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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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171 } | 171 } |
172 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) { | 172 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) { |
173 } | 173 } |
174 void GLES2InterfaceStub::DeleteRenderbuffers( | 174 void GLES2InterfaceStub::DeleteRenderbuffers( |
175 GLsizei /* n */, | 175 GLsizei /* n */, |
176 const GLuint* /* renderbuffers */) { | 176 const GLuint* /* renderbuffers */) { |
177 } | 177 } |
178 void GLES2InterfaceStub::DeleteSamplers(GLsizei /* n */, | 178 void GLES2InterfaceStub::DeleteSamplers(GLsizei /* n */, |
179 const GLuint* /* samplers */) { | 179 const GLuint* /* samplers */) { |
180 } | 180 } |
| 181 void GLES2InterfaceStub::DeleteSync(GLsync /* sync */) { |
| 182 } |
181 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) { | 183 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) { |
182 } | 184 } |
183 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */, | 185 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */, |
184 const GLuint* /* textures */) { | 186 const GLuint* /* textures */) { |
185 } | 187 } |
186 void GLES2InterfaceStub::DeleteTransformFeedbacks(GLsizei /* n */, | 188 void GLES2InterfaceStub::DeleteTransformFeedbacks(GLsizei /* n */, |
187 const GLuint* /* ids */) { | 189 const GLuint* /* ids */) { |
188 } | 190 } |
189 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) { | 191 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) { |
190 } | 192 } |
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206 } | 208 } |
207 void GLES2InterfaceStub::DrawElements(GLenum /* mode */, | 209 void GLES2InterfaceStub::DrawElements(GLenum /* mode */, |
208 GLsizei /* count */, | 210 GLsizei /* count */, |
209 GLenum /* type */, | 211 GLenum /* type */, |
210 const void* /* indices */) { | 212 const void* /* indices */) { |
211 } | 213 } |
212 void GLES2InterfaceStub::Enable(GLenum /* cap */) { | 214 void GLES2InterfaceStub::Enable(GLenum /* cap */) { |
213 } | 215 } |
214 void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) { | 216 void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) { |
215 } | 217 } |
| 218 GLsync GLES2InterfaceStub::FenceSync(GLenum /* condition */, |
| 219 GLbitfield /* flags */) { |
| 220 return 0; |
| 221 } |
216 void GLES2InterfaceStub::Finish() { | 222 void GLES2InterfaceStub::Finish() { |
217 } | 223 } |
218 void GLES2InterfaceStub::Flush() { | 224 void GLES2InterfaceStub::Flush() { |
219 } | 225 } |
220 void GLES2InterfaceStub::FramebufferRenderbuffer( | 226 void GLES2InterfaceStub::FramebufferRenderbuffer( |
221 GLenum /* target */, | 227 GLenum /* target */, |
222 GLenum /* attachment */, | 228 GLenum /* attachment */, |
223 GLenum /* renderbuffertarget */, | 229 GLenum /* renderbuffertarget */, |
224 GLuint /* renderbuffer */) { | 230 GLuint /* renderbuffer */) { |
225 } | 231 } |
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410 } | 416 } |
411 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) { | 417 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) { |
412 return 0; | 418 return 0; |
413 } | 419 } |
414 GLboolean GLES2InterfaceStub::IsSampler(GLuint /* sampler */) { | 420 GLboolean GLES2InterfaceStub::IsSampler(GLuint /* sampler */) { |
415 return 0; | 421 return 0; |
416 } | 422 } |
417 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { | 423 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { |
418 return 0; | 424 return 0; |
419 } | 425 } |
| 426 GLboolean GLES2InterfaceStub::IsSync(GLsync /* sync */) { |
| 427 return 0; |
| 428 } |
420 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { | 429 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { |
421 return 0; | 430 return 0; |
422 } | 431 } |
423 GLboolean GLES2InterfaceStub::IsTransformFeedback( | 432 GLboolean GLES2InterfaceStub::IsTransformFeedback( |
424 GLuint /* transformfeedback */) { | 433 GLuint /* transformfeedback */) { |
425 return 0; | 434 return 0; |
426 } | 435 } |
427 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) { | 436 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) { |
428 } | 437 } |
429 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) { | 438 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) { |
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1100 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) { | 1109 void GLES2InterfaceStub::SwapInterval(GLint /* interval */) { |
1101 } | 1110 } |
1102 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, | 1111 void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */, |
1103 const GLfloat* /* m */) { | 1112 const GLfloat* /* m */) { |
1104 } | 1113 } |
1105 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) { | 1114 void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) { |
1106 } | 1115 } |
1107 void GLES2InterfaceStub::BlendBarrierKHR() { | 1116 void GLES2InterfaceStub::BlendBarrierKHR() { |
1108 } | 1117 } |
1109 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ | 1118 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
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