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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef BASE_EVENT_RECORDER_H_ | |
| 6 #define BASE_EVENT_RECORDER_H_ | |
| 7 | |
| 8 #include "base/base_export.h" | |
| 9 #include "base/basictypes.h" | |
| 10 #include "build/build_config.h" | |
| 11 | |
| 12 #if defined(OS_WIN) | |
| 13 #include <stdio.h> | |
| 14 #include <string.h> | |
| 15 #include <windows.h> | |
| 16 #endif | |
| 17 | |
| 18 namespace base { | |
| 19 | |
| 20 class FilePath; | |
| 21 | |
| 22 // A class for recording and playing back keyboard and mouse input events. | |
| 23 // | |
| 24 // Note - if you record events, and the playback with the windows in | |
| 25 // different sizes or positions, the playback will fail. When | |
| 26 // recording and playing, you should move the relevant windows | |
| 27 // to constant sizes and locations. | |
| 28 // TODO(mbelshe) For now this is a singleton. I believe that this class | |
| 29 // could be easily modified to: | |
| 30 // support two simultaneous recorders | |
| 31 // be playing back events while already recording events. | |
| 32 // Why? Imagine if the product had a "record a macro" feature. | |
| 33 // You might be recording globally, while recording or playing back | |
| 34 // a macro. I don't think two playbacks make sense. | |
| 35 class BASE_EXPORT EventRecorder { | |
| 36 public: | |
| 37 // Get the singleton EventRecorder. | |
| 38 // We can only handle one recorder/player at a time. | |
| 39 static EventRecorder* current() { | |
| 40 if (!current_) | |
| 41 current_ = new EventRecorder(); | |
| 42 return current_; | |
| 43 } | |
| 44 | |
| 45 // Starts recording events. | |
| 46 // Will clobber the file if it already exists. | |
| 47 // Returns true on success, or false if an error occurred. | |
| 48 bool StartRecording(const FilePath& filename); | |
| 49 | |
| 50 // Stops recording. | |
| 51 void StopRecording(); | |
| 52 | |
| 53 // Is the EventRecorder currently recording. | |
| 54 bool is_recording() const { return is_recording_; } | |
| 55 | |
| 56 // Plays events previously recorded. | |
| 57 // Returns true on success, or false if an error occurred. | |
| 58 bool StartPlayback(const FilePath& filename); | |
| 59 | |
| 60 // Stops playback. | |
| 61 void StopPlayback(); | |
| 62 | |
| 63 // Is the EventRecorder currently playing. | |
| 64 bool is_playing() const { return is_playing_; } | |
| 65 | |
| 66 #if defined(OS_WIN) | |
| 67 // C-style callbacks for the EventRecorder. | |
| 68 // Used for internal purposes only. | |
| 69 LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam); | |
| 70 LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam); | |
| 71 #endif | |
| 72 | |
| 73 private: | |
| 74 // Create a new EventRecorder. Events are saved to the file filename. | |
| 75 // If the file already exists, it will be deleted before recording | |
| 76 // starts. | |
| 77 EventRecorder() | |
| 78 : is_recording_(false), | |
| 79 is_playing_(false), | |
| 80 #if defined(OS_WIN) | |
| 81 journal_hook_(NULL), | |
| 82 file_(NULL), | |
| 83 #endif | |
| 84 playback_first_msg_time_(0), | |
| 85 playback_start_time_(0) { | |
| 86 #if defined(OS_WIN) | |
| 87 memset(&playback_msg_, 0, sizeof(playback_msg_)); | |
| 88 #endif | |
| 89 } | |
| 90 ~EventRecorder(); | |
| 91 | |
| 92 static EventRecorder* current_; // Our singleton. | |
| 93 | |
| 94 bool is_recording_; | |
| 95 bool is_playing_; | |
| 96 #if defined(OS_WIN) | |
| 97 HHOOK journal_hook_; | |
| 98 FILE* file_; | |
| 99 EVENTMSG playback_msg_; | |
| 100 #endif | |
| 101 int playback_first_msg_time_; | |
| 102 int playback_start_time_; | |
| 103 | |
| 104 DISALLOW_COPY_AND_ASSIGN(EventRecorder); | |
| 105 }; | |
| 106 | |
| 107 } // namespace base | |
| 108 | |
| 109 #endif // BASE_EVENT_RECORDER_H_ | |
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