| Index: build/toolchain.gypi
 | 
| diff --git a/build/toolchain.gypi b/build/toolchain.gypi
 | 
| index bed1dc9f32f5bf9c0faf7bc18db135014cbd1a74..839c4c499629789b8f50c1421b313756b19ba8a2 100644
 | 
| --- a/build/toolchain.gypi
 | 
| +++ b/build/toolchain.gypi
 | 
| @@ -229,6 +229,11 @@
 | 
|                }, {
 | 
|                  # 'v8_target_arch!=target_arch'
 | 
|                  # Target not built with an Arm CXX compiler (simulator build).
 | 
| +                'cflags': [
 | 
| +                  '-msse2',
 | 
| +                  '-mfpmath=sse',
 | 
| +                  '-mmmx',  # Allows mmintrin.h for MMX intrinsics.
 | 
| +                ],
 | 
|                  'conditions': [
 | 
|                    [ 'arm_float_abi=="hard"', {
 | 
|                      'defines': [
 | 
| @@ -818,36 +823,6 @@
 | 
|        ['(OS=="linux" or OS=="freebsd" or OS=="openbsd" or OS=="solaris" \
 | 
|           or OS=="netbsd" or OS=="mac" or OS=="android" or OS=="qnx") and \
 | 
|          v8_target_arch=="ia32"', {
 | 
| -        # All floating-point computations on x87 happens in 80-bit
 | 
| -        # precision.  Because the C and C++ language standards allow
 | 
| -        # the compiler to keep the floating-point values in higher
 | 
| -        # precision than what's specified in the source and doing so
 | 
| -        # is more efficient than constantly rounding up to 64-bit or
 | 
| -        # 32-bit precision as specified in the source, the compiler,
 | 
| -        # especially in the optimized mode, tries very hard to keep
 | 
| -        # values in x87 floating-point stack (in 80-bit precision)
 | 
| -        # as long as possible. This has important side effects, that
 | 
| -        # the real value used in computation may change depending on
 | 
| -        # how the compiler did the optimization - that is, the value
 | 
| -        # kept in 80-bit is different than the value rounded down to
 | 
| -        # 64-bit or 32-bit. There are possible compiler options to
 | 
| -        # make this behavior consistent (e.g. -ffloat-store would keep
 | 
| -        # all floating-values in the memory, thus force them to be
 | 
| -        # rounded to its original precision) but they have significant
 | 
| -        # runtime performance penalty.
 | 
| -        #
 | 
| -        # -mfpmath=sse -msse2 makes the compiler use SSE instructions
 | 
| -        # which keep floating-point values in SSE registers in its
 | 
| -        # native precision (32-bit for single precision, and 64-bit
 | 
| -        # for double precision values). This means the floating-point
 | 
| -        # value used during computation does not change depending on
 | 
| -        # how the compiler optimized the code, since the value is
 | 
| -        # always kept in its specified precision.
 | 
| -        #
 | 
| -        # Refer to http://crbug.com/348761 for rationale behind SSE2
 | 
| -        # being a minimum requirement for 32-bit Linux builds and
 | 
| -        # http://crbug.com/313032 for an example where this has "bit"
 | 
| -        # us in the past.
 | 
|          'cflags': [
 | 
|            '-msse2',
 | 
|            '-mfpmath=sse',
 | 
| 
 |