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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 48 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | 48 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) |
| 49 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | 49 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) |
| 50 #define glCreateProgram GLES2_GET_FUN(CreateProgram) | 50 #define glCreateProgram GLES2_GET_FUN(CreateProgram) |
| 51 #define glCreateShader GLES2_GET_FUN(CreateShader) | 51 #define glCreateShader GLES2_GET_FUN(CreateShader) |
| 52 #define glCullFace GLES2_GET_FUN(CullFace) | 52 #define glCullFace GLES2_GET_FUN(CullFace) |
| 53 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | 53 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) |
| 54 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | 54 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) |
| 55 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | 55 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) |
| 56 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | 56 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) |
| 57 #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) | 57 #define glDeleteSamplers GLES2_GET_FUN(DeleteSamplers) |
| 58 #define glDeleteSync GLES2_GET_FUN(DeleteSync) |
| 58 #define glDeleteShader GLES2_GET_FUN(DeleteShader) | 59 #define glDeleteShader GLES2_GET_FUN(DeleteShader) |
| 59 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | 60 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
| 60 #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) | 61 #define glDeleteTransformFeedbacks GLES2_GET_FUN(DeleteTransformFeedbacks) |
| 61 #define glDepthFunc GLES2_GET_FUN(DepthFunc) | 62 #define glDepthFunc GLES2_GET_FUN(DepthFunc) |
| 62 #define glDepthMask GLES2_GET_FUN(DepthMask) | 63 #define glDepthMask GLES2_GET_FUN(DepthMask) |
| 63 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | 64 #define glDepthRangef GLES2_GET_FUN(DepthRangef) |
| 64 #define glDetachShader GLES2_GET_FUN(DetachShader) | 65 #define glDetachShader GLES2_GET_FUN(DetachShader) |
| 65 #define glDisable GLES2_GET_FUN(Disable) | 66 #define glDisable GLES2_GET_FUN(Disable) |
| 66 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | 67 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
| 67 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | 68 #define glDrawArrays GLES2_GET_FUN(DrawArrays) |
| 68 #define glDrawElements GLES2_GET_FUN(DrawElements) | 69 #define glDrawElements GLES2_GET_FUN(DrawElements) |
| 69 #define glEnable GLES2_GET_FUN(Enable) | 70 #define glEnable GLES2_GET_FUN(Enable) |
| 70 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | 71 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
| 72 #define glFenceSync GLES2_GET_FUN(FenceSync) |
| 71 #define glFinish GLES2_GET_FUN(Finish) | 73 #define glFinish GLES2_GET_FUN(Finish) |
| 72 #define glFlush GLES2_GET_FUN(Flush) | 74 #define glFlush GLES2_GET_FUN(Flush) |
| 73 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | 75 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
| 74 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | 76 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
| 75 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) | 77 #define glFramebufferTextureLayer GLES2_GET_FUN(FramebufferTextureLayer) |
| 76 #define glFrontFace GLES2_GET_FUN(FrontFace) | 78 #define glFrontFace GLES2_GET_FUN(FrontFace) |
| 77 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 79 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
| 78 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 80 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
| 79 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 81 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
| 80 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 82 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
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| 114 #define glHint GLES2_GET_FUN(Hint) | 116 #define glHint GLES2_GET_FUN(Hint) |
| 115 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) | 117 #define glInvalidateFramebuffer GLES2_GET_FUN(InvalidateFramebuffer) |
| 116 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) | 118 #define glInvalidateSubFramebuffer GLES2_GET_FUN(InvalidateSubFramebuffer) |
| 117 #define glIsBuffer GLES2_GET_FUN(IsBuffer) | 119 #define glIsBuffer GLES2_GET_FUN(IsBuffer) |
| 118 #define glIsEnabled GLES2_GET_FUN(IsEnabled) | 120 #define glIsEnabled GLES2_GET_FUN(IsEnabled) |
| 119 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) | 121 #define glIsFramebuffer GLES2_GET_FUN(IsFramebuffer) |
| 120 #define glIsProgram GLES2_GET_FUN(IsProgram) | 122 #define glIsProgram GLES2_GET_FUN(IsProgram) |
| 121 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) | 123 #define glIsRenderbuffer GLES2_GET_FUN(IsRenderbuffer) |
| 122 #define glIsSampler GLES2_GET_FUN(IsSampler) | 124 #define glIsSampler GLES2_GET_FUN(IsSampler) |
| 123 #define glIsShader GLES2_GET_FUN(IsShader) | 125 #define glIsShader GLES2_GET_FUN(IsShader) |
| 126 #define glIsSync GLES2_GET_FUN(IsSync) |
| 124 #define glIsTexture GLES2_GET_FUN(IsTexture) | 127 #define glIsTexture GLES2_GET_FUN(IsTexture) |
| 125 #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) | 128 #define glIsTransformFeedback GLES2_GET_FUN(IsTransformFeedback) |
| 126 #define glLineWidth GLES2_GET_FUN(LineWidth) | 129 #define glLineWidth GLES2_GET_FUN(LineWidth) |
| 127 #define glLinkProgram GLES2_GET_FUN(LinkProgram) | 130 #define glLinkProgram GLES2_GET_FUN(LinkProgram) |
| 128 #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) | 131 #define glPauseTransformFeedback GLES2_GET_FUN(PauseTransformFeedback) |
| 129 #define glPixelStorei GLES2_GET_FUN(PixelStorei) | 132 #define glPixelStorei GLES2_GET_FUN(PixelStorei) |
| 130 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) | 133 #define glPolygonOffset GLES2_GET_FUN(PolygonOffset) |
| 131 #define glReadBuffer GLES2_GET_FUN(ReadBuffer) | 134 #define glReadBuffer GLES2_GET_FUN(ReadBuffer) |
| 132 #define glReadPixels GLES2_GET_FUN(ReadPixels) | 135 #define glReadPixels GLES2_GET_FUN(ReadPixels) |
| 133 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) | 136 #define glReleaseShaderCompiler GLES2_GET_FUN(ReleaseShaderCompiler) |
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| 293 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 296 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
| 294 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 297 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
| 295 #define glScheduleOverlayPlaneCHROMIUM \ | 298 #define glScheduleOverlayPlaneCHROMIUM \ |
| 296 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 299 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
| 297 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 300 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
| 298 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 301 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
| 299 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 302 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
| 300 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 303 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
| 301 | 304 |
| 302 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 305 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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