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Side by Side Diff: gpu/command_buffer/client/gles2_interface_autogen.h

Issue 863253002: Update from https://crrev.com/312600 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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114 GLsizei width, 114 GLsizei width,
115 GLsizei height) = 0; 115 GLsizei height) = 0;
116 virtual GLuint CreateProgram() = 0; 116 virtual GLuint CreateProgram() = 0;
117 virtual GLuint CreateShader(GLenum type) = 0; 117 virtual GLuint CreateShader(GLenum type) = 0;
118 virtual void CullFace(GLenum mode) = 0; 118 virtual void CullFace(GLenum mode) = 0;
119 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; 119 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
120 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; 120 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
121 virtual void DeleteProgram(GLuint program) = 0; 121 virtual void DeleteProgram(GLuint program) = 0;
122 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; 122 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
123 virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0; 123 virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0;
124 virtual void DeleteSync(GLsync sync) = 0;
124 virtual void DeleteShader(GLuint shader) = 0; 125 virtual void DeleteShader(GLuint shader) = 0;
125 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; 126 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
126 virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0; 127 virtual void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) = 0;
127 virtual void DepthFunc(GLenum func) = 0; 128 virtual void DepthFunc(GLenum func) = 0;
128 virtual void DepthMask(GLboolean flag) = 0; 129 virtual void DepthMask(GLboolean flag) = 0;
129 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; 130 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
130 virtual void DetachShader(GLuint program, GLuint shader) = 0; 131 virtual void DetachShader(GLuint program, GLuint shader) = 0;
131 virtual void Disable(GLenum cap) = 0; 132 virtual void Disable(GLenum cap) = 0;
132 virtual void DisableVertexAttribArray(GLuint index) = 0; 133 virtual void DisableVertexAttribArray(GLuint index) = 0;
133 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; 134 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
134 virtual void DrawElements(GLenum mode, 135 virtual void DrawElements(GLenum mode,
135 GLsizei count, 136 GLsizei count,
136 GLenum type, 137 GLenum type,
137 const void* indices) = 0; 138 const void* indices) = 0;
138 virtual void Enable(GLenum cap) = 0; 139 virtual void Enable(GLenum cap) = 0;
139 virtual void EnableVertexAttribArray(GLuint index) = 0; 140 virtual void EnableVertexAttribArray(GLuint index) = 0;
141 virtual GLsync FenceSync(GLenum condition, GLbitfield flags) = 0;
140 virtual void Finish() = 0; 142 virtual void Finish() = 0;
141 virtual void Flush() = 0; 143 virtual void Flush() = 0;
142 virtual void FramebufferRenderbuffer(GLenum target, 144 virtual void FramebufferRenderbuffer(GLenum target,
143 GLenum attachment, 145 GLenum attachment,
144 GLenum renderbuffertarget, 146 GLenum renderbuffertarget,
145 GLuint renderbuffer) = 0; 147 GLuint renderbuffer) = 0;
146 virtual void FramebufferTexture2D(GLenum target, 148 virtual void FramebufferTexture2D(GLenum target,
147 GLenum attachment, 149 GLenum attachment,
148 GLenum textarget, 150 GLenum textarget,
149 GLuint texture, 151 GLuint texture,
(...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after
247 GLint y, 249 GLint y,
248 GLsizei width, 250 GLsizei width,
249 GLsizei height) = 0; 251 GLsizei height) = 0;
250 virtual GLboolean IsBuffer(GLuint buffer) = 0; 252 virtual GLboolean IsBuffer(GLuint buffer) = 0;
251 virtual GLboolean IsEnabled(GLenum cap) = 0; 253 virtual GLboolean IsEnabled(GLenum cap) = 0;
252 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; 254 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
253 virtual GLboolean IsProgram(GLuint program) = 0; 255 virtual GLboolean IsProgram(GLuint program) = 0;
254 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; 256 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
255 virtual GLboolean IsSampler(GLuint sampler) = 0; 257 virtual GLboolean IsSampler(GLuint sampler) = 0;
256 virtual GLboolean IsShader(GLuint shader) = 0; 258 virtual GLboolean IsShader(GLuint shader) = 0;
259 virtual GLboolean IsSync(GLsync sync) = 0;
257 virtual GLboolean IsTexture(GLuint texture) = 0; 260 virtual GLboolean IsTexture(GLuint texture) = 0;
258 virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0; 261 virtual GLboolean IsTransformFeedback(GLuint transformfeedback) = 0;
259 virtual void LineWidth(GLfloat width) = 0; 262 virtual void LineWidth(GLfloat width) = 0;
260 virtual void LinkProgram(GLuint program) = 0; 263 virtual void LinkProgram(GLuint program) = 0;
261 virtual void PauseTransformFeedback() = 0; 264 virtual void PauseTransformFeedback() = 0;
262 virtual void PixelStorei(GLenum pname, GLint param) = 0; 265 virtual void PixelStorei(GLenum pname, GLint param) = 0;
263 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; 266 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
264 virtual void ReadBuffer(GLenum src) = 0; 267 virtual void ReadBuffer(GLenum src) = 0;
265 virtual void ReadPixels(GLint x, 268 virtual void ReadPixels(GLint x,
266 GLint y, 269 GLint y,
(...skipping 382 matching lines...) Expand 10 before | Expand all | Expand 10 after
649 GLint bounds_height, 652 GLint bounds_height,
650 GLfloat uv_x, 653 GLfloat uv_x,
651 GLfloat uv_y, 654 GLfloat uv_y,
652 GLfloat uv_width, 655 GLfloat uv_width,
653 GLfloat uv_height) = 0; 656 GLfloat uv_height) = 0;
654 virtual void SwapInterval(GLint interval) = 0; 657 virtual void SwapInterval(GLint interval) = 0;
655 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; 658 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0;
656 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; 659 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0;
657 virtual void BlendBarrierKHR() = 0; 660 virtual void BlendBarrierKHR() = 0;
658 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ 661 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
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