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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef AnimationStack_h | 31 #ifndef AnimationStack_h |
32 #define AnimationStack_h | 32 #define AnimationStack_h |
33 | 33 |
34 #include "core/animation/Animation.h" | 34 #include "core/animation/Animation.h" |
35 #include "core/animation/AnimationEffect.h" | 35 #include "core/animation/AnimationEffect.h" |
36 #include "core/animation/AnimationPlayer.h" | 36 #include "core/animation/AnimationPlayer.h" |
| 37 #include "core/animation/InterpolationPipeline.h" |
37 #include "core/animation/SampledEffect.h" | 38 #include "core/animation/SampledEffect.h" |
38 #include "platform/geometry/FloatBox.h" | 39 #include "platform/geometry/FloatBox.h" |
39 #include "wtf/HashSet.h" | 40 #include "wtf/HashSet.h" |
40 #include "wtf/Vector.h" | 41 #include "wtf/Vector.h" |
41 | 42 |
42 namespace blink { | 43 namespace blink { |
43 | 44 |
44 class InertAnimation; | 45 class InertAnimation; |
45 | 46 |
46 class AnimationStack { | 47 class AnimationStack { |
47 DISALLOW_ALLOCATION(); | 48 DISALLOW_ALLOCATION(); |
48 WTF_MAKE_NONCOPYABLE(AnimationStack); | 49 WTF_MAKE_NONCOPYABLE(AnimationStack); |
49 public: | 50 public: |
50 AnimationStack(); | 51 AnimationStack(); |
51 | 52 |
52 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } | 53 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } |
53 bool isEmpty() const { return m_effects.isEmpty(); } | 54 bool isEmpty() const { return m_effects.isEmpty(); } |
54 bool affects(CSSPropertyID) const; | 55 bool affects(CSSPropertyID) const; |
55 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; | 56 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; |
56 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >
activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<
InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<con
st AnimationPlayer> >* suppressedAnimationPlayers, Animation::Priority, double t
imelineCurrentTime); | 57 static InterpolationPipelineMap activeInterpolations(AnimationStack*, const
WillBeHeapVector<RawPtrWillBeMember<InertAnimation>>* newAnimations, const WillB
eHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>>* suppressedAnimationPlay
ers, Animation::Priority, double timelineCurrentTime); |
57 | 58 |
58 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; | 59 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; |
59 void trace(Visitor*); | 60 void trace(Visitor*); |
60 | 61 |
61 private: | 62 private: |
62 void simplifyEffects(); | 63 void simplifyEffects(); |
63 // Effects sorted by priority. Lower priority at the start of the list. | 64 // Effects sorted by priority. Lower priority at the start of the list. |
64 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect> > m_effects; | 65 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect>> m_effects; |
65 | 66 |
66 friend class AnimationAnimationStackTest; | 67 friend class AnimationAnimationStackTest; |
67 }; | 68 }; |
68 | 69 |
69 } // namespace blink | 70 } // namespace blink |
70 | 71 |
71 #endif // AnimationStack_h | 72 #endif // AnimationStack_h |
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