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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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114 GLsizei width, | 114 GLsizei width, |
115 GLsizei height) = 0; | 115 GLsizei height) = 0; |
116 virtual GLuint CreateProgram() = 0; | 116 virtual GLuint CreateProgram() = 0; |
117 virtual GLuint CreateShader(GLenum type) = 0; | 117 virtual GLuint CreateShader(GLenum type) = 0; |
118 virtual void CullFace(GLenum mode) = 0; | 118 virtual void CullFace(GLenum mode) = 0; |
119 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; | 119 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; |
120 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; | 120 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; |
121 virtual void DeleteProgram(GLuint program) = 0; | 121 virtual void DeleteProgram(GLuint program) = 0; |
122 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; | 122 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; |
123 virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0; | 123 virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0; |
| 124 virtual void DeleteSync(GLsync sync) = 0; |
124 virtual void DeleteShader(GLuint shader) = 0; | 125 virtual void DeleteShader(GLuint shader) = 0; |
125 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; | 126 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
126 virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0; | 127 virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0; |
127 virtual void DepthFunc(GLenum func) = 0; | 128 virtual void DepthFunc(GLenum func) = 0; |
128 virtual void DepthMask(GLboolean flag) = 0; | 129 virtual void DepthMask(GLboolean flag) = 0; |
129 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; | 130 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
130 virtual void DetachShader(GLuint program, GLuint shader) = 0; | 131 virtual void DetachShader(GLuint program, GLuint shader) = 0; |
131 virtual void Disable(GLenum cap) = 0; | 132 virtual void Disable(GLenum cap) = 0; |
132 virtual void DisableVertexAttribArray(GLuint index) = 0; | 133 virtual void DisableVertexAttribArray(GLuint index) = 0; |
133 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; | 134 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
134 virtual void DrawElements(GLenum mode, | 135 virtual void DrawElements(GLenum mode, |
135 GLsizei count, | 136 GLsizei count, |
136 GLenum type, | 137 GLenum type, |
137 const void* indices) = 0; | 138 const void* indices) = 0; |
138 virtual void Enable(GLenum cap) = 0; | 139 virtual void Enable(GLenum cap) = 0; |
139 virtual void EnableVertexAttribArray(GLuint index) = 0; | 140 virtual void EnableVertexAttribArray(GLuint index) = 0; |
| 141 virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0; |
140 virtual void Finish() = 0; | 142 virtual void Finish() = 0; |
141 virtual void Flush() = 0; | 143 virtual void Flush() = 0; |
142 virtual void FramebufferRenderbuffer(GLenum target, | 144 virtual void FramebufferRenderbuffer(GLenum target, |
143 GLenum attachment, | 145 GLenum attachment, |
144 GLenum renderbuffertarget, | 146 GLenum renderbuffertarget, |
145 GLuint renderbuffer) = 0; | 147 GLuint renderbuffer) = 0; |
146 virtual void FramebufferTexture2D(GLenum target, | 148 virtual void FramebufferTexture2D(GLenum target, |
147 GLenum attachment, | 149 GLenum attachment, |
148 GLenum textarget, | 150 GLenum textarget, |
149 GLuint texture, | 151 GLuint texture, |
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247 GLint y, | 249 GLint y, |
248 GLsizei width, | 250 GLsizei width, |
249 GLsizei height) = 0; | 251 GLsizei height) = 0; |
250 virtual GLboolean IsBuffer(GLuint buffer) = 0; | 252 virtual GLboolean IsBuffer(GLuint buffer) = 0; |
251 virtual GLboolean IsEnabled(GLenum cap) = 0; | 253 virtual GLboolean IsEnabled(GLenum cap) = 0; |
252 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; | 254 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; |
253 virtual GLboolean IsProgram(GLuint program) = 0; | 255 virtual GLboolean IsProgram(GLuint program) = 0; |
254 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; | 256 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; |
255 virtual GLboolean IsSampler(GLuint sampler) = 0; | 257 virtual GLboolean IsSampler(GLuint sampler) = 0; |
256 virtual GLboolean IsShader(GLuint shader) = 0; | 258 virtual GLboolean IsShader(GLuint shader) = 0; |
| 259 virtual GLboolean IsSync(GLsync sync) = 0; |
257 virtual GLboolean IsTexture(GLuint texture) = 0; | 260 virtual GLboolean IsTexture(GLuint texture) = 0; |
258 virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0; | 261 virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0; |
259 virtual void LineWidth(GLfloat width) = 0; | 262 virtual void LineWidth(GLfloat width) = 0; |
260 virtual void LinkProgram(GLuint program) = 0; | 263 virtual void LinkProgram(GLuint program) = 0; |
261 virtual void PauseTransformFeedback() = 0; | 264 virtual void PauseTransformFeedback() = 0; |
262 virtual void PixelStorei(GLenum pname, GLint param) = 0; | 265 virtual void PixelStorei(GLenum pname, GLint param) = 0; |
263 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; | 266 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
264 virtual void ReadBuffer(GLenum src) = 0; | 267 virtual void ReadBuffer(GLenum src) = 0; |
265 virtual void ReadPixels(GLint x, | 268 virtual void ReadPixels(GLint x, |
266 GLint y, | 269 GLint y, |
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649 GLint bounds_height, | 652 GLint bounds_height, |
650 GLfloat uv_x, | 653 GLfloat uv_x, |
651 GLfloat uv_y, | 654 GLfloat uv_y, |
652 GLfloat uv_width, | 655 GLfloat uv_width, |
653 GLfloat uv_height) = 0; | 656 GLfloat uv_height) = 0; |
654 virtual void SwapInterval(GLint interval) = 0; | 657 virtual void SwapInterval(GLint interval) = 0; |
655 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; | 658 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; |
656 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; | 659 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; |
657 virtual void BlendBarrierKHR() = 0; | 660 virtual void BlendBarrierKHR() = 0; |
658 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 661 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
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