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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef AnimationStack_h | 31 #ifndef AnimationStack_h |
| 32 #define AnimationStack_h | 32 #define AnimationStack_h |
| 33 | 33 |
| 34 #include "core/animation/Animation.h" | 34 #include "core/animation/Animation.h" |
| 35 #include "core/animation/AnimationEffect.h" | 35 #include "core/animation/AnimationEffect.h" |
| 36 #include "core/animation/AnimationPlayer.h" | 36 #include "core/animation/AnimationPlayer.h" |
| 37 #include "core/animation/InterpolationPipeline.h" |
| 37 #include "core/animation/SampledEffect.h" | 38 #include "core/animation/SampledEffect.h" |
| 38 #include "platform/geometry/FloatBox.h" | 39 #include "platform/geometry/FloatBox.h" |
| 39 #include "wtf/HashSet.h" | 40 #include "wtf/HashSet.h" |
| 40 #include "wtf/Vector.h" | 41 #include "wtf/Vector.h" |
| 41 | 42 |
| 42 namespace blink { | 43 namespace blink { |
| 43 | 44 |
| 44 class InertAnimation; | 45 class InertAnimation; |
| 45 | 46 |
| 46 class AnimationStack { | 47 class AnimationStack { |
| 47 DISALLOW_ALLOCATION(); | 48 DISALLOW_ALLOCATION(); |
| 48 WTF_MAKE_NONCOPYABLE(AnimationStack); | 49 WTF_MAKE_NONCOPYABLE(AnimationStack); |
| 49 public: | 50 public: |
| 50 AnimationStack(); | 51 AnimationStack(); |
| 51 | 52 |
| 52 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } | 53 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(ef
fect); } |
| 53 bool isEmpty() const { return m_effects.isEmpty(); } | 54 bool isEmpty() const { return m_effects.isEmpty(); } |
| 54 bool affects(CSSPropertyID) const; | 55 bool affects(CSSPropertyID) const; |
| 55 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; | 56 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; |
| 56 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >
activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<
InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<con
st AnimationPlayer> >* suppressedAnimationPlayers, Animation::Priority, double t
imelineCurrentTime); | 57 static InterpolationPipelineMap activeInterpolations(AnimationStack*, const
WillBeHeapVector<RawPtrWillBeMember<InertAnimation>>* newAnimations, const WillB
eHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>>* suppressedAnimationPlay
ers, Animation::Priority, double timelineCurrentTime); |
| 57 | 58 |
| 58 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; | 59 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; |
| 59 void trace(Visitor*); | 60 void trace(Visitor*); |
| 60 | 61 |
| 61 private: | 62 private: |
| 62 void simplifyEffects(); | 63 void simplifyEffects(); |
| 63 // Effects sorted by priority. Lower priority at the start of the list. | 64 // Effects sorted by priority. Lower priority at the start of the list. |
| 64 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect> > m_effects; | 65 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect>> m_effects; |
| 65 | 66 |
| 66 friend class AnimationAnimationStackTest; | 67 friend class AnimationAnimationStackTest; |
| 67 }; | 68 }; |
| 68 | 69 |
| 69 } // namespace blink | 70 } // namespace blink |
| 70 | 71 |
| 71 #endif // AnimationStack_h | 72 #endif // AnimationStack_h |
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