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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrGLProcessor.h" | 9 #include "GrGLProcessor.h" |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
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83 uint32_t* key = b->add32n(2); | 83 uint32_t* key = b->add32n(2); |
84 key[0] = (textureKey << 16 | transformKey); | 84 key[0] = (textureKey << 16 | transformKey); |
85 key[1] = (classID << 16 | SkToU16(processorKeySize)); | 85 key[1] = (classID << 16 | SkToU16(processorKeySize)); |
86 return true; | 86 return true; |
87 } | 87 } |
88 | 88 |
89 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, | 89 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, |
90 const GrPrimitiveProcessor& primProc, | 90 const GrPrimitiveProcessor& primProc, |
91 const GrOptDrawState& optState, | 91 const GrOptDrawState& optState, |
92 const GrProgramDesc::DescInfo& descInfo, | 92 const GrProgramDesc::DescInfo& descInfo, |
93 GrGpu::DrawType drawType, | |
94 const GrGLGpu* gpu, | 93 const GrGLGpu* gpu, |
95 const GrBatchTracker& batchTracker) { | 94 const GrBatchTracker& batchTracker) { |
96 // The descriptor is used as a cache key. Thus when a field of the | 95 // The descriptor is used as a cache key. Thus when a field of the |
97 // descriptor will not affect program generation (because of the attribute | 96 // descriptor will not affect program generation (because of the attribute |
98 // bindings in use or other descriptor field settings) it should be set | 97 // bindings in use or other descriptor field settings) it should be set |
99 // to a canonical value to avoid duplicate programs with different keys. | 98 // to a canonical value to avoid duplicate programs with different keys. |
100 | 99 |
101 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | 100 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); |
102 // Make room for everything up to the effect keys. | 101 // Make room for everything up to the effect keys. |
103 desc->fKey.reset(); | 102 desc->fKey.reset(); |
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156 gpu->glCaps())
; | 155 gpu->glCaps())
; |
157 } else { | 156 } else { |
158 header->fFragPosKey = 0; | 157 header->fFragPosKey = 0; |
159 } | 158 } |
160 | 159 |
161 header->fColorEffectCnt = optState.numColorStages(); | 160 header->fColorEffectCnt = optState.numColorStages(); |
162 header->fCoverageEffectCnt = optState.numCoverageStages(); | 161 header->fCoverageEffectCnt = optState.numCoverageStages(); |
163 desc->finalize(); | 162 desc->finalize(); |
164 return true; | 163 return true; |
165 } | 164 } |
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