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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 862933005: remove drawtype (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLSLPrettyPrint.h" 10 #include "gl/GrGLSLPrettyPrint.h"
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67 GrGLSLExpr4 inputColor; 67 GrGLSLExpr4 inputColor;
68 GrGLSLExpr4 inputCoverage; 68 GrGLSLExpr4 inputCoverage;
69 69
70 pb->emitAndInstallProcs(&inputColor, &inputCoverage); 70 pb->emitAndInstallProcs(&inputColor, &inputCoverage);
71 71
72 return pb->finalize(); 72 return pb->finalize();
73 } 73 }
74 74
75 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const DrawArgs& arg s, 75 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const DrawArgs& arg s,
76 GrGLGpu* gpu) { 76 GrGLGpu* gpu) {
77 if (GrGpu::IsPathRenderingDrawType(args.fDrawType)) { 77 if (args.fPrimitiveProcessor->isPathRendering()) {
78 SkASSERT(gpu->glCaps().pathRenderingSupport() && 78 SkASSERT(gpu->glCaps().pathRenderingSupport() &&
79 !args.fPrimitiveProcessor->willUseGeoShader() && 79 !args.fPrimitiveProcessor->willUseGeoShader() &&
80 args.fPrimitiveProcessor->numAttribs() == 0); 80 args.fPrimitiveProcessor->numAttribs() == 0);
81 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, args)); 81 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, args));
82 } else { 82 } else {
83 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, args)); 83 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, args));
84 } 84 }
85 } 85 }
86 86
87 ///////////////////////////////////////////////////////////////////////////// 87 /////////////////////////////////////////////////////////////////////////////
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389 GL_CALL_RET(programID, CreateProgram()); 389 GL_CALL_RET(programID, CreateProgram());
390 if (0 == programID) { 390 if (0 == programID) {
391 return NULL; 391 return NULL;
392 } 392 }
393 393
394 // compile shaders and bind attributes / uniforms 394 // compile shaders and bind attributes / uniforms
395 SkTDArray<GrGLuint> shadersToDelete; 395 SkTDArray<GrGLuint> shadersToDelete;
396 396
397 // Legacy nvpr will not compile with a vertex shader, but newer nvpr require s a dummy vertex 397 // Legacy nvpr will not compile with a vertex shader, but newer nvpr require s a dummy vertex
398 // shader 398 // shader
399 bool useNvpr = GrGpu::IsPathRenderingDrawType(this->drawType()); 399 bool useNvpr = primitiveProcessor().isPathRendering();
400 if (!(useNvpr && fGpu->glCaps().nvprSupport() == GrGLCaps::kLegacy_NvprSuppo rt)) { 400 if (!(useNvpr && fGpu->glCaps().nvprSupport() == GrGLCaps::kLegacy_NvprSuppo rt)) {
401 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { 401 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) {
402 this->cleanupProgram(programID, shadersToDelete); 402 this->cleanupProgram(programID, shadersToDelete);
403 return NULL; 403 return NULL;
404 } 404 }
405 405
406 // Non fixed function NVPR actually requires a vertex shader to compile 406 // Non fixed function NVPR actually requires a vertex shader to compile
407 if (!useNvpr) { 407 if (!useNvpr) {
408 fVS.bindVertexAttributes(programID); 408 fVS.bindVertexAttributes(programID);
409 } 409 }
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495 } 495 }
496 496
497 //////////////////////////////////////////////////////////////////////////////// /////////////////// 497 //////////////////////////////////////////////////////////////////////////////// ///////////////////
498 498
499 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 499 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
500 int numProcs = fProcs.count(); 500 int numProcs = fProcs.count();
501 for (int e = 0; e < numProcs; ++e) { 501 for (int e = 0; e < numProcs; ++e) {
502 SkDELETE(fProcs[e]); 502 SkDELETE(fProcs[e]);
503 } 503 }
504 } 504 }
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