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Side by Side Diff: ui/events/ozone/evdev/input_controller_evdev.h

Issue 863353003: [PATCH 6/11] ozone: evdev: Factor device I/O out of EventFactoryOzone (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix compile with USE_EVDEV_GESTURES Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_ 5 #ifndef UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_
6 #define UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_ 6 #define UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "ui/events/ozone/evdev/event_device_info.h" 11 #include "ui/events/ozone/evdev/event_device_info.h"
12 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" 12 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
13 #include "ui/ozone/public/input_controller.h" 13 #include "ui/ozone/public/input_controller.h"
14 14
15 namespace ui { 15 namespace ui {
16 16
17 class EventFactoryEvdev; 17 class InputDeviceFactoryEvdev;
18 class KeyboardEvdev; 18 class KeyboardEvdev;
19 class MouseButtonMapEvdev; 19 class MouseButtonMapEvdev;
20 20
21 #if defined(USE_EVDEV_GESTURES) 21 #if defined(USE_EVDEV_GESTURES)
22 class GesturePropertyProvider; 22 class GesturePropertyProvider;
23 #endif 23 #endif
24 24
25 // Ozone InputController implementation for the Linux input subsystem ("evdev"). 25 // Ozone InputController implementation for the Linux input subsystem ("evdev").
26 class EVENTS_OZONE_EVDEV_EXPORT InputControllerEvdev : public InputController { 26 class EVENTS_OZONE_EVDEV_EXPORT InputControllerEvdev : public InputController {
27 public: 27 public:
28 InputControllerEvdev(EventFactoryEvdev* event_factory, 28 InputControllerEvdev(KeyboardEvdev* keyboard,
29 KeyboardEvdev* keyboard,
30 MouseButtonMapEvdev* button_map 29 MouseButtonMapEvdev* button_map
31 #if defined(USE_EVDEV_GESTURES) 30 #if defined(USE_EVDEV_GESTURES)
32 , 31 ,
33 GesturePropertyProvider* gesture_property_provider 32 GesturePropertyProvider* gesture_property_provider
34 #endif 33 #endif
35 ); 34 );
36 ~InputControllerEvdev() override; 35 ~InputControllerEvdev() override;
37 36
37 // Initialize device factory. This would be in the constructor if it was
38 // built early enough for that to be possible.
39 void SetInputDeviceFactory(InputDeviceFactoryEvdev* input_device_factory);
40
38 // InputController: 41 // InputController:
39 bool HasMouse() override; 42 bool HasMouse() override;
40 bool HasTouchpad() override; 43 bool HasTouchpad() override;
41 bool IsCapsLockEnabled() override; 44 bool IsCapsLockEnabled() override;
42 void SetCapsLockEnabled(bool enabled) override; 45 void SetCapsLockEnabled(bool enabled) override;
43 void SetNumLockEnabled(bool enabled) override; 46 void SetNumLockEnabled(bool enabled) override;
44 bool IsAutoRepeatEnabled() override; 47 bool IsAutoRepeatEnabled() override;
45 void SetAutoRepeatEnabled(bool enabled) override; 48 void SetAutoRepeatEnabled(bool enabled) override;
46 void SetAutoRepeatRate(const base::TimeDelta& delay, 49 void SetAutoRepeatRate(const base::TimeDelta& delay,
47 const base::TimeDelta& interval) override; 50 const base::TimeDelta& interval) override;
(...skipping 16 matching lines...) Expand all
64 67
65 private: 68 private:
66 // Set a property value for all devices of one type. 69 // Set a property value for all devices of one type.
67 void SetIntPropertyForOneType(const EventDeviceType type, 70 void SetIntPropertyForOneType(const EventDeviceType type,
68 const std::string& name, 71 const std::string& name,
69 int value); 72 int value);
70 void SetBoolPropertyForOneType(const EventDeviceType type, 73 void SetBoolPropertyForOneType(const EventDeviceType type,
71 const std::string& name, 74 const std::string& name,
72 bool value); 75 bool value);
73 76
74 // Event factory object which manages device event converters. 77 // Factory for devices. Needed to update device config.
75 EventFactoryEvdev* event_factory_; 78 InputDeviceFactoryEvdev* input_device_factory_;
76 79
77 // Keyboard state. 80 // Keyboard state.
78 KeyboardEvdev* keyboard_; 81 KeyboardEvdev* keyboard_;
79 82
80 // Mouse button map. 83 // Mouse button map.
81 MouseButtonMapEvdev* button_map_; 84 MouseButtonMapEvdev* button_map_;
82 85
83 #if defined(USE_EVDEV_GESTURES) 86 #if defined(USE_EVDEV_GESTURES)
84 // Gesture library property provider. 87 // Gesture library property provider.
85 GesturePropertyProvider* gesture_property_provider_; 88 GesturePropertyProvider* gesture_property_provider_;
86 #endif 89 #endif
87 90
88 DISALLOW_COPY_AND_ASSIGN(InputControllerEvdev); 91 DISALLOW_COPY_AND_ASSIGN(InputControllerEvdev);
89 }; 92 };
90 93
91 } // namespace ui 94 } // namespace ui
92 95
93 #endif // UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_ 96 #endif // UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_
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