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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrTextureStripAtlas.h" | 9 #include "GrTextureStripAtlas.h" |
10 #include "SkPixelRef.h" | 10 #include "SkPixelRef.h" |
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196 texDesc.fConfig = fDesc.fConfig; | 196 texDesc.fConfig = fDesc.fConfig; |
197 | 197 |
198 static const GrContentKey::Domain kDomain = GrContentKey::GenerateDomain(); | 198 static const GrContentKey::Domain kDomain = GrContentKey::GenerateDomain(); |
199 GrContentKey key; | 199 GrContentKey key; |
200 GrContentKey::Builder builder(&key, kDomain, 1); | 200 GrContentKey::Builder builder(&key, kDomain, 1); |
201 builder[0] = static_cast<uint32_t>(fCacheKey); | 201 builder[0] = static_cast<uint32_t>(fCacheKey); |
202 builder.finish(); | 202 builder.finish(); |
203 | 203 |
204 fTexture = fDesc.fContext->findAndRefCachedTexture(key); | 204 fTexture = fDesc.fContext->findAndRefCachedTexture(key); |
205 if (NULL == fTexture) { | 205 if (NULL == fTexture) { |
206 fTexture = fDesc.fContext->createTexture(texDesc, NULL, 0); | 206 fTexture = fDesc.fContext->createTexture(texDesc, true, NULL, 0); |
207 SkAssertResult(fDesc.fContext->addResourceToCache(key, fTexture)); | 207 SkAssertResult(fDesc.fContext->addResourceToCache(key, fTexture)); |
208 // This is a new texture, so all of our cache info is now invalid | 208 // This is a new texture, so all of our cache info is now invalid |
209 this->initLRU(); | 209 this->initLRU(); |
210 fKeyTable.rewind(); | 210 fKeyTable.rewind(); |
211 } | 211 } |
212 SkASSERT(fTexture); | 212 SkASSERT(fTexture); |
213 } | 213 } |
214 | 214 |
215 void GrTextureStripAtlas::unlockTexture() { | 215 void GrTextureStripAtlas::unlockTexture() { |
216 SkASSERT(fTexture && 0 == fLockedRows); | 216 SkASSERT(fTexture && 0 == fLockedRows); |
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338 | 338 |
339 // If we have locked rows, we should have a locked texture, otherwise | 339 // If we have locked rows, we should have a locked texture, otherwise |
340 // it should be unlocked | 340 // it should be unlocked |
341 if (fLockedRows == 0) { | 341 if (fLockedRows == 0) { |
342 SkASSERT(NULL == fTexture); | 342 SkASSERT(NULL == fTexture); |
343 } else { | 343 } else { |
344 SkASSERT(fTexture); | 344 SkASSERT(fTexture); |
345 } | 345 } |
346 } | 346 } |
347 #endif | 347 #endif |
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