Index: gpu/command_buffer/client/gles2_c_lib_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
index 597ab2e871ef3cbec296b75a0af25bff50cfce3b..cd3bd7fd26eaf04fdaaa499bcc37eb54b3274147 100644 |
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h |
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
@@ -205,6 +205,9 @@ void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) { |
gles2::GetGLContext()->DeleteSamplers(n, samplers); |
} |
+void GLES2DeleteSync(GLsync sync) { |
+ gles2::GetGLContext()->DeleteSync(sync); |
+} |
void GLES2DeleteShader(GLuint shader) { |
gles2::GetGLContext()->DeleteShader(shader); |
} |
@@ -247,6 +250,9 @@ void GLES2Enable(GLenum cap) { |
void GLES2EnableVertexAttribArray(GLuint index) { |
gles2::GetGLContext()->EnableVertexAttribArray(index); |
} |
+GLsync GLES2FenceSync(GLenum condition, GLbitfield flags) { |
+ return gles2::GetGLContext()->FenceSync(condition, flags); |
+} |
void GLES2Finish() { |
gles2::GetGLContext()->Finish(); |
} |
@@ -467,6 +473,9 @@ GLboolean GLES2IsSampler(GLuint sampler) { |
GLboolean GLES2IsShader(GLuint shader) { |
return gles2::GetGLContext()->IsShader(shader); |
} |
+GLboolean GLES2IsSync(GLsync sync) { |
+ return gles2::GetGLContext()->IsSync(sync); |
+} |
GLboolean GLES2IsTexture(GLuint texture) { |
return gles2::GetGLContext()->IsTexture(texture); |
} |
@@ -1384,6 +1393,10 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers), |
}, |
{ |
+ "glDeleteSync", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteSync), |
+ }, |
+ { |
"glDeleteShader", |
reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
}, |
@@ -1436,6 +1449,10 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), |
}, |
{ |
+ "glFenceSync", |
+ reinterpret_cast<GLES2FunctionPointer>(glFenceSync), |
+ }, |
+ { |
"glFinish", |
reinterpret_cast<GLES2FunctionPointer>(glFinish), |
}, |
@@ -1645,6 +1662,10 @@ extern const NameToFunc g_gles2_function_table[] = { |
reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
}, |
{ |
+ "glIsSync", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsSync), |
+ }, |
+ { |
"glIsTexture", |
reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
}, |