| Index: gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| index 597ab2e871ef3cbec296b75a0af25bff50cfce3b..cd3bd7fd26eaf04fdaaa499bcc37eb54b3274147 100644
|
| --- a/gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| +++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| @@ -205,6 +205,9 @@ void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
|
| void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) {
|
| gles2::GetGLContext()->DeleteSamplers(n, samplers);
|
| }
|
| +void GLES2DeleteSync(GLsync sync) {
|
| + gles2::GetGLContext()->DeleteSync(sync);
|
| +}
|
| void GLES2DeleteShader(GLuint shader) {
|
| gles2::GetGLContext()->DeleteShader(shader);
|
| }
|
| @@ -247,6 +250,9 @@ void GLES2Enable(GLenum cap) {
|
| void GLES2EnableVertexAttribArray(GLuint index) {
|
| gles2::GetGLContext()->EnableVertexAttribArray(index);
|
| }
|
| +GLsync GLES2FenceSync(GLenum condition, GLbitfield flags) {
|
| + return gles2::GetGLContext()->FenceSync(condition, flags);
|
| +}
|
| void GLES2Finish() {
|
| gles2::GetGLContext()->Finish();
|
| }
|
| @@ -467,6 +473,9 @@ GLboolean GLES2IsSampler(GLuint sampler) {
|
| GLboolean GLES2IsShader(GLuint shader) {
|
| return gles2::GetGLContext()->IsShader(shader);
|
| }
|
| +GLboolean GLES2IsSync(GLsync sync) {
|
| + return gles2::GetGLContext()->IsSync(sync);
|
| +}
|
| GLboolean GLES2IsTexture(GLuint texture) {
|
| return gles2::GetGLContext()->IsTexture(texture);
|
| }
|
| @@ -1384,6 +1393,10 @@ extern const NameToFunc g_gles2_function_table[] = {
|
| reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers),
|
| },
|
| {
|
| + "glDeleteSync",
|
| + reinterpret_cast<GLES2FunctionPointer>(glDeleteSync),
|
| + },
|
| + {
|
| "glDeleteShader",
|
| reinterpret_cast<GLES2FunctionPointer>(glDeleteShader),
|
| },
|
| @@ -1436,6 +1449,10 @@ extern const NameToFunc g_gles2_function_table[] = {
|
| reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray),
|
| },
|
| {
|
| + "glFenceSync",
|
| + reinterpret_cast<GLES2FunctionPointer>(glFenceSync),
|
| + },
|
| + {
|
| "glFinish",
|
| reinterpret_cast<GLES2FunctionPointer>(glFinish),
|
| },
|
| @@ -1645,6 +1662,10 @@ extern const NameToFunc g_gles2_function_table[] = {
|
| reinterpret_cast<GLES2FunctionPointer>(glIsShader),
|
| },
|
| {
|
| + "glIsSync",
|
| + reinterpret_cast<GLES2FunctionPointer>(glIsSync),
|
| + },
|
| + {
|
| "glIsTexture",
|
| reinterpret_cast<GLES2FunctionPointer>(glIsTexture),
|
| },
|
|
|