| 789 | |
| 790 #endif // !GLES2_USE_CPP_BINDINGS | |
| 791 | |
| 792 #endif /* __gl2_h_ */ | |
| 793 | |
| OLD | NEW |